ForgePatch/src/main/java/net/minecraftforge/client/model/ModelLoader.java

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package net.minecraftforge.client.model;
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.util.ArrayList;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;
import java.util.Set;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockModelShapes;
import net.minecraft.client.renderer.ItemMeshDefinition;
import net.minecraft.client.renderer.ItemModelMesher;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.BlockPart;
import net.minecraft.client.renderer.block.model.BlockPartFace;
import net.minecraft.client.renderer.block.model.BlockPartRotation;
import net.minecraft.client.renderer.block.model.BuiltInModel;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms.TransformType;
import net.minecraft.client.renderer.block.model.ItemModelGenerator;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.block.model.ModelBakery;
import net.minecraft.client.renderer.block.model.ModelBlock;
import net.minecraft.client.renderer.block.model.ModelBlockDefinition;
import net.minecraft.client.renderer.block.model.ModelBlockDefinition.MissingVariantException;
import net.minecraft.client.renderer.block.model.ModelResourceLocation;
import net.minecraft.client.renderer.block.model.ModelRotation;
import net.minecraft.client.renderer.block.model.MultipartBakedModel;
import net.minecraft.client.renderer.block.model.SimpleBakedModel;
import net.minecraft.client.renderer.block.model.Variant;
import net.minecraft.client.renderer.block.model.VariantList;
import net.minecraft.client.renderer.block.model.WeightedBakedModel;
import net.minecraft.client.renderer.block.model.multipart.Multipart;
import net.minecraft.client.renderer.block.model.multipart.Selector;
import net.minecraft.client.renderer.block.statemap.BlockStateMapper;
import net.minecraft.client.renderer.block.statemap.IStateMapper;
import net.minecraft.client.renderer.texture.IIconCreator;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.texture.TextureMap;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.client.resources.IResourceManager;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.launchwrapper.Launch;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.registry.IRegistry;
import net.minecraftforge.client.model.animation.AnimationItemOverrideList;
import net.minecraftforge.client.model.animation.IAnimatedModel;
import net.minecraftforge.client.model.animation.ModelBlockAnimation;
import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.common.model.IModelPart;
import net.minecraftforge.common.model.IModelState;
import net.minecraftforge.common.model.TRSRTransformation;
import net.minecraftforge.common.model.animation.IClip;
import net.minecraftforge.common.property.IExtendedBlockState;
import net.minecraftforge.common.property.Properties;
import net.minecraftforge.fluids.Fluid;
import net.minecraftforge.fluids.FluidContainerRegistry;
import net.minecraftforge.fluids.FluidRegistry;
import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fml.common.FMLLog;
import net.minecraftforge.fml.common.ProgressManager;
import net.minecraftforge.fml.common.ProgressManager.ProgressBar;
import net.minecraftforge.fml.common.registry.GameData;
import net.minecraftforge.fml.common.registry.RegistryDelegate;
import org.apache.commons.lang3.tuple.Pair;
import com.google.common.base.Function;
import com.google.common.base.Joiner;
import com.google.common.base.Optional;
import com.google.common.collect.HashMultimap;
import com.google.common.collect.ImmutableList;
import com.google.common.collect.ImmutableMap;
import com.google.common.collect.ImmutableSet;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Multimap;
import com.google.common.collect.Multimaps;
import com.google.common.collect.Sets;
public final class ModelLoader extends ModelBakery
{
private final Map<ModelResourceLocation, IModel> stateModels = Maps.newHashMap();
private final Set<ModelResourceLocation> missingVariants = Sets.newHashSet();
private final Map<ResourceLocation, Exception> loadingExceptions = Maps.newHashMap();
private IModel missingModel = null;
private boolean isLoading = false;
public boolean isLoading()
{
return isLoading;
}
private final boolean enableVerboseMissingInfo = (Boolean)Launch.blackboard.get("fml.deobfuscatedEnvironment") || Boolean.parseBoolean(System.getProperty("forge.verboseMissingModelLogging", "false"));
public ModelLoader(IResourceManager manager, TextureMap map, BlockModelShapes shapes)
{
super(manager, map, shapes);
VanillaLoader.instance.setLoader(this);
VariantLoader.instance.setLoader(this);
ModelLoaderRegistry.clearModelCache(manager);
}
@Override
public IRegistry<ModelResourceLocation, IBakedModel> setupModelRegistry()
{
isLoading = true;
loadBlocks();
loadVariantItemModels();
missingModel = ModelLoaderRegistry.getMissingModel();
stateModels.put(MODEL_MISSING, missingModel);
final Set<ResourceLocation> textures = Sets.newHashSet(ModelLoaderRegistry.getTextures());
textures.remove(TextureMap.LOCATION_MISSING_TEXTURE);
textures.addAll(LOCATIONS_BUILTIN_TEXTURES);
textureMap.loadSprites(resourceManager, new IIconCreator()
{
public void registerSprites(TextureMap map)
{
for(ResourceLocation t : textures)
{
map.registerSprite(t);
}
}
});
IBakedModel missingBaked = missingModel.bake(missingModel.getDefaultState(), DefaultVertexFormats.ITEM, DefaultTextureGetter.instance);
Map<IModel, IBakedModel> bakedModels = Maps.newHashMap();
HashMultimap<IModel, ModelResourceLocation> models = HashMultimap.create();
Multimaps.invertFrom(Multimaps.forMap(stateModels), models);
ProgressBar bakeBar = ProgressManager.push("ModelLoader: baking", models.keySet().size());
for(IModel model : models.keySet())
{
bakeBar.step("[" + Joiner.on(", ").join(models.get(model)) + "]");
if(model == getMissingModel())
{
bakedModels.put(model, missingBaked);
}
else
{
bakedModels.put(model, model.bake(model.getDefaultState(), DefaultVertexFormats.ITEM, DefaultTextureGetter.instance));
}
}
ProgressManager.pop(bakeBar);
for (Entry<ModelResourceLocation, IModel> e : stateModels.entrySet())
{
bakedRegistry.putObject(e.getKey(), bakedModels.get(e.getValue()));
}
return bakedRegistry;
}
// NOOP, replaced by dependency resolution
@Override
protected void loadVariantModels() {}
// NOOP, replaced by dependency resolution
@Override
protected void loadMultipartVariantModels() {}
@Override
protected void loadBlocks()
{
List<Block> blocks = Lists.newArrayList(Block.blockRegistry);
Collections.sort(blocks, new Comparator<Block>()
{
public int compare(Block b1, Block b2)
{
return b1.getRegistryName().compareTo(b2.getRegistryName());
}
});
ProgressBar blockBar = ProgressManager.push("ModelLoader: blocks", blocks.size());
BlockStateMapper mapper = this.blockModelShapes.getBlockStateMapper();
for(Block block : blocks)
{
blockBar.step(block.getRegistryName());
for(ResourceLocation location : mapper.getBlockstateLocations(block))
{
loadBlock(mapper, block, location);
}
}
ProgressManager.pop(blockBar);
}
@Override
protected void registerVariant(ModelBlockDefinition definition, ModelResourceLocation location)
{
IModel model;
try
{
model = ModelLoaderRegistry.getModel(location);
}
catch(Exception e)
{
storeException(location, e);
model = getMissingModel();
}
stateModels.put(location, model);
}
@Override
protected void registerMultipartVariant(ModelBlockDefinition definition, Collection<ModelResourceLocation> locations)
{
for (ModelResourceLocation location : locations)
{
registerVariant(null, location);
}
}
private void storeException(ResourceLocation location, Exception exception)
{
loadingExceptions.put(location, exception);
}
@Override
protected ModelBlockDefinition getModelBlockDefinition(ResourceLocation location)
{
try
{
return super.getModelBlockDefinition(location);
}
catch (Exception exception)
{
storeException(location, new Exception("Could not load model definition for variant " + location, exception));
}
return new ModelBlockDefinition(new ArrayList<ModelBlockDefinition>());
}
@Override
protected void loadItemModels()
{
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// register model for the universal bucket, if it exists
if(FluidRegistry.isUniversalBucketEnabled())
{
setBucketModelDefinition(ForgeModContainer.getInstance().universalBucket);
}
registerVariantNames();
List<Item> items = Lists.newArrayList(GameData.getItemRegistry().typeSafeIterable());
Collections.sort(items, new Comparator<Item>()
{
public int compare(Item i1, Item i2)
{
return i1.getRegistryName().compareTo(i2.getRegistryName());
}
});
ProgressBar itemBar = ProgressManager.push("ModelLoader: items", items.size());
for(Item item : items)
{
itemBar.step(item.getRegistryName());
for(String s : getVariantNames(item))
{
ResourceLocation file = getItemLocation(s);
ModelResourceLocation memory = getInventoryVariant(s);
IModel model = ModelLoaderRegistry.getMissingModel();
Exception exception = null;
try
{
model = ModelLoaderRegistry.getModel(file);
}
catch(Exception e)
{
// try blockstate json if the item model is missing
FMLLog.fine("Item json isn't found for '" + memory + "', trying to load the variant from the blockstate json");
try
{
model = ModelLoaderRegistry.getModel(memory);
}
catch (Exception ex)
{
exception = new Exception("Could not load item model either from the normal location " + file + " or from the blockstate", ex);
}
}
stateModels.put(memory, model);
if(exception != null)
{
storeException(memory, exception);
}
}
}
ProgressManager.pop(itemBar);
// replace vanilla bucket models if desired. done afterwards for performance reasons
if(ForgeModContainer.replaceVanillaBucketModel)
{
// ensure the bucket model is loaded
if(!stateModels.containsKey(ModelDynBucket.LOCATION))
{
// load forges blockstate json for it
try
{
registerVariant(getModelBlockDefinition(ModelDynBucket.LOCATION), ModelDynBucket.LOCATION);
}
catch (Exception exception)
{
FMLLog.getLogger().error("Could not load the forge bucket model from the blockstate", exception);
return;
}
}
// empty bucket
for(String s : getVariantNames(Items.bucket))
{
ModelResourceLocation memory = getInventoryVariant(s);
IModel model = ModelLoaderRegistry.getModelOrMissing(new ResourceLocation("forge", "item/bucket"));
// only on successful load, otherwise continue using the old model
if(model != getMissingModel())
{
stateModels.put(memory, model);
}
}
setBucketModel(Items.water_bucket);
setBucketModel(Items.lava_bucket);
// milk bucket only replaced if some mod adds milk
if(FluidRegistry.isFluidRegistered("milk"))
{
// can the milk be put into a bucket?
Fluid milk = FluidRegistry.getFluid("milk");
FluidStack milkStack = new FluidStack(milk, FluidContainerRegistry.BUCKET_VOLUME);
if(FluidContainerRegistry.getContainerCapacity(milkStack, new ItemStack(Items.bucket)) == FluidContainerRegistry.BUCKET_VOLUME)
{
setBucketModel(Items.milk_bucket);
}
}
else
{
// milk bucket if no milk fluid is present
for(String s : getVariantNames(Items.milk_bucket))
{
ModelResourceLocation memory = getInventoryVariant(s);
IModel model = ModelLoaderRegistry.getModelOrMissing(new ResourceLocation("forge", "item/bucket_milk"));
// only on successful load, otherwise continue using the old model
if(model != getMissingModel())
{
stateModels.put(memory, model);
}
}
}
}
}
private void setBucketModel(Item item)
{
for(String s : getVariantNames(item))
{
ModelResourceLocation memory = getInventoryVariant(s);
IModel model = stateModels.get(ModelDynBucket.LOCATION);
if(model != null)
{
stateModels.put(memory, model);
}
}
}
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/**
* Hooked from ModelBakery, allows using MRLs that don't end with "inventory" for items.
*/
public static ModelResourceLocation getInventoryVariant(String s)
{
if(s.contains("#"))
{
return new ModelResourceLocation(s);
}
return new ModelResourceLocation(s, "inventory");
}
@Override
protected ResourceLocation getModelLocation(ResourceLocation model)
{
return new ResourceLocation(model.getResourceDomain(), model.getResourcePath() + ".json");
}
private final class VanillaModelWrapper implements IRetexturableModel, IModelSimpleProperties, IModelUVLock, IAnimatedModel
{
private final ResourceLocation location;
private final ModelBlock model;
private final boolean uvlock;
private final ModelBlockAnimation animation;
public VanillaModelWrapper(ResourceLocation location, ModelBlock model, boolean uvlock, ModelBlockAnimation animation)
{
this.location = location;
this.model = model;
this.uvlock = uvlock;
this.animation = animation;
}
public Collection<ResourceLocation> getDependencies()
{
Set<ResourceLocation> set = Sets.newHashSet();
for(ResourceLocation dep : model.getOverrideLocations())
{
if(!location.equals(dep))
{
set.add(dep);
// TODO: check if this can go somewhere else, random access to global things is bad
stateModels.put(getInventoryVariant(dep.toString()), ModelLoaderRegistry.getModelOrLogError(dep, "Could not load override model " + dep + " for model " + location));
}
}
if(model.getParentLocation() != null && !model.getParentLocation().getResourcePath().startsWith("builtin/"))
{
set.add(model.getParentLocation());
}
return ImmutableSet.copyOf(set);
}
public Collection<ResourceLocation> getTextures()
{
// setting parent here to make textures resolve properly
if(model.getParentLocation() != null)
{
if(model.getParentLocation().getResourcePath().equals("builtin/generated"))
{
model.parent = MODEL_GENERATED;
}
else
{
IModel parent = ModelLoaderRegistry.getModelOrLogError(model.getParentLocation(), "Could not load vanilla model parent '" + model.getParentLocation() + "' for '" + model);
if(parent instanceof VanillaModelWrapper)
{
model.parent = ((VanillaModelWrapper) parent).model;
}
else
{
throw new IllegalStateException("vanilla model '" + model + "' can't have non-vanilla parent");
}
}
}
ImmutableSet.Builder<ResourceLocation> builder = ImmutableSet.builder();
if(hasItemModel(model))
{
for(String s : ItemModelGenerator.LAYERS)
{
String r = model.resolveTextureName(s);
ResourceLocation loc = new ResourceLocation(r);
if(!r.equals(s))
{
builder.add(loc);
}
}
}
for(String s : model.textures.values())
{
if(!s.startsWith("#"))
{
builder.add(new ResourceLocation(s));
}
}
return builder.build();
}
public IBakedModel bake(IModelState state, final VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter)
{
if(!Attributes.moreSpecific(format, Attributes.DEFAULT_BAKED_FORMAT))
{
throw new IllegalArgumentException("can't bake vanilla models to the format that doesn't fit into the default one: " + format);
}
ModelBlock model = this.model;
if(model == null) return getMissingModel().bake(getMissingModel().getDefaultState(), format, bakedTextureGetter);
List<TRSRTransformation> newTransforms = Lists.newArrayList();
for(int i = 0; i < model.getElements().size(); i++)
{
BlockPart part = model.getElements().get(i);
newTransforms.add(animation.getPartTransform(state, part, i));
}
ItemCameraTransforms transforms = model.getAllTransforms();
Map<TransformType, TRSRTransformation> tMap = Maps.newHashMap();
tMap.putAll(IPerspectiveAwareModel.MapWrapper.getTransforms(transforms));
tMap.putAll(IPerspectiveAwareModel.MapWrapper.getTransforms(state));
IModelState perState = new SimpleModelState(ImmutableMap.copyOf(tMap));
if(hasItemModel(model))
{
return new ItemLayerModel(model).bake(perState, format, bakedTextureGetter);
}
if(isCustomRenderer(model)) return new BuiltInModel(transforms, model.createOverrides());
return bakeNormal(model, perState, state, newTransforms, format, bakedTextureGetter, uvlock);
}
private IBakedModel bakeNormal(ModelBlock model, IModelState perState, final IModelState modelState, List<TRSRTransformation> newTransforms, final VertexFormat format, final Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter, boolean uvLocked)
{
final TRSRTransformation baseState = modelState.apply(Optional.<IModelPart>absent()).or(TRSRTransformation.identity());
TextureAtlasSprite particle = bakedTextureGetter.apply(new ResourceLocation(model.resolveTextureName("particle")));
SimpleBakedModel.Builder builder = (new SimpleBakedModel.Builder(model, model.createOverrides())).setTexture(particle);
for(int i = 0; i < model.getElements().size(); i++)
{
BlockPart part = model.getElements().get(i);
TRSRTransformation transformation = baseState;
if(newTransforms.get(i) != null)
{
transformation = transformation.compose(newTransforms.get(i));
BlockPartRotation rot = part.partRotation;
if(rot == null) rot = new BlockPartRotation(new org.lwjgl.util.vector.Vector3f(), EnumFacing.Axis.Y, 0, false);
part = new BlockPart(part.positionFrom, part.positionTo, part.mapFaces, rot, part.shade);
}
for(Map.Entry<EnumFacing, BlockPartFace> e : part.mapFaces.entrySet())
{
TextureAtlasSprite textureatlassprite1 = bakedTextureGetter.apply(new ResourceLocation(model.resolveTextureName(e.getValue().texture)));
if (e.getValue().cullFace == null || !TRSRTransformation.isInteger(transformation.getMatrix()))
{
builder.addGeneralQuad(makeBakedQuad(part, e.getValue(), textureatlassprite1, e.getKey(), transformation, uvLocked));
}
else
{
builder.addFaceQuad(baseState.rotate(e.getValue().cullFace), makeBakedQuad(part, e.getValue(), textureatlassprite1, e.getKey(), transformation, uvLocked));
}
}
}
return new IPerspectiveAwareModel.MapWrapper(builder.makeBakedModel(), perState)
{
private final ItemOverrideList overrides = new AnimationItemOverrideList(VanillaModelWrapper.this, modelState, format, bakedTextureGetter, super.getOverrides());
@Override
public List<BakedQuad> getQuads(IBlockState state, EnumFacing side, long rand)
{
if(state instanceof IExtendedBlockState)
{
IExtendedBlockState exState = (IExtendedBlockState)state;
if(exState.getUnlistedNames().contains(Properties.AnimationProperty))
{
IModelState newState = exState.getValue(Properties.AnimationProperty);
IExtendedBlockState newExState = exState.withProperty(Properties.AnimationProperty, null);
if(newState != null)
{
return VanillaModelWrapper.this.bake(new ModelStateComposition(modelState, newState), format, bakedTextureGetter).getQuads(newExState, side, rand);
}
}
}
return super.getQuads(state, side, rand);
};
@Override
public ItemOverrideList getOverrides()
{
return overrides;
}
};
}
@Override
public VanillaModelWrapper retexture(ImmutableMap<String, String> textures)
{
if (textures.isEmpty())
return this;
List<BlockPart> elements = Lists.newArrayList(); //We have to duplicate this so we can edit it below.
for (BlockPart part : this.model.getElements())
{
elements.add(new BlockPart(part.positionFrom, part.positionTo, Maps.newHashMap(part.mapFaces), part.partRotation, part.shade));
}
ModelBlock newModel = new ModelBlock(this.model.getParentLocation(), elements,
Maps.newHashMap(this.model.textures), this.model.isAmbientOcclusion(), this.model.isGui3d(), //New Textures man VERY IMPORTANT
model.getAllTransforms(), Lists.newArrayList(model.getOverrides()));
newModel.name = this.model.name;
newModel.parent = this.model.parent;
Set<String> removed = Sets.newHashSet();
for (Entry<String, String> e : textures.entrySet())
{
if ("".equals(e.getValue()))
{
removed.add(e.getKey());
newModel.textures.remove(e.getKey());
}
else
newModel.textures.put(e.getKey(), e.getValue());
}
// Map the model's texture references as if it was the parent of a model with the retexture map as its textures.
Map<String, String> remapped = Maps.newHashMap();
for (Entry<String, String> e : newModel.textures.entrySet())
{
if (e.getValue().startsWith("#"))
{
String key = e.getValue().substring(1);
if (newModel.textures.containsKey(key))
remapped.put(e.getKey(), newModel.textures.get(key));
}
}
newModel.textures.putAll(remapped);
//Remove any faces that use a null texture, this is for performance reasons, also allows some cool layering stuff.
for (BlockPart part : newModel.getElements())
{
Iterator<Entry<EnumFacing, BlockPartFace>> itr = part.mapFaces.entrySet().iterator();
while (itr.hasNext())
{
Entry<EnumFacing, BlockPartFace> entry = itr.next();
if (removed.contains(entry.getValue().texture))
itr.remove();
}
}
return new VanillaModelWrapper(location, newModel, uvlock, animation);
}
@Override
public Optional<? extends IClip> getClip(String name)
{
if(animation.getClips().containsKey(name))
{
return Optional.<IClip>fromNullable(animation.getClips().get(name));
}
return Optional.absent();
}
public IModelState getDefaultState()
{
return ModelRotation.X0_Y0;
}
@Override
public VanillaModelWrapper smoothLighting(boolean value)
{
if(model.ambientOcclusion == value)
{
return this;
}
ModelBlock newModel = new ModelBlock(model.getParentLocation(), model.getElements(), model.textures, value, model.isGui3d(), model.getAllTransforms(), Lists.newArrayList(model.getOverrides()));
newModel.parent = model.parent;
newModel.name = model.name;
return new VanillaModelWrapper(location, newModel, uvlock, animation);
}
@Override
public VanillaModelWrapper gui3d(boolean value)
{
if(model.isGui3d() == value)
{
return this;
}
ModelBlock newModel = new ModelBlock(model.getParentLocation(), model.getElements(), model.textures, model.ambientOcclusion, value, model.getAllTransforms(), Lists.newArrayList(model.getOverrides()));
newModel.parent = model.parent;
newModel.name = model.name;
return new VanillaModelWrapper(location, newModel, uvlock, animation);
}
@Override
public IModel uvlock(boolean value)
{
if(uvlock == value)
{
return this;
}
return new VanillaModelWrapper(location, model, value, animation);
}
}
private static final class WeightedRandomModel implements IModel
{
private final List<Variant> variants;
private final List<ResourceLocation> locations = new ArrayList<ResourceLocation>();
private final Set<ResourceLocation> textures = Sets.newHashSet();
private final List<IModel> models = new ArrayList<IModel>();
private final IModelState defaultState;
public WeightedRandomModel(ResourceLocation parent, VariantList variants) throws Exception
{
this.variants = variants.getVariantList();
ImmutableList.Builder<Pair<IModel, IModelState>> builder = ImmutableList.builder();
for (Variant v : this.variants)
{
ResourceLocation loc = v.getModelLocation();
locations.add(loc);
/*
* Vanilla eats this, which makes it only show variants that have models.
* But that doesn't help debugging, so throw the exception
*/
IModel model = ModelLoaderRegistry.getModel(loc);
// FIXME: is this the place? messes up dependency and texture resolution
if (v instanceof ISmartVariant)
{
model = ((ISmartVariant)v).process(model);
for(ResourceLocation location : model.getDependencies())
{
ModelLoaderRegistry.getModelOrMissing(location);
}
//FMLLog.getLogger().error("Exception resolving indirect dependencies for model" + loc, e);
textures.addAll(model.getTextures()); // Kick this, just in case.
}
models.add(model);
builder.add(Pair.of(model, v.getState()));
}
if (models.size() == 0) //If all variants are missing, add one with the missing model and default rotation.
{
// FIXME: log this?
IModel missing = ModelLoaderRegistry.getMissingModel();
models.add(missing);
builder.add(Pair.<IModel, IModelState>of(missing, TRSRTransformation.identity()));
}
defaultState = new MultiModelState(builder.build());
}
public Collection<ResourceLocation> getDependencies()
{
return ImmutableList.copyOf(locations);
}
public Collection<ResourceLocation> getTextures()
{
return ImmutableSet.copyOf(textures);
}
public IBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter)
{
if(!Attributes.moreSpecific(format, Attributes.DEFAULT_BAKED_FORMAT))
{
throw new IllegalArgumentException("can't bake vanilla weighted models to the format that doesn't fit into the default one: " + format);
}
if(variants.size() == 1)
{
IModel model = models.get(0);
return model.bake(MultiModelState.getPartState(state, model, 0), format, bakedTextureGetter);
}
WeightedBakedModel.Builder builder = new WeightedBakedModel.Builder();
for(int i = 0; i < variants.size(); i++)
{
IModel model = models.get(i);
builder.add(model.bake(MultiModelState.getPartState(state, model, i), format, bakedTextureGetter), variants.get(i).getWeight());
}
return builder.build();
}
public IModelState getDefaultState()
{
return defaultState;
}
}
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protected IModel getMissingModel()
{
if (missingModel == null)
{
try
{
missingModel = VanillaLoader.instance.loadModel(new ResourceLocation(MODEL_MISSING.getResourceDomain(), MODEL_MISSING.getResourcePath()));
}
catch(Exception e)
{
throw new RuntimeException("Missing the missing model, this should never happen");
}
}
return missingModel;
}
protected static enum VanillaLoader implements ICustomModelLoader
{
instance;
private ModelLoader loader;
void setLoader(ModelLoader loader)
{
this.loader = loader;
}
ModelLoader getLoader()
{
return loader;
}
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// NOOP, handled in loader
public void onResourceManagerReload(IResourceManager resourceManager) {}
public boolean accepts(ResourceLocation modelLocation)
{
return true;
}
public IModel loadModel(ResourceLocation modelLocation) throws Exception
{
String modelPath = modelLocation.getResourcePath();
if(modelLocation.getResourcePath().startsWith("models/"))
{
modelPath = modelPath.substring("models/".length());
}
ResourceLocation armatureLocation = new ResourceLocation(modelLocation.getResourceDomain(), "armatures/" + modelPath + ".json");
ModelBlockAnimation animation = ModelBlockAnimation.loadVanillaAnimation(loader.resourceManager, armatureLocation);
ModelBlock model = loader.loadModel(modelLocation);
return loader.new VanillaModelWrapper(modelLocation, model, false, animation);
}
@Override
public String toString()
{
return "VanillaLoader.instance";
}
}
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/**
* 16x16 pure white sprite.
*/
public static final class White extends TextureAtlasSprite
{
public static ResourceLocation loc = new ResourceLocation("white");
public static White instance = new White();
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private White()
{
super(loc.toString());
}
@Override
public boolean hasCustomLoader(IResourceManager manager, ResourceLocation location)
{
return true;
}
@Override
public boolean load(IResourceManager manager, ResourceLocation location)
{
BufferedImage image = new BufferedImage(16, 16, BufferedImage.TYPE_INT_ARGB);
Graphics2D graphics = image.createGraphics();
graphics.setBackground(Color.WHITE);
graphics.clearRect(0, 0, 16, 16);
int[][] pixels = new int[Minecraft.getMinecraft().gameSettings.mipmapLevels + 1][];
pixels[0] = new int[image.getWidth() * image.getHeight()];
image.getRGB(0, 0, image.getWidth(), image.getHeight(), pixels[0], 0, image.getWidth());
this.clearFramesTextureData();
this.framesTextureData.add(pixels);
return false;
}
public void register(TextureMap map)
{
map.setTextureEntry(White.loc.toString(), White.instance);
}
}
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/**
* Internal, do not use.
*/
public void onPostBakeEvent(IRegistry<ModelResourceLocation, IBakedModel> modelRegistry)
{
IBakedModel missingModel = modelRegistry.getObject(MODEL_MISSING);
Map<String, Integer> modelErrors = Maps.newHashMap();
Multimap<ModelResourceLocation, IBlockState> reverseBlockMap = null;
Multimap<ModelResourceLocation, String> reverseItemMap = null;
if(enableVerboseMissingInfo)
{
reverseBlockMap = HashMultimap.create();
for(Map.Entry<IBlockState, ModelResourceLocation> entry : blockModelShapes.getBlockStateMapper().putAllStateModelLocations().entrySet())
{
reverseBlockMap.put(entry.getValue(), entry.getKey());
}
reverseItemMap = HashMultimap.create();
for(Item item : GameData.getItemRegistry().typeSafeIterable())
{
for(String s : getVariantNames(item))
{
ModelResourceLocation memory = getInventoryVariant(s);
reverseItemMap.put(memory, item.getRegistryName());
}
}
}
for(Map.Entry<ResourceLocation, Exception> entry : loadingExceptions.entrySet())
{
// ignoring pure ResourceLocation arguments, all things we care about pass ModelResourceLocation
if(entry.getKey() instanceof ModelResourceLocation)
{
ModelResourceLocation location = (ModelResourceLocation)entry.getKey();
IBakedModel model = modelRegistry.getObject(location);
if(model == null || model == missingModel)
{
String domain = entry.getKey().getResourceDomain();
Integer errorCountBox = modelErrors.get(domain);
int errorCount = errorCountBox == null ? 0 : errorCountBox;
errorCount++;
if(errorCount < 5)
{
String errorMsg = "Exception loading model for variant " + entry.getKey();
if(enableVerboseMissingInfo)
{
Collection<IBlockState> blocks = reverseBlockMap.get(location);
if(!blocks.isEmpty())
{
if(blocks.size() == 1)
{
errorMsg += " for blockstate \"" + blocks.iterator().next() + "\"";
}
else
{
errorMsg += " for blockstates [\"" + Joiner.on("\", \"").join(blocks) + "\"]";
}
}
Collection<String> items = reverseItemMap.get(location);
if(!items.isEmpty())
{
if(!blocks.isEmpty()) errorMsg += " and";
if(items.size() == 1)
{
errorMsg += " for item \"" + items.iterator().next() + "\"";
}
else
{
errorMsg += " for items [\"" + Joiner.on("\", \"").join(items) + "\"]";
}
}
}
FMLLog.getLogger().error(errorMsg, entry.getValue());
}
modelErrors.put(domain, errorCount);
}
if(model == null)
{
modelRegistry.putObject(location, missingModel);
}
}
}
for(ModelResourceLocation missing : missingVariants)
{
IBakedModel model = modelRegistry.getObject(missing);
if(model == null || model == missingModel)
{
String domain = missing.getResourceDomain();
Integer errorCountBox = modelErrors.get(domain);
int errorCount = errorCountBox == null ? 0 : errorCountBox;
errorCount++;
if(errorCount < 5)
{
FMLLog.severe("Model definition for location %s not found", missing);
}
modelErrors.put(domain, errorCount);
}
if(model == null)
{
modelRegistry.putObject(missing, missingModel);
}
}
for(Map.Entry<String, Integer> e : modelErrors.entrySet())
{
if(e.getValue() >= 5)
{
FMLLog.severe("Suppressed additional %s model loading errors for domain %s", e.getValue(), e.getKey());
}
}
isLoading = false;
}
private static final Map<RegistryDelegate<Block>, IStateMapper> customStateMappers = Maps.newHashMap();
/**
* Adds a custom IBlockState -> model variant logic.
*/
public static void setCustomStateMapper(Block block, IStateMapper mapper)
{
customStateMappers.put(block.delegate, mapper);
}
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/**
* Internal, do not use.
*/
public static void onRegisterAllBlocks(BlockModelShapes shapes)
{
for (Entry<RegistryDelegate<Block>, IStateMapper> e : customStateMappers.entrySet())
{
shapes.registerBlockWithStateMapper(e.getKey().get(), e.getValue());
}
}
private static final Map<RegistryDelegate<Item>, ItemMeshDefinition> customMeshDefinitions = com.google.common.collect.Maps.newHashMap();
private static final Map<Pair<RegistryDelegate<Item>, Integer>, ModelResourceLocation> customModels = com.google.common.collect.Maps.newHashMap();
/**
* Adds a simple mapping from Item + metadata to the model variant.
* Registers the variant with the ModelBakery too.
*/
public static void setCustomModelResourceLocation(Item item, int metadata, ModelResourceLocation model)
{
customModels.put(Pair.of(item.delegate, metadata), model);
ModelBakery.registerItemVariants(item, model);
}
/**
* Adds generic ItemStack -> model variant logic.
* You still need to manually call ModelBakery.registerItemVariants with all values that meshDefinition can return.
*/
public static void setCustomMeshDefinition(Item item, ItemMeshDefinition meshDefinition)
{
customMeshDefinitions.put(item.delegate, meshDefinition);
}
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/**
* Helper method for registering all itemstacks for given item to map to universal bucket model.
*/
public static void setBucketModelDefinition(Item item) {
ModelLoader.setCustomMeshDefinition(item, new ItemMeshDefinition()
{
@Override
public ModelResourceLocation getModelLocation(ItemStack stack)
{
return ModelDynBucket.LOCATION;
}
});
ModelBakery.registerItemVariants(item, ModelDynBucket.LOCATION);
}
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/**
* Internal, do not use.
*/
public static void onRegisterItems(ItemModelMesher mesher)
{
for (Map.Entry<RegistryDelegate<Item>, ItemMeshDefinition> e : customMeshDefinitions.entrySet())
{
mesher.register(e.getKey().get(), e.getValue());
}
for (Entry<Pair<RegistryDelegate<Item>, Integer>, ModelResourceLocation> e : customModels.entrySet())
{
mesher.register(e.getKey().getLeft().get(), e.getKey().getRight(), e.getValue());
}
}
private static enum DefaultTextureGetter implements Function<ResourceLocation, TextureAtlasSprite>
{
instance;
public TextureAtlasSprite apply(ResourceLocation location)
{
return Minecraft.getMinecraft().getTextureMapBlocks().getAtlasSprite(location.toString());
}
}
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/**
* Get the default texture getter the models will be baked with.
*/
public static Function<ResourceLocation, TextureAtlasSprite> defaultTextureGetter()
{
return DefaultTextureGetter.instance;
}
protected static enum VariantLoader implements ICustomModelLoader
{
instance;
private ModelLoader loader;
void setLoader(ModelLoader loader)
{
this.loader = loader;
}
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// NOOP, handled in loader
@Override
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public void onResourceManagerReload(IResourceManager resourceManager) {}
@Override
public boolean accepts(ResourceLocation modelLocation)
{
return modelLocation instanceof ModelResourceLocation;
}
@Override
public IModel loadModel(ResourceLocation modelLocation) throws Exception
{
ModelResourceLocation variant = (ModelResourceLocation) modelLocation;
ModelBlockDefinition definition = loader.getModelBlockDefinition(variant);
try
{
VariantList variants = definition.getVariant(variant.getVariant());
return new WeightedRandomModel(variant, variants);
}
catch(MissingVariantException e)
{
if(definition.hasMultipartData())
{
return new MultipartModel(new ResourceLocation(variant.getResourceDomain(), variant.getResourcePath()), definition.getMultipartData());
}
throw e;
}
}
@Override
public String toString()
{
return "VariantLoader.instance";
}
}
private static class MultipartModel implements IModel
{
private final ResourceLocation location;
private final Multipart multipart;
private final ImmutableMap<Selector, IModel> partModels;
public MultipartModel(ResourceLocation location, Multipart multipart) throws Exception
{
this.location = location;
this.multipart = multipart;
ImmutableMap.Builder<Selector, IModel> builder = ImmutableMap.builder();
for (Selector selector : multipart.getSelectors())
{
builder.put(selector, new WeightedRandomModel(location, selector.getVariantList()));
}
partModels = builder.build();
}
// FIXME: represent selectors as dependencies?
@Override
public Collection<ResourceLocation> getDependencies()
{
return ImmutableSet.of();
}
@Override
public Collection<ResourceLocation> getTextures()
{
return ImmutableSet.of();
}
// FIXME
@Override
public IBakedModel bake(IModelState state, VertexFormat format, Function<ResourceLocation, TextureAtlasSprite> bakedTextureGetter)
{
MultipartBakedModel.Builder builder = new MultipartBakedModel.Builder();
for (Selector selector : multipart.getSelectors())
{
builder.putModel(selector.getPredicate(multipart.getStateContainer()), partModels.get(selector).bake(partModels.get(selector).getDefaultState(), format, bakedTextureGetter));
}
IBakedModel bakedModel = builder.makeMultipartModel();
return bakedModel;
}
@Override
public IModelState getDefaultState()
{
return TRSRTransformation.identity();
}
}
}