field_1000_j,editLine,0,The number of the line that is being edited.
field_1002_h,entitySign,0,Reference to the sign object.
field_1003_b,mc,0,A reference to the Minecraft object.
field_1007_c,currentlyDisplayedText,0,The text currently displayed (i.e. the argument to the last call to printText or func_597_c)
field_1008_b,y,0,
field_1009_a,x,0,
field_1010_d,updateTime,0,
field_1011_c,z,0,
field_1012_M,entitiesWithinAABBExcludingEntity,0,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)"
field_1017_H,chunkProvider,0,Handles chunk operations and caching
field_1019_F,cloudColour,0,
field_1024_A,unloadedEntityList,0,
field_1026_y,isRemote,0,"This is set to true when you are a client connected to a multiplayer world, false otherwise."
field_1033_r,isNewWorld,0,Used to differentiate between a newly generated world and an already existing world.
field_1040_k,playerEntities,0,Array list of players in the world.
field_1043_h,editingBlocks,0,true while the world is editing blocks
field_1046_e,skylightSubtracted,0,How much light is subtracted from full daylight
field_1049_b,loadedTileEntityList,0,A list of all TileEntities in all currently-loaded chunks
field_1050_a,loadedEntityList,0,A list of all Entities in all currently-loaded chunks
field_1052_A,sendQueue,0,The packets that need to be sent to the server.
field_1053_F,entitySpawnQueue,0,Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty.
field_1054_E,lockTimestamp,0,Contains a timestamp from when the World object was created. Is used in the session.lock file
field_1055_D,entityHashSet,0,The hash set of entities handled by this client. Uses the entity's ID as the hash set's key.
field_1056_C,scheduledTickSet,0,Set of scheduled ticks (used for checking if a tick already exists)
field_1057_z,blocksToReceive,0,"Contains a list of blocks to to receive and process after they've been 'accepted' by the client (i.e., not invalidated)."
field_1058_B,scheduledTickTreeSet,0,TreeSet of scheduled ticks which is used as a priority queue for the ticks
field_1059_b,chunkZ,0,
field_1060_a,chunkX,0,
field_1061_d,worldObj,0,Reference to the World object.
field_1062_c,chunkArray,0,
field_1063_a,netManager,0,Reference to the NetworkManager object.
field_1064_b,isInTestMode,0,
field_1065_a,mc,0,A reference to the Minecraft object.
field_1068_i,blockHitWait,0,
field_1069_h,blockDestroySoundCounter,0,
field_1070_g,prevBlockDamage,0,
field_1071_f,curBlockDamage,0,
field_1072_e,curBlockZ,0,
field_1073_d,curBlockY,0,
field_1074_c,curBlockX,0,
field_1075_l,currentPlayerItem,0,Index of the current item held by the player in the inventory hotbar
field_1085_a,netManager,0,Reference to the NetworkManager object.
field_1086_a,netManager,0,Reference to the NetworkManager object.
field_1087_a,name,0,The UTF string key used to lookup values.
field_1088_a,data,0,The short value for the tag.
field_1089_a,data,0,The double value for the tag.
field_1090_b,tagType,0,The type byte for the tags in the list - they must all be of the same type.
field_1091_a,tagList,0,The array list containing the tags encapsulated in this list.
field_1092_a,data,0,The byte value for the tag.
field_1093_a,data,0,The integer value for the tag.
field_1094_a,tagMap,0,"The key-value pairs for the tag. Each key is a UTF string, each value is a tag."
field_1095_a,data,0,The long value for the tag.
field_1096_a,byteArray,0,The byte array stored in the tag.
field_1097_a,data,0,The float value for the tag.
field_1098_a,data,0,The string value for the tag (cannot be empty).
field_1099_b,recipeItems,0,
field_1100_a,recipePatterns,0,
field_1102_a,mc,0,A reference to the Minecraft object.
field_1103_d,connectingGui,0,A reference to the GuiConnecting object.
field_1104_c,port,0,The port used to connect.
field_1105_b,valueEntry,0,The object stored in this entry
field_1106_a,hashEntry,0,The hash code of this entry
field_1107_d,slotHash,0,The id of the hash slot computed from the hash
field_1108_c,nextEntry,0,The next entry in this slot
field_1109_a,data,0,Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces.
field_1110_b,y,0,The y coordinate of this ChunkPosition
field_1111_a,x,0,The x coordinate of this ChunkPosition
field_1112_c,z,0,The z coordinate of this ChunkPosition
field_1113_b,deltaY,0,Mouse delta Y this frame
field_1114_a,deltaX,0,Mouse delta X this frame
field_1116_d,cursor,0,
field_1117_c,windowComponent,0,
field_1118_b,inventory,0,The inventory we want to extract a slot from.
field_1119_a,slotIndex,0,The index of the slot in the inventory.
field_1123_d,parent,0,"The parent class of this clot, ContainerPlayer, SlotArmor is a Anon inner class."
field_1124_c,armorType,0,"The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor."
field_1125_c,craftMatrix,0,The craft matrix inventory linked to this result slot.
field_1126_b,iconIndex,0,
field_1127_a,imageData,0,
field_1128_f,tileImage,0,
field_1129_e,tileSize,0,
field_1130_d,textureId,0,Texture ID
field_1131_c,anaglyphEnabled,0,
field_1134_k,tickCounter,0,
field_1154_k,tickCounter,0,
field_1155_j,alpha,0,alpha RGB value for water texture
field_1156_i,blue,0,blue RGB value for water texture
field_1157_h,green,0,green RGB value for water texture
field_1158_g,red,0,red RGB value for water texture
field_1159_b,worldObj,0,Reference to the World object.
field_1160_a,rail,0,
field_1161_g,connectedTracks,0,
field_1163_e,trackZ,0,
field_1164_d,trackY,0,
field_1165_c,trackX,0,
field_1166_b,blockX,0,x coordinate of the block ray traced against
field_1167_a,typeOfHit,0,"What type of ray trace hit was this? 0 = block, 1 = entity"
field_1168_g,entityHit,0,The hit entity
field_1169_f,hitVec,0,The vector position of the hit
field_1170_e,sideHit,0,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5."
field_1171_d,blockZ,0,z coordinate of the block ray traced against
field_1172_c,blockY,0,y coordinate of the block ray traced against
field_1173_b,moveForward,0,The speed at which the player is moving forward. Negative numbers will move backwards.
field_1174_a,moveStrafe,0,The speed at which the player is strafing. Postive numbers to the left and negative to the right.
field_1175_e,sneak,0,
field_1176_d,jump,0,
field_1178_g,gameSettings,0,
field_1180_b,pixels,0,
field_1181_a,texCols,0,
field_1182_g,textures,0,
field_1183_f,yBuf,0,
field_1184_e,waterBr,0,
field_1185_d,waterBuf,0,
field_1186_c,zBuf,0,
field_1187_b,yCoord,0,
field_1188_a,xCoord,0,
field_1189_d,permutations,0,
field_1190_c,zCoord,0,
field_1191_b,octaves,0,
field_1192_a,generatorCollection,0,Collection of noise generation functions. Output is combined to produce different octaves of noise.
field_1193_a,osValues,0,List of OS values in ordinal form.
field_1194_b,nVertices,0,
field_1195_a,vertexPositions,0,
field_1196_c,invertNormal,0,
field_1198_a,recipeItems,0,
field_1201_b,posY,0,
field_1202_a,posX,0,
field_1204_f,metadata,0,
field_1205_e,blockID,0,
field_1206_d,acceptCountdown,0,Counts down 80 ticks until the position is accepted from the receive queue into the world.
field_1207_c,posZ,0,
field_1208_b,rand,0,RNG.
field_1211_f,worldClient,0,
field_1212_e,mc,0,Reference to the Minecraft object.
field_1213_d,netManager,0,Reference to the NetworkManager object.
field_1214_c,disconnected,0,True if kicked or disconnected from the server.
field_1215_b,buffer,0,The image buffer to use.
field_1216_a,location,0,The URL of the image to download.
field_1217_c,imageData,0,The image data.
field_1218_p,fontRenderer,0,Renders fonts
field_12235_b,explosionY,0,
field_12236_a,explosionX,0,
field_12237_e,destroyedBlockPositions,0,
field_12238_d,explosionSize,0,
field_12239_c,explosionZ,0,
field_1223_k,options,0,Reference to the GameSettings object.
field_12242_bI,timeSinceMoved,0,The time since the client player moved
field_12249_i,worldObj,0,
field_1224_j,playerViewX,0,
field_12250_h,explosionRNG,0,
field_12251_g,destroyedBlockPositions,0,
field_12252_f,explosionSize,0,
field_12253_e,exploder,0,
field_12254_d,explosionZ,0,
field_12255_c,explosionY,0,
field_12256_b,explosionX,0,
field_12257_a,isFlaming,0,whether or not the explosion sets fire to blocks around it
field_12258_e,networkSocket,0,The socket used by this network manager.
field_12259_z,lastServer,0,The lastServer string.
field_1225_i,playerViewY,0,
field_1227_g,worldObj,0,Reference to the World object.
field_1229_e,renderEngine,0,
field_1230_d,renderPosZ,0,
field_1231_c,renderPosY,0,
field_1232_b,renderPosX,0,
field_1233_a,instance,0,The static instance of RenderManager.
field_1243_l,isRiding,0,
field_1244_k,onGround,0,
field_1245_m,spiderLeg8,0,Spider's eight leg
field_1246_j,spiderLeg7,0,Spider's seventh leg
field_1247_i,spiderLeg6,0,Spider's sixth leg
field_1248_h,spiderLeg5,0,Spider's fifth leg
field_1249_g,spiderLeg4,0,Spider's fourth leg
field_1250_f,spiderLeg3,0,Spider's third leg
field_1251_e,spiderLeg2,0,Spider's second leg
field_1252_d,spiderLeg1,0,Spider's first leg
field_1253_c,spiderBody,0,The spider's body box
field_1254_b,spiderNeck,0,The spider's neck box
field_1255_a,spiderHead,0,The spider's head box
field_1256_a,sideModels,0,
field_1257_b,slimeRightEye,0,The slime's right eye
field_1258_a,slimeBodies,0,"The slime's bodies, both the inside box and the outside box"
field_1259_d,slimeMouth,0,The slime's mouth
field_1260_c,slimeLeftEye,0,The slime's left eye
field_1261_i,leg4,0,
field_1262_h,leg3,0,
field_1263_g,leg2,0,
field_1264_f,leg1,0,
field_1265_e,body,0,
field_1266_d,head,0,
field_1271_a,head,0,
field_1272_g,leg4,0,
field_1273_f,leg3,0,
field_1274_e,leg2,0,
field_1275_d,leg1,0,
field_1276_c,body,0,
field_1277_j,isSneak,0,
field_1278_i,heldItemRight,0,"Records whether the model should be rendered holding an item in the right hand, and if that item is a block."
field_1279_h,heldItemLeft,0,"Records whether the model should be rendered holding an item in the left hand, and if that item is a block."
field_1280_g,bipedLeftLeg,0,
field_1281_f,bipedRightLeg,0,
field_1282_e,bipedLeftArm,0,
field_1283_d,bipedRightArm,0,
field_1284_c,bipedBody,0,
field_1285_b,bipedHeadwear,0,
field_1286_a,bipedHead,0,
field_1287_a,boatSides,0,
field_1288_b,body,0,
field_1289_a,head,0,
field_1290_h,chin,0,
field_1291_g,bill,0,
field_1292_f,leftWing,0,
field_1293_e,rightWing,0,
field_1294_d,leftLeg,0,
field_1295_c,rightLeg,0,
field_1296_b,updateCounter,0,Counts the number of screen updates.
field_1297_a,message,0,The chat message.
field_1305_b,rand,0,The RNG used by the MapGen classes.
field_1306_a,range,0,The number of Chunks to gen-check in any given direction.
field_1307_b,charWidth,0,Array of width of all the characters in default.png
field_1308_a,fontTextureName,0,
field_1316_v,clay,0,
field_1317_u,cactus,0,
field_1318_t,craftedSnow,0,The material for crafted snow.
field_1319_s,snow,0,
field_1320_r,ice,0,
field_1322_p,tnt,0,
field_1324_n,circuits,0,
field_1325_m,sand,0,
field_1326_l,fire,0,
field_1328_j,sponge,0,
field_1329_i,plants,0,
field_1331_g,lava,0,
field_1332_f,water,0,
field_1333_e,iron,0,
field_1334_d,rock,0,
field_1335_c,wood,0,
field_1336_b,ground,0,
field_1337_a,air,0,
field_1342_b,imageWidth,0,
field_1343_a,imageData,0,
field_1344_c,imageHeight,0,
field_1345_b,signStick,0,The stick a sign stands on.
field_1346_a,signBoard,0,The board on a sign that has the writing on it.
field_1347_b,level,0,
field_1348_a,image,0,
field_1349_h,addedToRenderQueue,0,
field_1350_g,lastVisible,0,
field_1351_f,noContent,0,
field_1352_e,rendered,0,
field_1353_d,y,0,
field_1354_c,x,0,
field_1356_a,mc,0,A reference to the Minecraft object.
field_1357_e,renderBlocksInstance,0,Instance of RenderBlocks.
field_1360_b,yCoord,0,Y position this tick is occuring at
field_1361_a,xCoord,0,X position this tick is occuring at
field_1362_g,tickEntryID,0,The id of the tick entry
field_1363_f,nextTickEntryID,0,The id number for the next tick entry
field_1364_e,scheduledTime,0,Time this tick is scheduled to occur at
field_1365_d,blockID,0,blockID of the scheduled tick (ensures when the tick occurs its still for this block)
field_1366_c,zCoord,0,Z position this tick is occuring at
field_1367_b,scaledWidth,0,
field_1368_a,scaleFactor,0,
field_1369_c,scaledHeight,0,
field_1370_b,keyCode,0,
field_1371_a,keyDescription,0,
field_1372_i,timeSyncAdjustment,0,"A ratio used to sync the high-resolution clock to the system clock, updated once per second"
field_1373_h,lastSyncHRClock,0,"The time reported by the high-resolution clock at the last sync, in milliseconds"
field_1374_g,lastSyncSysClock,0,"The time reported by the system clock at the last sync, in milliseconds"
field_1375_f,lastHRTime,0,"The time reported by the high-resolution clock at the last call of updateTimer(), in seconds"
field_1376_e,elapsedPartialTicks,0,"How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0)."
field_1377_d,timerSpeed,0,A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed.
field_1378_c,renderPartialTicks,0,"How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter."
field_1379_b,elapsedTicks,0,"How many full ticks have turned over since the last call to updateTimer(), capped at 10."
field_1380_a,ticksPerSecond,0,The number of timer ticks per second of real time
field_1381_o,fogColor1,0,Fog color 1
field_1382_n,fogColor2,0,Fog color 2
field_1383_m,random,0,
field_1384_l,prevFrameTime,0,Previous frame time in milliseconds
field_1439_t,mc,0,A reference to the Minecraft object.
field_1440_s,glRenderListBase,0,OpenGL render lists base
field_1441_r,renderChunksDeep,0,
field_1442_q,renderChunksTall,0,
field_1443_p,renderChunksWide,0,
field_1444_o,worldRenderers,0,
field_1445_n,sortedWorldRenderers,0,
field_1446_m,worldRenderersToUpdate,0,
field_1447_l,renderEngine,0,The RenderEngine instance used by RenderGlobal
field_1448_k,worldObj,0,A reference to the World object.
field_1449_j,frustumCheckOffset,0,The offset used to determine if a renderer is one of the sixteenth that are being updated this frame
field_1450_i,damagePartialTime,0,Damage partial time
field_1451_h,prevSortZ,0,Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
field_1452_g,prevSortY,0,Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
field_1453_f,prevSortX,0,Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted)
field_1456_c,occlusionResult,0,Occlusion query result
field_1457_b,dummyBuf50k,0,Dummy buffer (50k) not used
field_1458_a,tileEntities,0,
field_1459_t,chunkDataSendCounter,0,Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50.
field_1460_s,sendQueueByteLength,0,The length in bytes of the packets in both send queues (data and chunkData).
field_1461_r,timeSinceLastRead,0,Counter used to detect read timeouts after 1200 failed attempts to read a packet.
field_1462_q,terminationReason,0,A String indicating why the network has shutdown.
field_1463_p,isTerminating,0,Whether this network manager is currently terminating (and should ignore further errors).
field_1464_o,readThread,0,The thread used for reading.
field_1465_n,writeThread,0,The thread used for writing.
field_1466_m,isServerTerminating,0,"Whether this server is currently terminating. If this is a client, this is always false."
field_1467_l,netHandler,0,A reference to the NetHandler object.
field_1468_k,chunkDataPackets,0,Linked list of packets with chunk data that are awaiting sending.
field_1469_j,dataPackets,0,Linked list of packets awaiting sending.
field_1470_i,readPackets,0,Linked list of packets that have been read and are awaiting processing.
field_1471_h,isRunning,0,Whether the network is currently operational.
field_1472_g,socketOutputStream,0,The output stream connected to the socket.
field_1473_f,socketInputStream,0,The input stream connected to the socket.
field_1474_e,remoteSocketAddress,0,
field_1475_d,sendQueueLock,0,The object used for synchronization on the send queue.
field_1476_c,numWriteThreads,0,The number of write threads spawned. Not really used on client side.
field_1477_b,numReadThreads,0,The number of read threads spawned. Not really used on client side.
field_1478_a,threadSyncObject,0,Synchronization object used for read and write threads.
field_1485_z,vboIndex,0,"The index of the last VBO used. This is used in round-robin fashion, sequentially, through the vboCount vertex buffers."
field_1486_y,vertexBuffers,0,An IntBuffer used to store the indices of vertex buffer objects.
field_1487_x,useVBO,0,Whether we are currently using VBO or not.
field_1488_w,isDrawing,0,Whether this tessellator is currently in draw mode.
field_1489_v,normal,0,The normal to be applied to the face being drawn.
field_1490_u,zOffset,0,An offset to be applied along the z-axis for all vertices in this draw call.
field_1491_t,yOffset,0,An offset to be applied along the y-axis for all vertices in this draw call.
field_1492_s,xOffset,0,An offset to be applied along the x-axis for all vertices in this draw call.
field_1493_r,drawMode,0,The draw mode currently being used by the tessellator.
field_1494_B,bufferSize,0,The size of the buffers used (in integers).
field_1495_q,isColorDisabled,0,Disables all color information for the following draw call.
field_1496_A,vboCount,0,Number of vertex buffer objects allocated for use.
field_1497_p,addedVertices,0,The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles.
field_1498_o,rawBufferIndex,0,The index into the raw buffer to be used for the next data.
field_1499_n,hasNormals,0,Whether the current draw object for this tessellator has normal values.
field_1500_m,hasTexture,0,Whether the current draw object for this tessellator has texture coordinates.
field_1501_l,hasColor,0,Whether the current draw object for this tessellator has color values.
field_1502_k,color,0,The color (RGBA) value to be used for the following draw call.
field_1503_j,textureV,0,The second coordinate to be used for the texture.
field_1504_i,textureU,0,The first coordinate to be used for the texture.
field_1505_h,vertexCount,0,The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls.
field_1506_g,rawBuffer,0,Raw integer array.
field_1507_f,floatBuffer,0,"The same memory as byteBuffer, but referenced as an float buffer."
field_1508_e,intBuffer,0,"The same memory as byteBuffer, but referenced as an integer buffer."
field_1509_d,byteBuffer,0,The byte buffer used for GL allocation.
field_1510_c,tryVBO,0,Boolean used to check if we should use vertex buffers. Initialized to false and never changed.
field_1511_b,convertQuadsToTriangles,0,Boolean used to check whether quads should be drawn as four triangles. Initialized to true and never changed.
field_1512_a,instance,0,The static instance of the Tessellator.
field_1513_b,codec,0,
field_1514_a,buffer,0,
field_1515_d,inputStream,0,
field_1516_c,hash,0,
field_1522_s,lastSaveTime,0,The time according to World.worldTime when this chunk was last saved
field_15235_a,blockIndex,0,
field_1523_r,hasEntities,0,Whether this Chunk has any Entities and thus requires saving on every tick
field_1526_o,isModified,0,Set to true if the chunk has been modified and needs to be updated internally.
field_1527_n,isTerrainPopulated,0,Boolean value indicating if the terrain is populated.
field_1529_l,chunkTileEntityMap,0,A Map of ChunkPositions to TileEntities in this chunk
field_1530_k,zPosition,0,The z coordinate of the chunk.
field_1531_j,xPosition,0,The x coordinate of the chunk.
field_1537_d,worldObj,0,Reference to the World object.
field_1538_c,isChunkLoaded,0,Whether or not this Chunk is currently loaded into the World
field_1540_a,isLit,0,Determines if the chunk is lit or not at a light value greater than 0.
field_1541_n,fontRenderer,0,The FontRenderer instance used by the TileEntityRenderer
field_1543_l,playerZ,0,The player's Z position in this rendering context
field_1544_k,playerY,0,The player's Y position in this rendering context
field_1545_j,playerX,0,The player's X position in this rendering context
field_1549_f,worldObj,0,Reference to the World object.
field_1550_e,renderEngine,0,The RenderEngine instance used by the TileEntityRenderer
field_1551_d,staticPlayerZ,0,The player's current Z position (same as playerZ)
field_1552_c,staticPlayerY,0,The player's current Y position (same as playerY)
field_1553_b,staticPlayerX,0,The player's current X position (same as playerX)
field_1554_a,instance,0,The static instance of TileEntityRenderer
field_1555_b,count,0,The number of points in this path
field_1556_a,pathPoints,0,Contains the points in this path
field_1557_a,craftingManager,0,
field_1560_x,thirdPersonView,0,
field_1561_w,difficulty,0,
field_1563_u,mc,0,
field_1564_t,keyBindings,0,
field_1565_s,keyBindSneak,0,
field_1570_o,keyBindInventory,0,
field_1571_n,keyBindJump,0,
field_1572_m,keyBindRight,0,
field_1573_l,keyBindBack,0,
field_1574_k,keyBindLeft,0,
field_1575_j,keyBindForward,0,
field_1576_i,fancyGraphics,0,
field_1577_h,limitFramerate,0,
field_1578_g,anaglyph,0,
field_1579_f,viewBobbing,0,
field_1580_e,renderDistance,0,
field_1581_d,invertMouse,0,
field_1582_c,mouseSensitivity,0,
field_1583_b,soundVolume,0,
field_1584_a,musicVolume,0,
field_1585_a,enumOSMappingArray,0,
field_1586_b,mcThread,0,A reference to the Minecraft main thread.
field_1587_a,mc,0,A reference to the Minecraft object.
field_1588_a,mc,0,A reference to the Minecraft object.
field_1589_b,count,0,The number of items stored in this map
field_1590_a,slots,0,An array of HashEntries representing the heads of hash slot lists
field_1591_e,versionStamp,0,A serial stamp used to mark changes
field_1592_d,growFactor,0,The scale factor used to determine when to grow the table
field_1593_c,threshold,0,The grow threshold
field_1602_h,options,0,Reference to the GameSettings object
field_1603_g,urlToImageDataMap,0,A mapping from image URLs to ThreadDownloadImageData instances
field_1604_f,textureList,0,
field_1605_e,imageData,0,Stores the image data for the texture.
field_1606_d,singleIntBuffer,0,An IntBuffer storing 1 int used as scratch space in RenderEngine
field_1607_c,textureNameToImageMap,0,A mapping from GL texture names (integers) to BufferedImage instances
field_1609_a,useMipmaps,0,Use mipmaps for all bound textures (unused at present)
field_1610_b,classToStringMapping,0,Provides a mapping between a string and an entity classes
field_1611_a,stringToClassMapping,0,Provides a mapping between entity classes and a string
field_1612_d,classToIDMapping,0,provides a mapping between an Entity Class and an entity ID
field_1613_c,IDtoClassMapping,0,provides a mapping between an entityID and an Entity Class
field_1614_b,animationsToGo,0,"Number of animation frames to go when receiving an item (by walking into it, for example)."
field_1615_a,stackSize,0,Size of the stack.
field_1616_d,itemDamage,0,Damage dealt to the item or number of use. Raise when using items.
field_1653_a,SIN_TABLE,0,"A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536."
field_1654_b,texturePositionX,0,
field_1655_a,vector3D,0,
field_1656_c,texturePositionY,0,
field_1657_b,isGetRandomSound,0,
field_1658_a,numberOfSoundPoolEntries,0,The number of soundPoolEntry's. This value is computed but never used (should be equal to allSoundPoolEntries.size()).
field_1659_e,allSoundPoolEntries,0,A list of all SoundPoolEntries that have been loaded.
field_1660_d,nameToSoundPoolEntriesMapping,0,Maps a name (can be sound/newsound/streaming/music/newmusic) to a list of SoundPoolEntry's.
field_1661_c,rand,0,The RNG used by SoundPool.
field_1662_b,recipes,0,A list of all the recipes added
field_1664_b,recipeItems,0,
field_1665_a,recipePatterns,0,
field_1666_b,username,0,
field_1667_a,registeredBlocksList,0,
field_1670_b,textureNames,0,An ArrayList that stores all the generated texture names.
field_1671_a,displayLists,0,An ArrayList that stores the first index and the length of each display list.
field_1672_a,logo,0,BufferedImage object containing the Majong logo.
field_1673_b,path,0,The path being generated
field_1674_a,worldMap,0,Used to find obstacles
field_1675_d,pathOptions,0,Selection of path points to add to the path
field_1676_c,pointMap,0,The points in the path
field_1677_b,stepSoundVolume,0,
field_1678_a,stepSoundName,0,
field_1679_c,stepSoundPitch,0,
field_1680_b,recipeItems,0,
field_1681_a,recipePatterns,0,
field_1687_b,projectionMatrix,0,
field_1688_a,frustum,0,
field_1689_d,clippingMatrix,0,
field_1690_c,modelviewMatrix,0,
field_1692_g,modelviewMatrixBuffer,0,
field_1693_f,projectionMatrixBuffer,0,
field_1694_e,instance,0,
field_1695_a,colorBuffer,0,Float buffer used to set OpenGL material colors
field_1696_a,mcApplet,0,Reference to the MinecraftApplet object.
field_1697_b,minY,0,
field_1698_a,minX,0,
field_1699_h,numBoundingBoxesInUse,0,Tracks how many bounding boxes are being used
field_1700_g,boundingBoxes,0,List of bounding boxes (not all necessarily being actively used)
field_1701_f,maxZ,0,
field_1702_e,maxY,0,
field_1703_d,maxX,0,
field_1704_c,minZ,0,
field_1705_b,referenceCount,0,Number of open references to this ThreadDownloadImageData
field_1706_a,image,0,The image data.
field_1707_d,textureSetupComplete,0,"True if the texture has been allocated and the image copied to the texture. This is reset if global rendering settings change, so that setupTexture will be called again."
field_1708_c,textureName,0,"The GL texture name associated with this image, or -1 if the texture has not been allocated"
field_1709_j,isFirst,0,Indicates this is the origin
field_1710_i,previous,0,The point preceding this in its assigned path
field_1711_h,distanceToTarget,0,The distance to the target
field_1712_g,distanceToNext,0,The linear distance to the next point
field_1713_f,totalPathDistance,0,The distance along the path to this point
field_1714_e,index,0,The index of this point in its assigned path
field_1715_d,hash,0,A hash of the coordinates used to identify this point
field_1716_c,zCoord,0,The z coordinate of this point
field_1717_b,yCoord,0,The y coordinate of this point
field_1718_a,xCoord,0,The x coordinate of this point
field_1722_c,defaultLightValue,0,
field_1728_b,fxLayers,0,
field_1729_a,worldObj,0,Reference to the World object.
field_1738_u,needsUpdate,0,Boolean for whether this renderer needs to be updated or not
field_1739_E,isInitialized,0,
field_1741_s,posZPlus,0,Pos Z plus
field_1742_D,tessellator,0,
field_1743_r,posYPlus,0,Pos Y plus
field_1744_C,glRenderList,0,
field_1745_B,tileEntityRenderers,0,All the tile entities that have special rendering code for this chunk
field_1746_q,posXPlus,0,Pos X plus
field_1747_A,isChunkLit,0,Is the chunk lit
field_1748_p,skipRenderPass,0,Should this renderer skip this render pass
field_1749_o,isInFrustum,0,
field_1750_n,posZClip,0,Pos Z clipped
field_1751_m,posYClip,0,Pos Y clipped
field_1752_l,posXClip,0,Pos X clipped
field_1753_k,posZMinus,0,Pos Z minus
field_1754_j,posYMinus,0,Pos Y minus
field_1755_i,posXMinus,0,Pos X minus
field_1759_e,posZ,0,
field_1760_d,posY,0,
field_1761_c,posX,0,
field_1762_b,chunksUpdated,0,
field_1763_a,worldObj,0,Reference to the World object.
field_1764_b,points,0,The actual points in the path
field_1765_a,pathLength,0,The total length of the path
field_1767_b,mc,0,A reference to the Minecraft object.
field_1768_a,resourcesFolder,0,The folder to store the resources in.
field_1769_c,closing,0,Set to true when Minecraft is closing down.
field_1770_a,tryCheckOcclusionCapable,0,Whether or not we should try to check occlusion - defaults to false and is never changed in 1.2.2.
field_1771_b,overrideBlockTexture,0,"If set to >=0, all block faces will be rendered using this texture index"
field_1772_a,blockAccess,0,The IBlockAccess used by this instance of RenderBlocks
field_1773_d,renderAllFaces,0,"If true, renders all faces on all blocks rather than using the logic in Block.shouldSideBeRendered. Unused."
field_1774_c,flipTexture,0,Set to true if the texture should be flipped horizontally during render*Face
field_1775_b,yCoord,0,Y coordinate of Vec3D
field_1776_a,xCoord,0,X coordinate of Vec3D
field_1777_e,nextVector,0,"Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however."
field_1778_d,vectorList,0,ArrayList of all created vectors
field_1779_c,zCoord,0,Z coordinate of Vec3D
field_1780_b,soundUrl,0,
field_1781_a,soundName,0,
field_1786_h,zoneMap,0,
field_1787_g,zonesToRender,0,
field_1788_f,running,0,
field_1789_e,workDir,0,
field_1790_d,level,0,
field_1791_c,showHelp,0,
field_1792_b,zoom,0,
field_1793_a,currentRender,0,
field_185_a,fullscreen,0,
field_186_a,mainFrame,0,"Reference to the main frame, in this case, the applet window itself."
field_188_b,chunkZPosition,0,The Z position of this Chunk Coordinate Pair
field_189_a,chunkXPos,0,The X position of this Chunk Coordinate Pair
field_191_a,renderManager,0,
field_194_c,shadowOpaque,0,Determines the darkness of the object's shadow. Higher value makes a darker shadow.
field_195_d,modelBase,0,
field_196_d,blockRenderer,0,
field_197_d,renderBlocks,0,
field_198_d,modelBoat,0,instance of ModelBoat for rendering
field_199_d,rand,0,RNG.
field_20003_a,itemIconIndex,0,"Have the icon index (in items.png) that will be used to render the image. Currently, eggs and snowballs uses this classes."
field_20006_b,xDisplayPosition,0,display position of the inventory slot on the screen x axis
field_20007_a,slotNumber,0,the id of the slot(also the index in the inventory arraylist)
field_20008_c,yDisplayPosition,0,display position of the inventory slot on the screen y axis
field_20017_a,adjacentTreeBlocks,0,
field_20018_j,creationTimeMillis,0,the system time in milliseconds when this packet was created.
field_20019_b,yPosition,0,
field_20020_a,xPosition,0,
field_20021_d,signLines,0,
field_20022_c,zPosition,0,
field_20023_b,inventorySlot,0,The clicked slot (-999 is outside of inventory)
field_20024_a,window_Id,0,The id of the window which was clicked. 0 for player inventory.
field_20025_e,itemStack,0,Item stack for inventory
field_20026_d,action,0,"A unique number for the action, used for transaction handling"
field_20027_c,mouseClick,0,1 when right-clicking and otherwise 0
field_20028_b,shortWindowId,0,
field_20029_a,windowId,0,The id of the window that the action occurred in.
field_20030_c,accepted,0,
field_20031_b,progressBar,0,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)"
field_20032_a,windowId,0,The id of the window that the progress bar is in.
field_20033_c,progressBarValue,0,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)"
field_20034_a,windowId,0,
field_20035_b,itemStack,0,Stack of items
field_20036_a,windowId,0,The id of window which items are being sent for. 0 for player inventory.
field_20037_b,inventoryType,0,
field_20038_a,windowId,0,
field_20039_d,slotsCount,0,
field_20040_c,windowTitle,0,
field_20041_b,itemSlot,0,Slot that should be updated
field_20042_a,windowId,0,The window which is being updated. 0 for player inventory
field_20043_c,myItemStack,0,Item stack
field_20044_c,itemDamage,0,The health of the item.
field_20047_bv,skinUrl,0,downloadable location of player's skin
field_20067_q,playerCloakUrl,0,
field_20068_h,craftingInventory,0,the crafting inventory you are currently using
field_20069_g,inventorySlots,0,the crafting inventory in you get when opening your inventory
field_20071_b,slotsCount,0,
field_20072_a,inventoryTitle,0,
field_20074_c,inventoryContents,0,
field_20077_f,itemStack,0,
field_20079_i,enumOptions,0,
field_20083_l,allowedCharacters,0,This String is just a local copy of the characters allowed in text rendering of minecraft.
field_20097_i,bipedCloak,0,
field_20098_h,bipedEars,0,
field_20099_f,equippedItemSlot,0,"The index of the currently held item (0-8, or -1 if not yet updated)"
field_200_e,random,0,The RNG used in RenderItem (for bobbing itemstacks on the ground)
field_20105_z,RENDER_DISTANCES,0,
field_20106_A,DIFFICULTIES,0,
field_20121_g,crafters,0,list of all people that need to be notified when this craftinventory changes
field_20122_e,inventorySlots,0,the list of all slots in the inventory
field_20123_d,inventoryItemStacks,0,the list of all items(stacks) for the corresponding slot
field_20124_c,isLocalWorld,0,Determines if inventory manipulation should be handled.
field_20125_a,lowerChestInventory,0,
field_20126_b,lastCookTime,0,
field_20127_a,furnace,0,
field_20128_h,lastItemBurnTime,0,
field_20129_c,lastBurnTime,0,
field_20130_j,posZ,0,
field_20131_i,posY,0,
field_20132_h,posX,0,
field_20133_c,worldObj,0,
field_20142_m,enumString,0,
field_20143_l,enumBoolean,0,
field_20144_k,enumFloat,0,
field_20155_a,enumOptionsMappingHelperArray,0,
field_20157_a,allowedCharacters,0,This String have the characters allowed in any text drawing of minecraft.
field_20164_b,translateTable,0,Contains all key/value pairs to be translated - is loaded from '/lang/en_US.lang' when the StringTranslate is created.
field_20165_a,instance,0,Is the private singleton instance of StringTranslate.
field_201_d,renderBlocks,0,
field_203_d,renderBlocks,0,
field_204_f,scale,0,Scale of the model to use
field_205_f,scaleAmount,0,
field_206_i,armorFilenamePrefix,0,
field_207_h,modelArmor,0,
field_208_g,modelArmorChestplate,0,
field_20900_b,waypointX,0,
field_20901_a,courseChangeCooldown,0,
field_20902_c,waypointY,0,
field_20913_d,minecartType,0,"The type of minecart, 2 for powered, 1 for storage."
field_20914_E,entityList,0,"Contains all entities for this client, both spawned and non-spawned."
field_21134_c,objectChanged,0,true if one or more object was changed
field_21138_b,recipeWidth,0,How many horizontal slots this recipe is wide.
field_21139_a,recipeOutputItemID,0,Is the itemID of the output item that you get when craft the recipe.
field_21140_e,recipeOutput,0,Is the ItemStack that you get when craft the recipe.
field_21141_d,recipeItems,0,Is a array of ItemStack that composes the recipe.
field_21142_c,recipeHeight,0,How many vertical slots this recipe uses.
field_21143_b,recipeItems,0,Is a List of ItemStack that composes the recipe.
field_21144_a,recipeOutput,0,Is the ItemStack that you get when craft the recipe.
field_21149_a,tileEntityDispenser,0,
field_21150_y,cake,0,"Cake's material, see BlockCake"
field_21153_n,cameraPitch,0,
field_21154_m,cameraYaw,0,
field_21155_l,cameraZoom,0,
field_21156_R,worldRenderersCheckIndex,0,World renderers check index
field_21163_b,dataValueId,0,id of max 31
field_21164_a,objectType,0,
field_21165_d,isWatching,0,
field_21166_c,watchedObject,0,
field_21172_g,isPeacefulCreature,0,A flag indicating whether this creature type is peaceful.
field_21173_f,creatureMaterial,0,
field_211_y,shovelDiamond,0,
field_21201_b,smeltingList,0,The list of smelting results.
field_21202_a,smeltingBase,0,
field_21210_i,damageVsEntity,0,Damage versus entities.
field_21211_h,efficiencyOnProperMaterial,0,The strength of this tool material against blocks which it is effective against.
field_21212_g,maxUses,0,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)"
field_21213_f,harvestLevel,0,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)"
field_212_x,swordDiamond,0,
field_213_w,axeStone,0,
field_214_v,pickaxeStone,0,
field_215_u,shovelStone,0,
field_216_t,swordStone,0,
field_217_s,axeWood,0,
field_218_r,pickaxeWood,0,
field_21900_a,theMinecraft,0,Set to 'this' in Minecraft constructor; used by some settings get methods
field_21901_a,sleeping,0,Boolean value indicating weather a player is sleeping or not
field_21907_c,sleepTimer,0,
field_21908_b,playerLocation,0,The chunk coordinates of the bed the player is in (null if player isn't in a bed).
field_219_q,shovelWood,0,
field_22008_V,saveLoader,0,
field_22009_h,renderViewEntity,0,"The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render."
field_22018_aZ,redstoneRepeater,0,
field_22019_aY,bed,0,
field_22020_bi,redstoneRepeaterActive,0,
field_22021_bh,redstoneRepeaterIdle,0,
field_22023_b,repeaterState,0,The states in which the redstone repeater blocks can be.
field_22024_a,repeaterTorchOffset,0,The offsets for the two torches in redstone repeater blocks.
field_22025_c,isRepeaterPowered,0,Tells whether the repeater is powered or not
field_22033_a,headBlockToFootBlockMap,0,Maps the head-of-bed block to the foot-of-bed block.
field_22037_a,blockStepTypes,0,The list of the types of step blocks.
field_22044_b,bedX,0,
field_22045_a,entityID,0,
field_22047_d,bedZ,0,
field_22048_c,bedY,0,
field_22065_l,recordIsPlaying,0,
field_22073_k,cursorCounter,0,
field_22074_i,maxStringLength,0,
field_22075_h,text,0,Have the current text beign edited on the textbox.
field_22076_g,height,0,
field_22077_f,width,0,The width of this text field.
field_22078_e,yPos,0,
field_22079_d,xPos,0,
field_22080_c,fontRenderer,0,Have the font renderer from GuiScreen to render the textbox text into the screen.
field_22082_a,isFocused,0,"If this value is true along isEnabled, keyTyped will process the keys."
field_22095_r,buttonRename,0,the rename button in the world selection gui
field_22096_q,deleting,0,set to true if you arein the process of deleteing a world/save
field_22250_o,lastClicked,0,the time when this button was last clicked.
field_22251_n,selectedElement,0,the element in the list that was selected
field_22252_m,amountScrolled,0,how far down this slot has been scrolled
field_22253_l,scrollMultiplier,0,what to multiply the amount you moved your mouse by(used for slowing down scrolling when over the items and no on scroll bar)
field_22254_k,initialClickY,0,where the mouse was in the window when you first clicked to scroll
field_22255_j,scrollDownButtonID,0,the buttonID of the button used to scroll down
field_22256_i,scrollUpButtonID,0,button id of the button used to scroll up
field_22257_h,slotHeight,0,The height of a slot.
field_22258_g,left,0,
field_22259_f,right,0,
field_22260_e,bottom,0,The bottom of the slot container. Affects the overlays and scrolling.
field_22261_d,top,0,The top of the slot container. Affects the overlays and scrolling.
field_22262_c,height,0,"The height of the GuiScreen. Affects the container rendering, but not the overlays or the scrolling."
field_22263_b,width,0,"The width of the GuiScreen. Affects the container rendering, but not the overlays."
field_22264_a,mc,0,
field_22265_a,parentTexturePackGui,0,
field_22266_a,parentWorldGui,0,
field_22268_i,playerPitch,0,
field_22269_h,playerYaw,0,
field_22270_g,entityLivingPlayer,0,
field_22271_G,debugCamRate,0,Change rate for debug camera
field_22272_F,noclipRate,0,No clipping movement rate
field_22273_E,debugCamEnable,0,
field_22274_D,smoothCamera,0,Smooth Camera Toggle
field_22275_C,noclip,0,No clipping for singleplayer
field_22276_A,showDebugInfo,0,true if debug info should be displayed instead of version
field_22277_y,hideGUI,0,
field_22278_j,ambientOcclusion,0,Smooth Lighting
field_22279_b,footInvisibleFaceRemap,0,
field_22280_a,headInvisibleFace,0,
field_22281_c,bedDirection,0,
field_22283_b,chunkX,0,
field_22284_a,regionFile,0,
field_22285_c,chunkZ,0,
field_22286_b,allowedCharactersArray,0,
field_222_n,ingotGold,0,
field_22310_k,saveVersion,0,"Introduced in beta 1.3, is the save version for future control."
field_22311_j,levelName,0,The name of the save defined at world creation.
field_22312_i,dimension,0,
field_22313_h,playerTag,0,
field_22314_g,sizeOnDisk,0,"The size of entire save of current world on the disk, isn't exactly."
field_22315_f,lastTimePlayed,0,The last time the player was in this world.
field_22316_e,worldTime,0,"The current world time in ticks, ranging from 0 to 23999."
field_22317_d,spawnZ,0,The spawn zone position Z coordinate.
field_22318_c,spawnY,0,The spawn zone position Y coordinate.
field_22319_b,spawnX,0,The spawn zone position X coordinate.
field_22320_a,randomSeed,0,Holds the seed of the currently world.
field_22333_Z,aoGrassXYZNCP,0,"Grass flag for ambient occlusion on Negative X, Center Y, and Positive Z"
field_22334_Y,aoGrassXYZPCP,0,"Grass flag for ambient occlusion on Positive X, Center Y, and Positive Z"
field_22335_X,aoGrassXYZNCN,0,"Grass flag for ambient occlusion on Negative X, Center Y, and Negative Z"
field_22336_W,aoGrassXYZCPP,0,"Grass flag for ambient occlusion on Center X, Positive Y, and Positive Z"
field_22337_V,aoGrassXYZNPC,0,"Grass flag for ambient occlusion on Negative X, Positive Y, and Center Z"
field_22338_U,aoGrassXYZPPC,0,"Grass flag for ambient occlusion on Positive X, Positive Y, and Center Z"
field_22339_T,aoGrassXYZCPN,0,"Grass flag for ambient occlusion on Center X, Positive Y, and Negative Z"
field_22340_S,colorBlueTopRight,0,Blue color value for the top right corner
field_22341_R,colorBlueBottomRight,0,Blue color value for the bottom right corner
field_22342_Q,colorBlueBottomLeft,0,Blue color value for the bottom left corner
field_22343_P,colorBlueTopLeft,0,Blue color value for the top left corner
field_22344_O,colorGreenTopRight,0,Green color value for the top right corner
field_22345_N,colorGreenBottomRight,0,Green color value for the bottom right corner
field_22346_M,colorGreenBottomLeft,0,Green color value for the bottom left corner
field_22347_L,colorGreenTopLeft,0,Green color value for the top left corner
field_22348_K,colorRedTopRight,0,Red color value for the top right corner
field_22349_J,colorRedBottomRight,0,Red color value for the bottom right corner
field_22350_I,colorRedBottomLeft,0,Red color value for the bottom left corner
field_22351_H,colorRedTopLeft,0,Red color value for the top left corner
field_22353_F,aoLightValueScratchXZPP,0,Used as a scratch variable for ambient occlusion between the south face and the west face.
field_22354_E,aoLightValueScratchXZNP,0,Used as a scratch variable for ambient occlusion between the north face and the west face.
field_22355_ae,aoGrassXYZCNP,0,"Grass flag for ambient occlusion on Center X, Negative Y, and Positive Z"
field_22356_D,aoLightValueScratchXZPN,0,Used as a scratch variable for ambient occlusion between the south face and the east face.
field_22357_ad,aoGrassXYZNNC,0,"Grass flag for ambient occlusion on Negative X, Negative Y, and center Z"
field_22358_C,aoLightValueScratchXZNN,0,Used as a scratch variable for ambient occlusion between the north face and the east face.
field_22359_ac,aoGrassXYZPNC,0,"Grass flag for ambient occlusion on Positive X, Negative Y, and Center Z"
field_22360_B,aoLightValueScratchXYZPPP,0,Used as a scratch variable for ambient occlusion on the south/top/west corner.
field_22361_ab,aoGrassXYZCNN,0,"Grass flag for ambient occlusion on Center X, Negative Y, and Negative Z"
field_22362_A,aoLightValueScratchYZPP,0,Used as a scratch variable for ambient occlusion between the top face and the west face.
field_22363_aa,aoGrassXYZPCN,0,"Grass flag for ambient occlusion on Positive X, Center Y, and Negative Z"
field_22364_z,aoLightValueScratchXYPP,0,Used as a scratch variable for ambient occlusion between the top face and the south face.
field_22365_y,aoLightValueScratchXYZPPN,0,Used as a scratch variable for ambient occlusion on the south/top/east corner.
field_22366_x,aoLightValueScratchYZPN,0,Used as a scratch variable for ambient occlusion between the top face and the east face.
field_22367_w,aoLightValueScratchXYZNPP,0,Used as a scratch variable for ambient occlusion on the north/top/west corner.
field_22368_v,aoLightValueScratchXYNP,0,Used as a scratch variable for ambient occlusion between the top face and the north face.
field_22369_u,aoLightValueScratchXYZNPN,0,Used as a scratch variable for ambient occlusion on the north/top/east corner.
field_22370_t,aoLightValueScratchXYZPNP,0,Used as a scratch variable for ambient occlusion on the south/bottom/west corner.
field_22371_s,aoLightValueScratchXYPN,0,Used as a scratch variable for ambient occlusion between the bottom face and the south face.
field_22372_r,aoLightValueScratchXYZPNN,0,Used as a scratch variable for ambient occlusion on the south/bottom/east corner.
field_22373_q,aoLightValueScratchYZNP,0,Used as a scratch variable for ambient occlusion between the bottom face and the west face.
field_22374_p,aoLightValueScratchYZNN,0,Used as a scratch variable for ambient occlusion between the bottom face and the east face.
field_22375_o,aoLightValueScratchXYZNNP,0,Used as a scratch variable for ambient occlusion on the north/bottom/west corner.
field_22376_n,aoLightValueScratchXYNN,0,Used as a scratch variable for ambient occlusion between the bottom face and the north face.
field_22377_m,aoLightValueScratchXYZNNN,0,Used as a scratch variable for ambient occlusion on the north/bottom/east corner.
field_22378_l,aoLightValueZPos,0,Light value one block more in z axis
field_22379_k,aoLightValueYPos,0,Light value one block more in y axis
field_22380_j,aoLightValueXPos,0,Light value one block more in x axis
field_22381_i,aoLightValueZNeg,0,Light value one block more in z axis
field_22382_h,aoLightValueYNeg,0,Light value one block more in y axis
field_22383_g,aoLightValueXNeg,0,Light value one block less in x axis
field_22384_f,lightValueOwn,0,Light value of the block itself
field_22385_e,enableAO,0,Whether ambient occlusion is enabled or not
field_22391_a,nightSpawnEntities,0,An array of entity classes that spawn at night.
field_22394_b,posY,0,the y coordinate
field_22395_a,posX,0,
field_22396_c,posZ,0,the z coordinate
field_223_m,ingotIron,0,
field_224_l,diamond,0,
field_225_k,coal,0,
field_226_j,arrow,0,
field_227_i,bow,0,
field_228_h,appleRed,0,
field_230_f,axeSteel,0,
field_231_e,pickaxeSteel,0,
field_232_d,shovelSteel,0,
field_233_c,itemsList,0,A 32000 elements Item array.
field_235_Z,legsChain,0,
field_236_Y,plateChain,0,
field_237_X,helmetChain,0,
field_238_W,bootsLeather,0,
field_239_V,legsLeather,0,
field_240_U,plateLeather,0,
field_241_T,helmetLeather,0,
field_242_S,bread,0,
field_243_R,wheat,0,
field_244_Q,seeds,0,
field_245_P,hoeGold,0,
field_246_O,hoeDiamond,0,
field_247_N,hoeSteel,0,
field_248_M,hoeStone,0,
field_24900_bi,spawnChunk,0,Holds the last coordinate to spawn based on last bed that the player sleep.
field_249_L,hoeWood,0,
field_25001_G,statFileWriter,0,Stat file writer
field_25002_t,guiAchievement,0,Gui achievement
field_25010_ba,cookie,0,
field_25013_bi,isWolfsFavoriteMeat,0,Whether wolves like this food (true for raw and cooked porkchop).
field_25015_e,thePlayer,0,The player that is using the GUI where this slot resides.
field_25017_bj,lockedChest,0,"April fools secret locked chest, only spawns on new chunks on 1st April."
field_25019_b,bedState,0,"Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining."
field_25020_a,bedChat,0,
field_25022_a,particleScaleOverTime,0,
field_25049_a,looksWithInterest,0,"This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands."
field_25050_i,prevTimeWolfIsShaking,0,
field_25051_h,timeWolfIsShaking,0,This time increases while wolf is shaking and emitting water particles.
field_25053_f,isShaking,0,true is the wolf is wet else false
field_25062_c,isEditable,0,
field_25064_t,spawnableWaterCreatureList,0,Holds the classes of any aquatic creature that can be spawned in the water of the biome.
field_25065_s,spawnableCreatureList,0,Holds the classes of any creature that can be spawned in the biome as friendly creature.
field_25066_r,spawnableMonsterList,0,Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
field_25069_f,statGuid,0,Holds the GUID of the stat.
field_25070_e,statName,0,The Stat name
field_25071_d,statId,0,The Stat ID
field_25073_a,itemID,0,
field_25074_b,displayRow,0,"Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed."
field_25075_a,displayColumn,0,"Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed."
field_25076_c,parentAchievement,0,"Holds the parent achievement, that must be taken before this achievement is avaiable."
field_25081_b,achievementWindowWidth,0,Holds the latest width scaled to fit the game window.
field_25082_a,theGame,0,Holds the instance of the game (Minecraft)
field_25083_f,achievementTime,0,
field_25084_e,achievementStatName,0,
field_25085_d,achievementGetLocalText,0,
field_25086_c,achievementWindowHeight,0,Holds the latest height scaled to fit the game window.
field_25089_b,mc,0,
field_25090_a,particles,0,
field_25091_h,guiParticles,0,
field_25096_l,multiplayerButton,0,
field_250_K,gunpowder,0,
field_25104_k,wolfMane,0,The wolf's mane
field_25105_j,wolfTail,0,The wolf's tail
field_25109_f,wolfLeg4,0,Wolf's fourth leg
field_25110_e,wolfLeg3,0,Wolf's third leg
field_25111_d,wolfLeg2,0,Wolf's second leg
field_25112_c,wolfLeg1,0,Wolf'se first leg
field_25113_b,wolfBody,0,The wolf's body
field_25114_a,wolfHeadMain,0,main box for the wolf head
field_25120_b,scaledHeightD,0,
field_25121_a,scaledWidthD,0,
field_25128_s,rand,0,
field_25129_r,prevTintAlpha,0,
field_25130_q,prevTintBlue,0,
field_25131_p,prevTintGreen,0,
field_25132_o,prevTintRed,0,
field_25133_n,tintAlpha,0,
field_25134_m,tintBlue,0,
field_25135_l,tintGreen,0,
field_25136_k,tintRed,0,
field_25137_j,timeLimit,0,
field_25138_i,timeTick,0,
field_25139_h,isDead,0,
field_25140_g,accelScale,0,
field_25141_f,velocityY,0,
field_25142_e,velocityX,0,
field_25143_d,prevPosY,0,
field_25144_c,prevPosX,0,
field_25145_b,posY,0,
field_25146_a,posX,0,
field_25147_K,GUISCALES,0,GUI scale values
field_25148_H,guiScale,0,GUI scale
field_25158_z,objectCraftStats,0,Tracks the number of items a given block or item has been crafted.
field_25159_y,mineBlockStatArray,0,
field_25160_x,fishCaughtStat,0,
field_25161_w,playerKillsStat,0,counts the number of times you've killed a player
field_25162_v,mobKillsStat,0,the number of mobs you have killed
field_25163_u,deathsStat,0,the number of times you have died
field_25164_E,itemStatsInitialized,0,
field_25165_t,damageTakenStat,0,the amount of damage you have taken
field_25166_D,blockStatsInitialized,0,
field_25167_s,damageDealtStat,0,the amount of damage you've dealt
field_25168_r,dropStat,0,the distance you've dropped (or times you've fallen?)
field_25195_b,openInventory,0,Is the 'open inventory' achievement.
field_25197_d,buildWorkBench,0,Is the 'benchmarking' achievement.
field_25198_c,mineWood,0,Is the 'getting wood' achievement.
field_251_J,feather,0,
field_25201_a,localizedName,0,
field_25209_b,guidMap,0,Maps a achievement id with it's unique GUID.
field_25210_a,instance,0,Holds the singleton instance of AchievementMap.
field_25212_a,entityClass,0,Holds the class of the entity to be spawned.
field_252_az,doorSteel,0,
field_253_I,silk,0,
field_254_ay,saddle,0,
field_255_H,axeGold,0,
field_256_ax,minecartEmpty,0,
field_257_G,pickaxeGold,0,
field_258_aw,bucketLava,0,
field_259_F,shovelGold,0,
field_261_E,swordGold,0,
field_262_au,bucketEmpty,0,
field_263_D,bowlSoup,0,
field_264_C,bowlEmpty,0,
field_265_at,doorWood,0,
field_266_B,stick,0,
field_267_as,sign,0,
field_268_A,axeDiamond,0,
field_26901_B,prevRainingStrength,0,
field_26902_a,type,0,
field_26903_b,numberFormat,0,
field_26904_c,decimalFormat,0,
field_26905_d,serverPacketIdList,0,List of the server's packet IDs.
field_26906_c,clientPacketIdList,0,List of the client's packet IDs.
field_26907_d,startMinecartRidingCoordinate,0,Holds the coordinate of the player when enter a minecraft to ride.
field_269_ar,appleGold,0,
field_27011_d,thePlayer,0,The player that is using the GUI where this slot resides.
field_27016_ba,isInWeb,0,
field_27017_a,snowDigParticleScale,0,
field_27019_p,currentFootSteps,0,
field_27028_b,lightningState,0,"Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc."
field_27029_a,boltVertex,0,A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
field_27030_c,boltLivingTime,0,Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
field_27031_a,escapedString,0,
field_27034_bp,enableStats,0,"If this field is true, the block is counted for statistics (mined or placed)"
field_27035_bo,blockConstructorCalled,0,set to true when Block's constructor is called through the chain of super()'s. Note: Never used
field_27045_a,isPowered,0,Power related rails have this field at true.
field_27050_f,holdingShift,0,
field_27051_b,amount,0,
field_27052_a,statisticId,0,
field_27053_b,posX,0,
field_27054_a,entityID,0,
field_27055_e,isLightningBolt,0,
field_27056_d,posZ,0,
field_27057_c,posY,0,
field_27061_b,childJsonNodeSelector,0,
field_27062_a,parentJsonNodeSelector,0,
field_27069_a,index,0,
field_27079_v,enableRain,0,Is true (default) if the biome support rain (desert and nether can't have rain)
field_27080_u,enableSnow,0,Set to true if snow is enabled for this biome.
field_27085_k,distanceStatType,0,
field_27086_j,timeStatType,0,
field_27087_i,simpleStatType,0,
field_27088_g,isIndependent,0,
field_27095_m,statStringFormatter,0,"Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory."
field_27096_l,achievementDescription,0,"Holds the description of the achievement, ready to be formatted and/or displayed."
field_27097_d,theItemStack,0,Holds the ItemStack that will be used to draw the achievement into the GUI.
field_27098_n,isSpecial,0,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
field_270_aq,painting,0,
field_27103_i,haveAchiement,0,
field_27104_h,itemRender,0,"Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack)"
field_27105_f,theAchievement,0,Holds the achievement that will be displayed on the GUI.
field_27113_p,guiMapY,0,The y position of the achievement map
field_27114_o,guiMapX,0,The x position of the achievement map
field_27117_l,mouseY,0,The current mouse y coordinate
field_27118_j,mouseX,0,The current mouse x coordinate
field_27119_i,achievementsPaneHeight,0,
field_27120_x,statFileWriter,0,
field_27121_a,achievementsPaneWidth,0,
field_27122_w,isMouseButtonDown,0,Whether the Mouse Button is down or not
field_27123_v,guiMapRight,0,The right y coordinate of the achievement map
field_27124_u,guiMapBottom,0,The bottom x coordinate of the achievement map
field_27125_t,guiMapLeft,0,The left y coordinate of the achievement map
field_27126_s,guiMapTop,0,The top x coordinate of the achievement map
field_27150_m,slotItem,0,The slot for item stats.
field_27151_l,slotGeneral,0,The slot for general stats.
field_27152_a,parentGui,0,
field_27153_j,renderItem,0,
field_27154_i,statsTitle,0,The title of the stats screen.
field_27157_n,slotBlock,0,The slot for block stats.
field_27168_F,lastLightningBolt,0,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
field_27169_E,thunderingStrength,0,
field_27170_D,prevThunderingStrength,0,
field_27171_C,rainingStrength,0,
field_27172_i,lightningFlash,0,"If > 0, the sky and skylight colors are illuminated by a lightning flash"
field_27173_e,weatherEffects,0,a list of all the lightning entities
field_27188_d,statsSyncher,0,
field_27190_b,row,0,
field_27191_a,column,0,
field_27209_b,root,0,
field_27210_a,stack,0,
field_27212_f,isPoweredRail,0,"A boolean value that is true if the rail is powered, and false if its not."
field_27221_a,elements,0,
field_27222_a,fields,0,
field_27224_a,value,0,
field_27225_b,value,0,
field_27226_a,PATTERN,0,
field_27227_b,TRUE,0,
field_27228_a,NULL,0,
field_27229_d,jsonNodeType,0,
field_27230_c,FALSE,0,
field_27231_a,syncher,0,
field_27232_b,syncher,0,
field_27238_a,fieldBuilders,0,
field_27242_a,elementBuilders,0,
field_27282_b,numRows,0,
field_27285_A,groundCover,0,"Indicates if the material is a form of ground cover, e.g. Snow"
field_27403_m,rainTime,0,Number of ticks until next rain.
field_27404_l,raining,0,"True if it's raining, false otherwise."
field_27406_a,fancyGrass,0,Fancy grass side matching biome
field_27428_k,theSession,0,The Session object
field_27429_j,oldFile,0,A file named 'stats_' [lower case username] '.old'
field_27430_i,unsentOldFile,0,A file named 'stats_' [lower case username] '_unsent.old'
field_27431_h,tempFile,0,A file named 'stats_' [lower case username] '.tmp'
field_27432_g,unsentTempFile,0,A file named 'stats_' [lower case username] '_unsent.tmp'
field_27433_f,dataFile,0,A file named 'stats_' [lower case username] '.dat'
field_27434_e,unsentDataFile,0,A file named 'stats_' [lower case username] '_unsent.dat'
field_27435_d,statFileWriter,0,"The StatFileWriter object, presumably used to write to the statistics files"
field_27438_a,isBusy,0,
field_274_am,bootsGold,0,
field_275_al,legsGold,0,
field_276_ak,plateGold,0,
field_277_aj,helmetGold,0,
field_278_ai,bootsDiamond,0,
field_279_ah,legsDiamond,0,
field_28004_R,hasCrashed,0,
field_28005_H,hasPaidCheckTime,0,time in milliseconds when TheadCheckHasPaid determined you have not paid. 0 if you have paid. Used in GuiAchievement whether to display the nag text.
field_28010_bb,map,0,
field_28016_bK,ignoreFrustumCheck,0,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum.
field_28017_a,record,0,ID of record which is in Jukebox
field_28019_h,inData,0,
field_28020_a,doesArrowBelongToPlayer,0,
field_28023_z,inPortal,0,Whether the entity is inside a Portal
field_28024_y,timeUntilPortal,0,
field_28025_B,prevTimeInPortal,0,The amount of time an entity has been in a Portal the previous tick
field_28026_A,timeInPortal,0,The amount of time an entity has been in a Portal
field_28032_t,requiresSelfNotify,0,
field_28033_bl,trapdoor,0,
field_28035_a,random,0,
field_28036_a,furnaceRand,0,Is the random generator used by furnace to drop the inventory contents in random directions.
field_28037_c,keepFurnaceInventory,0,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa."
field_28044_i,throwerEntityId,0,"0 if not a fireball. Otherwise, this is the Entity ID of the thrower."
field_28045_g,speedZ,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis.
field_28046_f,speedY,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis.
field_28047_e,speedX,0,Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis.
field_28049_b,auxData,0,
field_28050_a,sfxID,0,
field_28051_e,posZ,0,
field_28052_d,posY,0,
field_28053_c,posX,0,
field_28054_b,uniqueID,0,Contains a unique ID for the item that this packet will be populating.
field_28055_a,itemID,0,
field_28056_c,itemData,0,Contains a buffer of arbitrary data with which to populate an individual item in the world.
field_28057_m,sky,0,Is the biome used for sky world.
field_28058_a,deadBushID,0,stores the ID for WorldGenDeadBush
field_28059_b,tallGrassMetadata,0,
field_28060_a,tallGrassID,0,Stores ID for WorldGenTallGrass
field_28064_b,emptyChunk,0,
field_28065_a,droppedChunksSet,0,A set of dropped chunks. Currently not used in single player.
field_28066_g,worldObj,0,The World object which this ChunkProvider was constructed with
field_28067_f,chunkList,0,A list of all the currently loaded chunks.
field_28068_e,chunkMap,0,"A map of all the currently loaded chunks, uses the chunk id as the key."
field_28069_d,chunkLoader,0,The IChunkLoader used by this ChunkProvider
field_28070_c,chunkProvider,0,The parent IChunkProvider for this ChunkProvider.
field_280_ag,plateDiamond,0,
field_28108_z,mapStorage,0,
field_28109_a,netManager,0,"This was actually an inner class of NetworkManager, so this field is the reference to 'this' NetworkManager."
field_28114_d,mapDataDir,0,
field_28118_b,mapStorage,0,
field_28120_a,entityplayerObj,0,Reference for EntityPlayer object in MapInfo
field_28123_d,mapDataObj,0,reference in MapInfo to MapData object
field_28128_D,isTranslucent,0,Indicates if the material is translucent
field_28129_A,materialMapColor,0,The color index used to draw the blocks of this material on maps.
field_28130_b,grass,0,The material used by BlockGrass
field_28131_f,mapItemRenderer,0,
field_28133_I,renderEndNanoTime,0,End time of last render (ns)
field_28134_b,anaglyphField,0,"Anaglyph field (0=R, 1=GB)"
field_28167_b,dirty,0,Whether this MapDataBase needs saving to disk.
field_28168_a,mapName,0,The name of the map data nbt
field_28172_j,playersHashMap,0,Holds a reference to the players who own a copy of the map and a reference to their MapInfo
field_28173_i,playersVisibleOnMap,0,
field_28174_h,playersArrayList,0,Holds a reference to the MapInfo of the players who own a copy of the map
field_28175_g,randomEffect,0,"Incremented each update of the map item, used for the patchy updating map effect and the spinning player icons while in the End and Nether."
field_28176_f,colors,0,colours
field_28177_e,scale,0,
field_28178_d,dimension,0,
field_28179_c,zCenter,0,
field_28180_b,xCenter,0,
field_28183_a,waterBuffer,0,
field_28190_b,loadedDataMap,0,Map of item data String id to loaded MapDataBases
field_28191_a,saveHandler,0,
field_28192_d,idCounts,0,Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix
field_28193_c,loadedDataList,0,List of loaded MapDataBases.
field_28197_q,colorIndex,0,Holds the index of the color used on map.
field_28198_p,colorValue,0,Holds the color in RGB value that will be rendered on maps.
field_28199_o,woodColor,0,The map color for Wood blocks
field_281_af,helmetDiamond,0,
field_28200_n,waterColor,0,The map color for Water blocks
field_28201_m,stoneColor,0,The map color for Stone blocks
field_28202_l,dirtColor,0,The map color for Dirt blocks
field_28203_k,clayColor,0,The map color for Clay blocks
field_28204_j,snowColor,0,The map color for Snow Cover and Snow blocks
field_28205_i,foliageColor,0,"The map color for Leaf, Plant, Cactus, and Pumpkin blocks."
field_28206_h,ironColor,0,The map color for Iron blocks
field_28207_g,iceColor,0,The map color for Ice blocks
field_28208_f,tntColor,0,The map color for TNT blocks
field_28209_e,clothColor,0,The map color for Cloth and Sponge blocks
field_28210_d,sandColor,0,This is the color of the sand
field_28211_c,grassColor,0,this is the grass color in html format
field_28212_b,airColor,0,The map color for Air blocks
field_28213_a,mapColorArray,0,"Holds all the 16 colors used on maps, very similar of a pallete system."
field_28216_b,centerX,0,
field_28218_e,data,0,
field_28219_d,iconRotation,0,
field_28220_c,centerZ,0,
field_282_ae,bootsSteel,0,
field_283_ad,legsSteel,0,
field_284_ac,plateSteel,0,
field_285_ab,helmetSteel,0,
field_286_aa,bootsChain,0,
field_287_aW,bFull3D,0,"If true, render the object in full 3D, like weapons and tools."
field_289_aU,maxDamage,0,Maximum damage an item can handle.
field_290_aT,maxStackSize,0,Maximum size of the stack.
field_31001_bc,shears,0,"Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps."
field_31002_bk,dyeColors,0,
field_31007_h,tileEntityInvalid,0,
field_31018_m,pushedObjects,0,
field_31019_b,storedMetadata,0,
field_31020_l,lastProgress,0,the progress in (de)extending
field_31021_a,storedBlockID,0,
field_31022_k,progress,0,
field_31023_j,shouldHeadBeRendered,0,
field_31024_i,extending,0,if this piston is extending or not
field_31025_c,storedOrientation,0,the side the front of the piston is on
field_31048_b,ignoreUpdates,0,
field_31049_a,isSticky,0,This pistons is the sticky one?
field_31053_a,headTexture,0,The texture for the 'head' of the piston. Sticky or normal.
field_31055_L,scanningTileEntities,0,
field_31056_b,offsetsXForSide,0,gives the offset required for this axis to get the block at that side.
field_31057_a,faceToSide,0,Converts a face to a side.
field_31058_d,offsetsZForSide,0,gives the offset required for this axis to get the block at that side.
field_31059_c,offsetsYForSide,0,gives the offset required for this axis to get the block at that side.
field_31065_H,mobilityFlag,0,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed."
field_31066_G,canHarvest,0,Determines if the materials is one that can be collected by the player.
field_31067_B,piston,0,Pistons' material.
field_31068_A,web,0,Web's material.
field_31071_b,blockRenderer,0,instance of RenderBlocks used to draw the piston base and extension.
field_31082_l,uvRotateBottom,0,
field_31083_k,uvRotateTop,0,
field_31084_j,uvRotateNorth,0,
field_31085_i,uvRotateSouth,0,
field_31086_h,uvRotateWest,0,
field_31087_g,uvRotateEast,0,
field_31088_b,useInventoryTint,0,
field_311_aZ,renderIndex,0,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold."
field_312_aY,damageReduceAmount,0,Holds the amount of damage that the armor reduces at full durability.
field_313_aX,armorType,0,"Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots"
field_314_bb,maxDamageArray,0,Holds the 'base' maxDamage that each armorType have.
field_316_a,recordName,0,The name of the record.
field_317_a,minecartType,0,
field_318_a,blockType,0,The type of block this seed turns into (wheat or pumpkin stems for instance)
field_319_a,weaponDamage,0,
field_320_a,spawnID,0,The ID of the block the reed will spawn when used from inventory bar.
field_321_a,doorMaterial,0,
field_323_aZ,damageVsEntity,0,Damage versus entities.
field_324_aY,efficiencyOnProperMaterial,0,
field_325_aX,blocksEffectiveAgainst,0,Array of blocks the tool has extra effect against.
field_326_aX,blocksEffectiveAgainst,0,an array of the blocks this spade is effective against
field_327_aX,blocksEffectiveAgainst,0,an array of the blocks this axe is effective against
field_329_aX,blocksEffectiveAgainst,0,an array of the blocks this pickaxe is effective against
field_330_a,blockID,0,The block ID of the Block associated with this ItemBlock
field_331_a,isFull,0,field for checking if the bucket has been filled.
field_332_a,itemName,0,full name of item from language file
field_333_z,sapling,0,
field_334_y,planks,0,
field_335_x,cobblestone,0,
field_336_w,dirt,0,
field_337_v,grass,0,
field_338_u,stone,0,
field_339_t,lightValue,0,Amount of light emitted
field_340_s,canBlockGrass,0,Array of booleans that tells if a block can grass
field_341_r,lightOpacity,0,How much light is subtracted for going through this block
field_343_p,opaqueCubeLookup,0,An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID
field_345_n,blocksList,0,List of ly/ff (BlockType) containing the already registered blocks.
field_34900_Q,entityRemoval,0,Entities marked for removal.
field_34902_c,biomeIndexLayer,0,A GenLayer containing the indices into BiomeGenBase.biomeList[]
field_34903_b,genBiomes,0,
field_34904_b,attackingPlayer,0,The most recent player that has attacked this entity
field_34905_c,recentlyHit,0,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_34906_e,itemInUseCount,0,This field starts off equal to getMaxItemUseDuration and is decremented on each tick
field_34907_d,itemInUse,0,"This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)"
field_35001_ab,rightClickDelayTimer,0,"When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block."
field_35024_g,boundingBox,0,
field_35025_h,coordBaseMode,0,switches the Coordinate System base off the Bounding Box
field_35026_i,componentType,0,The type ID of this component.
field_35035_b,doorType,0,
field_35044_a,doorType,0,
field_35046_a,doorType,0,
field_35048_b,expandsX,0,
field_35049_c,expandsZ,0,
field_35050_a,doorType,0,
field_35054_a,doorType,0,
field_35057_c,isLargeRoom,0,
field_35058_a,doorType,0,
field_35060_b,roomType,0,
field_35061_c,chestLoot,0,
field_35062_a,doorType,0,
field_35064_a,doorType,0,
field_35065_a,chidStructures,0,
field_35067_d,sectionCount,0,A count of the different sections of this mine. The space between ceiling supports.
field_35068_b,hasSpiders,0,
field_35069_c,spawnerPlaced,0,
field_35070_a,hasRails,0,
field_35072_b,isMultipleFloors,0,
field_35073_a,corridorDirection,0,
field_35079_a,averageGroundLevel,0,
field_35081_a,averageGroundLevel,0,
field_35083_b,isRoofAccessible,0,
field_35084_a,averageGroundLevel,0,
field_35086_a,averageGroundLevel,0,
field_35088_a,averageGroundLevel,0,
field_35090_a,averageGroundLevel,0,
field_35092_b,isTallHouse,0,
field_35093_c,tablePosition,0,
field_35094_a,averageGroundLevel,0,
field_35096_a,averageGroundLevel,0,
field_35098_a,averageGroundLevel,0,
field_35100_a,averageGroundLevel,0,
field_35102_a,averageGroundLevel,0,
field_35103_b,averageGroundLevel,0,
field_35107_d,structureVillageWeightedPieceList,0,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list"
field_35109_b,terrainType,0,"World terrain type, 0 for normal, 1 for flap map"
field_35110_c,structVillagePieceWeight,0,
field_35111_a,worldChunkMngr,0,
field_35118_ao,isAirBorne,0,
field_35123_e,xpOrbHealth,0,The health of this XP orb.
field_35124_b,xpOrbAge,0,The age of the XP orb in ticks.
field_35125_ap,xpValue,0,This is how much XP this orb has.
field_35127_a,xpColor,0,A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow)
field_35132_az,maximumLife,0,
field_35133_ay,currentLife,0,
field_35138_ay,maximumTime,0,the maximum time for the explosion
field_35139_a,timeSinceStart,0,
field_35140_d,arrowCritical,0,Is this arrow a critical hit? (Controls particles and damage)
field_35145_n,blockMetadata,0,
field_35146_o,blockType,0,the Block type that this TileEntity is contained within
field_35148_f,lidAngle,0,The current angle of the lid (between 0 and 1)
field_35149_g,prevLidAngle,0,The angle of the lid last tick
field_35150_d,adjacentChestXNeg,0,Contains the chest tile located adjacent to this one (if any)
field_35151_e,adjacentChestZPosition,0,Contains the chest tile located adjacent to this one (if any)
field_35152_b,adjacentChestZNeg,0,Contains the chest tile located adjacent to this one (if any)
field_35153_c,adjacentChestXPos,0,Contains the chest tile located adjacent to this one (if any)
field_35154_q,ticksSinceSync,0,Server sync counter (once per 20 ticks)
field_35155_a,adjacentChestChecked,0,Determines if the check for adjacent chests has taken place.
field_35156_h,numUsingPlayers,0,The number of players currently using this chest
field_35168_bw,jumpMovementFactor,0,A factor used to determine how far this entity will move each tick if it is jumping or falling.
field_35169_bv,landMovementFactor,0,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block."
field_35170_bR,activePotionsMap,0,
field_35171_bJ,experienceValue,0,The experience points the Entity gives.
field_35172_bP,arrowHitTempCounter,0,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_35173_bQ,arrowHitTimer,0,
field_35174_at,fleeingTick,0,Used to make a creature speed up and wander away when hit.
field_35184_d,teleportDelay,0,Counter to delay the teleportation of an enderman towards the currently attacked target
field_35186_b,canCarryBlocks,0,
field_35187_a,isAttacking,0,Is the enderman attacking another entity?
field_35189_a,allySummonCooldown,0,A cooldown before this entity will search for another Silverfish to join them in battle.
field_35209_aZ,experienceTotal,0,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
field_35210_aY,experienceLevel,0,The current experience level the player is on.
field_35211_aX,experience,0,The current amount of experience the player has within their Experience Bar.
field_35212_aW,capabilities,0,The player's capabilities. (See class PlayerCapabilities)
field_35213_bb,speedInAir,0,
field_35214_aG,xpCooldown,0,Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
field_35215_ba,speedOnGround,0,
field_35216_aw,flyToggleTimer,0,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly."
field_35217_av,foodStats,0,The player's food stats. (See class FoodStats)
field_35218_b,isItemInUse,0,
field_35221_d,sprintingTicksLeft,0,Ticks left before sprinting is disabled.
field_35222_e,renderArmYaw,0,
field_35223_ap,renderArmPitch,0,
field_35224_c,sprintToggleTimer,0,"Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting."
field_35225_ar,prevRenderArmPitch,0,
field_35226_aq,prevRenderArmYaw,0,
field_35227_cs,shouldStopSneaking,0,should the player stop sneaking?
field_35228_b,experienceTotal,0,The total experience points.
field_35262_c,gameMode,0,"Used only when reason = 3. 0 is survival, 1 is creative."
field_35263_b,radius,0,The maximum radius used when generating a patch of blocks.
field_35264_a,sandID,0,Stores ID for WorldGenSand
field_35266_a,mushroomType,0,"The mushroom type. 0 for brown, 1 for red."
field_35269_d,freeLargeArrays,0,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
field_35270_e,inUseLargeArrays,0,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35271_b,freeSmallArrays,0,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
field_35272_c,inUseSmallArrays,0,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35273_a,intCacheSize,0,
field_35277_bw,fenceGate,0,
field_35278_bv,vine,0,
field_35279_by,stairsStoneBrickSmooth,0,
field_35280_bx,stairsBrick,0,
field_35281_bs,melon,0,
field_35282_br,thinGlass,0,
field_35283_bu,melonStem,0,
field_35284_bt,pumpkinStem,0,
field_35285_bn,stoneBrick,0,
field_35286_bo,mushroomCapBrown,0,
field_35287_bp,mushroomCapRed,0,
field_35288_bq,fenceIron,0,
field_35289_bm,silverfish,0,
field_35292_a,mushroomType,0,"The mushroom type. 0 for brown, 1 for red."
field_35297_a,fruitType,0,Defines if it is a Melon or a Pumpkin that the stem is producing.
field_35300_a,sideTextureIndex,0,Holds the texture index of the side of the pane (the thin lateral side)
field_35394_j,boxList,0,This is a list of all the boxes (ModelRenderer.class) in the current model.
field_35396_d,silverfishBoxLength,0,"The widths, heights, and lengths for the silverfish model boxes."
field_35397_e,silverfishTexturePositions,0,The texture positions for the silverfish's model's boxes.
field_35398_b,silverfishWings,0,The wings (dust-looking sprites) on the silverfish's model.
field_35400_a,silverfishBodyParts,0,The body parts of the silverfish's model.
field_35403_b,chestBelow,0,The model of the bottom of the chest.
field_35404_c,chestKnob,0,The chest's knob in the chest model.
field_35405_a,chestLid,0,The chest lid in the chest's model.
field_35406_b,isAttacking,0,Is the enderman attacking an entity?
field_35407_a,isCarrying,0,Is the enderman carrying a block?
field_35408_l,mouseY,0,Y axis position of the mouse
field_35409_k,mouseX,0,X axis position of the mouse
field_35410_a,parentGui,0,Instance to the GUI this list is on.
field_35415_bn,rottenFlesh,0,
field_35416_bo,enderPearl,0,
field_35417_bj,beefRaw,0,
field_35418_bk,beefCooked,0,
field_35419_bl,chickenRaw,0,
field_35420_bm,chickenCooked,0,
field_35421_bg,melon,0,
field_35422_bh,pumpkinSeeds,0,
field_35423_bi,melonSeeds,0,
field_35427_bz,potionAmplifier,0,set by setPotionEffect
field_35428_c,saturationModifier,0,
field_35429_bA,potionEffectProbability,0,probably of the set potion effect occurring
field_35431_bw,alwaysEdible,0,"If this field is true, the food can be consumed even if the player don't need to eat."
field_35432_by,potionDuration,0,set by setPotionEffect
field_35433_bx,potionId,0,represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
field_35436_a,blockRef,0,
field_35437_a,blockObj,0,
field_35444_c,endermanModel,0,The model of the enderman
field_35445_h,rnd,0,
field_35466_H,lightUpdateBlockList,0,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset"
field_35480_A,worldGenBigTree,0,
field_35481_B,worldGenForest,0,
field_35482_C,worldGenSwamp,0,
field_35483_e,extremeHills,0,
field_35484_b,ocean,0,
field_35485_c,plains,0,
field_35486_a,biomeList,0,"An array of all the biomes, indexed by biome id."
field_35487_i,river,0,
field_35488_u,biomeDecorator,0,
field_35489_t,rainfall,0,The rainfall in this biome.
field_35490_s,temperature,0,The temperature of this biome.
field_35491_r,maxHeight,0,The maximum height of this biome. Default 0.3.
field_35492_q,minHeight,0,The minimum height of this biome. Default 0.1.
field_35493_z,worldGenTrees,0,
field_35494_y,biomeID,0,"The id number to this biome, and its index in the biomeList array."
field_35495_k,vine,0,
field_354_e,soundPowderFootstep,0,
field_35501_d,baseSeed,0,base seed to the LCG prng provided via the constructor
field_35502_b,worldGenSeed,0,seed from World#getWorldSeed that is used in the LCG prng
field_35503_c,chunkSeed,0,"final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers"
field_35504_a,parent,0,parent GenLayer that was provided via the constructor
field_35509_b,allowedBiomes,0,this sets all the biomes that are allowed to appear in the overworld
field_35521_b,gameType,0,"The type of the map. 0 is survival, 1 is creative."
field_35522_c,mapFeaturesEnabled,0,"Switch for the map features. 'true' for enabled, 'false' for disabled."
field_35523_a,seed,0,The seed for the map.
field_35536_f,starve,0,
field_35537_g,cactus,0,
field_35538_d,inWall,0,
field_35539_e,drown,0,
field_35540_b,onFire,0,
field_35541_c,lava,0,
field_35542_a,inFire,0,
field_35543_n,isUnblockable,0,This kind of damage can be blocked or not.
field_35544_o,isDamageAllowedInCreativeMode,0,
field_35545_l,magic,0,
field_35546_m,damageType,0,
field_35547_j,generic,0,
field_35548_k,explosion,0,
field_35549_h,fall,0,
field_35550_i,outOfWorld,0,
field_35551_p,hungerDamage,0,
field_35552_n,damageSourceEntity,0,
field_35553_n,indirectEntity,0,
field_35563_f,biomeCache,0,The BiomeCache object for this world.
field_35564_g,biomesToSpawnIn,0,A list of biomes that the player can spawn in.
field_35580_d,percentUseable,0,percent of the hasharray that can be used without hash colliding probably
field_35581_e,modCount,0,count of times elements have been added/removed
field_35582_b,numHashElements,0,the number of elements in the hash array
field_35583_c,capacity,0,the maximum amount of elements in the hash (probably 3/4 the size due to meh hashing function)
field_35584_a,hashArray,0,the array of all elements in the hash
field_35589_a,lootArray,0,Contains stuff you might find in chests
field_35590_d,itemWeight,0,The Weight is how often the item is chosen(higher number is higher chance(lower is lower))
field_35591_b,minGroupCount,0,
field_35592_c,maxGroupCount,0,
field_35593_e,maxItemStack,0,This is how many items can be max in the itemstack
field_35594_b,itemMetadata,0,The metadata to be used when creating the treasure item.
field_35595_c,minItemStack,0,This is how many items can be in each stack at minimun
field_35596_a,itemID,0,The ID for this treasure item
field_355_bo,slipperiness,0,Determines how much velocity is maintained while moving on top of this block
field_35600_b,serverSlotContainer,0,Slot container for the server list
field_35601_a,server,0,The server getting checked
field_35604_d,villagePiecesLimit,0,
field_35605_b,villagePieceWeight,0,
field_35606_c,villagePiecesSpawned,0,
field_35607_a,villagePieceClass,0,The Class object for the represantation of this village piece.
field_35608_v,snipeSkeleton,0,The achievement for killing a Skeleton from 50 meters aways.
field_35611_a,instance,0,The static instance of ChestItemRenderHelper.
field_35615_d,instancesLimit,0,How many Structure Pieces of this type may spawn in a structure
field_35616_b,pieceWeight,0,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped"
field_35617_c,instancesSpawned,0,
field_35618_a,pieceClass,0,
field_35619_a,doorEnum,0,
field_35623_b,responseTime,0,Player response time to server in milliseconds
field_35624_a,name,0,The string value of the object
field_35625_d,worldObj,0,This world object.
field_35631_e,coordMap,0,
field_35632_f,ranBiomeCheck,0,is spawned false and set true once the defined BiomeGenBases were compared with the present ones
field_35633_g,structureCoords,0,
field_35634_a,allowedBiomeGenBases,0,
field_35635_a,villageSpawnBiomes,0,A list of all the biomes villages can spawn in.
field_35649_k,creativeMode,0,
field_35653_f,lastAccessTime,0,"The last time this BiomeCacheBlock was accessed, in milliseconds."
field_35654_g,biomeCache,0,The BiomeCache objevt that contains this BiomeCacheBlock
field_35655_d,xPosition,0,The x coordinate of the BiomeCacheBlock.
field_35656_e,zPosition,0,The z coordinate of the BiomeCacheBlock.
field_35657_b,rainfallValues,0,An array of chunk rainfall values saved by this cache.
field_35658_c,biomes,0,The array of biome types stored in this BiomeCacheBlock.
field_35659_a,temperatureValues,0,An array of chunk temperatures saved by this cache.
field_35670_H,id,0,The Id of a Potion object.
field_35671_I,name,0,The name of the Potion.
field_35672_f,digSlowdown,0,
field_35673_g,damageBoost,0,
field_35674_d,moveSlowdown,0,
field_35675_e,digSpeed,0,
field_35677_c,moveSpeed,0,
field_35678_a,potionTypes,0,The array of potion types.
field_35679_n,fireResistance,0,The fire resistance Potion object.
field_35680_o,waterBreathing,0,The water breathing Potion object.
field_35898_n,mushroomBrownGen,0,Field that holds mushroomBrown WorldGenFlowers
field_35899_o,mushroomRedGen,0,Field that holds mushroomRed WorldGenFlowers
field_358_bl,stepSound,0,Sound of stepping on the block
field_35900_l,plantYellowGen,0,Field that holds one of the plantYellow WorldGenFlowers
field_35901_m,plantRedGen,0,Field that holds one of the plantRed WorldGenFlowers
field_35902_j,diamondGen,0,Field that holds diamond WorldGenMinable
field_35903_k,lapisGen,0,Field that holds Lapis WorldGenMinable
field_35904_h,goldGen,0,Field that holds gold WorldGenMinable
field_35905_i,redstoneGen,0,Field that holds redstone WorldGenMinable
field_35906_w,reedsPerChunk,0,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
field_35907_v,mushroomsPerChunk,0,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms."
field_35908_u,deadBushPerChunk,0,The number of dead bushes to generate per chunk. Used in deserts and swamps.
field_35909_t,grassPerChunk,0,The amount of tall grass to generate per chunk.
field_35910_s,flowersPerChunk,0,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude."
field_35911_r,treesPerChunk,0,"The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts."
field_35912_q,cactusGen,0,Field that holds WorldGenCactus
field_35913_p,reedGen,0,Field that holds WorldGenReed
field_35914_z,sandPerChunk2,0,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this.
field_35915_y,sandPerChunk,0,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
field_35916_x,cactiPerChunk,0,The number of cactus plants to generate per chunk. Cacti only work on sand.
field_35919_q,mapFeaturesEnabled,0,Whether the map features (e.g. strongholds) generation is enabled or disabled.
field_35920_p,gameType,0,"Indicates the type of the game. 0 for survival, 1 for creative."
field_35965_e,pressed,0,because _303 wanted me to call it that(Caironater)
field_35966_b,hash,0,
field_35967_a,keybindArray,0,
field_35970_b,textureHeight,0,The size of the texture file's height in pixels.
field_35971_a,textureWidth,0,The size of the texture file's width in pixels.
field_360_bk,maxZ,0,maximum Z for the block bounds (local coordinates)
field_362_bj,maxY,0,maximum Y for the block bounds (local coordinates)
field_364_bi,maxX,0,maximum X for the block bounds (local coordinates)
field_366_bh,minZ,0,minimum Z for the block bounds (local coordinates)
field_368_bg,minY,0,minimum Y for the block bounds (local coordinates)
field_370_bf,minX,0,minimum X for the block bounds (local coordinates)
field_372_be,blockResistance,0,Indicates the blocks resistance to explosions.
field_374_bd,blockHardness,0,Indicates how many hits it takes to break a block.
field_376_bc,blockID,0,ID of the block.
field_378_bb,blockIndexInTexture,0,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)."
field_382_N,glass,0,
field_383_M,sponge,0,
field_384_L,leaves,0,
field_385_K,wood,0,
field_386_J,oreCoal,0,
field_387_az,workbench,0,
field_388_I,oreIron,0,
field_389_ay,blockDiamond,0,
field_39000_a,modelTextureMap,0,A mapping for all texture offsets
field_39001_b,potionsNeedUpdate,0,Whether the DataWatcher needs to be updated with the active potions
field_39003_d,jumpTicks,0,Number of ticks since last jump
field_39004_a,inLove,0,
field_39005_b,breeding,0,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
field_39009_a,villagersSpawned,0,The number of villagers that have been spawned in this component.
field_40004_N,debugUpdateTime,0,Approximate time (in ms) of last update to debug string
field_40005_O,fpsCounter,0,holds the current fps
field_40006_ak,debugProfilerName,0,Profiler currently displayed in the debug screen pie chart
field_40007_r,standardGalacticFontRenderer,0,
field_40009_b,portalRoom,0,
field_40011_b,doorType,0,
field_40012_c,hasMadeChest,0,
field_40013_a,chestLoot,0,
field_40015_a,hasSpawner,0,
field_40024_a,fillSeed,0,
field_40027_a,hasSpawner,0,
field_40055_d,ingredientID,0,
field_40056_b,brewTime,0,
field_40057_c,filledSlots,0,an integer with each bit specifying whether that slot of the stand contains a potion
field_40058_a,brewingItemStacks,0,The itemstacks currently placed in the slots of the brewing stand
field_40059_f,bookSpread,0,The amount that the book is open.
field_40060_g,bookSpreadPrev,0,The amount that the book is open.
field_40063_b,pageFlip,0,Value used for determining how the page flip should look.
field_40064_r,rand,0,
field_40065_c,pageFlipPrev,0,The last tick's pageFlip value.
field_40066_q,bookRotation,0,
field_40067_p,bookRotationPrev,0,
field_40068_a,tickCount,0,Used by the render to make the book 'bounce'
field_40069_h,bookRotation2,0,
field_40070_a,container,0,The brewing stand this slot belongs to.
field_40072_b,name,0,The name of the Dragon Part
field_40073_a,entityDragonObj,0,The dragon entity this dragon part belongs to
field_40079_d,xTile,0,
field_40080_e,yTile,0,
field_40081_b,throwableShake,0,
field_40082_ao,zTile,0,
field_40083_c,thrower,0,"Is the entity that throws this 'thing' (snowball, ender pearl, eye of ender or potion)"
field_40084_ap,inTile,0,
field_40085_a,inGround,0,
field_40086_ar,ticksInAir,0,
field_40087_aq,ticksInGround,0,
field_40089_d,potionDamage,0,The damage value of the thrown potion that this EntityPotion represents.
field_40091_d,targetZ,0,'z' location the eye should float towards.
field_40092_e,despawnTimer,0,
field_40093_ao,shatterOrDrop,0,
field_40094_b,targetX,0,'x' location the eye should float towards.
field_40095_c,targetY,0,'y' location the eye should float towards.
field_400_at,mobSpawner,0,
field_40103_a,materialType,0,the material type for dropped items/blocks
field_40104_aw,bobTimer,0,The height of the current bob
field_40105_ay,particleName,0,
field_40129_bA,carryoverDamage,0,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step"
field_4013_a,modelBipedMain,0,
field_4014_g,flintAndSteel,0,
field_40153_b,heightOffsetUpdateTime,0,ticks until heightOffset is randomized
field_40154_a,heightOffset,0,Random offset used in floating behaviour
field_40157_aB,maxHealth,0,The maximum health of the Entity.
field_4015_b,itemRand,0,The RNG used by the Item subclasses.
field_40161_az,slowed,0,"Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed."
field_40162_d,ringBuffer,0,Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations.
field_40163_ay,forceNewTarget,0,Force selecting a new flight target at next tick if set to true.
field_40164_e,ringBufferIndex,0,Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer.
field_40165_b,targetY,0,
field_40166_c,targetZ,0,
field_40167_a,targetX,0,
field_40168_at,dragonPartTail3,0,
field_40169_as,dragonPartTail2,0,
field_4016_av,bucketWater,0,
field_40170_ar,dragonPartTail1,0,
field_40171_aq,dragonPartBody,0,The body bounding box of a dragon
field_40172_ax,animTime,0,"Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.)"
field_40173_aw,prevAnimTime,0,Animation time at previous tick.
field_40174_av,dragonPartWing2,0,
field_40175_au,dragonPartWing1,0,
field_40176_ao,dragonPartArray,0,An array containing all body parts of this dragon
field_40177_ap,dragonPartHead,0,The head bounding box of a dragon
field_40178_aA,deathTicks,0,
field_40179_aC,target,0,
field_4017_ap,porkCooked,0,
field_4018_aZ,iconIndex,0,Icon index in the icons table.
field_40190_b,itemStack,0,
field_40191_b,enchantment,0,"The position of the enchantment on the enchantment table window, starting with 0 as the topmost one."
field_40192_a,windowId,0,
field_40194_P,dummyRenderInt,0,Dummy render int
field_40197_a,replaceID,0,The Block ID that the generator is allowed to replace while generating the terrain.
field_40199_bz,mycelium,0,
field_4019_aV,recordCat,0,
field_401_B,waterMoving,0,
field_40200_bA,waterlily,0,
field_40201_bL,useNeighborBrightness,0,Flag if block ID should use the brightest neighbor light value as its own
field_40202_bJ,endPortalFrame,0,
field_40203_bK,whiteStone,0,
field_40204_bD,stairsNetherBrick,0,
field_40205_bE,netherStalk,0,
field_40206_bB,netherBrick,0,
field_40207_bC,netherFence,0,
field_40208_bH,cauldron,0,
field_40209_bI,endPortal,0,
field_4020_aT,fishCooked,0,
field_40210_bF,enchantmentTable,0,
field_40211_bG,brewingStand,0,
field_40213_b,canDropItself,0,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)"
field_40214_a,rand,0,
field_40215_f,guiTop,0,Starting Y position for the Gui. Inconsistent use for Gui backgrounds.
field_40216_e,guiLeft,0,Starting X position for the Gui. Inconsistent use for Gui backgrounds.
field_4021_aS,fishRaw,0,
field_40220_w,bookModel,0,The book model used on the GUI.
field_40228_y,containerEnchantment,0,ContainerEnchantment object associated with this gui
field_4022_aR,lightStoneDust,0,
field_40231_d,is64bit,0,True if the system is 64-bit (using a simple indexOf test on a system property)
field_40234_b,nameSeed,0,used as seed for EnchantmentNameParts (see GuiEnchantment)
field_40235_c,enchantLevels,0,3-member array storing the enchantment levels of each slot
field_40236_a,tableInventory,0,SlotEnchantmentTable object with ItemStack to be enchanted
field_40237_l,rand,0,
field_40238_j,posY,0,
field_40239_k,posZ,0,
field_4023_aQ,pocketSundial,0,
field_40240_h,worldPointer,0,current world (for bookshelf counting)
field_40241_i,posX,0,
field_40242_b,brewTime,0,
field_40243_a,tileBrewingStand,0,
field_40245_b,damageSource,0,Used as parameter to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
field_40246_a,damageModifier,0,Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
field_40247_b,entityLiving,0,Used as parameter to calculate the (magic) extra damage based on enchantments of current equipped player item.
field_40248_a,livingModifier,0,Used to calculate the (magic) extra damage based on enchantments of current equipped player item.
field_4024_aP,fishingRod,0,
field_40251_b,rand,0,The RNG used to generate enchant names.
field_40252_c,wordList,0,List of words used to generate an enchant name.
field_40253_a,instance,0,The static instance of this class.
field_40256_A,waterColorMultiplier,0,Color tint applied to water depending on biome
field_40257_n,icePlains,0,
field_40258_o,iceMountains,0,
field_40259_l,frozenOcean,0,
field_4025_aO,compass,0,
field_40260_m,frozenRiver,0,
field_40261_q,mushroomIslandShore,0,
field_40262_p,mushroomIsland,0,
field_40263_b,enchantmentLevel,0,Enchantment level associated with this EnchantmentData
field_40264_a,enchantmentobj,0,Enchantment object associated with this EnchantmentData
field_40268_b,zLevel,0,Defines the zLevel of rendering of item on GUI.
field_4026_aM,minecartPowered,0,
field_4027_aL,minecartCrate,0,
field_40284_d,updateModelState,0,Reloads the dragon model if not equal to 4. Presumably a leftover debugging field.
field_40285_c,modelDragon,0,An instance of the dragon model in RenderDragon
field_40289_c,snowmanModel,0,A reference to the Snowman model in RenderSnowMan.
field_4028_aJ,book,0,
field_40299_l,textureWidth,0,
field_4029_aI,paper,0,
field_402_as,fire,0,
field_40300_m,textureHeight,0,
field_40301_k,isChild,0,
field_40308_f,frontLeg,0,The front leg Model renderer of the dragon
field_40309_g,rearLegTip,0,The rear leg tip Model renderer of the dragon
field_4030_aF,brick,0,
field_40310_d,body,0,The body Model renderer of the dragon
field_40311_e,rearLeg,0,The rear leg Model renderer of the dragon
field_40312_b,neck,0,The neck Model renderer of the dragon
field_40313_c,jaw,0,The jaw Model renderer of the dragon
field_40314_a,head,0,The head Model renderer of the dragon
field_40315_n,frontLegTip,0,The front leg tip Model renderer of the dragon
field_40316_o,rearFoot,0,The rear foot Model renderer of the dragon
field_40317_s,partialTicks,0,
field_40318_r,wingTip,0,The wing tip Model renderer of the dragon
field_40319_q,wing,0,The wing Model renderer of the dragon
field_4031_aC,boat,0,
field_40320_p,frontFoot,0,The front foot Model renderer of the dragon
field_40324_f,flippingPageLeft,0,Right cover renderer (when facing the book)
field_40325_g,bookSpine,0,The renderer of spine of the book
field_40326_d,pagesLeft,0,The left pages renderer (when facing the book)
field_40327_e,flippingPageRight,0,Right cover renderer (when facing the book)
field_40328_b,coverLeft,0,Left cover renderer (when facing the book)
field_40329_c,pagesRight,0,The right pages renderer (when facing the book)
field_40330_a,coverRight,0,Right cover renderer (when facing the book)
field_40333_u,aimedBow,0,Records whether the model should be rendered aiming a bow.
field_40361_f,speckledMelonEffect,0,
field_40362_g,blazePowderEffect,0,
field_40363_d,spiderEyeEffect,0,
field_40364_e,fermentedSpiderEyeEffect,0,
field_40365_b,sugarEffect,0,
field_40366_c,ghastTearEffect,0,
field_40369_o,potionPrefixes,0,"An array of possible potion prefix names, as translation IDs."
field_40370_l,potionRequirements,0,
field_40372_j,glowstoneEffect,0,
field_40373_k,gunpowderEffect,0,
field_40374_h,magmaCreamEffect,0,
field_40375_i,redstoneEffect,0,
field_40378_c,genNetherBridge,0,
field_40382_f,noiseData4,0,
field_40383_g,noiseData5,0,
field_40384_d,noiseData2,0,
field_40385_e,noiseData3,0,
field_40386_b,noiseGen5,0,
field_40387_c,noiseData1,0,
field_40388_a,noiseGen4,0,
field_40389_n,densities,0,
field_40390_o,biomesForGeneration,0,The biomes that are used to generate the chunk
field_40391_l,noiseGen3,0,
field_40392_m,endWorld,0,
field_40393_j,noiseGen1,0,
field_40394_k,noiseGen2,0,
field_40396_i,endRNG,0,
field_403_A,bedrock,0,
field_40408_bz,cauldron,0,
field_40409_bw,blazePowder,0,
field_40410_bv,fermentedSpiderEye,0,
field_40411_by,brewingStand,0,
field_40412_bx,magmaCream,0,
field_40413_bs,potion,0,
field_40414_br,netherStalkSeeds,0,
field_40415_bu,spiderEye,0,
field_40416_bt,glassBottle,0,
field_40417_bo,blazeRod,0,
field_40418_bp,ghastTear,0,
field_40419_bq,goldNugget,0,
field_40420_bA,eyeOfEnder,0,
field_40421_bL,recordWard,0,
field_40422_bM,record11,0,
field_40423_bJ,recordStal,0,
field_40424_bK,recordStrad,0,
field_40425_bE,recordBlocks,0,
field_40426_bB,speckledMelon,0,
field_40427_bH,recordMall,0,
field_40428_bI,recordMellohi,0,
field_40429_bF,recordChirp,0,
field_40430_bG,recordFar,0,
field_40435_a,effectCache,0,maps potion damage values to lists of effect names
field_40437_bT,material,0,The EnumArmorMaterial used for this ItemArmor
field_40438_b,soilBlockID,0,BlockID of the block the seeds can be planted on.
field_40439_b,toolMaterial,0,
field_40440_f,player,0,The player that has this container open.
field_40441_a,container,0,The brewing stand this slot belongs to.
field_40442_a,container,0,The brewing stand this slot belongs to.
field_40443_a,container,0,The brewing stand this slot belongs to.
field_40445_l,clouds,0,Clouds flag
field_40455_b,lightmapTexUnit,0,"An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units."
field_40456_c,useMultitextureARB,0,True if the renderer supports multitextures and the OpenGL version != 1.3
field_40457_a,defaultTexUnit,0,"An OpenGL constant corresponding to GL_TEXTURE0, used when setting data pertaining to auxiliary OpenGL texture units."
field_40458_D,enchantments,0,Is the 'Enchanter' achievement
field_40459_E,overkill,0,
field_4045_bg,pumpkinLantern,0,
field_40460_F,bookcase,0,Is the 'Librarian' achievement
field_40461_A,potion,0,Is the 'Local Brewery' achievement
field_40462_B,theEnd,0,Is the 'The End?' achievement
field_40463_C,theEnd2,0,Is the 'The End.' achievement
field_40464_w,diamonds,0,Is the 'DIAMONDS!' achievement
field_40465_z,blazeRod,0,Is the 'Into Fire' achievement
field_40466_y,ghast,0,Is the 'Return to Sender' achievement
field_40467_x,portal,0,Is the 'We Need to Go Deeper' achievement
field_4047_bf,portal,0,The purple teleport blocks inside the obsidian circle
field_40486_a,spawnList,0,
field_40498_f,projectileProtection,0,Protection against projectile entities (e.g. arrows)
field_40499_g,respiration,0,Decreases the rate of air loss underwater; increases time between damage while suffocating
field_4049_be,glowStone,0,
field_404_ar,torchWood,0,
field_40500_d,featherFalling,0,Less fall damage
field_40501_e,blastProtection,0,Protection against explosions
field_40502_b,protection,0,Converts environmental damage to armour damage
field_40503_c,fireProtection,0,Protection against fire
field_40504_a,enchantmentsList,0,
field_40505_n,looting,0,Mobs have a chance to drop more loot
field_40506_o,efficiency,0,Faster resource gathering while in use
field_40507_l,knockback,0,Knocks mob and players backwards upon hit
field_40508_m,fireAspect,0,Lights mobs on fire
field_40509_j,smite,0,"Extra damage to zombies, zombie pigmen and skeletons"
field_40510_k,baneOfArthropods,0,"Extra damage to spiders, cave spiders and silverfish"
field_40514_u,name,0,Used in localisation and stats.
field_40515_t,type,0,The EnumEnchantmentType given to this Enchantment.
field_40516_s,effectId,0,
field_40517_r,fortune,0,Can multiply the drop rate of items from blocks
field_40518_q,unbreaking,0,"Sometimes, the tool's durability will not be spent when the tool is used"
field_40519_p,silkTouch,0,"Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)"
field_4051_bd,slowSand,0,
field_40520_w,protectionName,0,Holds the name to be translated of each protection type.
field_40521_v,protectionType,0,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile."
field_40522_z,thresholdEnchantability,0,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40523_y,levelEnchantability,0,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40524_x,baseEnchantability,0,Holds the base factor of enchantability needed to be able to use the enchant.
field_40525_w,protectionName,0,Holds the name to be translated of each protection type.
field_40526_v,damageType,0,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods"
field_40527_z,thresholdEnchantability,0,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40528_y,levelEnchantability,0,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40529_x,baseEnchantability,0,Holds the base factor of enchantability needed to be able to use the enchant.
field_40531_f,saveDirectoryName,0,The directory name of the world
field_40532_f,rarityName,0,Rarity name.
field_40535_e,rarityColor,0,A decimal representation of the hex color codes of a the color assigned to this rarity type. (13 becomes d as in \247d which is light purple)
field_4053_bc,netherrack,0,
field_40548_r,projectile,0,This kind of damage is based on a projectile or not.
field_40549_q,fireDamage,0,This kind of damage is based on fire or not.
field_40558_d,hardcoreEnabled,0,True if hardcore mode is enabled
field_4055_bb,pumpkin,0,
field_40562_d,lock,0,Used to make threads queue to add packets
field_40563_b,packetCountForID,0,A count of the total number of each packet sent grouped by IDs.
field_40564_c,sizeCountForID,0,A count of the total size of each packet sent grouped by IDs.
field_40565_a,allowCounting,0,"If false, countPacket does nothing"
field_40569_d,savedIOCounter,0,
field_40570_e,isThreadWaiting,0,
field_40571_b,threadedIOQueue,0,
field_40572_c,writeQueuedCounter,0,
field_40573_a,threadedIOInstance,0,Instance of ThreadedFileIOBase
field_40577_f,maxDamageFactor,0,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)"
field_40578_g,damageReductionAmountArray,0,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)"
field_4057_ba,fence,0,
field_40584_h,enchantability,0,Return the enchantability factor of the material
field_40590_G,bytesDrawn,0,Bytes sent to the GPU
field_40595_g,hardcore,0,
field_4059_au,stairCompactPlanks,0,
field_405_aq,obsidian,0,
field_40605_n,boxName,0,
field_40606_l,cubeList,0,
field_40607_m,childModels,0,
field_40608_s,baseModel,0,
field_40624_L,effectiveness,0,
field_40625_M,usable,0,
field_40626_N,liquidColor,0,Is the color of the liquid for this potion.
field_40627_J,statusIconIndex,0,The index for the icon displayed when the potion effect is active.
field_40628_K,isBadEffect,0,This field indicated if the effect is 'bad' - negative - for the entity.
field_4063_aU,ice,0,
field_40647_b,enchantmentModifierDamage,0,Used to calculate the extra armor of enchantments on armors equipped on player.
field_40648_c,enchantmentModifierLiving,0,Used to calculate the (magic) extra damage done by enchantments on current equipped item of player.
field_40649_a,enchantmentRand,0,Is the random seed of enchantment effects.
field_40684_J,smoothCamFilterX,0,Smooth cam filter X
field_40685_K,smoothCamFilterY,0,Smooth cam filter Y
field_4068_aJ,signWall,0,
field_40691_b,secondaryComponents,0,
field_40692_a,primaryComponents,0,
field_4069_aI,stairCompactCobblestone,0,
field_406_ap,cobblestoneMossy,0,
field_40702_b,globalPercentage,0,Percentage of time spent in this ProfilerResult relative to the entire game
field_40703_c,name,0,The name of this ProfilerResult
field_40704_a,sectionPercentage,0,Percentage of time spent in this ProfilerResult relative to its parent ProfilerResult
field_40715_d,stackTagCompound,0,A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items
field_40718_J,bigMushroomsPerChunk,0,Amount of big mushrooms per chunk
field_40719_K,generateLakes,0,True if decorator should generate surface lava & water
field_40720_u,bigMushroomGen,0,Field that holds big mushroom generator
field_40721_y,waterlilyPerChunk,0,Amount of waterlilys per chunk.
field_40722_x,waterlilyGen,0,The water lily generation!
field_40723_L,spikeGen,0,
field_40725_r,hardcore,0,Hardcore mode flag
field_4072_a,blockType,0,Boolean used to seperate different states of blocks
field_40732_j,enchantability,0,Defines the natural enchantability factor of the material.
field_40733_b,textureOffsetY,0,The y coordinate offset of the texture
field_40734_a,textureOffsetX,0,The x coordinate offset of the texture
field_40741_v,isGapLightingUpdated,0,
field_40752_d,strongComponentType,0,
field_407_ao,bookShelf,0,
field_4082_a,blockInstance,0,
field_4083_a,portalParticleScale,0,
field_4084_r,portalPosZ,0,
field_4085_q,portalPosY,0,
field_4086_p,portalPosX,0,
field_4088_k,ticksCatchable,0,the number of ticks remaining until this fish can no longer be caught
field_4089_j,ticksInAir,0,
field_408_an,tnt,0,
field_4090_i,ticksInGround,0,
field_4091_h,inGround,0,
field_4092_g,inTile,0,
field_4093_f,zTile,0,"The tile this entity is on, Z position"
field_4094_e,yTile,0,"The tile this entity is on, Y position"
field_4095_d,xTile,0,"The tile this entity is on, X position"
field_4096_c,bobber,0,"The entity that the fishing rod is connected to, if any. When you right click on the fishing rod and the hook falls on to an entity, this it that entity."
field_4097_b,angler,0,
field_4098_a,shake,0,
field_409_am,brick,0,
field_41013_bH,healingEnderCrystal,0,The current endercrystal that is healing this dragon
field_41031_b,health,0,
field_41032_a,innerRotation,0,Used to create the rotation animation when rendering the crystal.
field_41034_b,blockNames,0,
field_41038_a,entityDragon,0,The entity instance of the dragon. Note: This is a static field in RenderDragon because there is only supposed to be one dragon
field_41044_b,lines,0,List of lines on the ending poem and credits.
field_41046_a,updateCounter,0,Counts the number of screen updates.
field_41047_y,localizedNewWorldText,0,"E.g. New World, Neue Welt, Nieuwe wereld, Neuvo Mundo"
field_41048_x,seed,0,The current textboxSeed text
field_41050_bK,dragonEgg,0,
field_41051_a,bossDefeated,0,true if the enderdragon has been killed - allows end portal blocks to be created in the end
field_41056_z,dragonEgg,0,
field_41061_a,doBlockNotify,0,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true."
field_41063_b,FONT_HEIGHT,0,the height in pixels of default text
field_41064_c,fontRandom,0,
field_41068_f,rotationZ,0,The Z component of the entity's yaw rotation
field_41069_g,rotationYZ,0,The Y component (scaled along the Z axis) of the entity's pitch rotation
field_41070_d,rotationX,0,The X component of the entity's yaw rotation
field_41071_e,rotationXZ,0,The combined X and Z components of the entity's pitch rotation
field_41072_b,objectY,0,The calculated view object Y coordinate
field_41073_c,objectZ,0,The calculated view object Z coordinate
field_41074_a,objectX,0,The calculated view object X coordinate
field_4230_h,compassIconImageData,0,Holds the image of the compass from items.png in rgb format.
field_4231_g,mc,0,A reference to the Minecraft object.
field_4232_a,random,0,A private Random() function in Teleporter
field_4236_f,itemRenderer,0,
field_423_aY,reed,0,
field_4241_p,fillerBlock,0,The block to fill spots in when not on the top
field_4242_o,topBlock,0,The block expected to be on the top of this biome
field_4245_l,hell,0,
field_4249_h,desert,0,
field_424_aX,blockClay,0,
field_4250_g,taiga,0,
field_4253_d,forest,0,
field_4255_b,swampland,0,
field_4257_b,tentacles,0,
field_4258_a,body,0,
field_4259_y,canBurn,0,Bool defining if the block can burn or not.
field_425_aW,cactus,0,
field_4260_x,portal,0,Material used for portals
field_4261_w,pumpkin,0,pumpkin
field_4262_q,unused,0,
field_4263_o,glass,0,
field_4264_k,cloth,0,
field_4265_h,leaves,0,
field_4268_g,fogColorBlue,0,blue component of the fog color
field_4269_f,fogColorGreen,0,green component of the fog color
field_426_aV,blockSnow,0,
field_4270_e,fogColorRed,0,red component of the fog color
field_4274_a,baseEntity,0,The entity (usually the player) that the camera is inside.
field_4277_d,maxNumberOfCreature,0,
field_4278_c,creatureClass,0,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)"
field_4280_j,blurTexture,0,Flag set when a texture should use blurry resizing
field_4281_i,clampTexture,0,Flag set when a texture should not be repeated
field_4286_b,buffer,0,
field_4287_a,dateFormat,0,
field_4288_d,imageData,0,
field_4289_c,pixelData,0,
field_428_aT,snow,0,
field_430_aR,torchRedstoneActive,0,
field_431_aQ,torchRedstoneIdle,0,
field_432_aP,oreRedstoneGlowing,0,
field_433_aO,oreRedstone,0,
field_435_aM,doorSteel,0,
field_44004_b,sheepTimer,0,Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick.
field_44006_d,theGameSettings,0,For saving the user's language selection to disk.
field_44007_b,updateTimer,0,"Timer used to update texture packs, decreases every tick and is reset to 20 and updates texture packs upon reaching 0."
field_44008_c,languageList,0,This GUI's language list.
field_44009_a,parentGui,0,This GUI's parent GUI.
field_44010_b,length,0,Length of the data to be read
field_44011_c,data,0,Any data
field_44012_a,channel,0,Name of the 'channel' used to send data
field_44018_Q,language,0,Game settings language
field_44019_bC,monsterPlacer,0,
field_44026_d,currentLanguage,0,
field_44027_c,languageList,0,
field_44034_f,glyphTextureName,0,Array of GL texture ids for loaded glyph_XX.png images. Indexed by Unicode block (group of 256 chars).
field_44035_g,colorCode,0,Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for drop shadows.
field_44036_e,glyphWidth,0,Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory.
field_44037_j,unicodeFlag,0,"If true, strings should be rendered with Unicode fonts instead of the default.png font"
field_44038_h,boundTextureName,0,The currently bound GL texture ID. Avoids unnecessary glBindTexture() for the same texture if it's already bound.
field_44039_i,renderEngine,0,The RenderEngine used to load and setup glyph textures.
field_44041_a,entityEggs,0,This is a HashMap of the Creative Entity Eggs/Spawners.
field_440_aH,rail,0,
field_441_aG,ladder,0,
field_442_aF,doorWood,0,
field_443_aE,signPost,0,
field_444_aD,stoneOvenActive,0,
field_445_aC,stoneOvenIdle,0,
field_446_aB,tilledField,0,
field_447_aA,crops,0,
field_448_b,abilityToCatchFire,0,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires
field_449_a,chanceToEncourageFire,0,The chance this block will encourage nearby blocks to catch on fire
field_450_b,torchUpdates,0,An array of when redstone torches became active. Used for redstone torches to burn out.
field_451_a,torchActive,0,Whether the redstone torch is currently active or not.
field_452_a,modelBlock,0,The block that is used as model for the stair.
field_453_a,wiresProvidePower,0,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength."
field_454_b,isFreestanding,0,Whether this is a freestanding sign or a wall-mounted sign
field_455_a,signEntityClass,0,
field_456_a,isActive,0,"True if this is an active furnace, false if idle"
field_457_a,random,0,
field_459_b,isOptimalFlowDirection,0,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
field_46001_c,hasMadeChest,0,
field_46002_a,chestLoot,0,
field_46015_bf,rotationYawHead,0,Entity head rotation yaw
field_46016_bg,prevRotationYawHead,0,Entity head rotation yaw at previous tick
field_46017_d,lookHelper,0,
field_46018_e,moveHelper,0,
field_46019_bU,tasks,0,
field_46020_bQ,entityLivingToAttack,0,"is only being set, has no uses as of MC 1.1"
field_46021_am,jumpHelper,0,Entity jumping helper
field_46026_at,damage,0,
field_46027_au,knockbackStrength,0,The amount of knockback an arrow applies when it hits a mob.
field_46038_e,speed,0,The speed at which the entity should move
field_46039_b,posX,0,
field_46040_c,posY,0,
field_46041_a,entity,0,The EntityLiving that is being moved
field_46042_v,infinity,0,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow."
field_46043_u,flame,0,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
field_46044_t,punch,0,"Knockback enchantments for bows, the arrows will knockback the target when hit."
field_46045_s,power,0,"Power enchantment for bows, add's extra damage to arrows."
field_46060_f,terrainType,0,"World terrain type, 0 for normal, 1 for flat map"
field_46061_b,primaryColor,0,Base color of the egg
field_46062_c,secondaryColor,0,Color of the egg spots
field_46063_a,spawnedID,0,The entityID of the spawned mob
field_46067_b,terrainType,0,
field_46073_d,speed,0,
field_46074_b,worldObj,0,
field_46075_c,currentPath,0,The PathEntity being followed.
field_46076_a,theEntity,0,
field_46085_a,mutexBits,0,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
field_46086_d,idleTime,0,A decrementing tick that stops the entity from being idle once it reaches 0.
field_46087_b,lookX,0,X offset to look at
field_46088_c,lookZ,0,Z offset to look at
field_46089_a,idleEntity,0,The entity that is looking idle.
field_46091_d,attackTick,0,An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
field_46094_c,entityTarget,0,
field_46095_a,worldObj,0,
field_46097_d,zPosition,0,
field_46098_b,xPosition,0,
field_46099_c,yPosition,0,
field_460_a,numAdjacentSources,0,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted.
field_46100_a,entity,0,
field_46106_a,theEntity,0,
field_46108_e,terrainType,0,
field_46111_e,isUnicode,0,
field_46112_b,priority,0,Priority of the EntityAIBase
field_46113_c,tasks,0,The EntityAITasks object of which this is an entry.
field_46114_a,action,0,The EntityAIBase object.
field_46119_b,executingTasks,0,Tasks currently being executed
field_46120_a,tasksToDo,0,
field_46125_m,bidiFlag,0,"If true, the Unicode Bidirectional Algorithm should be run before rendering any string."
field_46126_j,posX,0,Current X coordinate at which to draw the next character.
field_46127_k,posY,0,Current Y coordinate at which to draw the next character.
field_46131_b,isJumping,0,
field_46132_a,entity,0,
field_46134_b,terrainType,0,
field_46139_c,worldType,0,'default' or 'flat'
field_46145_f,posY,0,
field_46146_g,posZ,0,
field_46148_e,posX,0,
field_46151_a,entity,0,
field_461_c,flowCost,0,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions.
field_463_b,baseIndexInPNG,0,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1).
field_466_a,fallInstantly,0,Do blocks fall instantly to where they stop or do they fall over time
field_467_a,triggerMobType,0,The mob type that can trigger this pressure plate.
field_468_a,glowing,0,
field_469_a,blockName,0,
field_470_b,packetClassToIdMap,0,Maps packet class to packet id
field_471_a,packetIdToClassMap,0,Maps packet id to packet class
field_472_j,isChunkDataPacket,0,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue."
field_478_b,zPosition,0,Chunk Z position.
field_479_a,xPosition,0,Chunk X position.
field_480_f,size,0,The size of the arrays.
field_48102_d,lastAttackingEntity,0,
field_48103_c,revengeTimer,0,
field_48104_at,senses,0,
field_48105_bU,targetTasks,0,
field_48106_as,attackTarget,0,The active target the Task system uses for tracking
field_48107_ar,navigator,0,
field_48108_aq,bodyHelper,0,
field_48109_aw,maximumHomeDistance,0,If -1 there is no maximum distance
field_48110_av,homePosition,0,
field_48111_au,AIMoveSpeed,0,
field_48121_a,villageObj,0,
field_48130_d,isPlayingFlag,0,
field_48131_b,randomTickDivider,0,
field_48132_c,isMatingFlag,0,
field_48133_a,villageObj,0,
field_48137_c,aiEatGrass,0,The eat grass AI task for this mob.
field_48146_a,aiSit,0,
field_48149_b,aiTempt,0,"The tempt AI task for this mob, used to prevent taming while it is fleeing."
field_48154_a,cooldownTimer,0,"The cooldown timer for the buttons, increases every tick and enables all buttons when reaching 20."
field_48159_b,headRotationYaw,0,
field_48160_a,entityId,0,
field_48161_f,customParam2,0,Custom parameter 2 passed to the tile entity on update.
field_48162_g,customParam3,0,Custom parameter 3 passed to the tile entity on update.
field_48163_d,actionType,0,The type of update to perform on the tile entity.
field_48164_e,customParam1,0,Custom parameter 1 passed to the tile entity on update.
field_48165_b,yPosition,0,The Y position of the tile entity to update.
field_48166_c,zPosition,0,The Z position of the tile entity to update.
field_48167_a,xPosition,0,The X position of the tile entity to update.
field_48169_h,headYaw,0,The yaw of the entity's head.
field_48171_f,includeInitialize,0,Whether to initialize the Chunk before applying the effect of the Packet51MapChunk.
field_48172_g,tempLength,0,The length of the compressed chunk data byte array.
field_48173_d,yChMax,0,"The y-position of the highest chunk Section in the transmitted chunk, in chunk coordinates."
field_48175_b,zCh,0,"The z-position of the transmitted chunk, in chunk coordinates."
field_48176_c,yChMin,0,"The y-position of the lowest chunk Section in the transmitted chunk, in chunk coordinates."
field_48177_a,xCh,0,"The x-position of the transmitted chunk, in chunk coordinates."
field_48179_i,temp,0,A temporary storage for the compressed chunk data byte array.
field_48193_b,woodMetadata,0,Sets the metadata for the wood blocks used
field_48194_c,leavesMetadata,0,Sets the metadata for the leaves used in huge trees
field_48195_a,baseHeight,0,The base height of the tree
field_48199_d,metaLeaves,0,The metadata value of the leaves to use in tree generation.
field_481_e,metadataArray,0,The metadata for each block changed.
field_48200_b,growVines,0,Indicator that the tree generator needs to grown vines on the trees.
field_48201_c,metaWood,0,The metadata value of the wood to use in tree generation.
field_48202_a,minTreeHeight,0,The minimum height of a generated tree.
field_48207_bU,isBlockContainer,0,true if the Block contains a Tile Entity
field_48208_bT,needsRandomTick,0,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
field_48209_bL,redstoneLampIdle,0,
field_48210_bM,redstoneLampActive,0,
field_48215_a,powered,0,Whether this lamp block is the powered version.
field_48235_a,theEntity,0,
field_48236_b,creeperAttackTarget,0,The creeper's attack target. This is used for the changing of the creeper's state.
field_48237_a,swellingCreeper,0,The creeper that is swelling.
field_48239_g,entityPathNavigate,0,The PathNavigate of our entity
field_48244_a,theEntity,0,The entity we are attached to
field_48245_h,targetEntityClass,0,The class of the entity we should avoid
field_48247_b,parentAnimal,0,
field_48249_a,childAnimal,0,The child that is following its parent.
field_48250_b,leapTarget,0,The entity that the leaper is leaping towards.
field_48251_c,leapMotionY,0,The entity's motionY after leaping.
field_48252_a,leaper,0,The entity that is leaping.
field_48253_d,insidePosZ,0,
field_48254_b,doorInfo,0,
field_48255_c,insidePosX,0,
field_48256_a,entityObj,0,
field_48259_d,theAnimal,0,
field_48260_e,targetMate,0,
field_48261_b,spawnBabyDelay,0,Delay preventing a baby from spawning immediately when two mate-able animals find each other.
field_48262_c,moveSpeed,0,The speed the creature moves at during mating behavior.
field_48263_a,theWorld,0,
field_48267_b,attacker,0,
field_48268_h,classTarget,0,
field_48277_a,temptedEntity,0,The entity using this AI that is tempted by the player.
field_48278_l,scaredByPlayerMovement,0,Whether the entity using this AI will be scared by the tempter's sudden movement.
field_48281_k,breedingFood,0,This field saves the ID of the items that can be used to breed entities with this behaviour.
field_48282_h,temptingPlayer,0,The player that is tempting the entity that is using this AI.
field_48283_i,delayTemptCounter,0,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0.
field_48287_f,doorList,0,
field_48288_d,doorInfo,0,
field_48292_a,theEntity,0,
field_48295_b,closestEntity,0,The closest entity which is being watched by this one.
field_48297_f,theWorld,0,
field_48298_d,shelterZ,0,
field_48300_b,shelterX,0,
field_48301_c,shelterY,0,
field_48302_a,theCreature,0,
field_48304_g,petPathfinder,0,
field_48305_d,thePet,0,
field_48306_e,theOwner,0,
field_48307_b,maxDist,0,
field_48308_c,minDist,0,
field_48309_a,theWorld,0,
field_48314_b,speed,0,
field_48317_e,speed,0,
field_48321_d,entityPosZ,0,
field_48322_e,targetDoor,0,
field_48323_b,entityPosX,0,
field_48324_c,entityPosY,0,
field_48325_a,theEntity,0,
field_48332_d,movePosY,0,
field_48333_e,movePosZ,0,
field_48334_b,targetEntity,0,
field_48335_c,movePosX,0,
field_48336_a,theEntity,0,
field_48340_d,worldObj,0,
field_48341_e,matingTimeout,0,
field_48342_b,villagerObj,0,
field_48343_c,mate,0,
field_48344_a,villageObj,0,
field_48350_a,theWolf,0,
field_48351_d,movePosZ,0,
field_48353_b,movePosX,0,
field_48354_c,movePosY,0,
field_48355_a,theEntity,0,
field_48357_b,targetVillager,0,
field_48359_a,villagerObj,0,
field_48361_b,theEntity,0,
field_48363_a,theWorld,0,
field_48364_b,frontDoor,0,
field_48365_a,entityObj,0,
field_48368_g,rangedAttackID,0,The ID of this ranged attack AI. This chooses which entity is to be used as a ranged attack.
field_48369_d,rangedAttackTime,0,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime.
field_48371_b,entityHost,0,The entity the AI instance has been applied to
field_48372_c,attackTarget,0,
field_48373_a,worldObj,0,
field_48374_h,maxRangedAttackTime,0,The maximum time the AI has to wait before peforming another ranged attack.
field_48379_d,targetDistance,0,
field_48382_c,taskOwner,0,The entity that this task belongs to
field_48384_b,villageAgressorTarget,0,The aggressor of the iron golem's village which is now the golem's attack target.
field_48385_a,irongolem,0,
field_48386_f,targetChance,0,
field_48388_b,targetClass,0,
field_48389_a,targetEntity,0,
field_48397_b,theEntity,0,
field_48398_c,theWorld,0,
field_48399_a,eatGrassTick,0,A decrementing tick used for the sheep's head offset and animation.
field_48401_b,theGolem,0,
field_48403_a,theVillager,0,
field_48404_b,theVillager,0,
field_48406_a,theGolem,0,
field_48408_b,isSitting,0,If the EntityTameable is sitting.
field_48409_a,theEntity,0,
field_48416_w,jungle,0,Jungle biome identifier
field_48417_x,jungleHills,0,
field_48438_bD,expBottle,0,Bottle o' Enchanting. Drops between 1 and 3 experience orbs when thrown.
field_48439_bE,fireballCharge,0,Fire Charge. When used in a dispenser it fires a fireball similiar to a Ghast's.
field_48448_d,chunkSaveLocation,0,Save directory for chunks using the Anvil format
field_48465_A,villageCollectionObj,0,
field_48466_O,villageSiegeObj,0,
field_48468_r,redstoneLight,0,
field_48470_b,theEntity,0,
field_48471_a,parent,0,
field_48479_b,ip,0,The IP address or domain used to connect.
field_48482_b,canSeeCachePositive,0,
field_48483_c,canSeeCacheNegative,0,
field_48484_a,entityObj,0,
field_484_b,xPosition,0,The X axis relative movement.
field_48501_f,heightMap,0,
field_48502_j,entityLists,0,Array of Lists containing the entities in this Chunk. Each List represents a 16 block subchunk.
field_48503_s,queuedLightChecks,0,"Contains the current round-robin relight check index, and is implied as the relight check location as well."
field_48504_q,blockBiomeArray,0,Contains a 16x16 mapping on the X/Z plane of the biome ID to which each colum belongs.
field_48505_p,storageArrays,0,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically."
field_48506_f,stringToIDMapping,0,Maps entity names to their numeric identifiers
field_48509_b,depthBits,0,
field_48510_c,depthBitsPlusFour,0,
field_48511_a,data,0,
field_48513_b,agressionTime,0,
field_48514_c,villageObj,0,
field_48515_a,agressor,0,
field_48542_f,lastAddDoorTimestamp,0,
field_48543_g,tickCounter,0,
field_48544_d,center,0,This is the actual village center.
field_48545_e,villageRadius,0,
field_48546_b,villageDoorInfoList,0,list of VillageDoorInfo objects
field_48547_c,centerHelper,0,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors.
field_48548_a,worldObj,0,
field_48549_j,numIronGolems,0,
field_48550_h,numVillagers,0,
field_48551_i,villageAgressors,0,
field_48552_a,parent,0,
field_48566_d,villageList,0,
field_48567_e,tickCounter,0,
field_48568_b,villagerPositionsList,0,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
field_48569_c,newDoors,0,
field_48570_a,worldObj,0,
field_48594_f,lastActivityTimestamp,0,
field_48595_g,isDetachedFromVillageFlag,0,
field_48596_d,insideDirectionX,0,
field_48597_e,insideDirectionZ,0,
field_48598_b,posY,0,
field_48599_c,posZ,0,
field_485_a,entityId,0,The ID of this entity.
field_48600_a,posX,0,
field_48601_h,doorOpeningRestrictionCounter,0,
field_48602_f,data,0,
field_48603_g,blocks,0,
field_48604_d,blockLight,0,
field_48605_e,skyLight,0,
field_48606_b,terrainPopulated,0,
field_48607_c,heightmap,0,
field_48608_a,lastUpdated,0,
field_48609_l,z,0,
field_48610_j,tileTicks,0,
field_48611_k,x,0,
field_48612_h,entities,0,
field_48613_i,tileEntities,0,
field_48615_f,isMovementBlockAllowed,0,should the PathFinder disregard BlockMovement type materials in its path
field_48616_g,isPathingInWater,0,
field_48617_e,isWoddenDoorAllowed,0,should the PathFinder go through wodden door blocks
field_48618_h,canEntityDrown,0,tells the FathFinder to not stop pathing underwater
field_48632_f,generatorVersion,0,The int version of the ChunkProvider that generated this world.
field_48633_g,canBeCreated,0,Whether this world type can be generated. Normally true; set to false for out-of-date generator versions.
field_48634_d,DEFAULT_1_1,0,Default (1.1) world type.
field_48635_b,DEFAULT,0,Default world type.
field_48636_c,FLAT,0,Flat world type.
field_48637_a,worldTypes,0,List of world types.
field_48649_b,currentPathIndex,0,PathEntity Array Index the Entity is currently targeting
field_48681_f,noSunPathfind,0,
field_48682_g,totalTicks,0,"Time, in number of ticks, following the current path"
field_48683_e,pathSearchRange,0,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space
field_48684_l,avoidsWater,0,If water blocks are avoided (at least by the pathfinder)
field_48685_m,canSwim,0,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater
field_48686_j,canPassOpenWoodenDoors,0,"Specifically, if a wooden door block is even considered to be passable by the pathfinder"
field_48687_k,canPassClosedWoodenDoors,0,If door blocks are considered passable even when closed
field_48688_h,ticksAtLastPos,0,The time when the last position check was done (to detect successful movement)
field_48689_i,lastPosCheck,0,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck')
field_486_g,rotating,0,Boolean set to true if the entity is rotating.
field_48716_f,blockMetadataArray,0,Stores the metadata associated with blocks in this ExtendedBlockStorage.
field_48717_g,blocklightArray,0,The NibbleArray containing a block of Block-light data.
field_48718_d,blockLSBArray,0,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk.
field_48719_e,blockMSBArray,0,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk.
field_48720_b,blockRefCount,0,A total count of the number of non-air blocks in this block storage's Chunk.
field_48721_c,tickRefCount,0,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons.
field_48722_a,yBase,0,Contains the bottom-most Y block represented by this ExtendedBlockStorage. Typically a multiple of 16.
field_48723_h,skylightArray,0,The NibbleArray containing a block of Sky-light data.
field_487_f,pitch,0,The Y axis rotation.
field_488_e,yaw,0,The X axis rotation.
field_489_d,zPosition,0,The Z axis relative movement.
field_490_c,yPosition,0,The Y axis relative movement.
field_491_b,yPosition,0,Block Y position.
field_492_a,xPosition,0,Block X position.
field_493_e,metadata,0,Metadata of the block.
field_494_d,type,0,The new block type for the block.
field_495_c,zPosition,0,Block Z position.
field_499_b,xPosition,0,The X position of the object.
field_50016_f,sentMessageList,0,A list with all the sent chat messages in it.
field_50017_n,historyOffset,0,
field_50043_m,isEnabled,0,"If this value is true along isFocused, keyTyped will process the keys."
field_50044_j,enableBackgroundDrawing,0,
field_50045_k,canLoseFocus,0,if true the textbox can lose focus by clicking elsewhere on the screen
field_50046_r,disabledColor,0,
field_50047_q,enabledColor,0,
field_50063_c,sentHistoryCursor,0,"keeps position of which chat message you will select when you press up, (does not increase for duplicated messages sent immediately after each other)"
field_50064_a,inputField,0,Chat entry field
field_50065_j,clickedURI,0,used to pass around the URI to various dialogues and to the host os
field_50066_k,defaultInputFieldText,0,is the text that appears when you press the chat key and the input box appears pre-filled
field_50069_d,isCreativeMode,0,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage"
field_50070_b,isFlying,0,Indicates whether the player is flying or not.
field_50071_c,allowFlying,0,Whether or not to allow the player to fly when they double jump.
field_50072_a,disableDamage,0,Disables player damage.
field_50095_b,fontR,0,
field_50096_c,line,0,
field_50097_a,pattern,0,
field_50099_c,nameinLowerCase,0,Player name in lowercase.
field_500_a,entityId,0,Entity ID of the object.
field_50115_n,red,0,Used to specify new red value for the current color.
field_50116_o,blue,0,Used to specify new blue value for the current color.
field_50117_q,alpha,0,Used to speify new alpha value for the current color.
field_50118_p,green,0,Used to specify new green value for the current color.
field_501_e,type,0,The type of object.
field_502_d,zPosition,0,The Z position of the object.
field_503_c,yPosition,0,The Y position of the object.
field_504_b,yPosition,0,The Y position of the chunk.
field_505_a,xPosition,0,The X position of the chunk.
field_506_c,mode,0,If mode is true (1) the client will initialise the chunk. If it is false (0) the client will unload the chunk.
field_507_a,entityId,0,ID of the entity to be destroyed on the client.
field_508_b,xPosition,0,X position of the entity.
field_509_a,entityId,0,ID of the entity.
field_510_f,pitch,0,Pitch of the entity.
field_511_e,yaw,0,Yaw of the entity.
field_512_d,zPosition,0,Z position of the entity.
field_513_c,yPosition,0,Y position of the entity.
field_514_b,yPosition,0,Y coordinate of spawn.
field_515_a,xPosition,0,X coordinate of spawn.
field_516_c,zPosition,0,Z coordinate of spawn.
field_517_a,message,0,The message being sent.
field_518_b,username,0,The name of the user attempting to login.
field_519_a,protocolVersion,0,The protocol version in use. Current version is 2.
field_52007_b,height,0,Button height in pixels
field_52008_a,width,0,Button width in pixels
field_52009_d,lastServerName,0,Remembers the last hostname or IP address entered into text field between invocations of the GUI.
field_52010_b,maxChatLength,0,Maximum number of characters allowed in chat string in each packet.
field_615_ag,worldObj,0,Reference to the World object.
field_616_af,ridingEntity,0,The entity we are currently riding
field_617_ae,riddenByEntity,0,The entity that is riding this entity
field_618_ad,preventEntitySpawning,0,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning.
field_619_ac,renderDistanceWeight,0,
field_620_ab,entityId,0,
field_621_aZ,addedToChunk,0,Has this entity been added to the chunk its within
field_622_aY,cloakUrl,0,downloadable location of player's cloak
field_6234_b,mc,0,Reference to the Minecraft object.
field_6235_a,mcCanvas,0,Reference to the applet canvas.
field_6236_c,mcThread,0,Reference to the Minecraft main thread.
field_6275_Z,minecraftDir,0,The working dir (OS specific) for minecraft
field_6282_S,leftClickCounter,0,Mouse left click counter
field_6283_R,ticksRan,0,Number of ticks ran since the program was started.
field_6284_Q,downloadResourcesThread,0,Reference to the download resources thread.
field_6286_O,glCapabilities,0,Checks OpenGL capabilities (as of 1.2.3_04 effectively unused).
field_6287_N,systemTime,0,
field_6288_M,isRaining,0,
field_6289_L,inGameHasFocus,0,Does the actual gameplay have focus. If so then mouse and keys will effect the player instead of menus.
field_6290_K,prevFrameTime,0,
field_6291_J,isTakingScreenshot,0,Makes sure it doesn't keep taking screenshots when both buttons are down.
field_6292_I,debug,0,String that shows the debug information
field_6293_H,running,0,Set to true to keep the game loop running. Set to false by shutdown() to allow the game loop to exit cleanly.
field_6297_D,mcDataDir,0,
field_6298_C,texturePackList,0,The TexturePackLister used by this instance of Minecraft...
field_6299_B,mouseHelper,0,Mouse helper instance.
field_6300_ab,joinPlayerCounter,0,Join player counter
field_6301_A,sndManager,0,
field_6304_y,gameSettings,0,The game settings that currently hold effect.
field_6305_x,objectMouseOver,0,The ray trace hit that the mouse is over.
field_6307_v,skipRenderWorld,0,Skip render world
field_6308_u,ingameGUI,0,
field_6312_q,loadingScreen,0,
field_6313_p,currentScreen,0,The GuiScreen that's being displayed at the moment.
field_6314_o,fontRenderer,0,The font renderer used for displaying and measuring text.
field_6315_n,renderEngine,0,The RenderEngine instance used by Minecraft
field_6316_m,isGamePaused,0,
field_6317_l,hideQuitButton,0,a boolean to hide a Quit button from the main menu
field_6319_j,minecraftUri,0,
field_6320_i,session,0,
field_6321_h,effectRenderer,0,
field_6322_g,thePlayer,0,The player who's actually in control of this game.
field_6323_f,renderGlobal,0,
field_6324_e,theWorld,0,The World instance that Minecraft uses.
field_6325_d,displayHeight,0,
field_6326_c,displayWidth,0,
field_6327_b,playerController,0,
field_632_aO,entityCollisionReduction,0,Reduces the velocity applied by entity collisions by the specified percent.
field_6332_f,renderPassModel,0,The model to be used during the render passes.
field_6359_a,graphicsLevel,0,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure."
field_6363_a,localFlag,0,
field_6364_b,vehicleEntityId,0,
field_6365_a,entityId,0,
field_6366_b,motionX,0,
field_6367_a,entityId,0,
field_6368_d,motionZ,0,
field_6369_c,motionY,0,
field_636_aK,lastTickPosZ,0,"The entity's Z coordinate at the previous tick, used to calculate position during rendering routines"
field_637_aJ,lastTickPosY,0,"The entity's Y coordinate at the previous tick, used to calculate position during rendering routines"
field_6380_t,velocityZ,0,
field_6381_s,velocityY,0,
field_6382_r,velocityX,0,
field_6383_q,fishPitch,0,
field_6384_p,fishYaw,0,
field_6385_o,fishZ,0,
field_6386_n,fishY,0,
field_6387_m,fishX,0,
field_6388_l,fishPosRotationIncrements,0,
field_638_aI,lastTickPosX,0,"The entity's X coordinate at the previous tick, used to calculate position during rendering routines"
field_643_aD,height,0,How high this entity is considered to be
field_6446_b,damageGuiPartialTime,0,Damage partial time (GUI)
field_644_aC,width,0,How wide this entity is considered to be
field_6451_g,fontRenderer,0,The FontRenderer used by GuiScreen
field_6453_p,fileLocation,0,the absolute location of this texture pack
field_6454_o,refreshTimer,0,
field_6461_a,guiScreen,0,
field_6462_l,splashText,0,The splash message.
field_6463_h,rand,0,The RNG used by the Main Menu Screen.
field_646_aA,isDead,0,"gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term)"
field_6478_e,hasNoSky,0,A boolean that tells if a world does not have a sky. Used in calculating weather and skylight
field_6479_d,isHellWorld,0,States whether the Hell world provider is used(true) or if the normal world provider is used(false)
field_6486_b,firstDescriptionLine,0,The first line of the texture pack description (read from the pack.txt file)
field_6487_a,texturePackFileName,0,"The file name of the texture pack, or Default if not from a custom texture pack."
field_6488_d,texturePackID,0,Texture pack ID
field_6489_c,secondDescriptionLine,0,The second line of the texture pack description (read from the pack.txt file)
field_6490_f,texturePackThumbnail,0,
field_6491_e,texturePackName,0,"The allocated OpenGL for this TexturePack, or -1 if it hasn't been loaded yet."
field_6493_h,texturePackFile,0,
field_6494_g,texturePackThumbnail,0,
field_6495_f,texturePackName,0,"The allocated OpenGL texture name for this texture pack, or -1 if it hasn't been allocated yet."
field_6496_e,texturePackZipFile,0,
field_6501_o,entityRenderMap,0,A map of entity classes and the associated renderer.
field_6503_n,color,0,
field_6504_m,biomeName,0,
field_6509_a,tileEntityRenderer,0,The TileEntityRenderer instance associated with this TileEntitySpecialRenderer
field_6514_b,exception,0,The Throwable object that was thrown.
field_6515_a,description,0,A description of the error that has occurred.
field_6517_m,specialRendererMap,0,A mapping of TileEntitySpecialRenderers used for each TileEntity that has one
field_6521_r,keyBindChat,0,
field_6522_B,optionsFile,0,
field_6523_q,keyBindDrop,0,
field_6524_j,skin,0,The name of the selected texture pack.
field_6527_k,texturePack,0,Texture pack
field_6528_b,textureMap,0,
field_6529_a,foliageBuffer,0,Color buffer for foliage
field_6533_b,availableTexturePacks,0,The list of the available texture packs.
field_6534_a,selectedTexturePack,0,The TexturePack that will be used.
field_6535_g,currentTexturePack,0,
field_6536_f,texturePackDir,0,The directory the texture packs will be loaded from.
field_6537_e,mc,0,The Minecraft instance used by this TexturePackList
field_798_b,fallTime,0,How long the block has been falling for.
field_799_a,blockID,0,
field_800_b,age,0,The age of this EntityItem (used to animate it up and down as well as expire it)
field_801_a,item,0,The item stack of this EntityItem.
field_802_f,health,0,"The health of this EntityItem. (For example, damage for tools)"
field_805_c,delayBeforeCanPickup,0,
field_818_a,stackResult,0,A list of one item containing the result of the crafting formula
field_819_b,classToNameMap,0,A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap).
field_820_a,nameToClassMap,0,A HashMap storing string names of classes mapping to the actual java.lang.Class type.
field_821_h,zCoord,0,The z coordinate of the tile entity.
field_822_g,yCoord,0,The y coordinate of the tile entity.
field_823_f,xCoord,0,The x coordinate of the tile entity.
field_824_e,worldObj,0,The reference to the world.
field_825_b,lineBeingEdited,0,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible."
field_826_a,signText,0,An array of four strings storing the lines of text on the sign.
field_827_a,chestContents,0,
field_828_b,mobID,0,"The string ID of the mobs being spawned from this spawner. Defaults to pig, apparently."
field_829_a,delay,0,The stored delay before a new spawn.
field_830_d,yaw2,0,
field_831_c,yaw,0,
field_832_b,furnaceBurnTime,0,The number of ticks that the furnace will keep burning
field_833_a,furnaceItemStacks,0,The ItemStacks that hold the items currently being used in the furnace
field_834_d,furnaceCookTime,0,The number of ticks that the current item has been cooking for
field_835_c,currentItemBurnTime,0,The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
field_836_b,upperChest,0,Inventory object corresponding to double chest upper part
field_837_a,name,0,Name of the chest.
field_838_c,lowerChest,0,Inventory object corresponding to double chest lower part
field_840_a,stackList,0,List of the stacks in the crafting matrix.
field_841_c,eventHandler,0,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
field_842_b,armorInventory,0,An array of 4 item stacks containing the currently worn armor pieces.
field_843_a,mainInventory,0,An array of 36 item stacks indicating the main player inventory (including the visible bar).
field_844_g,player,0,The player whose inventory this is.
field_845_f,inventoryChanged,0,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value.
field_847_d,currentItem,0,The index of the currently held item (0-8).
field_857_h,cargoItems,0,Array of item stacks stored in minecart (for storage minecarts).
field_861_d,entityRiderPitchDelta,0,
field_862_c,firstUpdate,0,
field_863_b,nextStepDistance,0,The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block
field_864_a,nextEntityID,0,
field_866_b,numberOfBlocks,0,The number of blocks to generate.
field_867_a,clayBlockId,0,The block ID for clay.
field_868_o,leafNodes,0,Contains a list of a points at which to generate groups of leaves.
field_869_n,leafDistanceLimit,0,Sets the distance limit for how far away the generator will populate leaves from the base leaf node.
field_870_m,heightLimitLimit,0,Sets the limit of the random value used to initialize the height limit.
field_871_l,trunkSize,0,"Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees."
field_872_k,leafDensity,0,
field_873_j,scaleWidth,0,
field_874_i,branchSlope,0,
field_875_h,branchDensity,0,
field_876_g,heightAttenuation,0,
field_877_f,height,0,
field_878_e,heightLimit,0,
field_879_d,basePos,0,
field_880_c,worldObj,0,Reference to the World object.
field_881_b,rand,0,random seed for GenBigTree
field_882_a,otherCoordPairs,0,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2."
field_883_b,numberOfBlocks,0,The number of blocks to generate.
field_884_a,minableBlockId,0,The block ID of the ore to be placed using this generator.
field_885_a,plantBlockId,0,The ID of the plant block used in this plant generator.
field_886_b,chunkMapping,0,The mapping between ChunkCoordinates and Chunks that ChunkProviderClient maintains.
field_887_a,blankChunk,0,The completely empty chunk used by ChunkProviderClient when field_886_b doesn't contain the requested coordinates.
field_888_d,worldObj,0,Reference to the World object.
field_889_c,chunkListing,0,"This may have been intended to be an iterable version of all currently loaded chunks (MultiplayerChunkCache), with identical contents to chunkMapping's values. However it is never actually added to."
field_890_b,lastQueriedChunkZPosition,0,The last Z position of a chunk that was returned from func_553_b
field_891_a,lastQueriedChunkXPos,0,The last X position of a chunk that was returned from func_553_b
field_892_h,lastQueriedChunk,0,The last Chunk that was returned from func_553_b
field_893_g,worldObj,0,Reference to the World object.
field_894_f,chunks,0,An array of 1024 chunks.
field_895_e,chunkLoader,0,The IChunkLoader used by this ChunkProviderLoadOrGenerate.
field_896_d,chunkProvider,0,The parent IChunkProvider for this ChunkProviderLoadOrGenerate.
field_897_c,blankChunk,0,"A completely empty Chunk, used by ChunkProviderLoadOrGenerate when there's no ChunkProvider."
field_902_u,caveGenerator,0,
field_903_t,stoneNoise,0,
field_907_p,worldObj,0,Reference to the World object.
field_908_o,noiseGen4,0,A NoiseGeneratorOctaves used in generating terrain
field_910_m,noiseGen3,0,A NoiseGeneratorOctaves used in generating terrain
field_911_l,noiseGen2,0,A NoiseGeneratorOctaves used in generating terrain
field_912_k,noiseGen1,0,A NoiseGeneratorOctaves used in generating terrain
field_913_j,rand,0,RNG.
field_920_c,mobSpawnerNoise,0,
field_921_b,noiseGen6,0,A NoiseGeneratorOctaves used in generating terrain
field_922_a,noiseGen5,0,A NoiseGeneratorOctaves used in generating terrain
field_9231_Y,textureLavaFX,0,
field_9232_X,textureWaterFX,0,
field_9233_W,serverPort,0,
field_9234_V,serverName,0,
field_9235_U,tempDisplayHeight,0,Display height
field_9236_T,tempDisplayWidth,0,Display width
field_9237_P,timer,0,
field_9238_G,numRecordedFrameTimes,0,
field_9239_F,tickTimes,0,
field_923_k,zLevel,0,
field_9240_E,frameTimes,0,
field_9241_z,mcApplet,0,
field_9242_w,playerModelBiped,0,The ModelBiped of the player
field_9243_r,entityRenderer,0,
field_9244_k,mcCanvas,0,
field_9246_c,shadowSize,0,
field_9247_l,soundSandFootstep,0,
field_9248_k,soundClothFootstep,0,
field_9249_j,soundGlassFootstep,0,
field_9250_i,soundMetalFootstep,0,
field_9251_h,soundStoneFootstep,0,
field_9252_g,soundGrassFootstep,0,
field_9253_f,soundGravelFootstep,0,
field_9254_e,soundWoodFootstep,0,
field_9255_Z,pistonBase,0,
field_9256_Y,deadBush,0,
field_9257_X,tallGrass,0,
field_9258_W,web,0,
field_9259_V,pistonStickyBase,0,
field_9260_U,railDetector,0,
field_9261_T,railPowered,0,
field_9262_S,bed,0,
field_9263_R,music,0,
field_9264_Q,sandStone,0,
field_9265_P,dispenser,0,
field_9266_O,blockLapis,0,
field_9267_N,oreLapis,0,
field_9268_ac,pistonMoving,0,
field_9269_aa,pistonExtension,0,
field_9273_b,entityStatus,0,"2 for hurt, 3 for dead"
field_9274_a,entityId,0,
field_9275_a,healthMP,0,Variable used for incoming health packets
field_9276_b,targetEntity,0,The entity the player is interacting with
field_9277_a,playerEntityId,0,The entity of the player (ignored by the server)
field_9278_c,isLeftClick,0,Seems to be true when the player is pointing at an entity and left-clicking and false when right-clicking.
field_9283_av,prevPosZ,0,
field_9284_au,prevPosY,0,
field_9285_at,prevPosX,0,
field_9286_aZ,stepHeight,0,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed)
field_9287_aY,ySize,0,
field_9288_aU,fallDistance,0,
field_9290_aS,distanceWalkedModified,0,The distance walked multiplied by 0.6
field_9291_aR,prevDistanceWalkedModified,0,The previous ticks distance walked multiplied by 0.6
field_9292_aO,yOffset,0,
field_9294_aL,velocityChanged,0,
field_9295_aK,isCollided,0,True if after a move this entity has collided with something either vertically or horizontally
field_9296_aJ,isCollidedVertically,0,True if after a move this entity has collided with something on Y-axis
field_9297_aI,isCollidedHorizontally,0,True if after a move this entity has collided with something on X- or Z-axis
field_9298_aH,onGround,0,
field_929_e,chatMessageList,0,A list with all the chat messages in.
field_9301_bt,serverPosZ,0,
field_9302_bs,serverPosY,0,
field_9303_br,serverPosX,0,
field_9304_bm,isImmuneToFire,0,
field_9306_bj,heartsLife,0,
field_9307_bi,inWater,0,Whether this entity is currently inside of water (if it handles water movement that is)
field_9309_bg,fire,0,
field_930_d,itemRenderer,0,
field_9310_bf,fireResistance,0,The amount of ticks you have to stand inside of fire before be set on fire
field_9311_be,ticksExisted,0,How many ticks has this entity had ran since being alive
field_9312_bd,rand,0,
field_9314_ba,noClip,0,Whether this entity won't clip with collision or not (make note it won't disable gravity)
field_9315_g,inGround,0,
field_9316_f,inTile,0,
field_9317_e,zTile,0,
field_9318_d,yTile,0,
field_9319_c,xTile,0,
field_931_c,prevVignetteBrightness,0,Previous frame vignette brightness (slowly changes by 1% each frame)
field_9320_f,zPosition,0,
field_9321_e,yPosition,0,
field_9322_d,xPosition,0,
field_9323_Z,newPosX,0,The new X position to be applied to the entity.
field_9324_Y,newPosRotationIncrements,0,The number of updates over which the new position and rotation are to be applied to the entity.
field_9327_S,dead,0,"This gets set on entity death, but never used. Looks like a duplicate of isDead"
field_9328_R,cameraPitch,0,
field_9329_Q,prevCameraPitch,0,
field_9330_P,attackTime,0,
field_9331_N,attackedAtYaw,0,The yaw at which this entity was last attacked from.
field_9332_M,maxHurtTime,0,What the hurt time was max set to last.
field_9333_am,moveSpeed,0,
field_9334_al,defaultPitch,0,
field_9335_K,prevHealth,0,
field_9336_ak,isJumping,0,used to check whether entity is jumping.
field_9337_J,health,0,
field_9338_aj,randomYawVelocity,0,
field_9339_I,swingProgress,0,
field_9340_ai,moveForward,0,
field_9341_H,prevSwingProgress,0,
field_9342_ah,moveStrafing,0,
field_9344_ag,entityAge,0,"Holds the living entity age, used to control the despawn."
field_9346_af,naturalArmorRating,0,intrinsic armor level for entity
field_9347_E,scoreValue,0,"The score value of the Mob, the amount of points the mob is worth."
field_9350_ad,newRotationPitch,0,The new yaw rotation to be applied to the entity.
field_9351_C,entityType,0,a string holding the type of entity it is currently only implemented in entityPlayer(as 'humanoid')
field_9352_ac,newRotationYaw,0,The new yaw rotation to be applied to the entity.
field_9354_ab,newPosZ,0,The new Z position to be applied to the entity.
field_9356_aa,newPosY,0,The new Y position to be applied to the entity.
field_9357_z,texture,0,the path for the texture of this entityLiving
field_9366_o,heartsHalvesLife,0,
field_9368_k,swingProgressInt,0,
field_9369_j,isSwinging,0,Whether the player is swinging the current item in their hand.
field_936_h,drawButton,0,Hides the button completely if false.
field_9370_g,score,0,
field_9376_bB,oldPosZ,0,
field_9377_bA,oldPosY,0,
field_9378_bz,oldMinY,0,Old Minimum Y of the bounding box
field_9379_by,oldPosX,0,
field_937_g,enabled,0,"True if this control is enabled, false to disable."
field_9380_bx,inventoryUpdateTickCounter,0,"Tick counter that resets every 20 ticks, used for sending inventory updates"
field_9381_bG,wasSneaking,0,
field_9382_bF,wasOnGround,0,Check if was on ground last update
field_9384_bD,oldRotationPitch,0,
field_9385_bC,oldRotationYaw,0,
field_9386_l,velocityZ,0,
field_9387_k,velocityY,0,
field_9388_j,velocityX,0,
field_9389_i,boatPitch,0,
field_938_f,id,0,ID for this control.
field_9390_h,boatYaw,0,
field_9391_g,boatZ,0,
field_9392_f,boatY,0,
field_9393_e,boatX,0,
field_9394_d,boatPosRotationIncrements,0,
field_9395_l,ticksInAir,0,
field_9396_k,ticksAlive,0,
field_9397_j,shootingEntity,0,
field_9398_i,inGround,0,
field_9399_h,inTile,0,
field_939_e,displayString,0,The string displayed on this control.
field_9400_g,zTile,0,
field_9401_f,yTile,0,
field_9402_e,xTile,0,
field_9403_d,accelerationZ,0,
field_9404_c,accelerationY,0,
field_9405_b,accelerationX,0,
field_9407_s,velocityZ,0,
field_9408_r,velocityY,0,
field_9409_q,velocityX,0,
field_940_d,yPosition,0,The y position of this control.
field_9410_p,minecartPitch,0,
field_9411_o,minecartYaw,0,
field_9412_n,minecartZ,0,
field_9413_m,minecartY,0,
field_9414_l,minecartX,0,
field_9415_k,turnProgress,0,appears to be the progress of the turn
field_9416_g,pushZ,0,
field_9417_f,pushX,0,
field_9418_e,fuel,0,
field_9419_j,recordPlayingUpFor,0,How many ticks the record playing message will be displayed
field_941_c,xPosition,0,The x position of this control.
field_9420_i,recordPlaying,0,The string specifying which record music is playing
field_9421_h,updateCounter,0,
field_9422_g,mc,0,
field_9423_f,rand,0,
field_9426_L,ambientTickCountdown,0,number of ticks until the next random ambients play
field_9427_K,activeChunkSet,0,Positions to update
field_9428_I,collidingBoundingBoxes,0,
field_942_l,idFloat,0,Additional ID for this slider control.
field_9430_x,findingSpawnPoint,0,Boolean that is set to true when trying to find a spawn point
field_9434_r,worldAccesses,0,
field_9435_j,autosavePeriod,0,
field_9436_h,DIST_HASH_MAGIC,0,magic number used to generate fast random numbers for 3d distribution within a chunk
field_9437_g,updateLCG,0,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field."
field_9438_k,netClientHandler,0,
field_9439_j,isHittingBlock,0,Tells if the player is hitting a block
field_943_j,dragging,0,Is this slider control being dragged.
field_9440_i,blockHitDelay,0,Delays the first damage on the block after the first click on the block
field_9441_h,stepSoundTickCounter,0,"Tick counter, when it hits 4 it resets back to 0 and plays the step sound"
field_973_i,inventorySlots,0,A list of the players inventory slots.
field_974_h,ySize,0,The Y size of the inventory window in pixels.
field_975_m,ySize_lo,0,"y size of the inventory window in pixels. Defined as float, passed as int."
field_976_l,xSize_lo,0,"x size of the inventory window in pixels. Defined as float, passed as int"
field_978_j,furnaceInventory,0,
field_980_m,inventoryRows,0,"window height is calculated with this values, the more rows, the heigher"
field_981_l,lowerChestInventory,0,
field_982_j,upperChestInventory,0,
field_983_a,netHandler,0,Network object that downloads the terrain data.
field_984_h,updateCounter,0,Counts the number of screen updates.
field_989_j,updateCounter,0,Counts the number of screen updates.
field_992_a,errorMessage,0,The error message.
field_993_h,errorDetail,0,The details about the error.
field_994_a,screenTitle,0,The title string that is displayed in the top-center of the screen.
field_995_i,options,0,Reference to the GameSettings object.
field_996_h,parentScreen,0,A reference to the screen object that created this. Used for navigating between screens.
field_997_a,message1,0,Unused class. Would contain a message drawn to the center of the screen.
field_998_h,message2,0,Unused class. Would contain a message drawn to the center of the screen.
field_999_a,screenTitle,0,The title string that is displayed in the top-center of the screen.
field_1002_b,worldFile,1,The directory in which to save world data
field_1003_a,logger,1,Reference to the logger.
field_1004_b,points,1,The actual points in the path
field_1005_a,pathLength,1,The total length of the path
field_1007_j,isFirst,1,Indicates this is the origin
field_1008_i,previous,1,The point preceding this in its assigned path
field_1009_h,distanceToTarget,1,The distance to the target
field_100_d,zPosition,1,The Z position of the object.
field_1010_g,distanceToNext,1,The linear distance to the next point
field_1011_f,totalPathDistance,1,The distance along the path to this point
field_1012_e,index,1,The index of this point in its assigned path
field_1013_d,hash,1,A hash of the coordinates used to identify this point
field_1014_c,zCoord,1,The z coordinate of this point
field_1015_b,yCoord,1,The y coordinate of this point
field_1016_a,xCoord,1,The x coordinate of this point
field_1017_b,yCoord,1,Y position this tick is occuring at
field_1018_a,xCoord,1,X position this tick is occuring at
field_1019_g,tickEntryID,1,The id of the tick entry
field_101_c,yPosition,1,The Y position of the object.
field_1020_f,nextTickEntryID,1,The id number for the next tick entry
field_1021_e,scheduledTime,1,Time this tick is scheduled to occur at
field_1022_d,blockID,1,blockID of the scheduled tick (ensures when the tick occurs its still for this block)
field_1023_c,zCoord,1,Z position this tick is occuring at
field_1024_b,value,1,the value held by the hash at the specified key
field_1025_a,key,1,the key as a long (for playerInstances it is the x in the most significant 32 bits and then y)
field_1026_d,hash,1,
field_1027_c,nextEntry,1,the next hashentry in the table
field_1028_b,stepSoundVolume,1,
field_1029_a,stepSoundName,1,
field_102_b,yPosition,1,The Y position of the chunk.
field_1030_c,stepSoundPitch,1,
field_1031_a,mc,1,A reference to the Minecraft object.
field_1032_a,mcServer,1,Reference to the MinecraftServer object.
field_1033_a,mcServer,1,Reference to the MinecraftServer object.
field_1034_t,chunkDataSendCounter,1,Counter used to prevent us from sending too many chunk data packets one after another. The delay appears to be set to 50.
field_1035_s,sendQueueByteLength,1,The length in bytes of the packets in both send queues (data and chunkData).
field_1036_r,timeSinceLastRead,1,Counter used to detect read timeouts after 1200 failed attempts to read a packet.
field_1037_q,terminationReason,1,A String indicating why the network has shutdown.
field_1038_p,isTerminating,1,Whether this network manager is currently terminating (and should ignore further errors).
field_1039_o,readThread,1,The thread used for reading.
field_103_a,xPosition,1,The X position of the chunk.
field_1040_n,writeThread,1,The thread used for writing.
field_1041_m,isServerTerminating,1,"Whether this server is currently terminating. If this is a client, this is always false."
field_1042_l,netHandler,1,A reference to the NetHandler object.
field_1043_k,chunkDataPackets,1,Linked list of packets with chunk data that are awaiting sending.
field_1044_j,dataPackets,1,Linked list of packets awaiting sending.
field_1045_i,readPackets,1,Linked list of packets that have been read and are awaiting processing.
field_1046_h,isRunning,1,Whether the network is currently operational.
field_1047_g,socketOutputStream,1,The output stream connected to the socket.
field_1048_f,socketInputStream,1,The input stream connected to the socket.
field_1049_e,networkSocket,1,The socket used by this network manager.
field_104_c,mode,1,If mode is true (1) the client will initialise the chunk. If it is false (0) the client will unload the chunk.
field_1050_d,sendQueueLock,1,The object used for synchronization on the send queue.
field_1051_c,numWriteThreads,1,The number of write threads spawned. Not really used on client side.
field_1052_b,numReadThreads,1,The number of read threads spawned. Not really used on client side.
field_1053_a,threadSyncObject,1,Synchronization object used for read and write threads.
field_1054_b,yCoord,1,Y coordinate of Vec3D
field_1055_a,xCoord,1,X coordinate of Vec3D
field_1056_e,nextVector,1,"Next empty index in the vectorList. We don't ever seem to remove vectors from the list, however."
field_1057_d,vectorList,1,ArrayList of all created vectors
field_1058_c,zCoord,1,Z coordinate of Vec3D
field_1059_b,commandListener,1,The CommandListener object associated with this command.
field_1060_a,command,1,The command string.
field_1067_g,numBlocksToUpdate,1,the number of blocks that need to be updated next tick
field_1068_f,blocksToUpdate,1,array of blocks to update this tick
field_1069_e,currentChunk,1,the chunk the player currently resides in
field_1070_d,chunkZ,1,the z coordinate of the chunk they are in
field_1071_c,chunkX,1,the x coordinate of the chunk they are in
field_1072_b,players,1,the list of all players in this instance (chunk)
field_1073_a,playerManager,1,
field_113_b,username,1,The name of the user attempting to login.
field_116_a,entityId,1,ID of the entity to be destroyed on the client.
field_12031_a,isFlaming,1,whether or not the explosion sets fire to blocks around it
field_12032_f,remoteSocketAddress,1,
field_120_a,entityId,1,"The entity ID, in this case it's the player ID."
field_121_i,count,1,The number of items.
field_122_h,itemID,1,
field_123_g,roll,1,The item roll.
field_124_f,pitch,1,The item pitch.
field_125_e,rotation,1,The item rotation.
field_126_d,zPosition,1,The item Z position.
field_127_c,yPosition,1,The item Y position.
field_128_b,xPosition,1,The item X position.
field_129_a,entityId,1,Unique entity ID.
field_130_b,xPosition,1,X position of the entity.
field_131_a,entityId,1,ID of the entity.
field_132_f,pitch,1,Pitch of the entity.
field_133_e,yaw,1,Yaw of the entity.
field_134_d,zPosition,1,Z position of the entity.
field_135_c,yPosition,1,Y position of the entity.
field_136_b,collectorEntityId,1,The entity that picked up the one from the ground.
field_137_a,collectedEntityId,1,The entity on the ground that was picked up.
field_138_b,yPosition,1,Y coordinate of spawn.
field_139_a,xPosition,1,X coordinate of spawn.
field_140_c,zPosition,1,Z coordinate of spawn.
field_141_a,username,1,The username of the player attempting to connect.
field_142_b,name,1,The player's name.
field_143_a,entityId,1,"The entity ID, in this case it's the player ID."
field_144_h,currentItem,1,The current item the player is holding.
field_145_g,pitch,1,The player's pitch.
field_146_f,rotation,1,The player's rotation.
field_147_e,zPosition,1,The player's Z position.
field_148_d,yPosition,1,The player's Y position.
field_149_c,xPosition,1,The player's X position.
field_15004_bw,ticksOfInvuln,1,how many ticks of invulnerability(spawn protection) this player has
field_15005_a,blockIndex,1,
field_150_a,message,1,The message being sent.
field_151_b,chunkZPosition,1,The Z position of this Chunk Coordinate Pair
field_152_a,chunkXPos,1,The X position of this Chunk Coordinate Pair
field_166_m,ingotIron,1,
field_167_l,diamond,1,
field_168_k,coal,1,
field_16_e,playerEntity,1,Reference to the EntityPlayerMP object.
field_171_h,appleRed,1,
field_176_c,itemsList,1,A 32000 elements Item array.
field_17_d,mcServer,1,Reference to the MinecraftServer object.
field_185_S,bread,1,
field_186_R,wheat,1,
field_187_Q,seeds,1,
field_18_c,connectionClosed,1,This is set to true whenever a player disconnects from the server
field_193_K,gunpowder,1,
field_194_J,feather,1,
field_195_az,doorSteel,1,
field_196_I,silk,1,
field_197_ay,saddle,1,
field_199_ax,minecartEmpty,1,
field_19_b,netManager,1,The underlying network manager for this server handler.
field_1_i,serverId,1,The hex string that corresponds to the random number generated as a server ID. Used in online mode.
field_20009_j,creationTimeMillis,1,the system time in milliseconds when this packet was created.
field_20010_b,itemStack,1,Stack of items
field_20011_a,windowId,1,The id of window which items are being sent for. 0 for player inventory.
field_20012_b,inventoryType,1,
field_20013_a,windowId,1,
field_20014_d,slotsCount,1,
field_20015_c,windowTitle,1,
field_20016_b,itemSlot,1,Slot that should be updated
field_20017_a,windowId,1,The window which is being updated. 0 for player inventory
field_20018_c,myItemStack,1,Item stack
field_20019_b,yPosition,1,
field_20020_a,xPosition,1,
field_20021_d,signLines,1,
field_20022_c,zPosition,1,
field_20023_b,inventorySlot,1,The clicked slot (-999 is outside of inventory)
field_20024_a,window_Id,1,The id of the window which was clicked. 0 for player inventory.
field_20025_e,itemStack,1,Item stack for inventory
field_20026_d,action,1,"A unique number for the action, used for transaction handling"
field_20027_c,mouseClick,1,1 when right-clicking and otherwise 0
field_20028_c,itemID,1,Equipped item (-1 for empty slot).
field_20029_b,progressBar,1,"Which of the progress bars that should be updated. (For furnaces, 0 = progress arrow, 1 = fire icon)"
field_20030_a,windowId,1,The id of the window that the progress bar is in.
field_20031_c,progressBarValue,1,"The value of the progress bar. The maximum values vary depending on the progress bar. Presumably the values are specified as in-game ticks. Some progress bar values increase, while others decrease. For furnaces, 0 is empty, full progress arrow = about 180, full fire icon = about 250)"
field_20032_a,windowId,1,
field_20033_b,shortWindowId,1,
field_20034_a,windowId,1,The id of the window that the action occurred in.
field_20035_c,accepted,1,
field_20041_b,adjacentTreeBlocks,1,
field_20052_ap,craftingInventory,1,the crafting inventory you are currently using
field_20053_ao,inventorySlots,1,the crafting inventory in you get when opening your inventory
field_20064_am,isChangingQuantityOnly,1,set to true when player is moving quantity of items from one inventory to another(crafting) but item in either slot is not changed
field_20065_bH,currentWindowId,1,the currently in use window id
field_20066_bG,playerInventory,1,The inventory of the player
field_20071_a,stackResult,1,A list of one item containing the result of the crafting formula
field_20074_f,itemStack,1,
field_20076_a,stackList,1,List of the stacks in the crafting matrix.
field_20077_c,eventHandler,1,Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged.
field_20096_b,inventory,1,The inventory we want to extract a slot from.
field_20097_a,slotIndex,1,The index of the slot in the inventory.
field_20098_e,yDisplayPosition,1,display position of the inventory slot on the screen y axis
field_20099_d,xDisplayPosition,1,display position of the inventory slot on the screen x axis
field_20100_c,slotNumber,1,the id of the slot(also the index in the inventory arraylist)
field_20101_b,parent,1,"The parent class of this clot, ContainerPlayer, SlotArmor is a Anon inner class."
field_20102_a,armorType,1,"The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor."
field_20103_a,craftMatrix,1,The craft matrix inventory linked to this result slot.
field_20108_a,craftingManager,1,
field_20113_b,recipeItems,1,
field_20114_a,recipePatterns,1,
field_20132_a,transactionID,1,
field_20133_g,crafters,1,list of all people that need to be notified when this craftinventory changes
field_20134_f,windowId,1,
field_20135_e,inventorySlots,1,the list of all slots in the inventory
field_20136_d,inventoryItemStacks,1,the list of all items(stacks) for the corresponding slot
field_21022_d,itemDamage,1,The health of the item.
field_21023_j,itemDamage,1,The health of the item.
field_21026_bg,cake,1,
field_21032_b,blocksNeedingUpdate,1,
field_21045_af,dataWatcher,1,
field_21050_at,randomMotionVecZ,1,
field_21051_as,randomMotionVecY,1,
field_21052_ar,randomMotionVecX,1,
field_21055_ao,randomMotionSpeed,1,
field_21056_an,lastTentacleAngle,1,the last calculated angle of the tentacles in radians
field_21057_am,tentacleAngle,1,angle of the tentacles in radians
field_21071_a,fleeceColorTable,1,Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece.
field_21076_f,previousRedstoneState,1,stores the latest redstone state
field_21077_e,note,1,Note to play
field_21080_f,dispenserRandom,1,random number generator for instance. Used in random item stack selection.
field_21081_e,dispenserContents,1,
field_21085_b,inventoryWidth,1,the width of the crafting inventory
field_21094_bf,hasSubtypes,1,"Some items (like dyes) have multiple subtypes on same item, this is field define this behavior"
field_21095_aW,sugar,1,
field_21096_aV,bone,1,
field_21097_aU,dyePowder,1,
field_21098_aX,cake,1,
field_21099_a,dyeColorNames,1,List of dye color names
field_21100_y,cake,1,"Cake's material, see BlockCake"
field_21106_g,isPeacefulCreature,1,A flag indicating whether this creature type is peaceful.
field_21107_f,creatureMaterial,1,
field_21108_e,maxNumberOfCreature,1,
field_21109_d,creatureClass,1,"The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones)"
field_21120_L,spawnPeacefulMobs,1,A flag indicating whether we should spawn peaceful mobs.
field_21121_K,spawnHostileMobs,1,indicates if enemies are spawned or not
field_21133_a,tileEntityDispenser,1,
field_21137_b,recipeItems,1,Is a List of ItemStack that composes the recipe.
field_21138_a,recipeOutput,1,Is the ItemStack that you get when craft the recipe.
field_21140_b,recipeWidth,1,How many horizontal slots this recipe is wide.
field_21141_a,recipeOutputItemID,1,Is the itemID of the output item that you get when craft the recipe.
field_21142_e,recipeOutput,1,Is the ItemStack that you get when craft the recipe.
field_21143_d,recipeItems,1,Is a array of ItemStack that composes the recipe.
field_21144_c,recipeHeight,1,How many vertical slots this recipe uses.
field_21157_b,watchedObjects,1,
field_21158_a,dataTypes,1,
field_21159_c,objectChanged,1,true if one or more object was changed
field_21163_b,smeltingList,1,The list of smelting results.
field_21164_a,smeltingBase,1,
field_21174_b,dataValueId,1,id of max 31
field_21175_a,objectType,1,
field_21176_d,isWatching,1,
field_21177_c,watchedObject,1,
field_21183_i,damageVsEntity,1,Damage versus entities.
field_21184_h,efficiencyOnProperMaterial,1,The strength of this tool material against blocks which it is effective against.
field_21185_g,maxUses,1,"The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32)"
field_21186_f,harvestLevel,1,"The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD)"
field_212_ar,appleGold,1,
field_213_aq,painting,1,
field_215_ao,porkRaw,1,
field_216_an,flint,1,
field_21900_a,sleeping,1,Boolean value indicating weather a player is sleeping or not
field_21901_b,playerLocation,1,the current location of the player
field_21902_c,sleepTimer,1,
field_21_b,mcServer,1,Reference to the MinecraftServer object.
field_22005_o,commandHandler,1,
field_22007_aZ,redstoneRepeater,1,
field_22008_aY,bed,1,
field_22010_bi,redstoneRepeaterActive,1,
field_22011_bh,redstoneRepeaterIdle,1,
field_22013_b,repeaterState,1,The states in which the redstone repeater blocks can be.
field_22014_a,repeaterTorchOffset,1,The offsets for the two torches in redstone repeater blocks.
field_22015_c,isRepeaterPowered,1,Tells whether the repeater is powered or not
field_22023_a,headBlockToFootBlockMap,1,Maps the head-of-bed block to the foot-of-bed block.
field_22040_b,bedX,1,
field_22041_a,entityID,1,
field_22043_d,bedZ,1,
field_22044_c,bedY,1,
field_22051_j,curblockDamage,1,
field_22052_i,curBlockZ,1,
field_22053_h,curBlockY,1,
field_22054_g,curBlockX,1,
field_22055_d,initialDamage,1,
field_22071_b,lastTimeMillis,1,lastTimeMillis
field_22072_a,mcServer,1,Reference to the MinecraftServer object.
field_22087_A,allPlayersSleeping,1,A flag indicating whether or not all players in the world are sleeping.
field_22089_e,xzDirectionsConst,1,"x, z direction vectors: east, south, west, north"
field_22099_b,worldDirectory,1,The path to the current world directory
field_22100_d,initializationTime,1,The time in milliseconds when this field was initialized. Stored in the session lock file.
field_22106_a,savesDirectory,1,Reference to the File object representing the directory for the world saves
field_22116_b,minecraftServer,1,Stores a reference to the Server
field_22117_a,minecraftLogger,1,
field_22125_a,regionsByFilename,1,A map containing Files as keys and RegionFiles as values
field_22142_b,fileName,1,
field_22143_a,emptySector,1,
field_22144_h,lastModified,1,
field_22145_g,sizeDelta,1,McRegion sizeDelta
field_22146_f,sectorFree,1,
field_22147_e,chunkTimestamps,1,
field_22148_d,offsets,1,
field_22149_c,dataFile,1,
field_22153_b,footInvisibleFaceRemap,1,
field_22155_c,bedDirection,1,
field_22156_b,chunkX,1,
field_22157_a,regionFile,1,
field_22158_c,chunkZ,1,
field_22172_o,whiteListEnforced,1,Server setting to only allow OP's and whitelisted players to join the server
field_22173_m,whitelistPlayersFile,1,File containing list of whitelisted players
field_22174_i,whiteListedIPs,1,the set of all white listed IP addresses
field_22175_b,allowedCharactersArray,1,
field_22192_k,saveVersion,1,"Introduced in beta 1.3, is the save version for future control."
field_22193_j,levelName,1,The name of the save defined at world creation.
field_22194_i,dimension,1,
field_22195_h,playerTag,1,
field_22196_g,sizeOnDisk,1,"The size of entire save of current world on the disk, isn't exactly."
field_22197_f,lastTimePlayed,1,The last time the player was in this world.
field_22198_e,worldTime,1,"The current world time in ticks, ranging from 0 to 23999."
field_22199_d,spawnZ,1,The spawn zone position Z coordinate.
field_22200_c,spawnY,1,The spawn zone position Y coordinate.
field_22201_b,spawnX,1,The spawn zone position X coordinate.
field_22202_a,randomSeed,1,Holds the seed of the currently world.
field_22213_a,nightSpawnEntities,1,An array of entity classes that spawn at night.
field_22216_a,posX,1,
field_22_a,logger,1,Reference to the logger.
field_230_aW,bFull3D,1,"If true, render the object in full 3D, like weapons and tools."
field_232_aU,maxDamage,1,Maximum damage an item can handle.
field_233_aT,maxStackSize,1,Maximum size of the stack.
field_234_aS,shiftedIndex,1,Item index + 256
field_236_aQ,record13,1,
field_239_aN,egg,1,
field_242_aK,slimeBall,1,
field_246_aG,clay,1,
field_24900_d,spawnChunk,1,holds the spawn chunk of the player
field_249_aD,leather,1,
field_25004_e,thePlayer,1,The player that is using the GUI where this slot resides.
field_25008_ba,cookie,1,
field_25011_bi,isWolfsFavoriteMeat,1,Whether wolves like this food (true for raw and cooked porkchop).
field_25013_bj,lockedChest,1,"April fools secret locked chest, only spawns on new chunks on 1st April."
field_25015_b,bedState,1,"Either 1 or 2. 1 indicates to begin raining, 2 indicates to stop raining."
field_25016_a,bedChat,1,
field_25039_a,looksWithInterest,1,"This flag is set when the wolf is looking at a player with interest, i.e. with tilted head. This happens when tamed wolf is wound and player holds porkchop (raw or cooked), or when wild wolf sees bone in player's hands."
field_25040_i,prevTimeWolfIsShaking,1,
field_25041_h,timeWolfIsShaking,1,This time increases while wolf is shaking and emitting water particles.
field_25043_f,isShaking,1,true is the wolf is wet else false
field_25053_c,isEditable,1,
field_25056_t,spawnableWaterCreatureList,1,Holds the classes of any aquatic creature that can be spawned in the water of the biome.
field_25057_s,spawnableCreatureList,1,Holds the classes of any creature that can be spawned in the biome as friendly creature.
field_25058_r,spawnableMonsterList,1,Holds the classes of IMobs (hostile mobs) that can be spawned in the biome.
field_25062_e,statName,1,The Stat name
field_25063_d,statId,1,The Stat ID
field_25065_a,type,1,
field_25066_b,numberFormat,1,
field_25067_a,displayColumn,1,"Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed."
field_25068_c,decimalFormat,1,
field_25081_b,translateTable,1,Contains all key/value pairs to be translated - is loaded from '/lang/en_US.lang' when the StringTranslate is created.
field_25082_a,instance,1,Is the private singleton instance of StringTranslate.
field_25093_z,objectCraftStats,1,Tracks the number of items a given block or item has been crafted.
field_25094_y,mineBlockStatArray,1,
field_25095_x,fishCaughtStat,1,
field_25096_w,playerKillsStat,1,counts the number of times you've killed a player
field_25097_v,mobKillsStat,1,the number of mobs you have killed
field_25098_u,deathsStat,1,the number of times you have died
field_25099_E,itemStatsInitialized,1,
field_25100_t,damageTakenStat,1,the amount of damage you have taken
field_25101_D,blockStatsInitialized,1,
field_25102_s,damageDealtStat,1,the amount of damage you've dealt
field_25103_r,dropStat,1,the distance you've dropped (or times you've fallen?)
field_25114_j,minutesPlayedStat,1,number of minutes you have played
field_25115_i,leaveGameStat,1,number of times you've left a game
field_25116_h,joinMultiplayerStat,1,number of times you've joined a multiplayer world
field_25117_g,loadWorldStat,1,the number of times you have loaded a world
field_25118_f,createWorldStat,1,times a world has been created
field_25119_e,startGameStat,1,times the game has been started
field_25120_d,objectMineStats,1,Tracks the number of times a given block or item has been mined.
field_25121_c,itemStats,1,
field_25122_b,generalStats,1,
field_25123_a,allStats,1,
field_25128_b,openInventory,1,Is the 'open inventory' achievement.
field_25129_a,achievementList,1,The list holding all achievements
field_25130_d,buildWorkBench,1,Is the 'benchmarking' achievement.
field_25131_c,mineWood,1,Is the 'getting wood' achievement.
field_25133_b,guidMap,1,Maps a achievement id with it's unique GUID.
field_25134_a,instance,1,Holds the singleton instance of AchievementMap.
field_25137_a,localizedName,1,
field_25145_a,entityClass,1,Holds the class of the entity to be spawned.
field_251_aB,snowball,1,
field_252_aA,redstone,1,
field_253_a,spawnID,1,The ID of the block the reed will spawn when used from inventory bar.
field_256_aY,damageReduceAmount,1,Holds the amount of damage that the armor reduces at full durability.
field_257_aX,armorType,1,"Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots"
field_258_bb,maxDamageArray,1,Holds the 'base' maxDamage that each armorType have.
field_260_a,doorMaterial,1,
field_261_a,recordName,1,The name of the record.
field_263_aZ,damageVsEntity,1,Damage versus entities.
field_264_aY,efficiencyOnProperMaterial,1,
field_265_aX,blocksEffectiveAgainst,1,Array of blocks the tool has extra effect against.
field_27004_h,playerInAirTime,1,holds the amount of tick the player is floating
field_27005_o,allowFlight,1,Determines if flight is Allowed or not
field_27007_d,thePlayer,1,The player that is using the GUI where this slot resides.
field_27012_bb,isInWeb,1,
field_27018_b,lightningState,1,"Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc."
field_27019_a,boltVertex,1,A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt
field_27020_c,boltLivingTime,1,Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time.
field_27023_bp,enableStats,1,"If this field is true, the block is counted for statistics (mined or placed)"
field_27024_bo,blockConstructorCalled,1,set to true when Block's constructor is called through the chain of super()'s. Note: Never used
field_27034_a,isPowered,1,Power related rails have this field at true.
field_27039_f,holdingShift,1,
field_27040_b,amount,1,
field_27041_a,statisticId,1,
field_27042_b,posX,1,
field_27043_a,entityID,1,
field_27044_e,isLightningBolt,1,
field_27045_d,posZ,1,
field_27046_c,posY,1,
field_27050_v,enableRain,1,Is true (default) if the biome support rain (desert and nether can't have rain)
field_27051_u,enableSnow,1,Set to true if snow is enabled for this biome.
field_27054_k,distanceStatType,1,
field_27055_j,timeStatType,1,
field_27056_i,simpleStatType,1,
field_27057_h,statGuid,1,Holds the GUID of the stat.
field_27058_g,isIndependent,1,
field_27062_m,isSpecial,1,"Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve."
field_27063_l,achievementDescription,1,"Holds the description of the achievement, ready to be formatted and/or displayed."
field_27064_d,theItemStack,1,Holds the ItemStack that will be used to draw the achievement into the GUI.
field_27075_F,lastLightningBolt,1,Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused.
field_27076_E,thunderingStrength,1,
field_27077_D,prevThunderingStrength,1,
field_27078_C,rainingStrength,1,
field_27079_B,prevRainingStrength,1,
field_27080_i,lightningFlash,1,"If > 0, the sky and skylight colors are illuminated by a lightning flash"
field_27081_e,weatherEffects,1,a list of all the lightning entities
field_27084_f,isPoweredRail,1,"A boolean value that is true if the rail is powered, and false if its not."
field_27088_b,numRows,1,
field_27091_A,groundCover,1,"Indicates if the material is a form of ground cover, e.g. Snow"
field_27093_t,distanceByPigStat,1,the distance you've traveled by pig
field_27094_s,distanceByBoatStat,1,the distance you've traveled by boat
field_27095_r,distanceByMinecartStat,1,the distance you've traveled by minecart
field_27096_z,maxArtTitleLength,1,Holds the maximum length of paintings art title.
field_27098_u,flyPig,1,Is the 'when pig fly' achievement.
field_27099_t,killCow,1,is the 'cow tipper' achievement.
field_270_a,minecartType,1,
field_27100_s,killEnemy,1,Is the 'monster hunter' achievement.
field_27101_r,buildSword,1,Is the 'time to strike' achievement.
field_27102_q,onARail,1,Is the 'on a rail' achievement
field_27103_p,cookFish,1,Is the 'delicious fish' achievement.
field_27104_o,buildBetterPickaxe,1,Is the 'getting a upgrade' achievement.
field_27105_n,bakeCake,1,Is the 'the lie' achievement.
field_27106_m,makeBread,1,Is the 'bake bread' achievement.
field_27107_l,buildHoe,1,Is the 'time to farm' achievement.
field_27108_k,acquireIron,1,Is the 'acquire hardware' achievement.
field_27109_j,buildFurnace,1,Is the 'hot topic' achievement.
field_27110_i,buildPickaxe,1,Is the 'time to mine' achievement.
field_27111_d,maxDisplayRow,1,Is the biggest row used to display a achievement on the GUI.
field_27112_c,maxDisplayColumn,1,Is the biggest column used to display a achievement on the GUI.
field_27113_b,minDisplayRow,1,Is the smallest row used to display a achievement on the GUI.
field_27114_a,minDisplayColumn,1,Is the smallest column used to display a achievement on the GUI.
field_27123_o,thunderTime,1,Number of ticks untils next thunderbolt.
field_27125_m,rainTime,1,Number of ticks until next rain.
field_27126_l,raining,1,"True if it's raining, false otherwise."
field_271_a,blockType,1,The type of block this seed turns into (wheat or pumpkin stems for instance)
field_272_a,blockID,1,The block ID of the Block associated with this ItemBlock
field_274_a,isFull,1,field for checking if the bucket has been filled.
field_275_a,itemName,1,full name of item from language file
field_276_Z,addedToChunk,1,Has this entity been added to the chunk its within
field_27990_a,itemID,1,
field_27991_b,displayRow,1,"Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed."
field_27992_c,parentAchievement,1,"Holds the parent achievement, that must be taken before this achievement is avaiable."
field_27993_d,serverPacketIdList,1,List of the server's packet IDs.
field_27994_c,clientPacketIdList,1,List of the client's packet IDs.
field_27995_d,startMinecartRidingCoordinate,1,Holds the coordinate of the player when enter a minecraft to ride.
field_28008_bI,ignoreFrustumCheck,1,Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum.
field_28009_a,record,1,ID of record which is in Jukebox
field_28011_h,inData,1,
field_28012_a,doesArrowBelongToPlayer,1,
field_28014_E,timeInPortal,1,The amount of time an entity has been in a Portal
field_28015_D,inPortal,1,Whether the entity is inside a Portal
field_28016_C,timeUntilPortal,1,
field_28021_bb,map,1,
field_28029_t,requiresSelfNotify,1,
field_28030_bl,trapdoor,1,
field_28032_a,random,1,
field_28033_a,furnaceRand,1,Is the random generator used by furnace to drop the inventory contents in random directions.
field_28034_c,keepFurnaceInventory,1,"This flag is used to prevent the furnace inventory to be dropped upon block removal, is used internally when the furnace block changes from idle to active and vice-versa."
field_28041_i,throwerEntityId,1,"0 if not a fireball. Otherwise, this is the Entity ID of the thrower."
field_28042_g,speedZ,1,Not sent if the thrower entity ID is 0. The speed of this fireball along the Z axis.
field_28043_f,speedY,1,Not sent if the thrower entity ID is 0. The speed of this fireball along the Y axis.
field_28044_e,speedX,1,Not sent if the thrower entity ID is 0. The speed of this fireball along the X axis.
field_28045_a,respawnDimension,1,
field_28046_b,auxData,1,
field_28047_a,sfxID,1,
field_28048_e,posZ,1,
field_28049_d,posY,1,
field_28050_c,posX,1,
field_28051_b,uniqueID,1,Contains a unique ID for the item that this packet will be populating.
field_28052_a,itemID,1,
field_28053_c,itemData,1,Contains a buffer of arbitrary data with which to populate an individual item in the world.
field_28054_m,sky,1,Is the biome used for sky world.
field_28055_a,deadBushID,1,stores the ID for WorldGenDeadBush
field_28056_b,tallGrassMetadata,1,
field_28057_a,tallGrassID,1,Stores ID for WorldGenTallGrass
field_28061_b,emptyChunk,1,Just an empty chunk to start fresh.
field_28062_a,droppedChunksSet,1,A set of dropped chunks. Currently not used in single player.
field_28063_g,worldObj,1,The World object which this ChunkProvider was constructed with
field_28064_f,chunkList,1,A list of all the currently loaded chunks.
field_28065_e,chunkMap,1,"A map of all the currently loaded chunks, uses the chunk id as the key."
field_28068_a,chunkLoadOverride,1,"if set, this flag forces a request to load a chunk to load the chunk rather than defaulting to the dummy if possible"
field_28105_z,mapStorage,1,
field_28109_f,playerViewRadius,1,Number of chunks the server sends to the client. Valid 3<=x<=15. In server.properties.
field_28110_e,playerDimension,1,"Holds the player dimension object. 0 is the surface, -1 is the Nether."
field_28112_d,mapDataDir,1,
field_28117_a,random,1,A private Random() function in Teleporter
field_28120_a,entityplayerObj,1,Reference for EntityPlayer object in MapInfo
field_28124_d,mapDataObj,1,reference in MapInfo to MapData object
field_28130_D,isTranslucent,1,Indicates if the material is translucent
field_28131_A,materialMapColor,1,The color index used to draw the blocks of this material on maps.
field_28132_b,grass,1,The material used by BlockGrass
field_28134_b,world,1,The world itself.
field_28151_b,dirty,1,Whether this MapDataBase needs saving to disk.
field_28152_a,mapName,1,The name of the map data nbt
field_28156_j,playersHashMap,1,Holds a reference to the players who own a copy of the map and a reference to their MapInfo
field_28157_i,playersVisibleOnMap,1,
field_28158_h,playersArrayList,1,Holds a reference to the MapInfo of the players who own a copy of the map
field_28159_g,randomEffect,1,"Incremented each update of the map item, used for the patchy updating map effect and the spinning player icons while in the End and Nether."
field_28160_f,colors,1,colours
field_28161_e,scale,1,
field_28162_d,dimension,1,
field_28163_c,zCenter,1,
field_28164_b,xCenter,1,
field_28179_b,loadedDataMap,1,Map of item data String id to loaded MapDataBases
field_28180_a,saveHandler,1,
field_28181_d,idCounts,1,Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix
field_28182_c,loadedDataList,1,List of loaded MapDataBases.
field_28184_q,colorIndex,1,Holds the index of the color used on map.
field_28185_p,colorValue,1,Holds the color in RGB value that will be rendered on maps.
field_28186_o,woodColor,1,The map color for Wood blocks
field_28187_n,waterColor,1,The map color for Water blocks
field_28188_m,stoneColor,1,The map color for Stone blocks
field_28189_l,dirtColor,1,The map color for Dirt blocks
field_28190_k,clayColor,1,The map color for Clay blocks
field_28191_j,snowColor,1,The map color for Snow Cover and Snow blocks
field_28192_i,foliageColor,1,"The map color for Leaf, Plant, Cactus, and Pumpkin blocks."
field_28193_h,ironColor,1,The map color for Iron blocks
field_28194_g,iceColor,1,The map color for Ice blocks
field_28195_f,tntColor,1,The map color for TNT blocks
field_28196_e,clothColor,1,The map color for Cloth and Sponge blocks
field_28197_d,sandColor,1,This is the color of the sand
field_28198_c,grassColor,1,this is the grass color in html format
field_28199_b,airColor,1,The map color for Air blocks
field_28200_a,mapColorArray,1,"Holds all the 16 colors used on maps, very similar of a pallete system."
field_28201_b,centerX,1,
field_28203_e,data,1,
field_28204_d,iconRotation,1,
field_28205_c,centerZ,1,
field_286_P,entityCollisionReduction,1,Reduces the velocity applied by entity collisions by the specified percent.
field_298_E,height,1,How high this entity is considered to be
field_300_D,width,1,How wide this entity is considered to be
field_303_ac,chunkCoordZ,1,
field_304_B,isDead,1,"gets set by setEntityDead, so this must be the flag whether an Entity is dead (inactive may be better term)"
field_305_ab,chunkCoordY,1,
field_307_aa,chunkCoordX,1,
field_31006_h,tileEntityInvalid,1,
field_31013_m,pushedObjects,1,
field_31014_b,storedMetadata,1,
field_31015_l,lastProgress,1,the progress in (de)extending
field_31016_a,storedBlockID,1,
field_31017_k,progress,1,
field_31018_j,shouldHeadBeRendered,1,
field_31019_i,extending,1,if this piston is extending or not
field_31020_c,storedOrientation,1,the side the front of the piston is on
field_31022_bc,shears,1,"Item introduced on 1.7 version, is a shear to cut leaves (you can keep the block) or get wool from sheeps."
field_31023_bk,dyeColors,1,
field_31043_b,ignoreUpdates,1,
field_31044_a,isSticky,1,This pistons is the sticky one?
field_31046_a,headTexture,1,The texture for the 'head' of the piston. Sticky or normal.
field_31048_L,scanningTileEntities,1,
field_31051_b,offsetsXForSide,1,gives the offset required for this axis to get the block at that side.
field_31052_a,faceToSide,1,Converts a face to a side.
field_31053_d,offsetsZForSide,1,gives the offset required for this axis to get the block at that side.
field_31054_c,offsetsYForSide,1,gives the offset required for this axis to get the block at that side.
field_31060_H,mobilityFlag,1,"Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed."
field_31061_G,canHarvest,1,Determines if the materials is one that can be collected by the player.
field_327_g,ridingEntity,1,The entity we are currently riding
field_328_f,riddenByEntity,1,The entity that is riding this entity
field_329_e,preventEntitySpawning,1,Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning.
field_331_c,entityId,1,
field_34900_Q,entityRemoval,1,Entities marked for removal.
field_34901_P,addedTileEntityList,1,
field_34902_Q,entityInstanceIdMap,1,Maps ids to entity instances
field_34903_b,attackingPlayer,1,The most recent player that has attacked this entity
field_34904_c,recentlyHit,1,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_34906_b,biomeIndexLayer,1,A GenLayer containing the indices into BiomeGenBase.biomeList[]
field_34907_a,genBiomes,1,
field_34908_d,itemInUse,1,"This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword)"
field_34909_e,itemInUseCount,1,This field starts off equal to getMaxItemUseDuration and is decremented on each tick
field_35012_k,rndmObj,1,The Java Random object.
field_35014_p,motd,1,The server MOTD string.
field_35020_d,baseSeed,1,base seed to the LCG prng provided via the constructor
field_35021_b,worldGenSeed,1,seed from World#getWorldSeed that is used in the LCG prng
field_35022_c,chunkSeed,1,"final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers"
field_35023_a,parent,1,parent GenLayer that was provided via the constructor
field_35029_b,allowedBiomes,1,this sets all the biomes that are allowed to appear in the overworld
field_35041_b,gameType,1,"The type of the map. 0 is survival, 1 is creative."
field_35042_c,mapFeaturesEnabled,1,"Switch for the map features. 'true' for enabled, 'false' for disabled."
field_35043_a,seed,1,The seed for the map.
field_35044_bw,fenceGate,1,
field_35045_bv,vine,1,
field_35046_by,stairsStoneBrickSmooth,1,
field_35047_bx,stairsBrick,1,
field_35048_bs,melon,1,
field_35049_br,thinGlass,1,
field_35050_bu,melonStem,1,
field_35051_bt,pumpkinStem,1,
field_35052_bn,stoneBrick,1,
field_35053_bo,mushroomCapBrown,1,
field_35054_bp,mushroomCapRed,1,
field_35055_bq,fenceIron,1,
field_35056_bm,silverfish,1,
field_35062_a,blockStepTypes,1,The list of the types of step blocks.
field_35064_a,sideTextureIndex,1,Holds the texture index of the side of the pane (the thin lateral side)
field_35068_a,fruitType,1,Defines if it is a Melon or a Pumpkin that the stem is producing.
field_35069_a,mushroomType,1,"The mushroom type. 0 for brown, 1 for red."
field_35085_f,starve,1,
field_35086_g,cactus,1,
field_35087_d,inWall,1,
field_35088_e,drown,1,
field_35089_b,onFire,1,
field_35090_c,lava,1,
field_35091_a,inFire,1,
field_35092_n,isUnblockable,1,This kind of damage can be blocked or not.
field_35093_o,isDamageAllowedInCreativeMode,1,
field_35094_l,magic,1,
field_35095_m,damageType,1,
field_35096_j,generic,1,
field_35097_k,explosion,1,
field_35098_h,fall,1,
field_35099_i,outOfWorld,1,
field_35100_p,hungerDamage,1,
field_35101_n,damageSourceEntity,1,
field_35102_n,indirectEntity,1,
field_35103_b,food,1,
field_35104_c,foodSaturation,1,Players logging on get a saturation of 5.0. Eating food increases the saturation as well as the food bar.
field_35108_a,slot,1,
field_35109_b,isConnected,1,Byte that tells whether the player is connected.
field_35110_c,ping,1,
field_35111_a,playerName,1,The player's name.
field_35112_c,gameMode,1,"Used only when reason = 3. 0 is survival, 1 is creative."
field_35143_f,biomesToSpawnIn,1,A list of biomes that the player can spawn in.
field_35145_e,biomeCache,1,The biome list.
field_35151_ca,isAirBorne,1,
field_35154_f,xpValue,1,This is how much XP this orb has.
field_35156_e,xpOrbHealth,1,The health of this XP orb.
field_35157_b,xpOrbAge,1,The age of the XP orb in ticks.
field_35159_a,xpColor,1,A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow)
field_35160_d,arrowCritical,1,Is this arrow a critical hit? (Controls particles and damage)
field_35165_n,blockMetadata,1,
field_35166_o,blockType,1,the Block type that this TileEntity is contained within
field_35168_f,lidAngle,1,The current angle of the lid (between 0 and 1)
field_35169_g,prevLidAngle,1,The angle of the lid last tick
field_35170_d,adjacentChestXNeg,1,Contains the chest tile located adjacent to this one (if any)
field_35171_e,adjacentChestZPosition,1,Contains the chest tile located adjacent to this one (if any)
field_35172_b,adjacentChestZNeg,1,Contains the chest tile located adjacent to this one (if any)
field_35173_c,adjacentChestXPos,1,Contains the chest tile located adjacent to this one (if any)
field_35174_q,ticksSinceSync,1,Server sync counter (once per 20 ticks)
field_35175_a,adjacentChestChecked,1,Determines if the check for adjacent chests has taken place.
field_35176_h,numUsingPlayers,1,The number of players currently using this chest
field_35189_aD,arrowHitTempCounter,1,"Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death."
field_35190_aE,arrowHitTimer,1,
field_35191_aF,activePotionsMap,1,
field_35192_ax,experienceValue,1,The experience points the Entity gives.
field_35193_ak,jumpMovementFactor,1,A factor used to determine how far this entity will move each tick if it is jumping or falling.
field_35194_aj,landMovementFactor,1,"A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block."
field_35210_L,experience,1,The current amount of experience the player has within their Experience Bar.
field_35211_M,experienceLevel,1,The current experience level the player is on.
field_35212_N,experienceTotal,1,The total amount of experience the player has. This also includes the amount of experience within their Experience Bar.
field_35213_O,speedOnGround,1,
field_35214_K,capabilities,1,The player's capabilities. (See class PlayerCapabilities)
field_35215_P,speedInAir,1,
field_35216_n,flyToggleTimer,1,"Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly."
field_35217_m,foodStats,1,"The food object of the player, the general hunger logic."
field_35218_w,xpCooldown,1,Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once.
field_35219_i,ping,1,
field_35220_ce,lastExperience,1,Amount of experience the client was last set to
field_35223_f,fleeingTick,1,Used to make a creature speed up and wander away when hit.
field_35233_g,teleportDelay,1,Counter to delay the teleportation of an enderman towards the currently attacked target
field_35234_b,canCarryBlocks,1,
field_35235_a,isAttacking,1,Is the enderman attacking another entity?
field_35237_a,allySummonCooldown,1,A cooldown before this entity will search for another Silverfish to join them in battle.
field_35245_H,lightUpdateBlockList,1,"is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset"
field_35258_D,chunk_X,1,The X-coordinate of the chunk currently being decorated
field_35259_E,chunk_Z,1,The Z-coordinate of the chunk currently being decorated
field_35260_F,biome,1,The biome generator object.
field_35261_A,clayPerChunk,1,The number of clay patches to generate per chunk. Only generates when part of it is underwater.
field_35262_B,currentWorld,1,The world the BiomeDecorator is currently decorating
field_35263_C,randomGenerator,1,The Biome Decorator's random number generator.
field_35271_n,mushroomBrownGen,1,Field that holds mushroomBrown WorldGenFlowers
field_35272_o,mushroomRedGen,1,Field that holds mushroomRed WorldGenFlowers
field_35273_l,plantYellowGen,1,Field that holds one of the plantYellow WorldGenFlowers
field_35274_m,plantRedGen,1,Field that holds one of the plantRed WorldGenFlowers
field_35275_j,diamondGen,1,Field that holds diamond WorldGenMinable
field_35276_k,lapisGen,1,Field that holds Lapis WorldGenMinable
field_35277_h,goldGen,1,Field that holds gold WorldGenMinable
field_35278_i,redstoneGen,1,Field that holds redstone WorldGenMinable
field_35279_w,reedsPerChunk,1,The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable.
field_35280_v,mushroomsPerChunk,1,"The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms."
field_35281_u,deadBushPerChunk,1,The number of dead bushes to generate per chunk. Used in deserts and swamps.
field_35282_t,grassPerChunk,1,The amount of tall grass to generate per chunk.
field_35283_s,flowersPerChunk,1,"The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude."
field_35284_r,treesPerChunk,1,"The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts."
field_35285_q,cactusGen,1,Field that holds WorldGenCactus
field_35286_p,reedGen,1,Field that holds WorldGenReed
field_35287_z,sandPerChunk2,1,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this.
field_35288_y,sandPerChunk,1,The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater.
field_35289_x,cactiPerChunk,1,The number of cactus plants to generate per chunk. Cacti only work on sand.
field_35290_b,radius,1,The maximum radius used when generating a patch of blocks.
field_35291_a,sandID,1,Stores ID for WorldGenSand
field_35293_a,mushroomType,1,"The mushroom type. 0 for brown, 1 for red."
field_35316_g,boundingBox,1,
field_35317_h,coordBaseMode,1,switches the Coordinate System base off the Bounding Box
field_35318_i,componentType,1,The type ID of this component.
field_35326_b,doorType,1,
field_35331_a,doorType,1,
field_35333_a,doorType,1,
field_35336_c,isLargeRoom,1,
field_35337_a,doorType,1,
field_35339_b,expandsX,1,
field_35340_c,expandsZ,1,
field_35341_a,doorType,1,
field_35345_a,doorType,1,
field_35347_b,roomType,1,
field_35348_c,chestLoot,1,
field_35349_a,doorType,1,
field_35355_a,doorType,1,
field_35356_a,chidStructures,1,
field_35358_d,sectionCount,1,A count of the different sections of this mine. The space between ceiling supports.
field_35359_b,hasSpiders,1,
field_35360_c,spawnerPlaced,1,
field_35361_a,hasRails,1,
field_35363_b,isMultipleFloors,1,
field_35364_a,corridorDirection,1,
field_35371_a,averageGroundLevel,1,
field_35373_a,averageGroundLevel,1,
field_35375_a,averageGroundLevel,1,
field_35377_a,averageGroundLevel,1,
field_35379_a,averageGroundLevel,1,
field_35381_a,averageGroundLevel,1,
field_35383_a,averageGroundLevel,1,
field_35384_b,averageGroundLevel,1,
field_35388_d,structureVillageWeightedPieceList,1,"Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list"
field_35390_b,terrainType,1,"World terrain type, 0 for normal, 1 for flap map"
field_35391_c,structVillagePieceWeight,1,
field_35392_a,worldChunkMngr,1,
field_35394_b,isTallHouse,1,
field_35395_c,tablePosition,1,
field_35396_a,averageGroundLevel,1,
field_35398_a,averageGroundLevel,1,
field_35400_a,averageGroundLevel,1,
field_35402_b,isRoofAccessible,1,
field_35403_a,averageGroundLevel,1,
field_35409_bj,chickenCooked,1,
field_35410_bk,rottenFlesh,1,
field_35411_bl,enderPearl,1,
field_35412_bf,melonSeeds,1,
field_35413_bg,beefRaw,1,
field_35414_bh,beefCooked,1,
field_35415_bi,chickenRaw,1,
field_35416_bd,melon,1,
field_35417_be,pumpkinSeeds,1,
field_35420_a,blockObj,1,
field_35421_a,blockRef,1,
field_35425_bz,potionAmplifier,1,set by setPotionEffect
field_35426_bA,potionEffectProbability,1,probably of the set potion effect occurring
field_35428_bw,alwaysEdible,1,"If this field is true, the food can be consumed even if the player don't need to eat."
field_35429_by,potionDuration,1,set by setPotionEffect
field_35430_bx,potionId,1,represents the potion effect that will occurr upon eating this food. Set by setPotionEffect
field_35431_bu,saturationModifier,1,
field_35436_a,lootArray,1,Contains stuff you might find in chests
field_35447_H,id,1,The Id of a Potion object.
field_35448_I,name,1,The name of the Potion.
field_35449_f,digSlowdown,1,
field_35450_g,damageBoost,1,
field_35451_d,moveSlowdown,1,
field_35452_e,digSpeed,1,
field_35454_c,moveSpeed,1,
field_35455_a,potionTypes,1,The array of potion types.
field_35456_n,fireResistance,1,The fire resistance Potion object.
field_35457_o,waterBreathing,1,The water breathing Potion object.
field_35524_t,rainfall,1,The rainfall in this biome.
field_35525_s,temperature,1,The temperature of this biome.
field_35526_r,maxHeight,1,The maximum height of this biome. Default 0.3.
field_35527_q,minHeight,1,The minimum height of this biome. Default 0.1.
field_35528_z,worldGenTrees,1,The tree generator.
field_35529_y,biomeID,1,"The id number to this biome, and its index in the biomeList array."
field_35530_d,worldObj,1,This world object.
field_35534_e,coordMap,1,
field_35535_f,ranBiomeCheck,1,is spawned false and set true once the defined BiomeGenBases were compared with the present ones
field_35536_g,structureCoords,1,
field_35537_a,allowedBiomeGenBases,1,
field_35538_a,villageSpawnBiomes,1,A list of all the biomes villages can spawn in.
field_35546_b,boundingBox,1,
field_35547_a,components,1,List of all StructureComponents that are part of this structure
field_35548_c,hasMoreThanTwoComponents,1,well ... thats what it does
field_35551_d,freeLargeArrays,1,A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache()
field_35552_e,inUseLargeArrays,1,A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35553_b,freeSmallArrays,1,A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache()
field_35554_c,inUseSmallArrays,1,A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called.
field_35577_d,instancesLimit,1,How many Structure Pieces of this type may spawn in a structure
field_35578_b,pieceWeight,1,"This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped"
field_35619_f,keySet,1,The set of all the keys stored in this MCHash object
field_35627_d,strongholdStones,1,
field_35628_b,pieceWeightArray,1,
field_35629_c,structurePieceList,1,
field_35630_a,totalWeight,1,
field_35636_d,updateSkylightColumns,1,Which columns need their skylightMaps updated.
field_35637_c,precipitationHeightMap,1,"A map, similar to heightMap, that tracks how far down precipitation can fall."
field_35654_b,duration,1,The duration of the potion effect
field_35655_c,amplifier,1,The amplifier of the potion effect
field_35656_a,potionID,1,ID value of the potion this effect matches.
field_35657_d,isCreativeMode,1,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage"
field_35658_b,isFlying,1,Sets/indicates whether the player is flying.
field_35659_c,allowFlying,1,whether or not to allow the player to fly when they double jump.
field_35660_a,disableDamage,1,Disables player damage.
field_35661_b,depthBits,1,Log base 2 of the chunk height (128); applied as a shift on Z coordinate
field_35662_c,depthBitsPlusFour,1,Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate
field_35673_f,maxZ,1,The second z coordinate of a bounding box.
field_35674_d,maxX,1,The second x coordinate of a bounding box.
field_35675_e,maxY,1,The second y coordinate of a bounding box.
field_35676_b,minY,1,The first y coordinate of a bounding box.
field_35677_c,minZ,1,The first z coordinate of a bounding box.
field_35678_a,minX,1,The first x coordinate of a bounding box.
field_35684_d,cache,1,The list of cached BiomeCacheBlocks
field_35685_b,lastCleanupTime,1,"The last time this BiomeCache was cleaned, in milliseconds."
field_35686_c,cacheMap,1,"The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32)."
field_35687_a,chunkManager,1,Reference to the WorldChunkManager
field_35699_c,gameType,1,"The game mode, 1 for creative, 0 for survival."
field_35701_f,lastAccessTime,1,"The last time this BiomeCacheBlock was accessed, in milliseconds."
field_35702_g,biomeCache,1,The BiomeCache object that contains this BiomeCacheBlock
field_35703_d,xPosition,1,The x coordinate of the BiomeCacheBlock.
field_35704_e,zPosition,1,The z coordinate of the BiomeCacheBlock.
field_35705_b,rainfallValues,1,An array of chunk rainfall values saved by this cache.
field_35706_c,biomes,1,The array of biome types stored in this BiomeCacheBlock.
field_35707_a,temperatureValues,1,An array of chunk temperatures saved by this cache.
field_384_a,nextEntityID,1,
field_387_ah,hasAttacked,1,returns true if a creature has attacked recently only used for creepers and skeletons
field_388_a,pathToEntity,1,
field_389_ag,entityToAttack,1,The Entity this EntityCreature is set to attack.
field_38_b,packetClassToIdMap,1,Maps packet class to packet id
field_39000_a,inLove,1,
field_39001_b,breeding,1,This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode)
field_39002_b,potionsNeedUpdate,1,Whether the DataWatcher needs to be updated with the active potions
field_39004_d,jumpTicks,1,Number of ticks since last jump
field_39005_a,villagersSpawned,1,The number of villagers that have been spawned in this component.
field_39006_bR,potionEffect,1,The string representing this item's effect on a potion when used as an ingredient.
field_395_ad,destPos,1,
field_396_aj,timeUntilNextEgg,1,The time until the next egg is spawned.
field_39_a,packetIdToClassMap,1,Maps packet id to packet class
field_3_g,username,1,The username for this login.
field_40004_b,buffer,1,RCon string buffer for log
field_40005_a,instance,1,Single instance of RConConsoleSource
field_40029_t,serverPort,1,The server's port
field_40030_s,hostname,1,The server's hostname
field_40031_z,rconMainThread,1,
field_40032_y,rconQueryThread,1,
field_40038_b,name,1,The name of the Dragon Part
field_40039_a,entityDragonObj,1,The dragon entity this dragon part belongs to
field_40045_f,zTile,1,
field_40046_g,inTile,1,
field_40047_d,xTile,1,
field_40048_e,yTile,1,
field_40049_b,throwableShake,1,
field_40050_c,thrower,1,The entity that threw this throwable item.
field_40051_a,inGround,1,
field_40052_h,ticksInGround,1,
field_40053_i,ticksInAir,1,
field_40055_d,potionDamage,1,The damage value of the thrown potion that this EntityPotion represents.
field_40057_f,shatterOrDrop,1,
field_40058_d,targetZ,1,'z' location the eye should float towards.
field_40059_e,despawnTimer,1,
field_40060_b,targetX,1,'x' location the eye should float towards.
field_40061_c,targetY,1,'y' location the eye should float towards.
field_40064_f,bookSpread,1,The amount that the book is open.
field_40065_g,bookSpreadPrev,1,The amount that the book was open last tick.
field_40068_b,pageFlip,1,Value used for determining how the page flip should look.
field_40069_r,rand,1,
field_40070_c,pageFlipPrev,1,The last tick's pageFlip value.
field_40071_a,tickCount,1,Used by the render to make the book 'bounce'
field_40072_j,bookRotation,1,
field_40073_h,bookRotation2,1,
field_40074_i,bookRotationPrev,1,
field_40080_d,ingredientID,1,
field_40081_b,brewTime,1,
field_40082_c,filledSlots,1,an integer with each bit specifying whether that slot of the stand contains a potion
field_40083_a,brewingItemStacks,1,The itemstacks currently placed in the slots of the brewing stand
field_40085_b,slotsCount,1,
field_40086_c,inventoryContents,1,
field_40087_a,inventoryTitle,1,
field_40088_a,container,1,The brewing stand this slot belongs to.
field_40105_ap,carryoverDamage,1,"in each step in the damage calculations, this is set to the 'carryover' that would result if someone was damaged .25 hearts (for example), and added to the damage in the next step"
field_40129_b,heightOffsetUpdateTime,1,ticks until heightOffset is randomized
field_40130_a,heightOffset,1,Random offset used in floating behaviour
field_40138_s,maxHealth,1,The maximum health of the Entity.
field_40142_f,dragonPartArray,1,An array containing all body parts of this dragon
field_40143_g,dragonPartHead,1,The head bounding box of a dragon
field_40144_d,ringBuffer,1,Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations.
field_40145_e,ringBufferIndex,1,Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer.
field_40146_b,targetY,1,
field_40147_c,targetZ,1,
field_40148_a,targetX,1,
field_40149_n,prevAnimTime,1,Animation time at previous tick.
field_40150_o,animTime,1,"Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.)"
field_40151_l,dragonPartWing1,1,
field_40152_m,dragonPartWing2,1,
field_40153_j,dragonPartTail2,1,
field_40154_k,dragonPartTail3,1,
field_40155_h,dragonPartBody,1,The body bounding box of a dragon
field_40156_i,dragonPartTail1,1,
field_40157_t,target,1,
field_40158_r,deathTicks,1,
field_40159_q,slowed,1,"Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed."
field_40160_p,forceNewTarget,1,Force selecting a new flight target at next tick if set to true.
field_40164_bz,mycelium,1,
field_40165_bA,waterlily,1,
field_40166_bL,useNeighborBrightness,1,Flag if block ID should use the brightest neighbor light value as its own
field_40167_bJ,endPortalFrame,1,
field_40168_bK,whiteStone,1,
field_40169_bD,stairsNetherBrick,1,
field_40170_bE,netherStalk,1,
field_40171_bB,netherBrick,1,
field_40172_bC,netherFence,1,
field_40173_bH,cauldron,1,
field_40174_bI,endPortal,1,
field_40175_bF,enchantmentTable,1,
field_40176_bG,brewingStand,1,
field_40178_b,canDropItself,1,"If this field is true, the pane block drops itself when destroyed (like the iron fences), otherwise, it's just destroyed (like glass panes)"
field_40180_a,rand,1,
field_40183_c,genNetherBridge,1,
field_40187_f,noiseData4,1,
field_40188_g,noiseData5,1,
field_40189_d,noiseData2,1,
field_40190_e,noiseData3,1,
field_40191_b,noiseGen5,1,
field_40192_c,noiseData1,1,
field_40193_a,noiseGen4,1,
field_40194_n,densities,1,
field_40195_o,biomesForGeneration,1,The biomes that are used to generate the chunk
field_40196_l,noiseGen3,1,
field_40197_m,endWorld,1,
field_40198_j,noiseGen1,1,
field_40199_k,noiseGen2,1,
field_40201_i,endRNG,1,
field_40206_a,spawnList,1,
field_40207_a,replaceID,1,The Block ID that the generator is allowed to replace while generating the terrain.
field_40226_bz,speckledMelon,1,
field_40227_bw,brewingStand,1,
field_40228_bv,magmaCream,1,
field_40229_by,eyeOfEnder,1,
field_40230_bx,cauldron,1,
field_40231_bs,spiderEye,1,
field_40232_br,glassBottle,1,
field_40233_bu,blazePowder,1,
field_40234_bt,fermentedSpiderEye,1,
field_40235_bn,ghastTear,1,
field_40236_bo,goldNugget,1,
field_40237_bp,netherStalkSeeds,1,
field_40238_bq,potion,1,
field_40239_bm,blazeRod,1,
field_40240_bJ,recordWard,1,
field_40241_bK,record11,1,
field_40242_bD,recordChirp,1,
field_40243_bE,recordFar,1,
field_40244_bC,recordBlocks,1,
field_40245_bH,recordStal,1,
field_40246_bI,recordStrad,1,
field_40247_bF,recordMall,1,
field_40248_bG,recordMellohi,1,
field_40249_bQ,toolMaterial,1,
field_4024_a,protocolVersion,1,The protocol version in use. Current version is 2.
field_40251_bT,material,1,The EnumArmorMaterial used for this ItemArmor
field_40252_bR,renderIndex,1,"Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold."
field_40253_bQ,soilBlockID,1,BlockID of the block the seeds can be planted on.
field_40257_a,effectCache,1,Contains a map from integers to the list of potion effects that potions with that damage value confer (to prevent recalculating it).
field_40258_f,saveDirectoryName,1,The directory name of the world
field_40263_b,itemStack,1,
field_40264_b,enchantment,1,"The position of the enchantment on the enchantment table window, starting with 0 as the topmost one."
field_40265_a,windowId,1,
field_40266_a,experience,1,The current experience bar points.
field_40267_a,container,1,The brewing stand this clot belongs to.
field_40268_a,container,1,The brewing stand this slot belongs to.
field_40269_f,player,1,The player that has this container open.
field_40270_a,container,1,The brewing stand this slot belongs to.
field_40277_r,projectile,1,This kind of damage is based on a projectile or not.
field_40278_q,fireDamage,1,This kind of damage is based on fire or not.
field_40280_d,hardcoreEnabled,1,True if hardcore mode is enabled
field_402_ae,slimeJumpDelay,1,ticks until this slime jumps again
field_40302_a,fillSeed,1,
field_40305_a,hasSpawner,1,
field_40312_b,doorType,1,
field_40313_c,hasMadeChest,1,
field_40314_a,chestLoot,1,
field_40316_a,hasSpawner,1,
field_40317_b,portalRoom,1,
field_40318_J,bigMushroomsPerChunk,1,Amount of big mushrooms per chunk
field_40319_K,generateLakes,1,True if decorator should generate surface lava & water
field_40320_u,bigMushroomGen,1,Field that holds big mushroom generator
field_40321_y,waterlilyPerChunk,1,Amount of waterlilys per chunk.
field_40322_x,waterlilyGen,1,The water lily generation!
field_40323_L,spikeGen,1,
field_40332_b,nameSeed,1,used as seed for EnchantmentNameParts (see GuiEnchantment)
field_40333_c,enchantLevels,1,3-member array storing the enchantment levels of each slot
field_40334_a,tableInventory,1,SlotEnchantmentTable object with ItemStack to be enchanted
field_40335_l,rand,1,
field_40336_j,posY,1,
field_40337_k,posZ,1,
field_40338_h,worldPointer,1,current world (for bookshelf counting)
field_40339_i,posX,1,
field_40340_b,brewTime,1,
field_40341_a,tileBrewingStand,1,
field_40351_f,blastProtection,1,Protection against explosions
field_40352_g,projectileProtection,1,Protection against projectile entities (e.g. arrows)
field_40353_d,fireProtection,1,Protection against fire
field_40354_e,featherFalling,1,Less fall damage
field_40355_b,enchantmentsList,1,
field_40356_c,protection,1,Converts environmental damage to armour damage
field_40357_a,weight,1,
field_40358_n,fireAspect,1,Lights mobs on fire
field_40359_o,looting,1,Mobs have a chance to drop more loot
field_40360_l,baneOfArthropods,1,"Extra damage to spiders, cave spiders and silverfish"
field_40361_m,knockback,1,Knocks mob and players backwards upon hit
field_40362_j,sharpness,1,Extra damage to mobs
field_40363_k,smite,1,"Extra damage to zombies, zombie pigmen and skeletons"
field_40364_h,respiration,1,Decreases the rate of air loss underwater; increases time between damage while suffocating
field_40366_v,name,1,Used in localisation and stats.
field_40367_u,type,1,The EnumEnchantmentType given to this Enchantment.
field_40368_t,effectId,1,
field_40369_s,fortune,1,Can multiply the drop rate of items from blocks
field_40370_r,unbreaking,1,"Sometimes, the tool's durability will not be spent when the tool is used"
field_40371_q,silkTouch,1,"Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone)"
field_40372_p,efficiency,1,Faster resource gathering while in use
field_40373_w,protectionName,1,Holds the name to be translated of each protection type.
field_40374_a,damageType,1,"Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods"
field_40375_z,thresholdEnchantability,1,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40376_y,levelEnchantability,1,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40377_x,baseEnchantability,1,Holds the base factor of enchantability needed to be able to use the enchant.
field_40378_w,protectionName,1,Holds the name to be translated of each protection type.
field_40379_a,protectionType,1,"Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile."
field_40380_z,thresholdEnchantability,1,"Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant."
field_40381_y,levelEnchantability,1,Holds how much each level increased the enchantability factor to be able to use this enchant.
field_40382_x,baseEnchantability,1,Holds the base factor of enchantability needed to be able to use the enchant.
field_40387_f,requestIDstring,1,The request ID stored as a String
field_40388_d,requestID,1,A client-provided request ID associated with this query
field_40389_e,challengeValue,1,A unique string of bytes used to verify client auth
field_40390_b,timestamp,1,The creation timestamp for this auth
field_40391_c,randomChallenge,1,A random integer value to be used for client response authentication
field_40392_a,queryThread,1,The RConThreadQuery that this is probably an inner class of
field_40460_i,buffer,1,A buffer for incoming Socket data
field_40461_A,waterColorMultiplier,1,Color tint applied to water depending on biome
field_40462_n,icePlains,1,
field_40463_o,iceMountains,1,
field_40464_l,frozenOcean,1,
field_40465_m,frozenRiver,1,
field_40466_q,mushroomIslandShore,1,
field_40467_p,mushroomIsland,1,
field_40471_r,hardcore,1,Hardcore mode flag
field_40472_D,enchantments,1,Is the 'Enchanter' achievement
field_40473_E,overkill,1,
field_40474_F,bookcase,1,Is the 'Librarian' achievement
field_40475_A,potion,1,Is the 'Local Brewery' achievement
field_40476_B,theEnd,1,Is the 'The End?' achievement
field_40477_C,theEnd2,1,Is the 'The End.' achievement
field_40478_w,diamonds,1,Is the 'DIAMONDS!' achievement
field_40479_z,blazeRod,1,Is the 'Into Fire' achievement
field_40480_y,ghast,1,Is the 'Return to Sender' achievement
field_40481_x,portal,1,Is the 'We Need to Go Deeper' achievement
field_40483_b,damageSource,1,
field_40484_a,damageModifier,1,Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors.
field_40485_b,entityLiving,1,
field_40486_a,livingModifier,1,Used to calculate the (magic) extra damage based on enchantments of current equipped player item.
field_40488_j,enchantability,1,Defines the natural enchantability factor of the material.
field_4048_bd,slowSand,1,
field_40493_b,enchantmentLevel,1,Enchantment level associated with this EnchantmentData
field_40494_a,enchantmentobj,1,Enchantment object associated with this EnchantmentData
field_40498_f,maxDamageFactor,1,"Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks)"
field_40499_g,damageReductionAmountArray,1,"Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots)"
field_404_af,attackStrength,1,How much damage this mob's attacks deal
field_40505_h,enchantability,1,Return the enchantability factor of the material
field_4050_bc,netherrack,1,
field_40510_d,savedIOCounter,1,
field_40511_e,isThreadWaiting,1,
field_40512_b,threadedIOQueue,1,
field_40513_c,writeQueuedCounter,1,
field_40514_a,threadedIOInstance,1,Instance of ThreadedFileIOBase
field_40564_o,potionPrefixes,1,"An array of possible potion prefix names, as translation IDs."
field_40565_l,potionRequirements,1,
field_40567_j,glowstoneEffect,1,
field_40568_k,gunpowderEffect,1,
field_40569_h,magmaCreamEffect,1,
field_4056_N,glass,1,
field_40570_i,redstoneEffect,1,
field_40587_a,hexDigits,1,Translation array of decimal to hex digits
field_40598_L,effectiveness,1,
field_40599_M,usable,1,
field_4059_I,oreIron,1,
field_405_b,lastActiveTime,1,"Time when this creeper was last in an active state (Messed up code here, probably causes creeper animation to go weird)"
field_40600_N,liquidColor,1,Is the color of the liquid for this potion.
field_40601_J,statusIconIndex,1,The index for the icon displayed when the potion effect is active.
field_40602_K,isBadEffect,1,This field indicated if the effect is 'bad' - negative - for the entity.
field_4060_ay,blockDiamond,1,
field_40611_d,stackTagCompound,1,A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items
field_40616_d,lock,1,Used to make threads queue to add packets
field_40617_b,packetCountForID,1,A count of the total number of each packet sent grouped by IDs.
field_40618_c,sizeCountForID,1,A count of the total size of each packet sent grouped by IDs.
field_40619_a,allowCounting,1,"If false, countPacket does nothing"
field_4061_H,oreGold,1,
field_4062_G,gravel,1,
field_40645_b,enchantmentModifierDamage,1,Used to calculate the extra armor of enchantments on armors equipped on player.
field_40646_c,enchantmentModifierLiving,1,Used to calculate the (magic) extra damage done by enchantments on current equipped item of player.
field_40647_a,enchantmentRand,1,Is the random seed of enchantment effects.
field_4064_A,bedrock,1,
field_4067_aj,blockSteel,1,
field_4068_ai,blockGold,1,
field_4069_ah,mushroomRed,1,
field_406_a,timeSinceIgnited,1,The amount of time since the creeper was close enough to the player to ignite
field_4070_ag,mushroomBrown,1,
field_4071_af,plantRed,1,
field_4072_ae,plantYellow,1,
field_4076_aV,blockSnow,1,
field_4077_aU,ice,1,
field_4082_aJ,signWall,1,
field_4084_aE,signPost,1,
field_4086_a,blockType,1,Boolean used to seperate different states of blocks
field_4097_ai,targetedEntity,1,
field_4098_b,currentTarget,1,This entity's current target.
field_4099_a,livingSoundTime,1,Number of ticks since this EntityLiving last produced its sound
field_409_aq,username,1,
field_40_j,isChunkDataPacket,1,"Only true for Packet51MapChunk, Packet52MultiBlockChange, Packet53BlockChange and Packet59ComplexEntity. Used to separate them into a different send queue."
field_41002_bK,dragonEgg,1,
field_41003_a,bossDefeated,1,true if the enderdragon has been killed - allows end portal blocks to be created in the end
field_4100_f,attackCounter,1,
field_4101_e,prevAttackCounter,1,
field_41022_b,health,1,
field_41023_a,innerRotation,1,Used to create the rotation animation when rendering the crystal.
field_4102_d,waypointZ,1,
field_41032_j,gameOver,1,"Set when a player beats the ender dragon, used to determine whether a Packet9Respawn is valid."
field_41039_t,healingEnderCrystal,1,The current endercrystal that is healing this dragon
field_4103_aj,aggroCooldown,1,Cooldown time between target loss and new target aquirement.
field_41041_b,blockNames,1,
field_41042_z,dragonEgg,1,
field_41044_a,doBlockNotify,1,"Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true."
field_4104_c,numTicksToChaseTarget,1,How long to keep a specific target entity
field_4105_b,randomSoundDelay,1,A random delay until this PigZombie next makes a sound.
field_4106_a,angerLevel,1,Above zero if this PigZombie is Angry.
field_4107_c,defaultHeldItem,1,"The ItemStack that any PigZombie holds (a gold sword, in fact)."
field_4108_a,defaultHeldItem,1,The ItemStack that any Skeleton holds (a bow).
field_4110_as,dimension,1,"Which dimension the player is in (-1 = the Nether, 0 = normal world)"
field_4124_am,ticksCatchable,1,the number of ticks remaining until this fish can no longer be caught
field_4125_al,ticksInAir,1,
field_4126_f,zTile,1,"The tile this entity is on, Z position"
field_4128_e,entityRiderYawDelta,1,
field_4129_aj,inGround,1,
field_4130_d,entityRiderPitchDelta,1,
field_4131_c,firstUpdate,1,
field_4132_ai,inTile,1,
field_4134_a,shake,1,
field_4135_z,pickaxeDiamond,1,
field_4136_y,shovelDiamond,1,
field_4137_x,swordDiamond,1,
field_4138_w,axeStone,1,
field_4139_v,pickaxeStone,1,
field_4140_u,shovelStone,1,
field_4141_t,swordStone,1,
field_4142_s,axeWood,1,
field_4143_r,pickaxeWood,1,
field_4144_q,shovelWood,1,
field_4145_p,swordWood,1,
field_4146_o,swordSteel,1,
field_4147_n,ingotGold,1,
field_4148_j,arrow,1,
field_4149_i,bow,1,
field_4150_g,flintAndSteel,1,
field_4151_f,axeSteel,1,
field_4152_e,pickaxeSteel,1,
field_4153_d,shovelSteel,1,
field_4154_b,itemRand,1,The RNG used by the Item subclasses.
field_4155_Z,legsChain,1,
field_4156_Y,plateChain,1,
field_4157_X,helmetChain,1,
field_4158_W,bootsLeather,1,
field_4159_V,legsLeather,1,
field_4160_U,plateLeather,1,
field_4161_T,helmetLeather,1,
field_4162_P,hoeGold,1,
field_4163_O,hoeDiamond,1,
field_4164_N,hoeSteel,1,
field_4165_M,hoeStone,1,
field_4166_L,hoeWood,1,
field_4167_H,axeGold,1,
field_4168_G,pickaxeGold,1,
field_4169_F,shovelGold,1,
field_416_aj,inventory,1,Inventory of the player
field_4170_av,bucketWater,1,
field_4171_E,swordGold,1,
field_4172_D,bowlSoup,1,
field_4173_C,bowlEmpty,1,
field_4174_as,sign,1,
field_4175_A,axeDiamond,1,
field_4176_ap,porkCooked,1,
field_4177_am,bootsGold,1,
field_4178_al,legsGold,1,
field_4179_ak,plateGold,1,
field_4180_aj,helmetGold,1,
field_4181_ai,bootsDiamond,1,
field_4182_ah,legsDiamond,1,
field_4183_ag,plateDiamond,1,
field_4184_af,helmetDiamond,1,
field_4185_ae,bootsSteel,1,
field_4186_ad,legsSteel,1,
field_4187_ac,plateSteel,1,
field_4188_ab,helmetSteel,1,
field_4189_aa,bootsChain,1,
field_4191_aV,recordCat,1,
field_4192_aT,fishCooked,1,
field_4193_aS,fishRaw,1,
field_4194_aR,lightStoneDust,1,
field_4195_aQ,pocketSundial,1,
field_4196_aP,fishingRod,1,
field_4197_aO,compass,1,
field_4198_aM,minecartPowered,1,
field_4199_aL,minecartCrate,1,
field_419_b,mcServer,1,Reference to the MinecraftServer object.
field_41_a,reason,1,Displayed to the client when the connection terminates.
field_4200_aJ,book,1,
field_4201_aI,paper,1,
field_4202_aH,reed,1,
field_4203_aF,brick,1,
field_4204_aE,bucketMilk,1,
field_4205_aC,boat,1,
field_4206_bb,blocksEffectiveAgainst,1,an array of the blocks this spade is effective against
field_4207_bb,blocksEffectiveAgainst,1,an array of the blocks this axe is effective against
field_4209_bb,blocksEffectiveAgainst,1,an array of the blocks this pickaxe is effective against
field_420_ah,listeningChunks,1,"set of ChunkCoordIntPair, represents blocks that the player will receive block updates from"
field_4210_a,weaponDamage,1,
field_4211_y,canBurn,1,Bool defining if the block can burn or not.
field_4212_x,portal,1,Material used for portals
field_4213_w,pumpkin,1,pumpkin
field_4214_u,cactus,1,
field_4215_q,unused,1,
field_4216_o,glass,1,
field_4217_k,cloth,1,
field_4218_h,leaves,1,
field_4223_v,biomesForGeneration,1,The biomes that are used to generate the chunk
field_4224_q,noiseArray,1,Holds the overall noise array used in chunk generation
field_4225_h,noise6,1,A double array that holds terrain noise from noiseGen6
field_4226_g,noise5,1,A double array that hold terrain noise from noiseGen5
field_4227_f,noise2,1,A double array that hold terrain noise from noiseGen2
field_4228_e,noise1,1,A double array that hold terrain noise
field_4229_d,noise3,1,A double array that hold terrain noise from noiseGen3
field_422_ag,loadedChunks,1,LinkedList that holds loaded chunks
field_4230_s,netherCaveGenerator,1,
field_4231_r,netherrackExclusivityNoise,1,Holds the noise used to determine whether something other than netherrack can be generated at a location
field_4232_q,gravelNoise,1,
field_4233_p,slowsandNoise,1,Holds the noise used to determine whether slowsand can be generated at a location
field_4235_n,worldObj,1,Is the world that the nether is getting generated.
field_4236_m,netherrackExculsivityNoiseGen,1,Determines whether something other than nettherack can be generated at a location
field_4237_l,slowsandGravelNoiseGen,1,Determines whether slowsand or gravel can be generated at a location
field_4238_k,netherNoiseGen3,1,
field_4239_j,netherNoiseGen2,1,
field_4240_i,netherNoiseGen1,1,A NoiseGeneratorOctaves used in generating nether terrain
field_4241_h,hellRNG,1,
field_4242_g,noiseData5,1,
field_4243_f,noiseData4,1,
field_4244_e,noiseData3,1,
field_4245_d,noiseData2,1,
field_4246_c,noiseData1,1,
field_4247_b,netherNoiseGen7,1,
field_4248_a,netherNoiseGen6,1,
field_4249_a,liquidBlockId,1,The ID of the liquid block used in this liquid generator.
field_4250_a,hellLavaID,1,Stores the ID for WorldGenHellLava
field_425_ad,itemInWorldManager,1,The ItemInWorldManager belonging to this player
field_4263_L,ambientTickCountdown,1,number of ticks until the next random ambients play
field_4264_K,activeChunkSet,1,populated by chunks that are within 9 chunks of any player
field_426_b,fallTime,1,How long the block has been falling for.
field_4272_q,worldProvider,1,
field_4277_j,autosavePeriod,1,
field_4278_h,DIST_HASH_MAGIC,1,magic number used to generate fast random numbers for 3d distribution within a chunk
field_4279_g,updateLCG,1,"Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field."
field_427_a,blockID,1,
field_4280_a,scheduledUpdatesAreImmediate,1,boolean; if true updates scheduled by scheduleBlockUpdate happen immediately
field_4285_p,fillerBlock,1,The block to fill spots in when not on the top
field_4286_o,topBlock,1,The block expected to be on the top of this biome
field_4289_l,hell,1,
field_4293_h,desert,1,
field_4294_g,taiga,1,
field_4297_d,forest,1,
field_4299_b,swampland,1,
field_429_a,item,1,The item stack of this EntityItem.
field_4301_b,worldChunkMgr,1,World chunk manager being used to generate chunks
field_4302_a,worldObj,1,world object being used
field_4305_d,lightBrightnessTable,1,Light to brightness conversion table
field_4306_c,hasNoSky,1,A boolean that tells if a world does not have a sky. Used in calculating weather and skylight
field_430_ag,health,1,"The health of this EntityItem. (For example, damage for tools)"
field_4310_a,worldObj,1,
field_4311_a,eligibleChunksForSpawning,1,The 17x17 area around the player where mobs can spawn
field_433_ad,delayBeforeCanPickup,1,
field_437_aj,ticksInAir,1,
field_438_ai,ticksInGround,1,
field_439_ah,shootingEntity,1,The owner of this arrow.
field_44003_b,length,1,Length of the data to be read
field_44004_c,data,1,Any data
field_44005_a,channel,1,Name of the 'channel' used to send data
field_44007_b,sheepTimer,1,Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick.
field_44008_bB,monsterPlacer,1,
field_44012_d,currentLanguage,1,
field_44013_c,languageList,1,
field_44015_a,entityEggs,1,This is a HashMap of the Creative Entity Eggs/Spawners.
field_446_a,fuse,1,How long the fuse is
field_448_a,direction,1,the direction the painting faces
field_452_ad,tickCounter1,1,
field_46001_d,terrainType,1,
field_46002_f,terrainType,1,
field_46005_c,hasMadeChest,1,
field_46006_a,chestLoot,1,
field_46010_n,knockbackStrength,1,The amount of knockback an arrow applies when it hits a mob.
field_46011_m,damage,1,
field_46024_aI,entityLivingToAttack,1,"is only being set, has no uses as of MC 1.1"
field_46025_aM,tasks,1,
field_46026_Y,prevRotationYawHead,1,Entity head rotation yaw at previous tick
field_46027_X,rotationYawHead,1,Entity head rotation yaw
field_46028_f,jumpHelper,1,Entity jumping helper
field_46030_d,lookHelper,1,
field_46031_e,moveHelper,1,
field_46036_d,speed,1,
field_46037_b,worldObj,1,
field_46038_c,currentPath,1,The PathEntity being followed.
field_46039_a,theEntity,1,
field_46043_d,villageGen,1,
field_46044_b,random,1,
field_46045_c,useStructures,1,
field_46046_a,worldObj,1,
field_46047_f,terrainType,1,"World terrain type, 0 for normal, 1 for flat map"
field_46052_c,worldType,1,
field_46054_w,infinity,1,"Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow."
field_46055_v,flame,1,Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire.
field_46056_u,punch,1,"Knockback enchantments for bows, the arrows will knockback the target when hit."
field_46057_t,power,1,"Power enchantment for bows, add's extra damage to arrows."
field_46062_f,posY,1,
field_46063_g,posZ,1,
field_46065_e,posX,1,
field_46068_a,entity,1,
field_46070_b,terrainType,1,
field_46075_d,posZ,1,
field_46076_e,speed,1,The speed at which the entity should move
field_46077_b,posX,1,
field_46078_c,posY,1,
field_46079_a,entity,1,The EntityLiving that is being moved
field_46093_a,mutexBits,1,"A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other."
field_46095_d,attackTick,1,An amount of decrementing ticks that allows the entity to attack once the tick reaches 0.
field_46098_c,entityTarget,1,
field_46099_a,worldObj,1,
field_46101_d,zPosition,1,
field_46102_b,xPosition,1,
field_46103_c,yPosition,1,
field_46104_a,entity,1,
field_46105_a,theEntity,1,
field_46111_d,idleTime,1,A decrementing tick that stops the entity from being idle once it reaches 0.
field_46112_b,lookX,1,X offset to look at
field_46113_c,lookZ,1,Z offset to look at
field_46114_a,idleEntity,1,The entity that is looking idle.
field_46117_b,isJumping,1,
field_46118_a,entity,1,
field_46120_b,terrainType,1,
field_46121_e,isUnicode,1,
field_46125_b,primaryColor,1,Base color of the egg
field_46126_c,secondaryColor,1,Color of the egg spots
field_46127_a,spawnedID,1,The entityID of the spawned mob
field_46129_e,terrainType,1,
field_46130_b,priority,1,Priority of the EntityAIBase
field_46131_c,tasks,1,The EntityAITasks object of which this is an entry.
field_46132_a,action,1,The EntityAIBase object.
field_46137_b,executingTasks,1,Tasks currently being executed
field_46138_a,tasksToDo,1,
field_470_ai,cargoItems,1,Array of item stacks stored in minecart (for storage minecarts).
field_476_ae,minecartType,1,"The type of minecart, 2 for powered, 1 for storage."
field_478_b,xCoord,1,The x coordinate of the tile entity.
field_479_a,worldObj,1,The reference to the world.
field_47_b,zPosition,1,Chunk Z position.
field_48081_t,buildLimit,1,Maximum build height
field_48096_A,villageCollectionObj,1,
field_48097_O,villageSiegeObj,1,
field_480_f,classToNameMap,1,A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap).
field_48103_f,includeInitialize,1,Whether to initialize the Chunk before applying the effect of the Packet51MapChunk.
field_48104_g,tempLength,1,The length of the compressed chunk data byte array.
field_48105_d,yChMax,1,"The y-position of the highest chunk Section in the transmitted chunk, in chunk coordinates."
field_48107_b,zCh,1,"The z-position of the transmitted chunk, in chunk coordinates."
field_48108_c,yChMin,1,"The y-position of the lowest chunk Section in the transmitted chunk, in chunk coordinates."
field_48109_a,xCh,1,"The x-position of the transmitted chunk, in chunk coordinates."
field_48111_i,temp,1,A temporary storage for the compressed chunk data byte array.
field_48113_h,headYaw,1,The yaw of the entity's head.
field_48114_b,headRotationYaw,1,
field_48115_a,entityId,1,
field_48116_f,customParam2,1,Custom parameter 2 passed to the tile entity on update.
field_48117_g,customParam3,1,Custom parameter 3 passed to the tile entity on update.
field_48118_d,actionType,1,The type of update to perform on the tile entity.
field_48119_e,customParam1,1,Custom parameter 1 passed to the tile entity on update.
field_48120_b,yPosition,1,The Y position of the tile entity to update.
field_48121_c,zPosition,1,The Z position of the tile entity to update.
field_48122_a,xPosition,1,The X position of the tile entity to update.
field_48128_bU,isBlockContainer,1,true if the Block contains a Tile Entity
field_48129_bT,needsRandomTick,1,Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
field_48130_bL,redstoneLampIdle,1,
field_48131_bM,redstoneLampActive,1,
field_48137_a,powered,1,Whether this lamp block is the powered version.
field_48139_b,parentAnimal,1,
field_48141_a,childAnimal,1,The child that is following its parent.
field_48147_a,theWolf,1,
field_48148_d,movePosZ,1,
field_48150_b,movePosX,1,
field_48151_c,movePosY,1,
field_48152_a,theEntity,1,
field_48156_b,attacker,1,
field_48157_h,classTarget,1,
field_48159_b,frontDoor,1,
field_48160_a,entityObj,1,
field_48161_b,leapTarget,1,The entity that the leaper is leaping towards.
field_48162_c,leapMotionY,1,The entity's motionY after leaping.
field_48163_a,leaper,1,The entity that is leaping.
field_48165_b,targetVillager,1,
field_48167_a,villagerObj,1,
field_48169_b,theEntity,1,
field_48171_a,theWorld,1,
field_48172_d,insidePosZ,1,
field_48173_b,doorInfo,1,
field_48174_c,insidePosX,1,
field_48175_a,entityObj,1,
field_48178_g,rangedAttackID,1,The ID of this ranged attack AI. This chooses which entity is to be used as a ranged attack.
field_48179_d,rangedAttackTime,1,A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime.
field_48181_b,entityHost,1,The entity the AI instance has been applied to
field_48182_c,attackTarget,1,
field_48183_a,worldObj,1,
field_48184_h,maxRangedAttackTime,1,The maximum time the AI has to wait before peforming another ranged attack.
field_48188_d,entityPosZ,1,
field_48189_e,targetDoor,1,
field_48190_b,entityPosX,1,
field_48191_c,entityPosY,1,
field_48192_a,theEntity,1,
field_48199_d,theAnimal,1,
field_481_e,nameToClassMap,1,A HashMap storing string names of classes mapping to the actual java.lang.Class type.
field_48200_e,targetMate,1,
field_48201_b,spawnBabyDelay,1,Delay preventing a baby from spawning immediately when two mate-able animals find each other.
field_48202_c,moveSpeed,1,The speed the creature moves at during mating behavior.
field_48203_a,theWorld,1,
field_48206_b,speed,1,
field_48209_e,speed,1,
field_48211_b,isSitting,1,If the EntityTameable is sitting.
field_48212_a,theEntity,1,
field_48214_b,theGolem,1,
field_48216_a,theVillager,1,
field_48219_d,movePosY,1,
field_48220_e,movePosZ,1,
field_48221_b,targetEntity,1,
field_48222_c,movePosX,1,
field_48223_a,theEntity,1,
field_48224_b,theVillager,1,
field_48226_a,theGolem,1,
field_48228_b,theEntity,1,
field_48229_c,theWorld,1,
field_48230_a,eatGrassTick,1,A decrementing tick used for the sheep's head offset and animation.
field_48232_g,entityPathNavigate,1,The PathNavigate of our entity
field_48237_a,theEntity,1,The entity we are attached to
field_48238_h,targetEntityClass,1,The class of the entity we should avoid
field_48239_a,theEntity,1,
field_48242_b,closestEntity,1,The closest entity which is being watched by this one.
field_48243_b,creeperAttackTarget,1,The creeper's attack target. This is used for the changing of the creeper's state.
field_48244_a,swellingCreeper,1,The creeper that is swelling.
field_48246_g,petPathfinder,1,
field_48247_d,thePet,1,
field_48248_e,theOwner,1,
field_48249_b,maxDist,1,
field_48250_c,minDist,1,
field_48251_a,theWorld,1,
field_48255_f,theWorld,1,
field_48256_d,shelterZ,1,
field_48258_b,shelterX,1,
field_48259_c,shelterY,1,
field_48260_a,theCreature,1,
field_48268_a,temptedEntity,1,The entity using this AI that is tempted by the player.
field_48269_l,scaredByPlayerMovement,1,Whether the entity using this AI will be scared by the tempter's sudden movement.
field_48272_k,breedingFood,1,This field saves the ID of the items that can be used to breed entities with this behaviour.
field_48273_h,temptingPlayer,1,The player that is tempting the entity that is using this AI.
field_48274_i,delayTemptCounter,1,A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0.
field_48278_f,doorList,1,
field_48279_d,doorInfo,1,
field_48283_a,theEntity,1,
field_48288_d,targetDistance,1,
field_48291_c,taskOwner,1,The entity that this task belongs to
field_48295_f,targetChance,1,
field_48297_b,targetClass,1,
field_48298_a,targetEntity,1,
field_482_d,zCoord,1,The z coordinate of the tile entity.
field_48301_b,villageAgressorTarget,1,The aggressor of the iron golem's village which is now the golem's attack target.
field_48302_a,irongolem,1,
field_48308_d,worldObj,1,
field_48309_e,matingTimeout,1,
field_48310_b,villagerObj,1,
field_48311_c,mate,1,
field_48312_a,villageObj,1,
field_48337_aM,targetTasks,1,
field_48338_d,lastAttackingEntity,1,
field_48339_c,revengeTimer,1,
field_48340_n,AIMoveSpeed,1,
field_48341_o,homePosition,1,
field_48342_l,attackTarget,1,The active target the Task system uses for tracking
field_48343_m,senses,1,
field_48344_j,bodyHelper,1,
field_48345_k,navigator,1,
field_48346_p,maximumHomeDistance,1,If -1 there is no maximum distance
field_48358_g,isPlayingFlag,1,
field_48359_b,randomTickDivider,1,
field_48360_c,isMatingFlag,1,
field_48361_a,villageObj,1,
field_48365_c,aiEatGrass,1,The eat grass AI task for this mob.
field_48374_a,aiSit,1,
field_48377_b,aiTempt,1,"The tempt AI task for this mob, used to prevent taming while it is fleeing."
field_48387_a,villageObj,1,
field_48388_bD,fireballCharge,1,Fire Charge. When used in a dispenser it fires a fireball similiar to a Ghast's.
field_48389_bC,expBottle,1,Bottle o' Enchanting. Drops between 1 and 3 experience orbs when thrown.
field_48399_d,metaLeaves,1,The metadata value of the leaves to use in tree generation.
field_483_c,yCoord,1,The y coordinate of the tile entity.
field_48400_b,growVines,1,Indicator that the tree generator needs to grown vines on the trees.
field_48401_c,metaWood,1,The metadata value of the wood to use in tree generation.
field_48402_a,minTreeHeight,1,The minimum height of a generated tree.
field_48404_b,woodMetadata,1,Sets the metadata for the wood blocks used
field_48405_c,leavesMetadata,1,Sets the metadata for the leaves used in huge trees
field_48406_a,baseHeight,1,The base height of the tree
field_48410_f,isMovementBlockAllowed,1,should the PathFinder disregard BlockMovement type materials in its path
field_48411_g,isPathingInWater,1,
field_48412_e,isWoddenDoorAllowed,1,should the PathFinder go through wodden door blocks
field_48413_h,canEntityDrown,1,tells the FathFinder to not stop pathing underwater
field_48430_b,currentPathIndex,1,PathEntity Array Index the Entity is currently targeting
field_48443_w,jungle,1,Jungle biome identifier
field_48444_x,jungleHills,1,
field_48454_f,generatorVersion,1,The int version of the ChunkProvider that generated this world.
field_48455_g,canBeCreated,1,Whether this world type can be generated. Normally true; set to false for out-of-date generator versions.
field_48456_d,DEFAULT_1_1,1,Default (1.1) world type.
field_48457_b,DEFAULT,1,Default world type.
field_48458_c,FLAT,1,Flat world type.
field_48459_a,worldTypes,1,List of world types.
field_48466_d,chunkSaveLocation,1,Save directory for chunks using the Anvil format
field_48471_b,theEntity,1,
field_48472_a,parent,1,
field_48476_r,redstoneLight,1,
field_48487_f,lastActivityTimestamp,1,
field_48488_g,isDetachedFromVillageFlag,1,
field_48489_d,insideDirectionX,1,
field_48490_e,insideDirectionZ,1,
field_48491_b,posY,1,
field_48492_c,posZ,1,
field_48493_a,posX,1,
field_48494_h,doorOpeningRestrictionCounter,1,
field_484_f,lineBeingEdited,1,"The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible."
field_48536_f,lastAddDoorTimestamp,1,
field_48537_g,tickCounter,1,
field_48538_d,center,1,This is the actual village center.
field_48539_e,villageRadius,1,
field_48540_b,villageDoorInfoList,1,list of VillageDoorInfo objects
field_48541_c,centerHelper,1,This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors.
field_48542_a,worldObj,1,
field_48543_j,numIronGolems,1,
field_48544_h,numVillagers,1,
field_48545_i,villageAgressors,1,
field_48548_b,canSeeCachePositive,1,
field_48549_c,canSeeCacheNegative,1,
field_48550_a,entityObj,1,
field_48562_f,heightMap,1,
field_48563_j,entityLists,1,Array of Lists containing the entities in this Chunk. Each List represents a 16 block subchunk.
field_48564_s,queuedLightChecks,1,"Contains the current round-robin relight check index, and is implied as the relight check location as well."
field_48565_q,blockBiomeArray,1,Contains a 16x16 mapping on the X/Z plane of the biome ID to which each colum belongs.
field_48566_p,storageArrays,1,"Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically."
field_48568_f,data,1,
field_48569_g,blocks,1,
field_48570_d,blockLight,1,
field_48571_e,skyLight,1,
field_48572_b,terrainPopulated,1,
field_48573_c,heightmap,1,
field_48574_a,lastUpdated,1,
field_48575_l,z,1,
field_48576_j,tileTicks,1,
field_48577_k,x,1,
field_48578_h,entities,1,
field_48579_i,tileEntities,1,
field_48583_f,stringToIDMapping,1,Maps entity names to their numeric identifiers
field_485_e,signText,1,An array of four strings storing the lines of text on the sign.
field_48609_f,blockMetadataArray,1,Stores the metadata associated with blocks in this ExtendedBlockStorage.
field_48610_g,blocklightArray,1,The NibbleArray containing a block of Block-light data.
field_48611_d,blockLSBArray,1,Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk.
field_48612_e,blockMSBArray,1,Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk.
field_48613_b,blockRefCount,1,A total count of the number of non-air blocks in this block storage's Chunk.
field_48614_c,tickRefCount,1,Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons.
field_48615_a,yBase,1,Contains the bottom-most Y block represented by this ExtendedBlockStorage. Typically a multiple of 16.
field_48616_h,skylightArray,1,The NibbleArray containing a block of Sky-light data.
field_48619_b,depthBits,1,
field_48620_c,depthBitsPlusFour,1,
field_48621_a,data,1,
field_48625_b,agressionTime,1,
field_48626_c,villageObj,1,
field_48627_a,agressor,1,
field_48640_d,villageList,1,
field_48641_e,tickCounter,1,
field_48642_b,villagerPositionsList,1,"This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either."
field_48643_c,newDoors,1,
field_48644_a,worldObj,1,
field_48645_a,parent,1,
field_48670_f,noSunPathfind,1,
field_48671_g,totalTicks,1,"Time, in number of ticks, following the current path"
field_48672_e,pathSearchRange,1,The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space
field_48673_l,avoidsWater,1,If water blocks are avoided (at least by the pathfinder)
field_48674_m,canSwim,1,If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater
field_48675_j,canPassOpenWoodenDoors,1,"Specifically, if a wooden door block is even considered to be passable by the pathfinder"
field_48676_k,canPassClosedWoodenDoors,1,If door blocks are considered passable even when closed
field_48677_h,ticksAtLastPos,1,The time when the last position check was done (to detect successful movement)
field_48678_i,lastPosCheck,1,Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck')
field_486_h,furnaceCookTime,1,The number of ticks that the current item has been cooking for
field_487_g,currentItemBurnTime,1,The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for
field_488_f,furnaceBurnTime,1,The number of ticks that the furnace will keep burning
field_489_e,furnaceItemStacks,1,The ItemStacks that hold the items currently being used in the furnace
field_48_a,xPosition,1,Chunk X position.
field_490_h,yaw2,1,
field_491_g,yaw,1,
field_492_f,mobID,1,"The string ID of the mobs being spawned from this spawner. Defaults to pig, apparently."
field_493_e,delay,1,The stored delay before a new spawn.
field_494_e,chestContents,1,
field_495_b,armorInventory,1,An array of 4 item stacks containing the currently worn armor pieces.
field_496_a,mainInventory,1,An array of 36 item stacks indicating the main player inventory (including the visible bar).
field_497_f,player,1,The player whose inventory this is.
field_498_e,inventoryChanged,1,Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value.
field_499_d,currentItem,1,The index of the currently held item (0-8).
field_49_f,size,1,The size of the arrays.
field_50004_d,isCreativeMode,1,"Used to determine if creative mode is enabled, and therefore if items should be depleted on usage"
field_50005_b,isFlying,1,Indicates whether the player is flying or not.
field_50006_c,allowFlying,1,Whether or not to allow the player to fly when they double jump.
field_50007_a,disableDamage,1,Disables player damage.
field_501_b,upperChest,1,Inventory object corresponding to double chest upper part
field_502_a,name,1,Name of the chest.
field_503_c,lowerChest,1,Inventory object corresponding to double chest lower part
field_505_v,clay,1,
field_507_t,craftedSnow,1,The material for crafted snow.
field_508_s,snow,1,
field_509_r,ice,1,
field_50_e,metadataArray,1,The metadata for each block changed.
field_511_p,tnt,1,
field_513_n,circuits,1,
field_514_m,sand,1,
field_515_l,fire,1,
field_517_j,sponge,1,
field_518_i,plants,1,
field_52004_b,maxChatLength,1,Maximum number of characters allowed in chat string in each packet.
field_537_s,canBlockGrass,1,Array of booleans that tells if a block can grass
field_538_r,lightOpacity,1,How much light is subtracted for going through this block
field_53_b,yPosition,1,Block Y position.
field_540_p,opaqueCubeLookup,1,An array of 256 booleans corresponding to the result of the isOpaqueCube() method for each block ID
field_542_n,blocksList,1,List of ly/ff (BlockType) containing the already registered blocks.
field_54_a,xPosition,1,Block X position.
field_551_e,soundPowderFootstep,1,
field_552_bo,slipperiness,1,Determines how much velocity is maintained while moving on top of this block
field_553_bn,blockMaterial,1,Block material definition.
field_554_bm,blockParticleGravity,1,
field_555_bl,stepSound,1,Sound of stepping on the block
field_557_bk,maxZ,1,maximum Z for the block bounds (local coordinates)
field_559_bj,maxY,1,maximum Y for the block bounds (local coordinates)
field_55_e,status,1,"Status of the digging (started, ongoing, broken)."
field_561_bi,maxX,1,maximum X for the block bounds (local coordinates)
field_563_bh,minZ,1,minimum Z for the block bounds (local coordinates)
field_565_bg,minY,1,minimum Y for the block bounds (local coordinates)
field_567_bf,minX,1,minimum X for the block bounds (local coordinates)
field_569_be,blockResistance,1,Indicates the blocks resistance to explosions.
field_56_d,face,1,Punched face of the block.
field_571_bd,blockHardness,1,Indicates how many hits it takes to break a block.
field_573_bc,blockID,1,ID of the block.
field_575_bb,blockIndexInTexture,1,"The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to come from terrain.png, and the index is 0-based (grass is 0)."
field_5_e,mcServer,1,Reference to the MinecraftServer object.
field_6023_p,commands,1,A list containing all the commands entered.
field_6025_n,serverRunning,1,Indicates whether the server is running or not. Set to false to initiate a shutdown.
field_6026_m,spawnPeacefulMobs,1,True if server has animals turned on
field_6027_l,onlineMode,1,True if the server is in online mode.
field_6028_k,entityTracker,1,
field_602_aq,obsidian,1,
field_6032_g,serverStopped,1,Indicates to other classes that the server is safely stopped.
field_6033_f,configManager,1,the server config manager for this server
field_6034_e,worldMngr,1,The server world manager.
field_6035_d,propertyManagerObj,1,Reference to the PropertyManager object.
field_6036_c,networkServer,1,listening server socket and client accept thread
field_6038_a,logger,1,The logging system.
field_6039_b,motionX,1,
field_603_ap,cobblestoneMossy,1,
field_6040_a,entityId,1,
field_6041_d,motionZ,1,
field_6042_c,motionY,1,
field_6043_b,vehicleEntityId,1,
field_6044_a,entityId,1,
field_6047_y,sapling,1,
field_604_ao,bookShelf,1,
field_605_an,tnt,1,
field_6065_bd,glowStone,1,
field_607_al,stairSingle,1,
field_6084_a,localFlag,1,
field_6088_a,graphicsLevel,1,"Used to determine how to display leaves based on the graphics level. May also be used in rendering for transparency, not sure."
field_608_ak,stairDouble,1,
field_60_g,pitch,1,The pitch of the entity.
field_6124_at,fishEntity,1,"An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different"
field_6144_as,fishPitch,1,
field_6145_ar,fishYaw,1,
field_6146_aq,fishZ,1,
field_6147_ap,fishY,1,
field_6148_ao,fishX,1,
field_6149_an,fishPosRotationIncrements,1,
field_6150_ak,ticksInGround,1,
field_6151_b,nextStepDistance,1,The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block
field_6153_aZ,iconIndex,1,Icon index in the icons table.
field_6159_E,cloudColour,1,
field_6160_D,mcServer,1,
field_6162_n,color,1,
field_6163_m,biomeName,1,
field_6164_h,colorsSunriseSunset,1,Array for sunrise/sunset colors (RGBA)
field_6165_g,worldType,1,0 for normal world -1 for hell
field_6166_d,isHellWorld,1,States whether the Hell world provider is used(true) or if the normal world provider is used(false)
field_616_ac,cloth,1,
field_619_aZ,jukebox,1,
field_61_f,yaw,1,The yaw of the entity.
field_620_aY,reed,1,
field_621_aX,blockClay,1,
field_622_aW,cactus,1,
field_625_aT,snow,1,
field_627_aR,torchRedstoneActive,1,
field_628_aQ,torchRedstoneIdle,1,
field_629_aP,oreRedstoneGlowing,1,
field_62_e,zPosition,1,The Z position of the entity.
field_630_aO,oreRedstone,1,
field_632_aM,doorSteel,1,
field_637_aH,rail,1,
field_638_aG,ladder,1,
field_639_aF,doorWood,1,
field_63_d,yPosition,1,The Y position of the entity.
field_641_aD,stoneOvenActive,1,
field_642_aC,stoneOvenIdle,1,
field_643_aB,tilledField,1,
field_644_aA,crops,1,
field_645_b,abilityToCatchFire,1,This is an array indexed by block ID the larger the number in the array the more likely a block type will catch fires
field_646_a,chanceToEncourageFire,1,The chance this block will encourage nearby blocks to catch on fire
field_648_b,torchUpdates,1,An array of when redstone torches became active. Used for redstone torches to burn out.
field_649_a,torchActive,1,Whether the redstone torch is currently active or not.
field_64_c,xPosition,1,The X position of the entity.
field_650_a,fallInstantly,1,Do blocks fall instantly to where they stop or do they fall over time
field_651_a,modelBlock,1,The block that is used as model for the stair.
field_652_a,wiresProvidePower,1,"When false, power transmission methods do not look at other redstone wires. Used internally during updateCurrentStrength."
field_653_b,isFreestanding,1,Whether this is a freestanding sign or a wall-mounted sign
field_654_a,signEntityClass,1,
field_655_a,isActive,1,"True if this is an active furnace, false if idle"
field_656_a,random,1,
field_658_b,isOptimalFlowDirection,1,Indicates whether the flow direction is optimal. Each array index corresponds to one of the four cardinal directions.
field_659_a,numAdjacentSources,1,Number of horizontally adjacent liquid source blocks. Diagonal doesn't count. Only source blocks of the same liquid as the block using the field are counted.
field_65_i,rotating,1,Boolean set to true if the player is rotating.
field_660_c,flowCost,1,The estimated cost to flow in a given direction from the current point. Each array index corresponds to one of the four cardinal directions.
field_663_c,baseIndexInPNG,1,The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can switch the displayed version between fancy and fast graphics (fast is this index + 1).
field_664_a,triggerMobType,1,The mob type that can trigger this pressure plate.
field_665_a,glowing,1,
field_666_a,blockName,1,
field_66_h,moving,1,Boolean set to true if the player is moving.
field_674_b,thisWorld,1,The world object that this object is connected to.
field_675_a,thisPlayer,1,The player that this object references.
field_676_s,lastSaveTime,1,The time according to World.worldTime when this chunk was last saved
field_677_r,hasEntities,1,Whether this Chunk has any Entities and thus requires saving on every tick
field_67_g,onGround,1,True if the client is on the ground.
field_680_o,isModified,1,Set to true if the chunk has been modified and needs to be updated internally.
field_681_n,isTerrainPopulated,1,Boolean value indicating if the terrain is populated.
field_683_l,chunkTileEntityMap,1,A Map of ChunkPositions to TileEntities in this chunk
field_684_k,zPosition,1,The z coordinate of the chunk.
field_685_j,xPosition,1,The x coordinate of the chunk.
field_68_f,pitch,1,The player's pitch rotation.
field_691_d,worldObj,1,Reference to the World object.
field_692_c,isChunkLoaded,1,Whether or not this Chunk is currently loaded into the World
field_694_a,isLit,1,Determines if the chunk is lit or not at a light value greater than 0.
field_695_u,caveGenerator,1,
field_69_e,yaw,1,The player's yaw rotation.
field_6_d,rand,1,The Random object used to generate serverId hex strings.
field_700_p,worldObj,1,Reference to the World object.
field_702_n,noiseGen4,1,A NoiseGeneratorOctaves used in generating terrain
field_703_m,noiseGen3,1,A NoiseGeneratorOctaves used in generating terrain
field_704_l,noiseGen2,1,A NoiseGeneratorOctaves used in generating terrain
field_705_k,noiseGen1,1,A NoiseGeneratorOctaves used in generating terrain
field_714_b,noiseGen6,1,A NoiseGeneratorOctaves used in generating terrain
field_715_a,noiseGen5,1,A NoiseGeneratorOctaves used in generating terrain
field_71_c,zPosition,1,The player's Z position.
field_724_b,dummyChunk,1,"a dummy chunk, returned in place of an actual chunk."
field_725_a,droppedChunksSet,1,
field_726_g,world,1,
field_728_e,id2ChunkMap,1,map of chunk Id's to Chunk instances
field_729_d,chunkLoader,1,
field_72_b,yPosition,1,The player's Y position.
field_730_c,serverChunkGenerator,1,chunk generator object. Calls to load nonexistent chunks are forwarded to this object.
field_731_a,name,1,The UTF string key used to lookup values.
field_732_a,data,1,The string value for the tag (cannot be empty).
field_733_a,byteArray,1,The byte array stored in the tag.
field_734_a,data,1,The short value for the tag.
field_735_a,data,1,The double value for the tag.
field_736_b,tagType,1,The type byte for the tags in the list - they must all be of the same type.
field_737_a,tagList,1,The array list containing the tags encapsulated in this list.
field_738_a,tagMap,1,"The key-value pairs for the tag. Each key is a UTF string, each value is a tag."
field_739_a,data,1,The float value for the tag.
field_73_a,xPosition,1,The player's X position.
field_740_a,data,1,The long value for the tag.
field_741_a,data,1,The byte value for the tag.
field_742_a,data,1,The integer value for the tag.
field_743_b,count,1,The number of points in this path
field_744_a,pathPoints,1,Contains the points in this path
field_746_o,leafNodes,1,Contains a list of a points at which to generate groups of leaves.
field_747_n,leafDistanceLimit,1,Sets the distance limit for how far away the generator will populate leaves from the base leaf node.
field_748_m,heightLimitLimit,1,Sets the limit of the random value used to initialize the height limit.
field_749_l,trunkSize,1,"Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees."
field_74_b,id,1,The block/item id to be equipped.
field_750_k,leafDensity,1,
field_751_j,scaleWidth,1,
field_752_i,branchSlope,1,
field_753_h,branchDensity,1,
field_754_g,heightAttenuation,1,
field_755_f,height,1,
field_756_e,heightLimit,1,
field_757_d,basePos,1,
field_758_c,worldObj,1,Reference to the World object.
field_759_b,rand,1,random seed for GenBigTree
field_760_a,otherCoordPairs,1,"Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2."
field_761_b,numberOfBlocks,1,The number of blocks to generate.
field_762_a,minableBlockId,1,The block ID of the ore to be placed using this generator.
field_763_b,numberOfBlocks,1,The number of blocks to generate.
field_764_a,clayBlockId,1,The block ID for clay.
field_765_a,plantBlockId,1,The ID of the plant block used in this plant generator.
field_766_b,updateCounter,1,Counts the number of updates. Used as the index into the memoryUse array to display the latest value.
field_767_a,memoryUse,1,An array containing the columns that make up the memory use graph.
field_768_c,displayStrings,1,An array containing the strings displayed in this stats component.
field_76_a,time,1,The world time in minutes.
field_774_b,y,1,
field_775_a,x,1,
field_776_d,updateTime,1,
field_777_c,z,1,
field_778_L,entitiesWithinAABBExcludingEntity,1,"entities within AxisAlignedBB excluding one, set and returned in getEntitiesWithinAABBExcludingEntity(Entity var1, AxisAlignedBB var2)"
field_77_b,yPosition,1,
field_783_G,chunkProvider,1,Handles chunk operations and caching
field_784_F,lockTimestamp,1,Contains a timestamp from when the World object was created. Is used in the session.lock file
field_788_B,scheduledTickSet,1,Set of scheduled ticks (used for checking if a tick already exists)
field_789_A,scheduledTickTreeSet,1,TreeSet of scheduled ticks which is used as a priority queue for the ticks
field_78_a,xPosition,1,
field_790_z,unloadedEntityList,1,
field_792_x,isRemote,1,"This is set to true when you are a client connected to a multiplayer world, false otherwise."
field_797_s,worldInfo,1,"holds information about a world (size on disk, time, spawn point, seed, ...)"
field_798_r,worldAccesses,1,
field_79_e,itemStack,1,
field_7_c,finishedProcessing,1,Returns if the login handler is finished and can be removed. It is set to true on either error or successful login.
field_803_m,rand,1,RNG for World.
field_804_l,difficultySetting,1,"Whether monsters are enabled or not. (1 = on, 0 = off)"
field_805_k,playerEntities,1,Array list of players in the world.
field_808_h,editingBlocks,1,true while the server is editing blocks
field_80_d,direction,1,The offset to use for block/item placement.
field_811_e,skylightSubtracted,1,How much light is subtracted from full daylight
field_814_b,loadedTileEntityList,1,A list of all TileEntities in all currently-loaded chunks
field_815_a,loadedEntityList,1,A list of all Entities in all currently-loaded chunks
field_816_A,levelSaving,1,Whether or not level saving is enabled
field_819_z,disableSpawnProtection,1,Set to true when an op is building or this dimension != 0
field_81_c,zPosition,1,
field_822_b,chunkZ,1,
field_823_a,chunkX,1,
field_824_d,worldObj,1,Reference to the World object.
field_825_c,chunkArray,1,
field_826_a,netManager,1,Reference to the NetworkManager object.
field_827_a,netManager,1,Reference to the NetworkManager object.
field_828_a,netManager,1,"This was actually an inner class of NetworkManager, so this field is the reference to 'this' NetworkManager."
field_829_a,netManager,1,Reference to the NetworkManager object.
field_82_b,xPosition,1,The X axis relative movement.
field_832_d,mcServer,1,Reference to the MinecraftServer object.
field_833_c,playerInstancesToUpdate,1,the playerInstances(chunks) that need to be updated
field_834_b,count,1,The number of items stored in this map
field_835_a,slots,1,An array of HashEntries representing the heads of hash slot lists
field_836_e,versionStamp,1,A serial stamp used to mark changes
field_837_d,growFactor,1,The scale factor used to determine when to grow the table
field_838_c,threshold,1,The grow threshold
field_839_a,dateFormat,1,The date format to use in the console log.
field_83_a,entityId,1,The ID of this entity.
field_840_b,valueEntry,1,The object stored in this entry
field_841_a,hashEntry,1,The hash code of this entry
field_842_d,slotHash,1,The id of the hash slot computed from the hash
field_843_c,nextEntry,1,The next entry in this slot
field_844_a,data,1,Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces.
field_845_b,y,1,The y coordinate of this ChunkPosition
field_846_a,x,1,The x coordinate of this ChunkPosition
field_847_c,z,1,The z coordinate of this ChunkPosition
field_848_b,classToStringMapping,1,Provides a mapping between a string and an entity classes
field_849_a,stringToClassMapping,1,Provides a mapping between entity classes and a string
field_84_g,rotating,1,Boolean set to true if the entity is rotating.
field_850_d,classToIDMapping,1,provides a mapping between an Entity Class and an entity ID
field_851_c,IDtoClassMapping,1,provides a mapping between an entityID and an Entity Class
field_852_b,animationsToGo,1,"Number of animation frames to go when receiving an item (by walking into it, for example)."
field_853_a,stackSize,1,Size of the stack.
field_854_d,itemDamage,1,Damage dealt to the item or number of use. Raise when using items.
field_855_c,itemID,1,ID of the item.
field_856_z,sizeX,1,
field_857_y,title,1,Painting Title.
field_85_f,pitch,1,The Y axis rotation.
field_865_C,offsetY,1,
field_867_B,offsetX,1,
field_869_A,sizeY,1,
field_86_e,yaw,1,The X axis rotation.
field_87_d,zPosition,1,The Z axis relative movement.
field_886_a,SIN_TABLE,1,"A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536."
field_887_b,worldObj,1,Reference to the World object.
field_888_a,rail,1,
field_889_g,connectedTracks,1,
field_88_c,yPosition,1,The Y axis relative movement.
field_891_e,trackZ,1,
field_892_d,trackY,1,
field_893_c,trackX,1,
field_894_a,outputHandler,1,Reference to the GuiLogOutputHandler.
field_899_k,trackedPlayers,1,
field_89_b,yPosition,1,Block Y position.
field_8_b,netManager,1,The underlying network manager for this login handler.
field_9004_h,packet1login,1,holds the login packet of the current getting handled login packet
field_9005_f,loginTimer,1,"While waiting to login, if this field ++'s to 600 it will kick you."
field_9006_j,hasMoved,1,is true when the player has moved since his last movement packet
field_9007_i,lastPosZ,1,last known z position for this connection
field_9008_h,lastPosY,1,last known y position for this connection
field_9009_g,lastPosX,1,last known x position for this connection
field_900_j,playerEntitiesUpdated,1,
field_9010_p,playersOnline,1,List of names of players who are online.
field_9011_n,pvpOn,1,Indicates whether PvP is active on the server or not.
field_9012_j,percentDone,1,the percentage of the current task finished so far
field_9013_i,currentTask,1,the task the server is currently working on(and will output on ouputPercentRemaining)
field_9014_h,deathTime,1,
field_9015_b,entityStatus,1,"2 for hurt, 3 for dead"
field_9016_a,entityId,1,
field_9017_a,healthMP,1,Variable used for incoming health packets
field_9018_b,targetEntity,1,The entity the player is interacting with
field_9019_a,playerEntityId,1,The entity of the player (ignored by the server)
field_9020_c,isLeftClick,1,Seems to be true when the player is pointing at an entity and left-clicking and false when right-clicking.
field_9021_l,soundSandFootstep,1,
field_9022_k,soundClothFootstep,1,
field_9023_j,soundGlassFootstep,1,
field_9024_i,soundMetalFootstep,1,
field_9025_h,soundStoneFootstep,1,
field_9026_g,soundGrassFootstep,1,
field_9027_f,soundGravelFootstep,1,
field_9028_e,soundWoodFootstep,1,
field_9029_Z,pistonBase,1,
field_9030_Y,deadBush,1,
field_9031_X,tallGrass,1,
field_9032_W,web,1,
field_9033_V,pistonStickyBase,1,
field_9034_U,railDetector,1,
field_9035_bf,pumpkinLantern,1,
field_9036_T,railPowered,1,
field_9037_S,bed,1,
field_9038_R,music,1,
field_9039_Q,sandStone,1,
field_9040_P,dispenser,1,
field_9041_O,blockLapis,1,
field_9042_N,oreLapis,1,
field_9043_L,sponge,1,
field_9044_ay,workbench,1,
field_9045_at,stairCompactPlanks,1,
field_9046_aq,torchWood,1,
field_9047_al,brick,1,
field_9048_ac,pistonMoving,1,
field_9049_aa,pistonExtension,1,
field_9050_aZ,fence,1,
field_9051_aR,button,1,
field_9052_aM,pressurePlatePlanks,1,
field_9053_aK,pressurePlateStone,1,
field_9054_aJ,lever,1,
field_9055_aH,stairCompactCobblestone,1,
field_9061_Z,fire,1,
field_9062_Y,fireResistance,1,The amount of ticks you have to stand inside of fire before be set on fire
field_9063_X,ticksExisted,1,How many ticks has this entity had ran since being alive
field_9064_W,rand,1,
field_9066_T,noClip,1,Whether this entity won't clip with collision or not (make note it won't disable gravity)
field_9067_S,stepHeight,1,How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed)
field_9068_R,ySize,1,
field_9069_Q,lastTickPosZ,1,"The entity's Z coordinate at the previous tick, used to calculate position during rendering routines"
field_9070_P,lastTickPosY,1,"The entity's Y coordinate at the previous tick, used to calculate position during rendering routines"
field_9071_O,lastTickPosX,1,"The entity's X coordinate at the previous tick, used to calculate position during rendering routines"
field_9072_N,fallDistance,1,
field_9074_L,distanceWalkedModified,1,The distance walked multiplied by 0.6
field_9075_K,prevDistanceWalkedModified,1,The previous ticks distance walked multiplied by 0.6
field_9076_H,yOffset,1,
field_9078_E,velocityChanged,1,
field_9079_ae,isImmuneToFire,1,
field_9080_D,isCollided,1,True if after a move this entity has collided with something either vertically or horizontally
field_9082_C,isCollidedVertically,1,True if after a move this entity has collided with something on Y-axis
field_9083_ac,heartsLife,1,
field_9084_B,isCollidedHorizontally,1,True if after a move this entity has collided with something on X- or Z-axis
field_9085_ab,inWater,1,Whether this entity is currently inside of water (if it handles water movement that is)
field_9086_A,onGround,1,
field_9088_y,prevRotationPitch,1,
field_9089_x,prevRotationYaw,1,
field_9090_o,prevPosZ,1,
field_9091_n,prevPosY,1,
field_9092_m,prevPosX,1,
field_9093_l,worldObj,1,Reference to the World object.
field_9094_h,renderDistanceWeight,1,
field_9095_az,renderYawOffset,1,
field_9099_av,heartsHalvesLife,1,
field_909_a,trackedEntity,1,The entity that this EntityTrackerEntry tracks.
field_90_a,xPosition,1,Block X position.
field_9100_aZ,dead,1,"This gets set on entity death, but never used. Looks like a duplicate of isDead"
field_9101_aY,cameraPitch,1,
field_9102_aX,prevCameraPitch,1,
field_9103_aW,attackTime,1,
field_9104_aV,deathTime,1,"The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world."
field_9105_aU,attackedAtYaw,1,The yaw at which this entity was last attacked from.
field_9106_aT,maxHurtTime,1,What the hurt time was max set to last.
field_9107_aS,hurtTime,1,The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint)
field_9108_aR,prevHealth,1,
field_9109_aQ,health,1,
field_910_b,trackedEntityHashTable,1,Used for identity lookup of tracked entities.
field_9110_aP,swingProgress,1,
field_9111_aO,prevSwingProgress,1,
field_9114_aL,scoreValue,1,"The score value of the Mob, the amount of points the mob is worth."
field_9116_aJ,entityType,1,a string holding the type of entity it is currently only implemented in entityPlayer(as 'humanoid')
field_9119_aG,texture,1,the path for the texture of this entityLiving
field_911_a,trackedEntitySet,1,"List of tracked entities, used for iteration operations on tracked entities."
field_9125_aA,prevRenderYawOffset,1,
field_9126_bt,moveSpeed,1,
field_9127_bs,defaultPitch,1,
field_9128_br,isJumping,1,used to check whether entity is jumping.
field_9129_bq,randomYawVelocity,1,
field_912_d,maxTrackingDistanceThreshold,1,
field_9130_bp,moveForward,1,
field_9131_bo,moveStrafing,1,
field_9132_bn,entityAge,1,The age of this EntityLiving (used to determine when it dies)
field_9133_bm,naturalArmorRating,1,intrinsic armor level for entity
field_9135_bk,newRotationPitch,1,The new yaw rotation to be applied to the entity.
field_9136_bj,newRotationYaw,1,The new yaw rotation to be applied to the entity.
field_9137_bi,newPosZ,1,The new Z position to be applied to the entity.
field_9138_bh,newPosY,1,The new Y position to be applied to the entity.
field_9139_bg,newPosX,1,The new X position to be applied to the entity.
field_913_c,mcServer,1,Reference to the MinecraftServer object.
field_9140_bf,newPosRotationIncrements,1,The number of updates over which the new position and rotation are to be applied to the entity.
field_9147_ar,swingProgressInt,1,
field_9148_aq,isSwinging,1,Whether the player is swinging the current item in their hand.
field_9149_ap,cameraYaw,1,
field_914_l,playerNBTManagerObj,1,Reference to the PlayerNBTManager object.
field_9150_ao,prevCameraYaw,1,
field_9151_an,score,1,
field_9154_e,managedPosZ,1,player Z position as seen by PlayerManager
field_9155_d,managedPosX,1,player X position as seen by PlayerManager
field_9156_bu,lastHealth,1,amount of health the client was last set to
field_9158_as,minecartPitch,1,
field_9159_ar,minecartYaw,1,
field_9160_aq,minecartZ,1,
field_9161_ap,minecartY,1,
field_9162_ao,minecartX,1,
field_9163_an,turnProgress,1,appears to be the progress of the turn
field_9164_f,pushX,1,
field_9165_e,fuel,1,
field_9166_aj,pushZ,1,
field_9169_b,age,1,The age of this EntityItem (used to animate it up and down as well as expire it)
field_9171_al,boatPitch,1,
field_9172_f,boatY,1,
field_9173_ak,boatYaw,1,
field_9174_e,boatX,1,
field_9175_aj,boatZ,1,
field_9176_d,boatPosRotationIncrements,1,
field_9179_f,inTile,1,
field_917_i,bannedPlayersFile,1,The file that contains the banned players.
field_9180_e,zTile,1,
field_9181_aj,inGround,1,
field_9182_d,yTile,1,
field_9183_c,xTile,1,
field_9184_a,arrowShake,1,Seems to be some sort of timer for animating an arrow.
field_9185_b,art,1,
field_9186_f,zPosition,1,
field_9187_e,yPosition,1,
field_9188_d,xPosition,1,
field_9189_ao,ticksInAir,1,
field_918_h,ops,1,A set containing the OPs.
field_9190_an,ticksAlive,1,
field_9191_am,shootingEntity,1,
field_9192_al,inGround,1,
field_9193_f,yTile,1,
field_9194_ak,inTile,1,
field_9195_e,xTile,1,
field_9196_d,accelerationZ,1,
field_9197_aj,zTile,1,
field_9198_c,accelerationY,1,
field_9199_b,accelerationX,1,
field_919_g,bannedIPs,1,A set containing the banned IPs.
field_91_e,metadata,1,Metadata of the block.
field_9207_I,collidingBoundingBoxes,1,
field_9209_x,findingSpawnPoint,1,"if set, this flag forces a request to load a chunk to load the chunk rather than defaulting to the world's chunkprovider's dummy if possible"
field_9211_s,saveHandler,1,
field_9212_p,isNewWorld,1,Used to differentiate between a newly generated world and an already existing world.
field_9215_b,playerInstances,1,the hash of all playerInstances created
field_9216_a,players,1,players in the current instance
field_9231_h,encodedPosZ,1,The encoded entity Z position.
field_9232_g,encodedPosY,1,The encoded entity Y position.
field_9233_f,encodedPosX,1,The encoded entity X position.
field_9235_d,trackingDistanceThreshold,1,
field_923_c,mcServer,1,Reference to the MinecraftServer object.
field_924_b,playerEntities,1,A list of player entities that exist on this server.
field_9250_k,opFile,1,the file which contains the list of ops
field_9251_j,ipBanFile,1,the file which contains the list of banned IPs
field_9252_f,bannedPlayers,1,the set of all banned players names
field_9253_e,maxPlayers,1,the maximum amount of players that can be connected
field_925_a,logger,1,Reference to the logger.
field_926_b,blockX,1,x coordinate of the block ray traced against
field_927_a,typeOfHit,1,"What type of ray trace hit was this? 0 = block, 1 = entity"
field_928_g,entityHit,1,The hit entity
field_929_f,hitVec,1,The vector position of the hit
field_92_d,type,1,The new block type for the block.
field_930_e,sideHit,1,"Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5."
field_931_d,blockZ,1,z coordinate of the block ray traced against
field_932_c,blockY,1,y coordinate of the block ray traced against
field_933_a,logger,1,Reference to the logger.
field_934_b,yCoord,1,
field_935_a,xCoord,1,
field_936_d,permutations,1,
field_937_c,zCoord,1,
field_938_b,octaves,1,
field_939_a,generatorCollection,1,Collection of noise generation functions. Output is combined to produce different octaves of noise.
field_93_c,zPosition,1,Block Z position.
field_940_b,path,1,The path being generated
field_941_a,worldMap,1,Used to find obstacles
field_942_d,pathOptions,1,Selection of path points to add to the path
field_943_c,pointMap,1,The points in the path
field_946_b,rand,1,The RNG used by the MapGen classes.
field_947_a,range,1,The number of Chunks to gen-check in any given direction.
field_948_b,numHashElements,1,the number of elements in the hash array
field_949_a,hashArray,1,the array of all elements in the hash
field_950_e,modCount,1,count of times elements have been added/removed
field_951_d,percentUseable,1,percent of the hasharray that can be used without hash colliding probably
field_952_c,capacity,1,the maximum amount of elements in the hash (probably 3/4 the size due to meh hashing function)
field_953_a,mcServer,1,Reference to the MinecraftServer object.
field_954_b,updateCounter,1,Counts the number of updates.
field_955_a,mcServer,1,Reference to the MinecraftServer object.
field_963_b,minY,1,
field_964_a,minX,1,
field_965_h,numBoundingBoxesInUse,1,Tracks how many bounding boxes are being used
field_966_g,boundingBoxes,1,List of bounding boxes (not all necessarily being actively used)
field_967_f,maxZ,1,
field_968_e,maxY,1,
field_969_d,maxX,1,
field_970_c,minZ,1,
field_971_b,loginHandler,1,The login handler that spawned this thread.
field_972_a,loginPacket,1,The login packet to be verified.
field_973_b,isListening,1,Whether the network listener object is listening.
field_974_a,logger,1,Reference to the logger.
field_975_h,playerList,1,list of all currently connected players
field_976_g,pendingConnections,1,list of all people currently trying to connect to the server
field_978_e,networkAcceptThread,1,
field_979_d,serverSocket,1,
field_97_b,xPosition,1,The X position of the object.
field_980_c,mcServer,1,Reference to the MinecraftServer object.