ForgePatch/src/main/java/net/minecraftforge/fml/common/event/FMLPostInitializationEvent....

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/*
* Minecraft Forge
* Copyright (c) 2016-2018.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation version 2.1
* of the License.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
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package net.minecraftforge.fml.common.event;
import java.util.Arrays;
import java.util.Objects;
import java.util.Optional;
import net.minecraftforge.fml.common.FMLLog;
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import net.minecraftforge.fml.common.Loader;
import net.minecraftforge.fml.common.LoaderState.ModState;
import java.lang.reflect.Constructor;
/**
* Called after {@link FMLInitializationEvent} has been dispatched on every mod. This is the third and last
* commonly called event during mod initialization.
*
* Recommended activities: interact with other mods to establish cross-mod behaviours.
*
* @see net.minecraftforge.fml.common.Mod.EventHandler for how to subscribe to this event
* @author cpw
*/
public class FMLPostInitializationEvent extends FMLStateEvent
{
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public FMLPostInitializationEvent(Object... data)
{
super(data);
}
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@Override
public ModState getModState()
{
return ModState.POSTINITIALIZED;
}
/**
* Build an object depending on if a specific target mod is loaded or not.
*
* Usually would be used to access an object from the other mod.
*
* @param modId The modId I conditionally want to build an object for
* @param className The name of the class I wish to instantiate
* @return An optional containing the object if possible, or null if not
*/
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public Optional<?> buildSoftDependProxy(String modId, String className, Object... arguments)
{
if (Loader.isModLoaded(modId))
{
Class<?>[] args = Arrays.stream(arguments).filter(Objects::nonNull).map(Object::getClass).toArray(Class<?>[]::new);
try
{
Class<?> clz = Class.forName(className,true,Loader.instance().getModClassLoader());
Constructor<?> ct = clz.getConstructor(args);
return Optional.of(ct.newInstance(arguments));
}
catch (Exception e)
{
FMLLog.log.info("An error occurred trying to build a soft depend proxy", e);
return Optional.empty();
}
}
return Optional.empty();
}
}