yuzu/src/core/hle
Subv ea9ce0fba7 Filesystem/Archives: Implemented the SaveData archive
The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information

Got rid of the code duplication in File and Directory

Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.

FS_U: Use the correct error code when a file wasn't found
2014-12-17 19:21:38 -05:00
..
kernel Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
service Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
config_mem.cpp Convert old logging calls to new logging macros 2014-12-13 02:08:02 -02:00
config_mem.h Fix a few warnings. 2014-07-23 00:44:31 +02:00
coprocessor.cpp Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
function_wrappers.h SVC: Implemented ReleaseSemaphore. 2014-12-13 13:40:10 -05:00
hle.cpp HLE: Rename namespaces to match move & fix initialization order 2014-12-16 01:08:38 -02:00
hle.h Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00
result.h Filesystem/Archives: Implemented the SaveData archive 2014-12-17 19:21:38 -05:00
svc.cpp Remove SyncRequest from K::Object and create a new K::Session type 2014-12-15 18:26:17 -02:00
svc.h Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generated 2014-11-19 09:03:07 +00:00