74d4bc0af1
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
249 lines
8.9 KiB
C++
249 lines
8.9 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/common_funcs.h"
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#include "common/logging/log.h"
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#include "common/make_unique.h"
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#include "core/hle/kernel/memory.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/vm_manager.h"
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#include "core/memory.h"
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namespace Kernel {
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SharedPtr<CodeSet> CodeSet::Create(std::string name, u64 program_id) {
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SharedPtr<CodeSet> codeset(new CodeSet);
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codeset->name = std::move(name);
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codeset->program_id = program_id;
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return codeset;
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}
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CodeSet::CodeSet() {}
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CodeSet::~CodeSet() {}
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u32 Process::next_process_id;
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SharedPtr<Process> Process::Create(SharedPtr<CodeSet> code_set) {
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SharedPtr<Process> process(new Process);
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process->codeset = std::move(code_set);
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process->flags.raw = 0;
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process->flags.memory_region = MemoryRegion::APPLICATION;
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Memory::InitLegacyAddressSpace(process->vm_manager);
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return process;
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}
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void Process::ParseKernelCaps(const u32* kernel_caps, size_t len) {
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for (size_t i = 0; i < len; ++i) {
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u32 descriptor = kernel_caps[i];
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u32 type = descriptor >> 20;
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if (descriptor == 0xFFFFFFFF) {
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// Unused descriptor entry
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continue;
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} else if ((type & 0xF00) == 0xE00) { // 0x0FFF
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// Allowed interrupts list
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LOG_WARNING(Loader, "ExHeader allowed interrupts list ignored");
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} else if ((type & 0xF80) == 0xF00) { // 0x07FF
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// Allowed syscalls mask
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unsigned int index = ((descriptor >> 24) & 7) * 24;
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u32 bits = descriptor & 0xFFFFFF;
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while (bits && index < svc_access_mask.size()) {
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svc_access_mask.set(index, bits & 1);
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++index; bits >>= 1;
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}
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} else if ((type & 0xFF0) == 0xFE0) { // 0x00FF
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// Handle table size
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handle_table_size = descriptor & 0x3FF;
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} else if ((type & 0xFF8) == 0xFF0) { // 0x007F
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// Misc. flags
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flags.raw = descriptor & 0xFFFF;
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} else if ((type & 0xFFE) == 0xFF8) { // 0x001F
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// Mapped memory range
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if (i+1 >= len || ((kernel_caps[i+1] >> 20) & 0xFFE) != 0xFF8) {
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LOG_WARNING(Loader, "Incomplete exheader memory range descriptor ignored.");
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continue;
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}
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u32 end_desc = kernel_caps[i+1];
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++i; // Skip over the second descriptor on the next iteration
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AddressMapping mapping;
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mapping.address = descriptor << 12;
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mapping.size = (end_desc << 12) - mapping.address;
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mapping.writable = (descriptor & (1 << 20)) != 0;
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mapping.unk_flag = (end_desc & (1 << 20)) != 0;
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address_mappings.push_back(mapping);
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} else if ((type & 0xFFF) == 0xFFE) { // 0x000F
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// Mapped memory page
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AddressMapping mapping;
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mapping.address = descriptor << 12;
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mapping.size = Memory::PAGE_SIZE;
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mapping.writable = true; // TODO: Not sure if correct
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mapping.unk_flag = false;
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} else if ((type & 0xFE0) == 0xFC0) { // 0x01FF
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// Kernel version
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kernel_version = descriptor & 0xFFFF;
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int minor = kernel_version & 0xFF;
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int major = (kernel_version >> 8) & 0xFF;
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LOG_INFO(Loader, "ExHeader kernel version: %d.%d", major, minor);
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} else {
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LOG_ERROR(Loader, "Unhandled kernel caps descriptor: 0x%08X", descriptor);
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}
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}
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}
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void Process::Run(s32 main_thread_priority, u32 stack_size) {
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memory_region = GetMemoryRegion(flags.memory_region);
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auto MapSegment = [&](CodeSet::Segment& segment, VMAPermission permissions, MemoryState memory_state) {
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auto vma = vm_manager.MapMemoryBlock(segment.addr, codeset->memory,
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segment.offset, segment.size, memory_state).Unwrap();
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vm_manager.Reprotect(vma, permissions);
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};
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// Map CodeSet segments
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MapSegment(codeset->code, VMAPermission::ReadExecute, MemoryState::Code);
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MapSegment(codeset->rodata, VMAPermission::Read, MemoryState::Code);
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MapSegment(codeset->data, VMAPermission::ReadWrite, MemoryState::Private);
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// Allocate and map stack
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vm_manager.MapMemoryBlock(Memory::HEAP_VADDR_END - stack_size,
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std::make_shared<std::vector<u8>>(stack_size, 0), 0, stack_size, MemoryState::Locked
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).Unwrap();
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vm_manager.LogLayout(Log::Level::Debug);
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Kernel::SetupMainThread(codeset->entrypoint, main_thread_priority);
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}
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VAddr Process::GetLinearHeapBase() const {
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return (kernel_version < 0x22C ? Memory::LINEAR_HEAP_VADDR : Memory::NEW_LINEAR_HEAP_SIZE)
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+ memory_region->base;
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}
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VAddr Process::GetLinearHeapLimit() const {
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return GetLinearHeapBase() + memory_region->size;
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}
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ResultVal<VAddr> Process::HeapAllocate(VAddr target, u32 size, VMAPermission perms) {
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if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END || target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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if (heap_memory == nullptr) {
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// Initialize heap
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heap_memory = std::make_shared<std::vector<u8>>();
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heap_start = heap_end = target;
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}
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// If necessary, expand backing vector to cover new heap extents.
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if (target < heap_start) {
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heap_memory->insert(begin(*heap_memory), heap_start - target, 0);
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heap_start = target;
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vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
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}
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if (target + size > heap_end) {
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heap_memory->insert(end(*heap_memory), (target + size) - heap_end, 0);
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heap_end = target + size;
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vm_manager.RefreshMemoryBlockMappings(heap_memory.get());
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}
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ASSERT(heap_end - heap_start == heap_memory->size());
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CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, heap_memory, target - heap_start, size, MemoryState::Private));
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vm_manager.Reprotect(vma, perms);
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return MakeResult<VAddr>(heap_end - size);
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}
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ResultCode Process::HeapFree(VAddr target, u32 size) {
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if (target < Memory::HEAP_VADDR || target + size > Memory::HEAP_VADDR_END || target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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ResultCode result = vm_manager.UnmapRange(target, size);
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if (result.IsError()) return result;
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return RESULT_SUCCESS;
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}
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ResultVal<VAddr> Process::LinearAllocate(VAddr target, u32 size, VMAPermission perms) {
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auto& linheap_memory = memory_region->linear_heap_memory;
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VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
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// Games and homebrew only ever seem to pass 0 here (which lets the kernel decide the address),
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// but explicit addresses are also accepted and respected.
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if (target == 0) {
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target = heap_end;
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}
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if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
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target > heap_end || target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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// Expansion of the linear heap is only allowed if you do an allocation immediatelly at its
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// end. It's possible to free gaps in the middle of the heap and then reallocate them later,
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// but expansions are only allowed at the end.
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if (target == heap_end) {
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linheap_memory->insert(linheap_memory->end(), size, 0);
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vm_manager.RefreshMemoryBlockMappings(linheap_memory.get());
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}
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// TODO(yuriks): As is, this lets processes map memory allocated by other processes from the
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// same region. It is unknown if or how the 3DS kernel checks against this.
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size_t offset = target - GetLinearHeapBase();
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CASCADE_RESULT(auto vma, vm_manager.MapMemoryBlock(target, linheap_memory, offset, size, MemoryState::Continuous));
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vm_manager.Reprotect(vma, perms);
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return MakeResult<VAddr>(target);
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}
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ResultCode Process::LinearFree(VAddr target, u32 size) {
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auto& linheap_memory = memory_region->linear_heap_memory;
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if (target < GetLinearHeapBase() || target + size > GetLinearHeapLimit() ||
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target + size < target) {
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return ERR_INVALID_ADDRESS;
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}
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VAddr heap_end = GetLinearHeapBase() + (u32)linheap_memory->size();
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if (target + size > heap_end) {
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return ERR_INVALID_ADDRESS_STATE;
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}
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ResultCode result = vm_manager.UnmapRange(target, size);
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if (result.IsError()) return result;
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if (target + size == heap_end) {
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// End of linear heap has been freed, so check what's the last allocated block in it and
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// reduce the size.
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auto vma = vm_manager.FindVMA(target);
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ASSERT(vma != vm_manager.vma_map.end());
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ASSERT(vma->second.type == VMAType::Free);
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VAddr new_end = vma->second.base;
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if (new_end >= GetLinearHeapBase()) {
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linheap_memory->resize(new_end - GetLinearHeapBase());
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}
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}
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return RESULT_SUCCESS;
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}
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Kernel::Process::Process() {}
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Kernel::Process::~Process() {}
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SharedPtr<Process> g_current_process;
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}
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