Mirror of Yuzu source code. FUCK YOU NINTENDO
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bunnei 68e198476f - added HLE to connect to "srv:" service
- added a manager for keeping track of services/ports
- added a memory mapped region for memory accessed by HLE
- added HLE for GetThreadCommandBuffer function
2014-04-12 21:55:36 -04:00
externals adding initial project layout 2013-08-29 23:35:09 -04:00
src - added HLE to connect to "srv:" service 2014-04-12 21:55:36 -04:00
vsprops fixed project includes to use new directory structure 2014-04-08 20:15:08 -04:00
.gitignore added ipch/ folder (MSVS generated) to .gitignore 2013-09-04 23:01:55 -04:00
citra.sln added video_core as a dependencie for citra in build order 2014-04-06 16:57:09 -04:00
CMakeLists.txt fixed a bunch of errors in CMakeLists 2014-04-09 20:28:43 -07:00
license.txt added license txt file 2014-04-08 19:03:00 -04:00
README.md Update README.md 2014-04-09 14:31:37 -04:00

citra emulator

An experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

For development discussion, please join us @ #citra on freenode.

Development

If you want to contribute please take a took at the Coding Style, Roadmap and Developer Information pages. You should as well contact any of the developers in the forum in order to know about the current state of the emulator.

Building

  • Windows: Install Visual Studio 2013. Then open the .SLN file, and press Build > Rebuild Solution.
  • Linux: TODO