..
buffer_cache
video_core: Remove all Core::System references in renderer
2020-09-06 05:28:48 -03:00
command_classes
video_core: Resolve more variable shadowing scenarios pt.2
2020-12-05 06:39:35 -05:00
engines
maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
2020-12-05 17:59:02 -05:00
host_shaders
video_core: Fix instances where msbuild always regenerated host shaders
2020-09-23 22:27:17 -03:00
macro
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
renderer_opengl
video_core: Adjust NUM
macro to avoid Clang warning
2020-12-06 18:24:16 -05:00
renderer_vulkan
video_core: Adjust NUM
macro to avoid Clang warning
2020-12-06 18:24:16 -05:00
shader
video_core: Resolve more variable shadowing scenarios pt.2
2020-12-05 06:39:35 -05:00
texture_cache
video_core: Resolve more variable shadowing scenarios pt.2
2020-12-05 06:39:35 -05:00
textures
textures/decoders: Fix block linear to pitch copies
2020-08-10 20:45:03 -03:00
cdma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
cdma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
CMakeLists.txt
Merge pull request #4848 from ReinUsesLisp/type-limits
2020-10-28 03:16:10 -04:00
compatible_formats.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
compatible_formats.h
compatible_formats: Add missing header guard
2020-07-21 00:42:19 -04:00
dirty_flags.cpp
video_core: Adjust NUM
macro to avoid Clang warning
2020-12-06 18:24:16 -05:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
dma_pusher.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
fence_manager.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_asynch.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_asynch.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_synch.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_synch.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_thread.cpp
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
gpu_thread.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
memory_manager.cpp
video_core: NVDEC Implementation
2020-10-26 23:07:36 -04:00
memory_manager.h
video_core: Resolve more variable shadowing scenarios
2020-12-04 16:19:09 -05:00
morton.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
query_cache.h
renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphore
2020-09-19 01:46:37 -03:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
rasterizer_interface: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:13 -05:00
renderer_base.cpp
video_core: Initialize renderer with a GPU
2020-08-22 01:51:45 -03:00
renderer_base.h
render_base: Make use of [[nodiscard]] where applicable
2020-11-17 07:19:12 -05:00
sampler_cache.cpp
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
sampler_cache.h
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
shader_cache.h
shader_cache: Make use of std::erase_if
2020-07-14 15:49:15 -04:00
shader_notify.cpp
Fix style issues
2020-07-18 14:24:32 +10:00
shader_notify.h
async shaders
2020-07-17 14:24:57 +10:00
surface.cpp
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
surface.h
video_core: Rearrange pixel format names
2020-07-13 01:44:23 -03:00
video_core.cpp
video_core: NVDEC Implementation
2020-10-26 23:07:36 -04:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00