daddbeffd1
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it. |
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copy_params.h | ||
format_lookup_table.cpp | ||
format_lookup_table.h | ||
surface_base.cpp | ||
surface_base.h | ||
surface_params.cpp | ||
surface_params.h | ||
surface_view.cpp | ||
surface_view.h | ||
texture_cache.h |