..
buffer_cache
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
engines
gl_rasterizer: Implement line widths and smooth lines
2020-04-13 01:30:34 -03:00
renderer_opengl
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-14 01:34:20 -03:00
renderer_vulkan
Merge pull request #3636 from ReinUsesLisp/drop-vk-hpp
2020-04-13 17:08:04 -03:00
shader
Merge pull request #3619 from ReinUsesLisp/i2i
2020-04-13 10:17:07 -04:00
texture_cache
texture_cache: Remove preserve_contents
2020-04-11 01:51:02 -03:00
textures
Merge pull request #3631 from ReinUsesLisp/more-astc
2020-04-13 10:17:32 -04:00
CMakeLists.txt
renderer_vulkan: Drop Vulkan-Hpp
2020-04-10 22:49:02 -03:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
video_core: Reintroduce dirty flags infrastructure
2020-02-28 17:56:41 -03:00
dma_pusher.h
gpu: Rewrite virtual memory manager using PageTable.
2019-03-20 22:36:02 -04:00
gpu.cpp
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
gpu.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_asynch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_asynch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
macro_interpreter.cpp
apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)
2020-03-22 22:25:44 +07:00
macro_interpreter.h
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 17:55:46 -04:00
memory_manager.cpp
Memory: Correct GCC errors.
2020-04-08 18:09:16 -04:00
memory_manager.h
Memory: Address Feedback.
2020-04-08 13:40:46 -04:00
morton.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
query_cache.h
Clang Format.
2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp
Added missing include
2019-12-11 18:11:49 +00:00
rasterizer_accelerated.h
core: Prepare various classes for memory read/write migration
2019-11-26 21:55:37 -05:00
rasterizer_cache.cpp
rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject
2018-11-08 00:31:39 -05:00
rasterizer_cache.h
Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.
2020-04-06 09:23:07 -04:00
rasterizer_interface.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
renderer_base.cpp
video_core/engines: Remove unnecessary includes
2019-03-05 20:35:32 -05:00
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
sampler_cache.h
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
surface.cpp
video_core: Implement RGBA16_SNORM
2020-03-12 21:42:33 -03:00
surface.h
video_core: Use native ASTC when available
2020-04-01 01:14:04 -03:00
video_core.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00