yuzu/src/audio_core/renderer
Lioncash 1c7dae966d audio_device: Make AudioDeviceName constructor constexpr
These are used as read-only arrays, so we can make the data read-only
and available at compile-time.

Now constructing an AudioDevice no longer needs to initialize some
tables
2022-09-15 09:03:40 -04:00
..
adsp Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. 2022-09-02 04:43:04 +01:00
behavior Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. 2022-09-02 04:43:04 +01:00
command Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. 2022-09-02 04:43:04 +01:00
effect audio_core: fix -Wuninitialized when compiling with ASan 2022-07-29 23:30:01 -04:00
memory Project Andio 2022-07-22 01:11:32 +01:00
mix Project Andio 2022-07-22 01:11:32 +01:00
nodes Project Andio 2022-07-22 01:11:32 +01:00
performance Project Andio 2022-07-22 01:11:32 +01:00
sink Project Andio 2022-07-22 01:11:32 +01:00
splitter Project Andio 2022-07-22 01:11:32 +01:00
upsampler Project Andio 2022-07-22 01:11:32 +01:00
voice Project Andio 2022-07-22 01:11:32 +01:00
audio_device.cpp audio_device: Make AudioDeviceName constructor constexpr 2022-09-15 09:03:40 -04:00
audio_device.h audio_device: Make AudioDeviceName constructor constexpr 2022-09-15 09:03:40 -04:00
audio_renderer.cpp Project Andio 2022-07-22 01:11:32 +01:00
audio_renderer.h Project Andio 2022-07-22 01:11:32 +01:00
system.cpp Project Andio 2022-07-22 01:11:32 +01:00
system.h Project Andio 2022-07-22 01:11:32 +01:00
system_manager.cpp Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads. 2022-09-02 04:43:04 +01:00
system_manager.h Project Andio 2022-07-22 01:11:32 +01:00