Commit graph

24376 commits

Author SHA1 Message Date
liamwhite
09743fa681
Merge pull request #10376 from abouvier/cmake-default
cmake: apply defaults to all externals
2023-05-28 13:17:50 -04:00
liamwhite
93c17ee4da
Merge pull request #10463 from liamwhite/this-is-why-we-need-g
vfs_concat: fix time complexity of read
2023-05-28 13:17:42 -04:00
liamwhite
18595738fd
Merge pull request #10464 from liamwhite/clear-cache
qt: add menu item to remove cache storage
2023-05-28 13:17:33 -04:00
liamwhite
e994388b43
Merge pull request #10469 from Kelebek1/bc_state
Move buffer bindings to per-channel state
2023-05-28 13:17:26 -04:00
liamwhite
88ccc420b8
Merge pull request #10471 from Kelebek1/test2
Wait indefinitely when audio buffer queue is too big
2023-05-28 13:17:12 -04:00
ameerj
ea2e155b0b gl_texture_cache: Fix ASTC CPU decoding with compression disabled
gl_format was incorrectly being overwritten when compression was disabled
2023-05-28 13:14:51 -04:00
ameerj
cb0a410907 gl_staging_buffers: Optimization to reduce fence waiting 2023-05-28 00:38:47 -04:00
ameerj
642c14f0c7 OpenGL: Make use of persistent buffer maps in buffer cache downloads
Persistent buffer maps were already used by the texture cache, this extends their usage for the buffer cache.

In my testing, using the memory maps for uploads was slower than the existing "ImmediateUpload" path, so the memory map usage is limited to downloads for the time being.
2023-05-28 00:38:46 -04:00
ameerj
fee91096ca microprofile: Avoid crashing due to OOB stack pos 2023-05-27 22:24:22 -04:00
GPUCode
4a292efbff renderer_vulkan: Remove timeline semaphore wait 2023-05-28 02:39:44 +03:00
Kelebek1
9c2b211f12 Audren wait as suggested by ByLaws 2023-05-27 17:38:07 +01:00
Kelebek1
b0bea13ed8 Move buffer bindings to per-channel state 2023-05-27 17:04:18 +01:00
Liam
fcd48eb239 qt: add menu item to remove cache storage 2023-05-26 23:29:44 -04:00
Matías Locatti
d6db422098
Merge pull request #10414 from liamwhite/anv-push-descriptor
vulkan_device: Enable VK_KHR_push_descriptor on newer ANV
2023-05-26 17:36:37 -03:00
Matías Locatti
919b54848b
Merge pull request #10418 from liamwhite/blink-and-youll-miss-it
texture_cache: process aliases and overlaps in the correct order
2023-05-26 17:36:09 -03:00
Matías Locatti
eff0cc3591
Merge pull request #10459 from liamwhite/shf
shader_recompiler: fix copy-paste error
2023-05-26 17:35:13 -03:00
Liam
0596a4afb1 vfs_concat: fix time complexity of read 2023-05-26 16:07:38 -04:00
Kelebek1
7ce181edcf Fix buffer overlap checking skipping a page for stream score right expand 2023-05-26 10:35:46 +01:00
Liam
13d25063a1 shader_recompiler: fix copy-paste error 2023-05-26 00:36:12 -04:00
bunnei
83b502c08c
Merge pull request #10221 from Kelebek1/partial_dsp_revert
Add a 5ms tiemout to the DSP processing wait
2023-05-25 21:34:50 -07:00
bunnei
ffa1fba7d6
Merge pull request #10396 from german77/amiibo_write
input_common: Implement amiibo writing
2023-05-25 14:07:16 -07:00
liamwhite
a596c6e438
Merge pull request #10454 from 521337/fix-u-option
Don't exit when using "-u" option in yuzu-cmd
2023-05-25 14:12:51 -04:00
Fernando S
3c3830953a
Merge pull request #10452 from liamwhite/ibgc
video_core: don't garbage collect during configuration
2023-05-25 20:09:08 +02:00
Ariel Cabello
7d5df4f0ba Don't exit when using "-u" option in yuzu-cmd 2023-05-25 20:07:52 +02:00
liamwhite
385636dbb1
Merge pull request #10450 from 521337/add-u-option
Add short "-u" option for yuzu_cmd.
2023-05-25 12:24:36 -04:00
Liam
904dc1a567 video_core: don't garbage collect during configuration 2023-05-25 12:03:12 -04:00
Ariel Cabello
d33bdc97d0 Add short "-u" option for yuzu_cmd.
The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
2023-05-25 16:05:22 +02:00
bunnei
e264ab4ad0
Merge pull request #10415 from german77/amiibo-no-key
service: nfc: Remove encryption key requirement
2023-05-24 22:14:55 -07:00
bunnei
73a0ea0738
Merge pull request #10435 from FernandoS27/gotta-clean-mess-ups
Texture cache: revert wrong acceleration assumption
2023-05-24 21:00:53 -07:00
bunnei
593236f211
Merge pull request #10433 from FernandoS27/theres-a-lime-coming-around
Texture Cache Util: Fix block depth adjustment on slices.
2023-05-24 20:59:21 -07:00
Fernando Sahmkow
be3a7f4096 Texture cache: revert wrong acceleration assumption 2023-05-24 10:52:02 +02:00
Fernando Sahmkow
01c4568786 Texture Cache Util: Fix block depth adjustment on slices. 2023-05-24 10:06:58 +02:00
Fernando Sahmkow
72c1ee1bf9 texture_cache: process aliases and overlaps in the correct order 2023-05-24 09:53:42 +02:00
Alexandre Bouvier
9c3c7ec009 cmake: apply defaults to all externals 2023-05-24 04:57:04 +02:00
Fernando S
72a14a6817
Merge pull request #10422 from liamwhite/gc
video_core: tune garbage collection aggressiveness
2023-05-24 03:58:49 +02:00
Fernando S
4ee4fdf78c
Merge pull request #10417 from liamwhite/check-state
k_memory_block_manager: remove auditing calls
2023-05-24 03:56:58 +02:00
Fernando S
76f6388969
Merge pull request #10398 from liamwhite/bcn
video_core: add ASTC recompression
2023-05-24 03:55:45 +02:00
grimkor
b3ebfd2481 add context menu for filter and anti-aliasing status buttons 2023-05-24 00:21:04 +00:00
Liam
3b1172c10f video_core: tune garbage collection aggressiveness 2023-05-23 12:55:14 -04:00
Liam
415c78b87c textures: add BC1 and BC3 compressors and recompression setting 2023-05-23 12:54:40 -04:00
liamwhite
a5d4c3e5ad
Merge pull request #10388 from GPUCode/fence-wait
vk_master_semaphore: Move fence wait on separate thread
2023-05-23 09:42:56 -04:00
liamwhite
58be9b12f4
Merge pull request #10402 from liamwhite/uh
renderer_vulkan: barrier attachment feedback loops
2023-05-23 09:42:49 -04:00
liamwhite
09ed5ec665
Merge pull request #10411 from scorpion81/gc-steamdeck-fix-attempt
Limit device access memory for integrated devices to 4 GB
2023-05-23 09:42:39 -04:00
Liam
5e3b3c6643 k_memory_block_manager: remove auditing calls 2023-05-23 09:15:16 -04:00
Narr the Reg
f63586c5f5 service: nfc: Remove encryption key requirement 2023-05-22 18:42:09 -06:00
Liam
8bba9f7dea vulkan_device: Enable VK_KHR_push_descriptor on newer ANV 2023-05-22 19:53:20 -04:00
Liam
8758932031 renderer_vulkan: barrier attachment feedback loops 2023-05-22 18:10:16 -04:00
Narr the Reg
e8a025b4f8
Merge pull request #10386 from german77/high
input_common: Map motion with relative values not absolute ones
2023-05-22 13:13:50 -06:00
scorpion81
f8e7b44d28
Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises).

But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
2023-05-22 16:48:55 +02:00
Narr the Reg
fdb2002f77 input_common: Implement amiibo writting 2023-05-21 21:09:20 -06:00