Subv
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f080e3ccfa
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CFGU: Indentation
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2014-12-21 17:54:14 -05:00 |
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Subv
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6f304d3b00
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CFG: Some indentation
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2014-12-21 17:41:35 -05:00 |
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Subv
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b3cee19289
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CFG: Changed the CreateConfigInfoBlk search loop
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2014-12-21 17:26:51 -05:00 |
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Subv
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3e94b9054c
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CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp
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2014-12-21 16:45:13 -05:00 |
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Subv
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6115f013a9
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CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
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2014-12-21 16:41:06 -05:00 |
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Subv
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9e45240e23
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CFGU: Some changes
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2014-12-21 16:39:29 -05:00 |
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Subv
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cdd78fa01d
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CFGU: Addressed some issues.
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2014-12-21 16:39:26 -05:00 |
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Subv
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718a120754
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CFGU: Addressed some comments.
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2014-12-21 16:39:23 -05:00 |
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Subv
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a1b9b80a55
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Style: Addressed some comments
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2014-12-21 16:39:20 -05:00 |
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Subv
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a7cc7972de
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CFG_U: Use Common::make_unique instead of the std version
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2014-12-21 16:39:17 -05:00 |
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Subv
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9029efd873
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CFG:U: Implemented some more blocks
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2014-12-21 16:39:14 -05:00 |
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Subv
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8b0ee93526
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CFG: Implemented block 0x00070001 in the config savefile
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2014-12-21 16:39:11 -05:00 |
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Subv
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b3d1c8ba6a
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CFGU: Use an absolute offset in the config savefile blocks
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2014-12-21 16:39:08 -05:00 |
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Subv
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95ca6ae1e1
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CFG: Load the Config savedata file if it already exists.
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2014-12-21 16:39:05 -05:00 |
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Subv
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b49bdb6ba7
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CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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2014-12-21 16:39:02 -05:00 |
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Subv
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4cd21b43c1
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CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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2014-12-21 16:38:59 -05:00 |
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Subv
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462740278d
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CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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2014-12-21 16:38:57 -05:00 |
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Subv
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fa3d72ab3e
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CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
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2014-12-21 16:38:54 -05:00 |
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bunnei
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0de6a08d75
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Merge pull request #291 from purpasmart96/license
License change
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2014-12-21 16:05:44 -05:00 |
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bunnei
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572ce043c2
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Merge pull request #271 from archshift/createf
Added CreateFile to the FS_USER service
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2014-12-21 01:45:00 -05:00 |
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archshift
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0625dd09ea
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Added CreateFile to the FS_USER service
Tested with hwtests.
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2014-12-21 02:21:49 -03:00 |
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purpasmart96
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ebfd831ccb
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License change
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2014-12-20 21:20:24 -08:00 |
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bunnei
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0f696037f6
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Merge pull request #323 from lioncash/saddsub
armemu: Implement SADD8/SSUB8
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2014-12-21 00:10:12 -05:00 |
|
bunnei
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4fcdbed9f6
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Thread: Wait current thread on svc_SleepThread
- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
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2014-12-20 23:20:19 -05:00 |
|
Lioncash
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855eda6f85
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armemu: Implement SADD8/SSUB8
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2014-12-20 23:10:35 -05:00 |
|
bunnei
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2e5869c939
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Merge pull request #316 from yuriks/thread-handle
Kernel: Implement support for current thread pseudo-handle
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2014-12-20 16:36:01 -05:00 |
|
bunnei
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0e9262885d
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Merge pull request #296 from lioncash/dyn
dyncom: Implement UMAAL
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2014-12-20 16:24:12 -05:00 |
|
bunnei
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993afd3bf0
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Merge pull request #310 from lioncash/ssat16
armemu: Fix SSAT16.
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2014-12-20 16:23:54 -05:00 |
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Lioncash
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2a097f0990
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armemu: Should be using labs for USAD8/USADA8
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2014-12-20 15:34:14 -05:00 |
|
bunnei
|
7095c4959b
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Merge pull request #311 from lioncash/usada
armemu: Implement USAD8 and USADA8
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2014-12-20 15:21:25 -05:00 |
|
bunnei
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52bc58283d
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Merge pull request #313 from lioncash/smlsd
armemu: Implement SMLSD
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2014-12-20 15:18:52 -05:00 |
|
bunnei
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1c50a036dd
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Merge pull request #314 from lioncash/qsax-qasx
armemu: Implement QASX and QSAX
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2014-12-20 15:18:05 -05:00 |
|
bunnei
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2b0d7a1d29
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Merge pull request #315 from chinhodado/master
Clean up some warnings
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2014-12-20 11:59:18 -05:00 |
|
Chin
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e795692614
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Clean up some warnings
|
2014-12-20 10:03:36 -05:00 |
|
Yuri Kunde Schlesner
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82528ba7df
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Common: Add a clone of std::make_unique
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2014-12-20 03:45:02 -02:00 |
|
Yuri Kunde Schlesner
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adee775f44
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Kernel: Implement support for current thread pseudo-handle
This boots a few (mostly Nintendo 1st party) games further.
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2014-12-20 03:27:47 -02:00 |
|
bunnei
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f1309e6bf0
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Merge pull request #306 from Subv/even_more_savedata
SaveData: Added some documentation to FormatSaveData
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2014-12-19 23:20:31 -05:00 |
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Subv
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fc73bef692
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FS_U: Added the command to the docs of SaveData functions
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2014-12-19 22:45:39 -05:00 |
|
bunnei
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245abb4125
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Merge pull request #294 from lioncash/var
armemu: Narrow the scope of some variables in handle_v6_insn
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2014-12-19 16:46:56 -05:00 |
|
bunnei
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dc5d1a9061
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Merge pull request #305 from lioncash/paren
armemu: Get rid of bitwise parenthesis warnings
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2014-12-19 16:46:36 -05:00 |
|
Lioncash
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4b506cec01
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armemu: Implement QASX and QSAX
|
2014-12-19 14:09:18 -05:00 |
|
Lioncash
|
0f3a6a161c
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armemu: Implement SMLSD
|
2014-12-19 09:53:54 -05:00 |
|
Lioncash
|
4a646ace1f
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dyncom: Implement UMAAL
|
2014-12-19 04:02:14 -05:00 |
|
bunnei
|
017e6a488e
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Merge pull request #302 from purpasmart96/flushshutup
GSP_GPU: Shut up FlushDataCache
|
2014-12-18 23:40:10 -05:00 |
|
Lioncash
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00e8ec4a9e
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armemu: Implement USAD8 and USADA8
|
2014-12-18 23:38:57 -05:00 |
|
Lioncash
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92c53fe522
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armemu: Fix SSAT16
The lower-bound would never be negative like it should
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2014-12-18 20:35:14 -05:00 |
|
Lioncash
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b9fc0b4b80
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armemu: Clean up naming and formatting for SSAT16
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2014-12-18 20:34:22 -05:00 |
|
purpasmart96
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b2c64eb5ff
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GSP_GPU: Shut up FlushDataCache
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2014-12-18 16:39:55 -08:00 |
|
bunnei
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765dbabdb6
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Merge pull request #308 from Subv/more_savedata
SystemSaveData: Fixed a typo that was segfaulting
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2014-12-18 18:05:03 -05:00 |
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Subv
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78e0f36857
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SystemSaveData: Fixed a typo that was segfaulting
|
2014-12-18 18:01:47 -05:00 |
|