Commit graph

9052 commits

Author SHA1 Message Date
Lioncash
a3cdd773c3 kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.

It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
2019-01-30 12:50:37 -05:00
Lioncash
4596ef5274 kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override
This implementation just calls the base class variant of the function,
so this isn't necessary.
2019-01-30 12:45:00 -05:00
Lioncash
1a302d4d47 kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() override
This just calls the base variant of the function, so it can be removed.
2019-01-30 12:45:00 -05:00
Hexagon12
35480167b1
Merge pull request #2076 from lioncash/enc
video_core/dma_pusher: Silence C4828 warnings
2019-01-30 19:42:15 +02:00
Lioncash
0b594f3344 video_core/dma_pusher: Silence C4828 warnings
This was previously causing:

warning C4828: The file contains a character starting at offset 0xa33
that is illegal in the current source character set (codepage 65001).

warnings on Windows when compiling yuzu.
2019-01-30 12:36:31 -05:00
bunnei
92b18345a8
Merge pull request #1485 from FernandoS27/render-info
Add more info into textures' object labels
2019-01-30 12:35:56 -05:00
bunnei
3c3d9afd61
Merge pull request #2070 from ReinUsesLisp/cubearray-view
gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
2019-01-29 22:27:08 -05:00
bunnei
69884d8a8f
Merge pull request #2069 from lioncash/vi
service/nvflinger: Add the null display type
2019-01-29 22:25:26 -05:00
ReinUsesLisp
52c326c301 gl_shader_cache: Use explicit bindings 2019-01-30 00:11:02 -03:00
ReinUsesLisp
9f803299de gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
ReinUsesLisp
3b84e04af1 shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
Kevin
ba38d91fe2 video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908)
* Implemented the puller semaphore operations.

* Nit: Fix 2 style issues

* Nit: Add Break to default case.

* Fix style.

* Update for comments. Added ReferenceCount method

* Forgot to remove GpuSmaphoreAddress union.

* Fix the clang-format issues.

* More clang formatting.

* two more white spaces for the Clang formatting.

* Move puller members into the regs union

* Updated to use Memory::WriteBlock instead of Memory::Write*

* Fix clang style issues

* White space clang error

* Removing unused funcitons and other pr comment

* Removing unused funcitons and other pr comment

* More union magic for setting regs value.

* union magic refcnt as well

*  Remove local var

* Set up the regs and regs_assert_positions up properly

* Fix clang error
2019-01-29 21:49:18 -05:00
ReinUsesLisp
f58a6152fc gl_shader_cache: Fix texture view for cubemaps as cubemap arrays
Cubemaps are considered layered and to create a texture view the texture
mustn't be a layered texture, resulting in cubemaps being bound as
cubemap arrays. To fix this issue this commit introduces an extra
surface parameter called "is_array" and uses this to query for texture
view creation.

Now that texture views for cubemaps are actually being created, this
also fixes the number of layers created for the texture view (since they
have to be 6 to create a texture view of cubemaps).
2019-01-29 23:49:02 -03:00
Lioncash
7e92497402 nvflinger: Add the Null display
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
2019-01-29 21:13:33 -05:00
Lioncash
679e63550a nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.

Opening "Default" display reads a little nicer compared to Opening
display Default.
2019-01-29 21:13:33 -05:00
Lioncash
3d81a8efd5 nvflinger: Remove unnecessary header inclusions 2019-01-29 21:13:33 -05:00
Lioncash
d9f9bb7552 nvflinger: Mark locals const where applicable
Makes non-mutable state more explicit.
2019-01-29 21:13:33 -05:00
Lioncash
f45c25aaba nvflinger: Use a std::array for the available displays instead of std::vector
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
2019-01-29 21:13:33 -05:00
Lioncash
2561a79c39 hle/ipc_helpers: Fix clang-format warnings 2019-01-29 21:11:04 -05:00
Lioncash
ac603cf130 hle/ipc_helpers: Allow pushing signed values
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
2019-01-29 13:09:32 -05:00
bunnei
8dbb8edcd3
Merge pull request #2063 from lioncash/pessimizing
video_core/shader: Minor changes
2019-01-28 19:33:26 -05:00
Lioncash
932922f67f service/pm: Implement SetMaintenanceBoot()
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).

With this, it completes the pm:bm interface in terms of functionality.
2019-01-28 11:48:11 -05:00
Lioncash
cb2ce9924a service/pm: Tidy up functionality related to SystemBootMode
Just minor tidying of interfaces.
2019-01-28 11:44:37 -05:00
Lioncash
5e636d1f6e service/vi: Remove stubbed notifier from SetLayerVisibility
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.

Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
2019-01-28 08:22:28 -05:00
Lioncash
b2b98b2f44 shader/shader_ir: Amend three comment typos
Given we're in the area, these are three trivial typos that can be
corrected.
2019-01-28 07:52:04 -05:00
Lioncash
62e08c30b7 shader/shader_ir: Amend constructor initializer ordering for AbufNode
Orders the class members in the same order that they would actually be
initialized in. Gets rid of two compiler warnings.
2019-01-28 07:50:34 -05:00
Lioncash
3e1a9a45a6 shader/decode: Avoid a pessimizing std::move within DecodeRange()
std::moveing a local variable in a return statement has the potential to
prevent copy elision from occurring, so this can just be converted into
a regular return.
2019-01-28 07:43:23 -05:00
bunnei
a9268286a4
Merge pull request #2060 from lioncash/exception
kernel/svc: Log out uncaught C++ exceptions from svcBreak
2019-01-27 12:55:07 -05:00
bunnei
65f3908064
Merge pull request #2058 from ReinUsesLisp/trunc-warning
video_core: Silent implicit conversion warning
2019-01-27 12:49:59 -05:00
Lioncash
7842536ddb
kernel/svc: Log out uncaught C++ exceptions from svcBreak
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.

This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
2019-01-26 21:19:13 -05:00
fearlessTobi
7185d90a53 dsp_interface: fix sound being played while volume is 0
According to documentation, if the argument of std::exp is zero, one is returned.
However we want the return value to be also zero in this case so no audio is played.
2019-01-26 22:42:09 +01:00
ReinUsesLisp
fc6d46c374 video_core: Silent implicit conversion warning 2019-01-26 02:27:14 -03:00
bunnei
1f4ca1e841
Merge pull request #1927 from ReinUsesLisp/shader-ir
video_core: Replace gl_shader_decompiler with an IR based decompiler
2019-01-25 23:42:14 -05:00
bunnei
f574d324e7
Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
2019-01-23 21:20:08 -05:00
bunnei
045b0b70b6 frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
zhupengfei
a94a828b6c citra_qt: Log settings on launch 2019-01-22 23:35:38 +01:00
ReinUsesLisp
9a82dec74a maxwell_3d: Set rt_separate_frag_data to 1 by default
Commercial games assume that this value is 1 but they never set it. On
the other hand nouveau manually sets this register. On
ConfigureFramebuffers we were asserting for what we are actually
implementing (according to envytools).
2019-01-22 04:14:29 -03:00
bunnei
839c4a8a1c
Merge pull request #2035 from lioncash/fwd-decl
yuzu/configuration: Remove unnecessary inclusions where applicable
2019-01-21 17:31:07 -05:00
James Rowe
3049ea45d3 Change const char* to const char[] 2019-01-21 10:28:32 -07:00
James Rowe
372245e0b5 Fix mingw compile error and warnings 2019-01-21 09:39:45 -07:00
James Rowe
3ca0af8bb3 Add fade out effect to the loading screen 2019-01-21 09:20:16 -07:00
James Rowe
3740adb6f5 Set Minimum Size to the same as renderwindow 2019-01-21 08:51:37 -07:00
James Rowe
aa427bb2a7 Remove blue box around loading screen 2019-01-21 08:50:23 -07:00
James Rowe
636cc2a496 Change the background color of Stage Complete to yuzu blue 2019-01-20 19:14:14 -07:00
James Rowe
ea73ffe202 Rename step 1 and step 2 to be a little more descriptive 2019-01-20 18:40:25 -07:00
James Rowe
56541b1ae5 Prevent estimated time from flashing after slow shader compilation starts 2019-01-20 18:31:35 -07:00
James Rowe
4bce57b149 Move progress bar style into constexpr strings 2019-01-20 18:20:21 -07:00
James Rowe
63783db1b3 Hide progress bar on Prepare step 2019-01-20 15:09:14 -07:00
James Rowe
e8bd6b1fcc QT: Upgrade the Loading Bar to look much better 2019-01-20 14:47:35 -07:00
bunnei
1c733bf175
Merge pull request #2034 from jroweboy/loading-widget
QT Frontend: Add a Loading screen with progressbar
2019-01-20 15:45:07 -05:00