decode/register_set_predicate: Implement CC
P2R CC takes the state of condition codes and puts them into a register. We already have this implemented for PR (predicates). This commit implements CC over that.
This commit is contained in:
parent
d523734266
commit
ffc5ec6fa8
1 changed files with 14 additions and 9 deletions
|
@ -17,15 +17,14 @@ using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
constexpr u64 NUM_PROGRAMMABLE_PREDICATES = 7;
|
constexpr u64 NUM_CONDITION_CODES = 4;
|
||||||
}
|
constexpr u64 NUM_PREDICATES = 7;
|
||||||
|
} // namespace
|
||||||
|
|
||||||
u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
UNIMPLEMENTED_IF(instr.p2r_r2p.mode != Tegra::Shader::R2pMode::Pr);
|
|
||||||
|
|
||||||
Node apply_mask = [this, opcode, instr] {
|
Node apply_mask = [this, opcode, instr] {
|
||||||
switch (opcode->get().GetId()) {
|
switch (opcode->get().GetId()) {
|
||||||
case OpCode::Id::R2P_IMM:
|
case OpCode::Id::R2P_IMM:
|
||||||
|
@ -39,12 +38,18 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
|
|
||||||
const u32 offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
|
const u32 offset = static_cast<u32>(instr.p2r_r2p.byte) * 8;
|
||||||
|
|
||||||
|
const bool cc = instr.p2r_r2p.mode == Tegra::Shader::R2pMode::Cc;
|
||||||
|
const u64 num_entries = cc ? NUM_CONDITION_CODES : NUM_PREDICATES;
|
||||||
|
const auto get_entry = [this, cc](u64 entry) {
|
||||||
|
return cc ? GetInternalFlag(static_cast<InternalFlag>(entry)) : GetPredicate(entry);
|
||||||
|
};
|
||||||
|
|
||||||
switch (opcode->get().GetId()) {
|
switch (opcode->get().GetId()) {
|
||||||
case OpCode::Id::R2P_IMM: {
|
case OpCode::Id::R2P_IMM: {
|
||||||
Node mask = GetRegister(instr.gpr8);
|
Node mask = GetRegister(instr.gpr8);
|
||||||
|
|
||||||
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
|
for (u64 entry = 0; entry < num_entries; ++entry) {
|
||||||
const u32 shift = static_cast<u32>(pred);
|
const u32 shift = static_cast<u32>(entry);
|
||||||
|
|
||||||
Node apply = BitfieldExtract(apply_mask, shift, 1);
|
Node apply = BitfieldExtract(apply_mask, shift, 1);
|
||||||
Node condition = Operation(OperationCode::LogicalUNotEqual, apply, Immediate(0));
|
Node condition = Operation(OperationCode::LogicalUNotEqual, apply, Immediate(0));
|
||||||
|
@ -52,15 +57,15 @@ u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
Node compare = BitfieldExtract(mask, offset + shift, 1);
|
Node compare = BitfieldExtract(mask, offset + shift, 1);
|
||||||
Node value = Operation(OperationCode::LogicalUNotEqual, move(compare), Immediate(0));
|
Node value = Operation(OperationCode::LogicalUNotEqual, move(compare), Immediate(0));
|
||||||
|
|
||||||
Node code = Operation(OperationCode::LogicalAssign, GetPredicate(pred), move(value));
|
Node code = Operation(OperationCode::LogicalAssign, get_entry(entry), move(value));
|
||||||
bb.push_back(Conditional(condition, {move(code)}));
|
bb.push_back(Conditional(condition, {move(code)}));
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case OpCode::Id::P2R_IMM: {
|
case OpCode::Id::P2R_IMM: {
|
||||||
Node value = Immediate(0);
|
Node value = Immediate(0);
|
||||||
for (u64 pred = 0; pred < NUM_PROGRAMMABLE_PREDICATES; ++pred) {
|
for (u64 entry = 0; entry < num_entries; ++entry) {
|
||||||
Node bit = Operation(OperationCode::Select, GetPredicate(pred), Immediate(1U << pred),
|
Node bit = Operation(OperationCode::Select, get_entry(entry), Immediate(1U << entry),
|
||||||
Immediate(0));
|
Immediate(0));
|
||||||
value = Operation(OperationCode::UBitwiseOr, move(value), move(bit));
|
value = Operation(OperationCode::UBitwiseOr, move(value), move(bit));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue