CiTrace: Record default vertex attributes.
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0799b40caa
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fd62580985
5 changed files with 64 additions and 42 deletions
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@ -62,12 +62,20 @@ void GraphicsTracingWidget::StartRecording() {
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// Encode floating point numbers to 24-bit values
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// Encode floating point numbers to 24-bit values
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// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
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// TODO: Drop this explicit conversion once we store float24 values bit-correctly internally.
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std::array<Math::Vec4<uint32_t>, 16> default_attributes;
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for (unsigned i = 0; i < 16; ++i) {
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for (unsigned comp = 0; comp < 3; ++comp) {
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default_attributes[i][comp] = nihstro::to_float24(Pica::g_state.vs.default_attributes[i][comp].ToFloat32());
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}
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}
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std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
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std::array<Math::Vec4<uint32_t>, 96> vs_float_uniforms;
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for (unsigned i = 0; i < 96; ++i)
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for (unsigned i = 0; i < 96; ++i)
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for (unsigned comp = 0; comp < 3; ++comp)
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for (unsigned comp = 0; comp < 3; ++comp)
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vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
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vs_float_uniforms[i][comp] = nihstro::to_float24(Pica::g_state.vs.uniforms.f[i][comp].ToFloat32());
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auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
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auto recorder = new CiTrace::Recorder((u32*)&GPU::g_regs, 0x700, nullptr, 0, (u32*)&Pica::g_state.regs, 0x300,
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(u32*)default_attributes.data(), default_attributes.size() * 4,
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shader_binary.data(), shader_binary.size(),
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shader_binary.data(), shader_binary.size(),
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swizzle_data.data(), swizzle_data.size(),
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swizzle_data.data(), swizzle_data.size(),
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(u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,
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(u32*)vs_float_uniforms.data(), vs_float_uniforms.size() * 4,
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@ -245,7 +245,7 @@ set(HEADERS
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loader/loader.h
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loader/loader.h
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loader/ncch.h
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loader/ncch.h
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tracer/recorder.h
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tracer/recorder.h
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tracer/tracer.h
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tracer/citrace.h
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mem_map.h
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mem_map.h
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memory.h
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memory.h
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memory_setup.h
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memory_setup.h
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@ -35,6 +35,8 @@ struct CTHeader {
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uint32_t lcd_registers_size;
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uint32_t lcd_registers_size;
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uint32_t pica_registers;
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uint32_t pica_registers;
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uint32_t pica_registers_size;
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uint32_t pica_registers_size;
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uint32_t default_attributes;
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uint32_t default_attributes_size;
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uint32_t vs_program_binary;
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uint32_t vs_program_binary;
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uint32_t vs_program_binary_size;
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uint32_t vs_program_binary_size;
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uint32_t vs_swizzle_data;
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uint32_t vs_swizzle_data;
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@ -50,7 +52,8 @@ struct CTHeader {
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// Other things we might want to store here:
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// Other things we might want to store here:
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// - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
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// - Initial framebuffer data, maybe even a full copy of FCRAM/VRAM
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// - Default vertex attributes
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// - Lookup tables for fragment lighting
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// - Lookup tables for procedural textures
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} initial_state_offsets;
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} initial_state_offsets;
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uint32_t stream_offset;
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uint32_t stream_offset;
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@ -12,18 +12,20 @@
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namespace CiTrace {
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namespace CiTrace {
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Recorder::Recorder(u32* gpu_registers, u32 gpu_registers_size,
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Recorder::Recorder(u32* gpu_registers, u32 gpu_registers_size,
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u32* lcd_registers, u32 lcd_registers_size,
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u32* lcd_registers, u32 lcd_registers_size,
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u32* pica_registers, u32 pica_registers_size,
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u32* pica_registers, u32 pica_registers_size,
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u32* vs_program_binary, u32 vs_program_binary_size,
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u32* default_attributes, u32 default_attributes_size,
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u32* vs_swizzle_data, u32 vs_swizzle_data_size,
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u32* vs_program_binary, u32 vs_program_binary_size,
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u32* vs_float_uniforms, u32 vs_float_uniforms_size,
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u32* vs_swizzle_data, u32 vs_swizzle_data_size,
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u32* gs_program_binary, u32 gs_program_binary_size,
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u32* vs_float_uniforms, u32 vs_float_uniforms_size,
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u32* gs_swizzle_data, u32 gs_swizzle_data_size,
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u32* gs_program_binary, u32 gs_program_binary_size,
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u32* gs_float_uniforms, u32 gs_float_uniforms_size)
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u32* gs_swizzle_data, u32 gs_swizzle_data_size,
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u32* gs_float_uniforms, u32 gs_float_uniforms_size)
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: gpu_registers(gpu_registers, gpu_registers + gpu_registers_size),
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: gpu_registers(gpu_registers, gpu_registers + gpu_registers_size),
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lcd_registers(lcd_registers, lcd_registers + lcd_registers_size),
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lcd_registers(lcd_registers, lcd_registers + lcd_registers_size),
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pica_registers(pica_registers, pica_registers + pica_registers_size),
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pica_registers(pica_registers, pica_registers + pica_registers_size),
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default_attributes(default_attributes, default_attributes + default_attributes_size),
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vs_program_binary(vs_program_binary, vs_program_binary + vs_program_binary_size),
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vs_program_binary(vs_program_binary, vs_program_binary + vs_program_binary_size),
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vs_swizzle_data(vs_swizzle_data, vs_swizzle_data + vs_swizzle_data_size),
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vs_swizzle_data(vs_swizzle_data, vs_swizzle_data + vs_swizzle_data_size),
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vs_float_uniforms(vs_float_uniforms, vs_float_uniforms + vs_float_uniforms_size),
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vs_float_uniforms(vs_float_uniforms, vs_float_uniforms + vs_float_uniforms_size),
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@ -43,27 +45,29 @@ void Recorder::Finish(const std::string& filename) {
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// Calculate file offsets
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// Calculate file offsets
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auto& initial = header.initial_state_offsets;
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auto& initial = header.initial_state_offsets;
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initial.gpu_registers_size = gpu_registers.size();
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initial.gpu_registers_size = gpu_registers.size();
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initial.lcd_registers_size = lcd_registers.size();
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initial.lcd_registers_size = lcd_registers.size();
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initial.pica_registers_size = pica_registers.size();
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initial.pica_registers_size = pica_registers.size();
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initial.vs_program_binary_size = vs_program_binary.size();
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initial.default_attributes_size = default_attributes.size();
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initial.vs_swizzle_data_size = vs_swizzle_data.size();
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initial.vs_program_binary_size = vs_program_binary.size();
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initial.vs_float_uniforms_size = vs_float_uniforms.size();
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initial.vs_swizzle_data_size = vs_swizzle_data.size();
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initial.gs_program_binary_size = gs_program_binary.size();
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initial.vs_float_uniforms_size = vs_float_uniforms.size();
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initial.gs_swizzle_data_size = gs_swizzle_data.size();
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initial.gs_program_binary_size = gs_program_binary.size();
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initial.gs_float_uniforms_size = gs_float_uniforms.size();
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initial.gs_swizzle_data_size = gs_swizzle_data.size();
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header.stream_size = stream.size();
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initial.gs_float_uniforms_size = gs_float_uniforms.size();
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header.stream_size = stream.size();
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initial.gpu_registers = sizeof(header);
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initial.gpu_registers = sizeof(header);
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initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
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initial.lcd_registers = initial.gpu_registers + initial.gpu_registers_size * sizeof(u32);
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initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);;
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initial.pica_registers = initial.lcd_registers + initial.lcd_registers_size * sizeof(u32);;
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initial.vs_program_binary = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
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initial.default_attributes = initial.pica_registers + initial.pica_registers_size * sizeof(u32);
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initial.vs_swizzle_data = initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
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initial.vs_program_binary = initial.default_attributes + initial.default_attributes_size * sizeof(u32);
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initial.vs_float_uniforms = initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
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initial.vs_swizzle_data = initial.vs_program_binary + initial.vs_program_binary_size * sizeof(u32);
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initial.gs_program_binary = initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
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initial.vs_float_uniforms = initial.vs_swizzle_data + initial.vs_swizzle_data_size * sizeof(u32);
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initial.gs_swizzle_data = initial.gs_program_binary + initial.gs_program_binary_size * sizeof(u32);
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initial.gs_program_binary = initial.vs_float_uniforms + initial.vs_float_uniforms_size * sizeof(u32);
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initial.gs_float_uniforms = initial.gs_swizzle_data + initial.gs_swizzle_data_size * sizeof(u32);
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initial.gs_swizzle_data = initial.gs_program_binary + initial.gs_program_binary_size * sizeof(u32);
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header.stream_offset = initial.gs_float_uniforms + initial.gs_float_uniforms_size * sizeof(u32);
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initial.gs_float_uniforms = initial.gs_swizzle_data + initial.gs_swizzle_data_size * sizeof(u32);
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header.stream_offset = initial.gs_float_uniforms + initial.gs_float_uniforms_size * sizeof(u32);
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// Iterate through stream elements, update relevant stream element data
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// Iterate through stream elements, update relevant stream element data
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for (auto& stream_element : stream) {
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for (auto& stream_element : stream) {
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@ -103,9 +107,13 @@ void Recorder::Finish(const std::string& filename) {
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throw "Failed to write LCD registers";
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throw "Failed to write LCD registers";
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written = file.WriteArray(pica_registers.data(), pica_registers.size());
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written = file.WriteArray(pica_registers.data(), pica_registers.size());
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if (written != pica_registers.size() || file.Tell() != initial.vs_program_binary)
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if (written != pica_registers.size() || file.Tell() != initial.default_attributes)
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throw "Failed to write Pica registers";
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throw "Failed to write Pica registers";
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written = file.WriteArray(default_attributes.data(), default_attributes.size());
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if (written != default_attributes.size() || file.Tell() != initial.vs_program_binary)
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throw "Failed to write default vertex attributes";
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written = file.WriteArray(vs_program_binary.data(), vs_program_binary.size());
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written = file.WriteArray(vs_program_binary.data(), vs_program_binary.size());
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if (written != vs_program_binary.size() || file.Tell() != initial.vs_swizzle_data)
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if (written != vs_program_binary.size() || file.Tell() != initial.vs_swizzle_data)
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throw "Failed to write vertex shader program binary";
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throw "Failed to write vertex shader program binary";
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@ -11,7 +11,7 @@
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "tracer.h"
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#include "citrace.h"
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namespace CiTrace {
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namespace CiTrace {
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@ -19,17 +19,19 @@ class Recorder {
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public:
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public:
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/**
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/**
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* Recorder constructor
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* Recorder constructor
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* @param default_attributes Pointer to an array of 32-bit-aligned 24-bit floating point values.
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* @param vs_float_uniforms Pointer to an array of 32-bit-aligned 24-bit floating point values.
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* @param vs_float_uniforms Pointer to an array of 32-bit-aligned 24-bit floating point values.
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*/
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*/
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Recorder(u32* gpu_registers, u32 gpu_registers_size,
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Recorder(u32* gpu_registers, u32 gpu_registers_size,
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u32* lcd_registers, u32 lcd_registers_size,
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u32* lcd_registers, u32 lcd_registers_size,
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u32* pica_registers, u32 pica_registers_size,
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u32* pica_registers, u32 pica_registers_size,
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u32* vs_program_binary, u32 vs_program_binary_size,
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u32* default_attributes, u32 default_attributes_size,
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u32* vs_swizzle_data, u32 vs_swizzle_data_size,
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u32* vs_program_binary, u32 vs_program_binary_size,
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u32* vs_float_uniforms, u32 vs_float_uniforms_size,
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u32* vs_swizzle_data, u32 vs_swizzle_data_size,
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u32* gs_program_binary, u32 gs_program_binary_size,
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u32* vs_float_uniforms, u32 vs_float_uniforms_size,
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u32* gs_swizzle_data, u32 gs_swizzle_data_size,
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u32* gs_program_binary, u32 gs_program_binary_size,
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u32* gs_float_uniforms, u32 gs_float_uniforms_size);
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u32* gs_swizzle_data, u32 gs_swizzle_data_size,
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u32* gs_float_uniforms, u32 gs_float_uniforms_size);
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/// Finish recording of this Citrace and save it using the given filename.
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/// Finish recording of this Citrace and save it using the given filename.
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void Finish(const std::string& filename);
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void Finish(const std::string& filename);
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@ -56,6 +58,7 @@ private:
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std::vector<u32> gpu_registers;
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std::vector<u32> gpu_registers;
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std::vector<u32> lcd_registers;
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std::vector<u32> lcd_registers;
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std::vector<u32> pica_registers;
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std::vector<u32> pica_registers;
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std::vector<u32> default_attributes;
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std::vector<u32> vs_program_binary;
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std::vector<u32> vs_program_binary;
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std::vector<u32> vs_swizzle_data;
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std::vector<u32> vs_swizzle_data;
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std::vector<u32> vs_float_uniforms;
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std::vector<u32> vs_float_uniforms;
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