shader: Fix FSwizzleAdd folding when going through phi nodes
This commit is contained in:
parent
871c9f1ced
commit
fbf5cdcba0
1 changed files with 2 additions and 2 deletions
|
@ -440,13 +440,13 @@ void FoldFSwizzleAdd(IR::Block& block, IR::Inst& inst) {
|
|||
// DPdxFine
|
||||
if (index.U32() == 1) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
inst.ReplaceUsesWith(ir.DPdxFine(IR::F32{value_2}));
|
||||
inst.ReplaceUsesWith(ir.DPdxFine(IR::F32{inst.Arg(1)}));
|
||||
}
|
||||
} else if (swizzle_value == 0xA5) {
|
||||
// DPdyFine
|
||||
if (index.U32() == 2) {
|
||||
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
|
||||
inst.ReplaceUsesWith(ir.DPdyFine(IR::F32{value_2}));
|
||||
inst.ReplaceUsesWith(ir.DPdyFine(IR::F32{inst.Arg(1)}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue