Merge pull request #2054 from bunnei/scope-context-refactor
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
This commit is contained in:
commit
f574d324e7
7 changed files with 54 additions and 36 deletions
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@ -95,6 +95,8 @@ add_library(core STATIC
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frontend/framebuffer_layout.cpp
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frontend/framebuffer_layout.h
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frontend/input.h
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frontend/scope_acquire_window_context.cpp
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frontend/scope_acquire_window_context.h
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gdbstub/gdbstub.cpp
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gdbstub/gdbstub.h
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hle/ipc.h
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18
src/core/frontend/scope_acquire_window_context.cpp
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18
src/core/frontend/scope_acquire_window_context.cpp
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@ -0,0 +1,18 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_window_context.h"
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namespace Core::Frontend {
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ScopeAcquireWindowContext::ScopeAcquireWindowContext(Core::Frontend::EmuWindow& emu_window_)
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: emu_window{emu_window_} {
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emu_window.MakeCurrent();
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}
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ScopeAcquireWindowContext::~ScopeAcquireWindowContext() {
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emu_window.DoneCurrent();
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}
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} // namespace Core::Frontend
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23
src/core/frontend/scope_acquire_window_context.h
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23
src/core/frontend/scope_acquire_window_context.h
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@ -0,0 +1,23 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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namespace Core::Frontend {
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class EmuWindow;
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/// Helper class to acquire/release window context within a given scope
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class ScopeAcquireWindowContext : NonCopyable {
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public:
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explicit ScopeAcquireWindowContext(Core::Frontend::EmuWindow& window);
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~ScopeAcquireWindowContext();
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private:
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Core::Frontend::EmuWindow& emu_window;
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};
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} // namespace Core::Frontend
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@ -643,8 +643,6 @@ void RasterizerOpenGL::Clear() {
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return;
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}
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ScopeAcquireGLContext acquire_context{emu_window};
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ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
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regs.clear_buffers.RT.Value());
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if (regs.clear_flags.scissor) {
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@ -678,8 +676,6 @@ void RasterizerOpenGL::DrawArrays() {
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auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
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const auto& regs = gpu.regs;
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ScopeAcquireGLContext acquire_context{emu_window};
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ConfigureFramebuffers(state);
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SyncColorMask();
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SyncFragmentColorClampState();
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@ -14,6 +14,7 @@
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/memory.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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@ -97,18 +98,6 @@ static std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(const float width, cons
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return matrix;
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}
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ScopeAcquireGLContext::ScopeAcquireGLContext(Core::Frontend::EmuWindow& emu_window_)
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: emu_window{emu_window_} {
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if (Settings::values.use_multi_core) {
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emu_window.MakeCurrent();
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}
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}
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ScopeAcquireGLContext::~ScopeAcquireGLContext() {
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if (Settings::values.use_multi_core) {
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emu_window.DoneCurrent();
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}
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}
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RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
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: VideoCore::RendererBase{window} {}
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@ -117,7 +106,6 @@ RendererOpenGL::~RendererOpenGL() = default;
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/// Swap buffers (render frame)
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void RendererOpenGL::SwapBuffers(
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std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
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ScopeAcquireGLContext acquire_context{render_window};
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Core::System::GetInstance().GetPerfStats().EndSystemFrame();
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@ -506,7 +494,7 @@ static void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum
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/// Initialize the renderer
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bool RendererOpenGL::Init() {
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ScopeAcquireGLContext acquire_context{render_window};
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Core::Frontend::ScopeAcquireWindowContext acquire_context{render_window};
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if (GLAD_GL_KHR_debug) {
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glEnable(GL_DEBUG_OUTPUT);
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@ -39,16 +39,6 @@ struct ScreenInfo {
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TextureInfo texture;
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};
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/// Helper class to acquire/release OpenGL context within a given scope
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class ScopeAcquireGLContext : NonCopyable {
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public:
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explicit ScopeAcquireGLContext(Core::Frontend::EmuWindow& window);
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~ScopeAcquireGLContext();
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private:
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Core::Frontend::EmuWindow& emu_window;
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};
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class RendererOpenGL : public VideoCore::RendererBase {
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public:
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explicit RendererOpenGL(Core::Frontend::EmuWindow& window);
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@ -14,6 +14,7 @@
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#include "configuration/configure_per_general.h"
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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#include "core/frontend/scope_acquire_window_context.h"
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#include "core/hle/service/acc/profile_manager.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/hid/controllers/npad.h"
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@ -747,14 +748,16 @@ bool GMainWindow::LoadROM(const QString& filename) {
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ShutdownGame();
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render_window->InitRenderTarget();
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render_window->MakeCurrent();
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{
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Core::Frontend::ScopeAcquireWindowContext acquire_context{*render_window};
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if (!gladLoadGL()) {
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QMessageBox::critical(this, tr("Error while initializing OpenGL 4.3 Core!"),
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tr("Your GPU may not support OpenGL 4.3, or you do not "
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"have the latest graphics driver."));
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return false;
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}
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}
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QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
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if (!unsupported_gl_extensions.empty()) {
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@ -794,8 +797,6 @@ bool GMainWindow::LoadROM(const QString& filename) {
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"wiki</a>. This message will not be shown again."));
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}
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render_window->DoneCurrent();
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if (result != Core::System::ResultStatus::Success) {
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switch (result) {
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case Core::System::ResultStatus::ErrorGetLoader:
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