glsl: Implement transform feedback
This commit is contained in:
parent
31147ffe69
commit
f4799e8fa1
4 changed files with 76 additions and 18 deletions
|
@ -37,7 +37,6 @@ bool StoresPerVertexAttributes(Stage stage) {
|
|||
case Stage::VertexA:
|
||||
case Stage::VertexB:
|
||||
case Stage::Geometry:
|
||||
case Stage::TessellationControl:
|
||||
case Stage::TessellationEval:
|
||||
return true;
|
||||
default:
|
||||
|
@ -154,9 +153,7 @@ void SetupOutPerVertex(Stage stage, const Info& info, std::string& header) {
|
|||
return;
|
||||
}
|
||||
header += "out gl_PerVertex{";
|
||||
if (info.stores_position) {
|
||||
header += "vec4 gl_Position;";
|
||||
}
|
||||
if (info.stores_point_size) {
|
||||
header += "float gl_PointSize;";
|
||||
}
|
||||
|
@ -236,10 +233,8 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
|
|||
}
|
||||
for (size_t index = 0; index < info.stores_generics.size(); ++index) {
|
||||
// TODO: Properly resolve attribute issues
|
||||
const auto declaration{fmt::format("layout(location={}) out vec4 out_attr{}{};", index,
|
||||
index, OutputDecorator(stage, program.invocations))};
|
||||
if (info.stores_generics[index] || stage == Stage::VertexA || stage == Stage::VertexB) {
|
||||
header += declaration;
|
||||
DefineGenericOutput(index, program.invocations);
|
||||
}
|
||||
}
|
||||
header += "\n";
|
||||
|
@ -312,13 +307,53 @@ void EmitContext::DefineStorageBuffers(Bindings& bindings) {
|
|||
}
|
||||
}
|
||||
|
||||
void EmitContext::DefineGenericOutput(size_t index, u32 invocations) {
|
||||
static constexpr std::string_view swizzle{"xyzw"};
|
||||
const size_t base_index{static_cast<size_t>(IR::Attribute::Generic0X) + index * 4};
|
||||
u32 element{0};
|
||||
while (element < 4) {
|
||||
std::string definition{fmt::format("layout(location={}", index)};
|
||||
const u32 remainder{4 - element};
|
||||
const TransformFeedbackVarying* xfb_varying{};
|
||||
if (!runtime_info.xfb_varyings.empty()) {
|
||||
xfb_varying = &runtime_info.xfb_varyings[base_index + element];
|
||||
xfb_varying = xfb_varying && xfb_varying->components > 0 ? xfb_varying : nullptr;
|
||||
}
|
||||
const u32 num_components{xfb_varying ? xfb_varying->components : remainder};
|
||||
if (element > 0) {
|
||||
definition += fmt::format(",component={}", element);
|
||||
}
|
||||
if (xfb_varying) {
|
||||
definition +=
|
||||
fmt::format(",xfb_buffer={},xfb_stride={},xfb_offset={}", xfb_varying->buffer,
|
||||
xfb_varying->stride, xfb_varying->offset);
|
||||
}
|
||||
std::string name{fmt::format("out_attr{}", index)};
|
||||
if (num_components < 4 || element > 0) {
|
||||
name += fmt::format("_{}", swizzle.substr(element, num_components));
|
||||
}
|
||||
const auto type{num_components == 1 ? "float" : fmt::format("vec{}", num_components)};
|
||||
definition += fmt::format(")out {} {}{};", type, name, OutputDecorator(stage, invocations));
|
||||
header += definition;
|
||||
|
||||
const GenericElementInfo element_info{
|
||||
.name = name,
|
||||
.first_element = element,
|
||||
.num_components = num_components,
|
||||
};
|
||||
std::fill_n(output_generics[index].begin() + element, num_components, element_info);
|
||||
element += num_components;
|
||||
}
|
||||
header += "\n";
|
||||
}
|
||||
|
||||
void EmitContext::DefineHelperFunctions() {
|
||||
if (info.uses_global_increment || info.uses_shared_increment) {
|
||||
header += "uint CasIncrement(uint op_a,uint op_b){return(op_a>=op_b)?0u:(op_a+1u);}\n";
|
||||
}
|
||||
if (info.uses_global_decrement || info.uses_shared_decrement) {
|
||||
header +=
|
||||
"uint CasDecrement(uint op_a,uint op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
|
||||
header += "uint CasDecrement(uint op_a,uint "
|
||||
"op_b){return(op_a==0||op_a>op_b)?op_b:(op_a-1u);}\n";
|
||||
}
|
||||
if (info.uses_atomic_f32_add) {
|
||||
header += "uint CasFloatAdd(uint op_a,float op_b){return "
|
||||
|
|
|
@ -30,6 +30,12 @@ struct Program;
|
|||
|
||||
namespace Shader::Backend::GLSL {
|
||||
|
||||
struct GenericElementInfo {
|
||||
std::string name{};
|
||||
u32 first_element{};
|
||||
u32 num_components{};
|
||||
};
|
||||
|
||||
class EmitContext {
|
||||
public:
|
||||
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_,
|
||||
|
@ -149,6 +155,7 @@ public:
|
|||
std::vector<u32> image_buffer_bindings;
|
||||
std::vector<u32> texture_bindings;
|
||||
std::vector<u32> image_bindings;
|
||||
std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
|
||||
|
||||
bool uses_y_direction{};
|
||||
bool uses_cc_carry{};
|
||||
|
@ -157,6 +164,7 @@ private:
|
|||
void SetupExtensions(std::string& header);
|
||||
void DefineConstantBuffers(Bindings& bindings);
|
||||
void DefineStorageBuffers(Bindings& bindings);
|
||||
void DefineGenericOutput(size_t index, u32 invocations);
|
||||
void DefineHelperFunctions();
|
||||
void SetupImages(Bindings& bindings);
|
||||
};
|
||||
|
|
|
@ -200,13 +200,21 @@ void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr,
|
|||
|
||||
void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value,
|
||||
[[maybe_unused]] std::string_view vertex) {
|
||||
const u32 element{static_cast<u32>(attr) % 4};
|
||||
const char swizzle{"xyzw"[element]};
|
||||
if (IR::IsGeneric(attr)) {
|
||||
const u32 index{IR::GenericAttributeIndex(attr)};
|
||||
ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value);
|
||||
const u32 element{IR::GenericAttributeElement(attr)};
|
||||
const GenericElementInfo& info{ctx.output_generics.at(index).at(element)};
|
||||
const auto output_decorator{OutputVertexIndex(ctx, vertex)};
|
||||
if (info.num_components == 1) {
|
||||
ctx.Add("{}{}={};", info.name, output_decorator, value);
|
||||
} else {
|
||||
const u32 index_element{element - info.first_element};
|
||||
ctx.Add("{}{}.{}={};", info.name, output_decorator, "xyzw"[index_element], value);
|
||||
}
|
||||
return;
|
||||
}
|
||||
const u32 element{static_cast<u32>(attr) % 4};
|
||||
const char swizzle{"xyzw"[element]};
|
||||
switch (attr) {
|
||||
case IR::Attribute::PointSize:
|
||||
ctx.Add("gl_PointSize={};", value);
|
||||
|
@ -233,7 +241,6 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val
|
|||
break;
|
||||
}
|
||||
default:
|
||||
fmt::print("Set attribute {}", attr);
|
||||
throw NotImplementedException("Set attribute {}", attr);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -92,9 +92,15 @@ GLenum AssemblyStage(size_t stage_index) {
|
|||
|
||||
Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
|
||||
const Shader::IR::Program& program,
|
||||
bool glasm_use_storage_buffers) {
|
||||
bool glasm_use_storage_buffers, bool use_assembly_shaders) {
|
||||
Shader::RuntimeInfo info;
|
||||
switch (program.stage) {
|
||||
case Shader::Stage::VertexB:
|
||||
case Shader::Stage::Geometry:
|
||||
if (!use_assembly_shaders && key.xfb_enabled != 0) {
|
||||
info.xfb_varyings = VideoCommon::MakeTransformFeedbackVaryings(key.xfb_state);
|
||||
}
|
||||
break;
|
||||
case Shader::Stage::TessellationEval:
|
||||
info.tess_clockwise = key.tessellation_clockwise != 0;
|
||||
info.tess_primitive = [&key] {
|
||||
|
@ -420,7 +426,8 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
OGLProgram source_program;
|
||||
std::array<OGLAssemblyProgram, 5> assembly_programs;
|
||||
Shader::Backend::Bindings binding;
|
||||
if (!device.UseAssemblyShaders()) {
|
||||
const bool use_glasm{device.UseAssemblyShaders()};
|
||||
if (!use_glasm) {
|
||||
source_program.handle = glCreateProgram();
|
||||
}
|
||||
const size_t first_index = uses_vertex_a && uses_vertex_b ? 1 : 0;
|
||||
|
@ -434,8 +441,9 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
const size_t stage_index{index - 1};
|
||||
infos[stage_index] = &program.info;
|
||||
|
||||
const auto runtime_info{MakeRuntimeInfo(key, program, glasm_use_storage_buffers)};
|
||||
if (device.UseAssemblyShaders()) {
|
||||
const auto runtime_info{
|
||||
MakeRuntimeInfo(key, program, glasm_use_storage_buffers, use_glasm)};
|
||||
if (use_glasm) {
|
||||
const std::string code{EmitGLASM(profile, runtime_info, program, binding)};
|
||||
assembly_programs[stage_index] = CompileProgram(code, AssemblyStage(stage_index));
|
||||
} else {
|
||||
|
@ -443,7 +451,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
|
|||
AttachShader(Stage(stage_index), source_program.handle, code);
|
||||
}
|
||||
}
|
||||
if (!device.UseAssemblyShaders()) {
|
||||
if (!use_glasm) {
|
||||
LinkProgram(source_program.handle);
|
||||
}
|
||||
return std::make_unique<GraphicsPipeline>(
|
||||
|
|
Loading…
Reference in a new issue