Merge pull request #1223 from DarkLordZach/custom-nand-sd-dirs

file_sys: Allow for custom NAND/SD directories
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bunnei 2018-09-04 11:54:22 -04:00 committed by GitHub
commit ed37b68fb5
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 79 additions and 0 deletions

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@ -127,6 +127,8 @@ struct Values {
// Data Storage
bool use_virtual_sd;
std::string nand_dir;
std::string sdmc_dir;
// Renderer
float resolution_factor;

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@ -102,6 +102,20 @@ void Config::ReadValues() {
qt_config->beginGroup("Data Storage");
Settings::values.use_virtual_sd = qt_config->value("use_virtual_sd", true).toBool();
FileUtil::GetUserPath(
FileUtil::UserPath::NANDDir,
qt_config
->value("nand_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::SDMCDir,
qt_config
->value("sdmc_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
.toString()
.toStdString());
qt_config->endGroup();
qt_config->beginGroup("System");
@ -222,6 +236,10 @@ void Config::SaveValues() {
qt_config->beginGroup("Data Storage");
qt_config->setValue("use_virtual_sd", Settings::values.use_virtual_sd);
qt_config->setValue("nand_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
qt_config->setValue("sdmc_directory",
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
qt_config->endGroup();
qt_config->beginGroup("System");

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@ -12,6 +12,7 @@
#define QT_NO_OPENGL
#include <QDesktopWidget>
#include <QDialogButtonBox>
#include <QFileDialog>
#include <QMessageBox>
#include <QtGui>
@ -374,6 +375,10 @@ void GMainWindow::ConnectMenuEvents() {
&GMainWindow::OnMenuInstallToNAND);
connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
&GMainWindow::OnMenuSelectGameListRoot);
connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
// Emulation
@ -889,6 +894,28 @@ void GMainWindow::OnMenuSelectGameListRoot() {
}
}
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
const auto res = QMessageBox::information(
this, tr("Changing Emulated Directory"),
tr("You are about to change the emulated %1 directory of the system. Please note "
"that this does not also move the contents of the previous directory to the "
"new one and you will have to do that yourself.")
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
if (res == QMessageBox::Cancel)
return;
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
if (!dir_path.isEmpty()) {
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(vfs);
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
}
}
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);

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@ -35,6 +35,11 @@ namespace Tegra {
class DebugContext;
}
enum class EmulatedDirectoryTarget {
NAND,
SDMC,
};
class GMainWindow : public QMainWindow {
Q_OBJECT
@ -140,6 +145,8 @@ private slots:
void OnMenuInstallToNAND();
/// Called whenever a user selects the "File->Select Game List Root" menu item
void OnMenuSelectGameListRoot();
/// Called whenever a user select the "File->Select -- Directory" where -- is NAND or SD Card
void OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target);
void OnMenuRecentFile();
void OnConfigure();
void OnAbout();

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@ -65,6 +65,9 @@
<addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/>
<addaction name="separator"/>
<addaction name="action_Select_NAND_Directory"/>
<addaction name="action_Select_SDMC_Directory"/>
<addaction name="separator"/>
<addaction name="action_Exit"/>
</widget>
<widget class="QMenu" name="menu_Emulation">
@ -204,6 +207,22 @@
<string>Selects a folder to display in the game list</string>
</property>
</action>
<action name="action_Select_NAND_Directory">
<property name="text">
<string>Select NAND Directory...</string>
</property>
<property name="toolTip">
<string>Selects a folder to use as the root of the emulated NAND</string>
</property>
</action>
<action name="action_Select_SDMC_Directory">
<property name="text">
<string>Select SD Card Directory...</string>
</property>
<property name="toolTip">
<string>Selects a folder to use as the root of the emulated SD card</string>
</property>
</action>
<action name="action_Fullscreen">
<property name="checkable">
<bool>true</bool>

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@ -114,6 +114,12 @@ void Config::ReadValues() {
// Data Storage
Settings::values.use_virtual_sd =
sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
sdl2_config->Get("Data Storage", "nand_directory",
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
sdl2_config->Get("Data Storage", "nand_directory",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);