Stub UpdateUserPresence

Needed for Retro City Rampage to go in game
This commit is contained in:
David Marcec 2018-08-12 14:00:44 +10:00
parent a921d22545
commit ecfbe7d9c8
1 changed files with 8 additions and 1 deletions

View File

@ -26,7 +26,7 @@ public:
{10600, nullptr, "DeclareOpenOnlinePlaySession"}, {10600, nullptr, "DeclareOpenOnlinePlaySession"},
{10601, &IFriendService::DeclareCloseOnlinePlaySession, {10601, &IFriendService::DeclareCloseOnlinePlaySession,
"DeclareCloseOnlinePlaySession"}, "DeclareCloseOnlinePlaySession"},
{10610, nullptr, "UpdateUserPresence"}, {10610, &IFriendService::UpdateUserPresence, "UpdateUserPresence"},
{10700, nullptr, "GetPlayHistoryRegistrationKey"}, {10700, nullptr, "GetPlayHistoryRegistrationKey"},
{10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"}, {10701, nullptr, "GetPlayHistoryRegistrationKeyWithNetworkServiceAccountId"},
{10702, nullptr, "AddPlayHistory"}, {10702, nullptr, "AddPlayHistory"},
@ -99,6 +99,13 @@ private:
IPC::ResponseBuilder rb{ctx, 2}; IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS); rb.Push(RESULT_SUCCESS);
} }
void UpdateUserPresence(Kernel::HLERequestContext& ctx) {
// Stub used by Retro City Rampage
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
}; };
void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) { void Module::Interface::CreateFriendService(Kernel::HLERequestContext& ctx) {