savedata_factory: Always create a save directory for games.

This commit is contained in:
bunnei 2018-07-08 17:05:13 -04:00
parent 639346bcfb
commit eb6cbfdbd8
1 changed files with 9 additions and 0 deletions

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@ -17,6 +17,15 @@ SaveData_Factory::SaveData_Factory(std::string nand_directory)
ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) { ResultVal<std::unique_ptr<FileSystemBackend>> SaveData_Factory::Open(const Path& path) {
std::string save_directory = GetFullPath(); std::string save_directory = GetFullPath();
if (!FileUtil::Exists(save_directory)) {
// TODO(bunnei): This is a work-around to always create a save data directory if it does not
// already exist. This is a hack, as we do not understand yet how this works on hardware.
// Without a save data directory, many games will assert on boot. This should not have any
// bad side-effects.
FileUtil::CreateFullPath(save_directory);
}
// Return an error if the save data doesn't actually exist. // Return an error if the save data doesn't actually exist.
if (!FileUtil::IsDirectory(save_directory)) { if (!FileUtil::IsDirectory(save_directory)) {
// TODO(Subv): Find out correct error code. // TODO(Subv): Find out correct error code.