Remove pause callbacks from coretiming
This commit is contained in:
parent
cd4b9bffb2
commit
e93e898df5
15 changed files with 29 additions and 144 deletions
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@ -47,16 +47,6 @@ AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
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return *adsp;
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}
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void AudioCore::PauseSinks(const bool pausing) const {
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if (pausing) {
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output_sink->PauseStreams();
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input_sink->PauseStreams();
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} else {
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output_sink->UnpauseStreams();
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input_sink->UnpauseStreams();
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}
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}
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void AudioCore::SetNVDECActive(bool active) {
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nvdec_active = active;
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}
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@ -57,14 +57,6 @@ public:
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*/
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AudioRenderer::ADSP::ADSP& GetADSP();
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/**
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* Pause the sink. Called from the core.
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*
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* @param pausing - Is this pause due to an actual pause, or shutdown?
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* Unfortunately, shutdown also pauses streams, which can cause issues.
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*/
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void PauseSinks(bool pausing) const;
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/**
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* Toggle NVDEC state, used to avoid stall in playback.
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*
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@ -22,9 +22,7 @@ SystemManager::SystemManager(Core::System& core_)
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thread_event{Core::Timing::CreateEvent(
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"AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
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return ThreadFunc2(time);
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})} {
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core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
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}
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})} {}
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SystemManager::~SystemManager() {
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Stop();
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@ -125,11 +123,4 @@ std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
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return std::nullopt;
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}
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void SystemManager::PauseCallback(bool paused) {
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if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
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update.store(true);
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update.notify_all();
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}
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}
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} // namespace AudioCore::AudioRenderer
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@ -73,13 +73,6 @@ private:
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*/
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std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
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/**
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* Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
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*
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* @param paused - Are we pausing or resuming?
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*/
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void PauseCallback(bool paused);
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enum class StreamState {
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Filling,
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Steady,
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@ -106,8 +99,6 @@ private:
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std::shared_ptr<Core::Timing::EventType> thread_event;
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/// Atomic for main thread to wait on
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std::atomic<bool> update{};
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/// Current state of the streams
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StreamState state{StreamState::Filling};
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};
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} // namespace AudioCore::AudioRenderer
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@ -129,21 +129,14 @@ public:
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* Default false.
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*/
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void Start(bool resume = false) override {
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if (!ctx) {
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if (!ctx || !paused) {
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return;
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}
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if (resume && was_playing) {
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paused = false;
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if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
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}
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paused = false;
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} else if (!resume) {
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if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
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}
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paused = false;
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}
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}
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/**
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@ -151,16 +144,15 @@ public:
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*/
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void Stop() override {
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Unstall();
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if (!ctx) {
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if (!ctx || paused) {
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return;
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}
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paused = true;
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if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
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LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
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}
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was_playing.store(!paused);
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paused = true;
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}
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private:
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@ -286,18 +278,6 @@ void CubebSink::CloseStreams() {
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sink_streams.clear();
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}
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void CubebSink::PauseStreams() {
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for (auto& stream : sink_streams) {
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stream->Stop();
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}
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}
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void CubebSink::UnpauseStreams() {
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for (auto& stream : sink_streams) {
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stream->Start(true);
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}
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}
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f32 CubebSink::GetDeviceVolume() const {
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if (sink_streams.empty()) {
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return 1.0f;
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@ -53,16 +53,6 @@ public:
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*/
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void CloseStreams() override;
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/**
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* Pause all streams.
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*/
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void PauseStreams() override;
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/**
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* Unpause all streams.
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*/
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void UnpauseStreams() override;
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/**
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* Get the device volume. Set from calls to the IAudioDevice service.
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*
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@ -44,8 +44,6 @@ public:
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void CloseStream(SinkStream*) override {}
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void CloseStreams() override {}
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void PauseStreams() override {}
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void UnpauseStreams() override {}
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f32 GetDeviceVolume() const override {
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return 1.0f;
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}
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@ -108,17 +108,12 @@ public:
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* Default false.
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*/
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void Start(bool resume = false) override {
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if (device == 0) {
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if (device == 0 || !paused) {
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return;
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}
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if (resume && was_playing) {
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SDL_PauseAudioDevice(device, 0);
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paused = false;
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} else if (!resume) {
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SDL_PauseAudioDevice(device, 0);
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paused = false;
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}
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}
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/**
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@ -126,11 +121,11 @@ public:
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*/
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void Stop() override {
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Unstall();
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if (device == 0) {
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if (device == 0 || paused) {
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return;
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}
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SDL_PauseAudioDevice(device, 1);
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paused = true;
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SDL_PauseAudioDevice(device, 1);
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}
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private:
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@ -207,18 +202,6 @@ void SDLSink::CloseStreams() {
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sink_streams.clear();
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}
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void SDLSink::PauseStreams() {
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for (auto& stream : sink_streams) {
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stream->Stop();
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}
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}
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void SDLSink::UnpauseStreams() {
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for (auto& stream : sink_streams) {
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stream->Start();
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}
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}
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f32 SDLSink::GetDeviceVolume() const {
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if (sink_streams.empty()) {
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return 1.0f;
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@ -51,16 +51,6 @@ public:
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*/
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void CloseStreams() override;
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/**
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* Pause all streams.
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*/
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void PauseStreams() override;
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/**
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* Unpause all streams.
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*/
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void UnpauseStreams() override;
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/**
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* Get the device volume. Set from calls to the IAudioDevice service.
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*
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@ -39,16 +39,6 @@ public:
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*/
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virtual void CloseStreams() = 0;
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/**
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* Pause all streams.
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*/
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virtual void PauseStreams() = 0;
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/**
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* Unpause all streams.
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*/
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virtual void UnpauseStreams() = 0;
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/**
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* Create a new sink stream, kept within this sink, with a pointer returned for use.
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* Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
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@ -145,6 +145,12 @@ void SinkStream::ProcessAudioIn(std::span<const s16> input_buffer, std::size_t n
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const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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size_t frames_written{0};
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// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
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// paused and we'll desync, so just return.
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if (system.IsPaused() || system.IsShuttingDown()) {
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return;
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}
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if (queued_buffers > max_queue_size) {
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Stall();
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}
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@ -195,6 +201,16 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
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const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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size_t frames_written{0};
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// If we're paused or going to shut down, we don't want to consume buffers as coretiming is
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// paused and we'll desync, so just play silence.
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if (system.IsPaused() || system.IsShuttingDown()) {
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constexpr std::array<s16, 6> silence{};
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for (size_t i = frames_written; i < num_frames; i++) {
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std::memcpy(&output_buffer[i * frame_size], &silence[0], frame_size_bytes);
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}
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return;
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}
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// Due to many frames being queued up with nvdec (5 frames or so?), a lot of buffers also get
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// queued up (30+) but not all at once, which causes constant stalling here, so just let the
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// video play out without attempting to stall.
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@ -220,8 +220,6 @@ protected:
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u32 device_channels{2};
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/// Is this stream currently paused?
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std::atomic<bool> paused{true};
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/// Was this stream previously playing?
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std::atomic<bool> was_playing{false};
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/// Name of this stream
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std::string name{};
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@ -141,8 +141,6 @@ struct System::Impl {
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core_timing.SyncPause(false);
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is_paused = false;
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audio_core->PauseSinks(false);
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return status;
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}
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@ -150,8 +148,6 @@ struct System::Impl {
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std::unique_lock<std::mutex> lk(suspend_guard);
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status = SystemResultStatus::Success;
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audio_core->PauseSinks(true);
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core_timing.SyncPause(true);
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kernel.Suspend(true);
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is_paused = true;
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@ -73,7 +73,6 @@ void CoreTiming::Shutdown() {
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if (timer_thread) {
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timer_thread->join();
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}
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pause_callbacks.clear();
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ClearPendingEvents();
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timer_thread.reset();
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has_started = false;
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@ -86,10 +85,6 @@ void CoreTiming::Pause(bool is_paused) {
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if (!is_paused) {
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pause_end_time = GetGlobalTimeNs().count();
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}
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for (auto& cb : pause_callbacks) {
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cb(is_paused);
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}
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}
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void CoreTiming::SyncPause(bool is_paused) {
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@ -110,10 +105,6 @@ void CoreTiming::SyncPause(bool is_paused) {
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if (!is_paused) {
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pause_end_time = GetGlobalTimeNs().count();
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}
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for (auto& cb : pause_callbacks) {
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cb(is_paused);
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}
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}
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bool CoreTiming::IsRunning() const {
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@ -219,11 +210,6 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
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}
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}
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void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
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std::scoped_lock lock{basic_lock};
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pause_callbacks.emplace_back(std::move(callback));
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}
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std::optional<s64> CoreTiming::Advance() {
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std::scoped_lock lock{advance_lock, basic_lock};
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global_timer = GetGlobalTimeNs().count();
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@ -22,7 +22,6 @@ namespace Core::Timing {
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/// A callback that may be scheduled for a particular core timing event.
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using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
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std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
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using PauseCallback = std::function<void(bool paused)>;
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/// Contains the characteristics of a particular event.
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struct EventType {
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/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
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std::optional<s64> Advance();
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/// Register a callback function to be called when coretiming pauses.
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void RegisterPauseCallback(PauseCallback&& callback);
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private:
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struct Event;
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@ -176,8 +172,6 @@ private:
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/// Cycle timing
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u64 ticks{};
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s64 downcount{};
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std::vector<PauseCallback> pause_callbacks{};
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};
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/// Creates a core timing event with the given name and callback.
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