gl_shader_decompiler: Roll back to GLSL core 430
RenderDoc won't build shaders if we use GLSL compatibility.
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@ -478,7 +478,7 @@ private:
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void DecompileAST();
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void DecompileAST();
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void DeclareHeader() {
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void DeclareHeader() {
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code.AddLine("#version 450 compatibility");
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code.AddLine("#version 430 core");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
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if (device.HasShaderBallot()) {
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if (device.HasShaderBallot()) {
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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code.AddLine("#extension GL_ARB_shader_ballot : require");
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