Merge pull request #2858 from MerryMage/interp-on-a-frame-basis
interpolate: Interpolate on a frame-by-frame basis
This commit is contained in:
commit
e450a2d2b8
3 changed files with 74 additions and 88 deletions
|
@ -244,17 +244,27 @@ void Source::GenerateFrame() {
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
const size_t size_to_copy =
|
switch (state.interpolation_mode) {
|
||||||
std::min(state.current_buffer.size(), current_frame.size() - frame_position);
|
case InterpolationMode::None:
|
||||||
|
AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier,
|
||||||
std::copy(state.current_buffer.begin(), state.current_buffer.begin() + size_to_copy,
|
current_frame, frame_position);
|
||||||
current_frame.begin() + frame_position);
|
break;
|
||||||
state.current_buffer.erase(state.current_buffer.begin(),
|
case InterpolationMode::Linear:
|
||||||
state.current_buffer.begin() + size_to_copy);
|
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier,
|
||||||
|
current_frame, frame_position);
|
||||||
frame_position += size_to_copy;
|
break;
|
||||||
state.next_sample_number += static_cast<u32>(size_to_copy);
|
case InterpolationMode::Polyphase:
|
||||||
|
// TODO(merry): Implement polyphase interpolation
|
||||||
|
LOG_DEBUG(Audio_DSP, "Polyphase interpolation unimplemented; falling back to linear");
|
||||||
|
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier,
|
||||||
|
current_frame, frame_position);
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
state.next_sample_number += frame_position;
|
||||||
|
|
||||||
state.filters.ProcessFrame(current_frame);
|
state.filters.ProcessFrame(current_frame);
|
||||||
}
|
}
|
||||||
|
@ -305,25 +315,6 @@ bool Source::DequeueBuffer() {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
switch (state.interpolation_mode) {
|
|
||||||
case InterpolationMode::None:
|
|
||||||
state.current_buffer =
|
|
||||||
AudioInterp::None(state.interp_state, state.current_buffer, state.rate_multiplier);
|
|
||||||
break;
|
|
||||||
case InterpolationMode::Linear:
|
|
||||||
state.current_buffer =
|
|
||||||
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier);
|
|
||||||
break;
|
|
||||||
case InterpolationMode::Polyphase:
|
|
||||||
// TODO(merry): Implement polyphase interpolation
|
|
||||||
state.current_buffer =
|
|
||||||
AudioInterp::Linear(state.interp_state, state.current_buffer, state.rate_multiplier);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
UNIMPLEMENTED();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
// the first playthrough starts at play_position, loops start at the beginning of the buffer
|
// the first playthrough starts at play_position, loops start at the beginning of the buffer
|
||||||
state.current_sample_number = (!buf.has_played) ? buf.play_position : 0;
|
state.current_sample_number = (!buf.has_played) ? buf.play_position : 0;
|
||||||
state.next_sample_number = state.current_sample_number;
|
state.next_sample_number = state.current_sample_number;
|
||||||
|
|
|
@ -13,64 +13,54 @@ namespace AudioInterp {
|
||||||
constexpr u64 scale_factor = 1 << 24;
|
constexpr u64 scale_factor = 1 << 24;
|
||||||
constexpr u64 scale_mask = scale_factor - 1;
|
constexpr u64 scale_mask = scale_factor - 1;
|
||||||
|
|
||||||
/// Here we step over the input in steps of rate_multiplier, until we consume all of the input.
|
/// Here we step over the input in steps of rate, until we consume all of the input.
|
||||||
/// Three adjacent samples are passed to fn each step.
|
/// Three adjacent samples are passed to fn each step.
|
||||||
template <typename Function>
|
template <typename Function>
|
||||||
static StereoBuffer16 StepOverSamples(State& state, const StereoBuffer16& input,
|
static void StepOverSamples(State& state, StereoBuffer16& input, float rate,
|
||||||
float rate_multiplier, Function fn) {
|
DSP::HLE::StereoFrame16& output, size_t& outputi, Function fn) {
|
||||||
ASSERT(rate_multiplier > 0);
|
ASSERT(rate > 0);
|
||||||
|
|
||||||
if (input.size() < 2)
|
if (input.empty())
|
||||||
return {};
|
return;
|
||||||
|
|
||||||
StereoBuffer16 output;
|
input.insert(input.begin(), {state.xn2, state.xn1});
|
||||||
output.reserve(static_cast<size_t>(input.size() / rate_multiplier));
|
|
||||||
|
|
||||||
u64 step_size = static_cast<u64>(rate_multiplier * scale_factor);
|
const u64 step_size = static_cast<u64>(rate * scale_factor);
|
||||||
|
u64 fposition = state.fposition;
|
||||||
|
size_t inputi = 0;
|
||||||
|
|
||||||
u64 fposition = 0;
|
while (outputi < output.size()) {
|
||||||
const u64 max_fposition = input.size() * scale_factor;
|
inputi = static_cast<size_t>(fposition / scale_factor);
|
||||||
|
|
||||||
|
if (inputi + 2 >= input.size()) {
|
||||||
|
inputi = input.size() - 2;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
while (fposition < 1 * scale_factor) {
|
|
||||||
u64 fraction = fposition & scale_mask;
|
u64 fraction = fposition & scale_mask;
|
||||||
|
output[outputi++] = fn(fraction, input[inputi], input[inputi + 1], input[inputi + 2]);
|
||||||
output.push_back(fn(fraction, state.xn2, state.xn1, input[0]));
|
|
||||||
|
|
||||||
fposition += step_size;
|
fposition += step_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
while (fposition < 2 * scale_factor) {
|
state.xn2 = input[inputi];
|
||||||
u64 fraction = fposition & scale_mask;
|
state.xn1 = input[inputi + 1];
|
||||||
|
state.fposition = fposition - inputi * scale_factor;
|
||||||
|
|
||||||
output.push_back(fn(fraction, state.xn1, input[0], input[1]));
|
input.erase(input.begin(), input.begin() + inputi + 2);
|
||||||
|
|
||||||
fposition += step_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
while (fposition < max_fposition) {
|
|
||||||
u64 fraction = fposition & scale_mask;
|
|
||||||
|
|
||||||
size_t index = static_cast<size_t>(fposition / scale_factor);
|
|
||||||
output.push_back(fn(fraction, input[index - 2], input[index - 1], input[index]));
|
|
||||||
|
|
||||||
fposition += step_size;
|
|
||||||
}
|
|
||||||
|
|
||||||
state.xn2 = input[input.size() - 2];
|
|
||||||
state.xn1 = input[input.size() - 1];
|
|
||||||
|
|
||||||
return output;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier) {
|
void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
|
||||||
return StepOverSamples(
|
size_t& outputi) {
|
||||||
state, input, rate_multiplier,
|
StepOverSamples(
|
||||||
|
state, input, rate, output, outputi,
|
||||||
[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; });
|
[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) { return x0; });
|
||||||
}
|
}
|
||||||
|
|
||||||
StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier) {
|
void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
|
||||||
|
size_t& outputi) {
|
||||||
// Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
|
// Note on accuracy: Some values that this produces are +/- 1 from the actual firmware.
|
||||||
return StepOverSamples(state, input, rate_multiplier,
|
StepOverSamples(state, input, rate, output, outputi,
|
||||||
[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
|
[](u64 fraction, const auto& x0, const auto& x1, const auto& x2) {
|
||||||
// This is a saturated subtraction. (Verified by black-box fuzzing.)
|
// This is a saturated subtraction. (Verified by black-box fuzzing.)
|
||||||
s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
|
s64 delta0 = MathUtil::Clamp<s64>(x1[0] - x0[0], -32768, 32767);
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <array>
|
#include <array>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
#include "audio_core/hle/common.h"
|
||||||
#include "common/common_types.h"
|
#include "common/common_types.h"
|
||||||
|
|
||||||
namespace AudioInterp {
|
namespace AudioInterp {
|
||||||
|
@ -14,31 +15,35 @@ namespace AudioInterp {
|
||||||
using StereoBuffer16 = std::vector<std::array<s16, 2>>;
|
using StereoBuffer16 = std::vector<std::array<s16, 2>>;
|
||||||
|
|
||||||
struct State {
|
struct State {
|
||||||
// Two historical samples.
|
/// Two historical samples.
|
||||||
std::array<s16, 2> xn1 = {}; ///< x[n-1]
|
std::array<s16, 2> xn1 = {}; ///< x[n-1]
|
||||||
std::array<s16, 2> xn2 = {}; ///< x[n-2]
|
std::array<s16, 2> xn2 = {}; ///< x[n-2]
|
||||||
|
/// Current fractional position.
|
||||||
|
u64 fposition = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
|
* No interpolation. This is equivalent to a zero-order hold. There is a two-sample predelay.
|
||||||
* @param state Interpolation state.
|
* @param state Interpolation state.
|
||||||
* @param input Input buffer.
|
* @param input Input buffer.
|
||||||
* @param rate_multiplier Stretch factor. Must be a positive non-zero value.
|
* @param rate Stretch factor. Must be a positive non-zero value.
|
||||||
* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
|
* rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
|
||||||
* performs upsampling.
|
* @param output The resampled audio buffer.
|
||||||
* @return The resampled audio buffer.
|
* @param outputi The index of output to start writing to.
|
||||||
*/
|
*/
|
||||||
StereoBuffer16 None(State& state, const StereoBuffer16& input, float rate_multiplier);
|
void None(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
|
||||||
|
size_t& outputi);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
|
* Linear interpolation. This is equivalent to a first-order hold. There is a two-sample predelay.
|
||||||
* @param state Interpolation state.
|
* @param state Interpolation state.
|
||||||
* @param input Input buffer.
|
* @param input Input buffer.
|
||||||
* @param rate_multiplier Stretch factor. Must be a positive non-zero value.
|
* @param rate Stretch factor. Must be a positive non-zero value.
|
||||||
* rate_multiplier > 1.0 performs decimation and rate_multipler < 1.0
|
* rate > 1.0 performs decimation and rate < 1.0 performs upsampling.
|
||||||
* performs upsampling.
|
* @param output The resampled audio buffer.
|
||||||
* @return The resampled audio buffer.
|
* @param outputi The index of output to start writing to.
|
||||||
*/
|
*/
|
||||||
StereoBuffer16 Linear(State& state, const StereoBuffer16& input, float rate_multiplier);
|
void Linear(State& state, StereoBuffer16& input, float rate, DSP::HLE::StereoFrame16& output,
|
||||||
|
size_t& outputi);
|
||||||
|
|
||||||
} // namespace AudioInterp
|
} // namespace AudioInterp
|
||||||
|
|
Loading…
Reference in a new issue