Fix Tears of the Kingdom flickering clouds and depths.
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182221b9ff
commit
e42b4a16b6
2 changed files with 3 additions and 12 deletions
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@ -339,9 +339,7 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_id));
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} else {
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const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
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const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
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return ctx.OpBitcast(ctx.F32[1], ctx.OpISub(ctx.U32[1], index, base));
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index));
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}
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case IR::Attribute::BaseInstance:
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return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.base_instance));
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@ -386,9 +384,7 @@ Id EmitGetAttributeU32(EmitContext& ctx, IR::Attribute attr, Id) {
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if (ctx.profile.support_vertex_instance_id) {
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return ctx.OpLoad(ctx.U32[1], ctx.vertex_id);
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} else {
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const Id index{ctx.OpLoad(ctx.U32[1], ctx.vertex_index)};
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const Id base{ctx.OpLoad(ctx.U32[1], ctx.base_vertex)};
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return ctx.OpISub(ctx.U32[1], index, base);
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return ctx.OpLoad(ctx.U32[1], ctx.vertex_index);
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}
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case IR::Attribute::BaseInstance:
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return ctx.OpLoad(ctx.U32[1], ctx.base_instance);
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@ -102,12 +102,7 @@ void Impl(TranslatorVisitor& v, u64 insn, bool is_bindless) {
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}
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IR::F32 value{v.ir.CompositeExtract(sample, element)};
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if (element < 2) {
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IR::U32 casted_value;
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if (element == 0) {
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casted_value = v.ir.ConvertFToU(32, value);
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} else {
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casted_value = v.ir.ConvertFToS(16, value);
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}
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IR::U32 casted_value = v.ir.ConvertFToU(32, value);
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v.X(dest_reg, v.ir.ShiftLeftLogical(casted_value, v.ir.Imm32(8)));
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} else {
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v.F(dest_reg, value);
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