game_list_worker: Display correct size for NAX games
This was a regression from https://github.com/yuzu-emu/yuzu/pull/1837. Fixes https://github.com/yuzu-emu/yuzu/issues/1938.
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ccd163ab2c
commit
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1 changed files with 13 additions and 10 deletions
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@ -191,8 +191,9 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager,
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}
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QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::string& name,
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const std::vector<u8>& icon, Loader::AppLoader& loader,
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u64 program_id, const CompatibilityList& compatibility_list,
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const std::size_t size, const std::vector<u8>& icon,
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Loader::AppLoader& loader, u64 program_id,
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const CompatibilityList& compatibility_list,
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const FileSys::PatchManager& patch) {
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const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
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@ -210,7 +211,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
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file_type_string, program_id),
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new GameListItemCompat(compatibility),
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new GameListItem(file_type_string),
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new GameListItemSize(Common::FS::GetSize(path)),
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new GameListItemSize(size),
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};
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const auto patch_versions = GetGameListCachedObject(
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@ -278,8 +279,8 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
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GetMetadataFromControlNCA(patch, *control, icon, name);
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}
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, icon, *loader, program_id,
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compatibility_list, patch),
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emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
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program_id, compatibility_list, patch),
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parent_dir);
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}
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}
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@ -354,8 +355,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader, id,
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compatibility_list, patch),
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emit EntryReady(MakeGameListEntry(physical_name, name,
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Common::FS::GetSize(physical_name), icon,
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*loader, id, compatibility_list, patch),
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parent_dir);
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}
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} else {
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@ -368,8 +370,9 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
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const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
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system.GetContentProvider()};
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emit EntryReady(MakeGameListEntry(physical_name, name, icon, *loader,
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program_id, compatibility_list, patch),
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emit EntryReady(
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MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name),
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icon, *loader, program_id, compatibility_list, patch),
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parent_dir);
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}
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}
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