android: Initialize defaults for each orientations
This commit is contained in:
parent
f34535f362
commit
e20c4fbbd4
7 changed files with 189 additions and 173 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -26,6 +26,8 @@ CMakeSettings.json
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# OSX global filetypes
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# Created by Finder or Spotlight in directories for various OS functionality (indexing, etc)
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.DS_Store
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.DS_Store?
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._*
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.AppleDouble
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.LSOverride
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.Spotlight-V100
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@ -262,7 +262,7 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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1 -> Rational(4, 3)
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2 -> Rational(21, 9)
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3 -> Rational(16, 10)
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else -> null
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else -> null // Best fit
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}
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return this.apply { aspectRatio?.let { setAspectRatio(it) } }
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}
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@ -274,16 +274,32 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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if (NativeLibrary.isPaused()) {
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val playIcon = Icon.createWithResource(this@EmulationActivity, R.drawable.ic_pip_play)
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val playPendingIntent = PendingIntent.getBroadcast(
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this@EmulationActivity, R.drawable.ic_pip_play, Intent(actionPlay), pendingFlags
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this@EmulationActivity,
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R.drawable.ic_pip_play,
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Intent(actionPlay),
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pendingFlags
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)
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val playRemoteAction = RemoteAction(
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playIcon,
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getString(R.string.play),
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getString(R.string.play),
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playPendingIntent
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)
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val playRemoteAction = RemoteAction(playIcon, getString(R.string.play), getString(R.string.play), playPendingIntent)
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pictureInPictureActions.add(playRemoteAction)
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} else {
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val pauseIcon = Icon.createWithResource(this@EmulationActivity, R.drawable.ic_pip_pause)
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val pausePendingIntent = PendingIntent.getBroadcast(
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this@EmulationActivity, R.drawable.ic_pip_pause, Intent(actionPause), pendingFlags
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this@EmulationActivity,
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R.drawable.ic_pip_pause,
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Intent(actionPause),
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pendingFlags
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)
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val pauseRemoteAction = RemoteAction(
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pauseIcon,
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getString(R.string.pause),
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getString(R.string.pause),
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pausePendingIntent
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)
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val pauseRemoteAction = RemoteAction(pauseIcon, getString(R.string.pause), getString(R.string.pause), pausePendingIntent)
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pictureInPictureActions.add(pauseRemoteAction)
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}
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@ -310,7 +326,10 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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}
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}
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override fun onPictureInPictureModeChanged(isInPictureInPictureMode: Boolean, newConfig: Configuration) {
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override fun onPictureInPictureModeChanged(
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isInPictureInPictureMode: Boolean,
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newConfig: Configuration
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) {
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super.onPictureInPictureModeChanged(isInPictureInPictureMode, newConfig)
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if (isInPictureInPictureMode) {
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IntentFilter().apply {
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@ -322,7 +341,8 @@ class EmulationActivity : AppCompatActivity(), SensorEventListener {
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} else {
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try {
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unregisterReceiver(pictureInPictureReceiver)
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} catch (ignored : Exception) { }
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} catch (ignored : Exception) {
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}
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}
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}
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@ -143,11 +143,7 @@ class Settings {
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private val configFileSectionsMap: MutableMap<String, List<String>> = HashMap()
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// These must match what is defined in src/core/settings.h
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const val LayoutOption_Default = 0
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const val LayoutOption_SingleScreen = 1
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const val LayoutOption_LargeScreen = 2
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const val LayoutOption_SideScreen = 3
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const val LayoutOption_Unspecified = 0
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const val LayoutOption_MobilePortrait = 4
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const val LayoutOption_MobileLandscape = 5
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@ -241,7 +241,12 @@ class SettingsActivity : AppCompatActivity(), SettingsActivityView {
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context.startActivity(settings)
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}
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fun launch(context: Context, launcher: ActivityResultLauncher<Intent>, menuTag: String?, gameId: String?) {
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fun launch(
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context: Context,
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launcher: ActivityResultLauncher<Intent>,
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menuTag: String?,
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gameId: String?
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) {
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val settings = Intent(context, SettingsActivity::class.java)
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settings.putExtra(ARG_MENU_TAG, menuTag)
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settings.putExtra(ARG_GAME_ID, gameId)
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@ -34,7 +34,6 @@ import androidx.fragment.app.Fragment
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import androidx.lifecycle.Lifecycle
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import androidx.lifecycle.lifecycleScope
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import androidx.lifecycle.repeatOnLifecycle
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import androidx.navigation.fragment.navArgs
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import androidx.preference.PreferenceManager
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import androidx.window.layout.FoldingFeature
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import androidx.window.layout.WindowInfoTracker
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@ -165,7 +164,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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R.id.menu_settings -> {
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SettingsActivity.launch(
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requireContext(), onReturnFromSettings, SettingsFile.FILE_NAME_CONFIG, ""
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requireContext(),
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onReturnFromSettings,
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SettingsFile.FILE_NAME_CONFIG,
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""
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)
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true
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}
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@ -219,9 +221,9 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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}
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if (!isInFoldableLayout) {
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if (newConfig.orientation == Configuration.ORIENTATION_PORTRAIT) {
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binding.surfaceInputOverlay.setOrientation(InputOverlay.PORTRAIT)
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binding.surfaceInputOverlay.orientation = InputOverlay.PORTRAIT
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} else {
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binding.surfaceInputOverlay.setOrientation(InputOverlay.LANDSCAPE)
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binding.surfaceInputOverlay.orientation = InputOverlay.LANDSCAPE
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}
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}
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if (!binding.surfaceInputOverlay.isInEditMode) {
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@ -311,17 +313,11 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("SourceLockedOrientationActivity")
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private fun updateScreenLayout() {
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emulationActivity?.let {
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when (IntSetting.RENDERER_SCREEN_LAYOUT.int) {
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Settings.LayoutOption_MobileLandscape -> {
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
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}
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Settings.LayoutOption_MobilePortrait -> {
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
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}
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Settings.LayoutOption_Default -> {
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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}
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else -> { it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE }
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it.requestedOrientation = when (IntSetting.RENDERER_SCREEN_LAYOUT.int) {
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Settings.LayoutOption_MobileLandscape -> ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
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Settings.LayoutOption_MobilePortrait -> ActivityInfo.SCREEN_ORIENTATION_USER_PORTRAIT
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Settings.LayoutOption_Unspecified -> ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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else -> ActivityInfo.SCREEN_ORIENTATION_USER_LANDSCAPE
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}
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}
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onConfigurationChanged(resources.configuration)
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@ -337,7 +333,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.overlayContainer.layoutParams.height = it.bounds.bottom
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binding.inGameMenu.layoutParams.height = it.bounds.bottom
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isInFoldableLayout = true
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binding.surfaceInputOverlay.setOrientation(InputOverlay.FOLDABLE)
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binding.surfaceInputOverlay.orientation = InputOverlay.FOLDABLE
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refreshInputOverlay()
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}
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}
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@ -485,7 +481,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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@SuppressLint("SourceLockedOrientationActivity")
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private fun startConfiguringControls() {
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// Lock the current orientation to prevent editing inconsistencies
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if (IntSetting.RENDERER_SCREEN_LAYOUT.int == Settings.LayoutOption_Default) {
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if (IntSetting.RENDERER_SCREEN_LAYOUT.int == Settings.LayoutOption_Unspecified) {
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emulationActivity?.let {
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it.requestedOrientation =
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if (resources.configuration.orientation == Configuration.ORIENTATION_PORTRAIT) {
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@ -503,7 +499,7 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
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binding.doneControlConfig.visibility = View.GONE
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binding.surfaceInputOverlay.setIsInEditMode(false)
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// Unlock the orientation if it was locked for editing
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if (IntSetting.RENDERER_SCREEN_LAYOUT.int == Settings.LayoutOption_Default) {
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if (IntSetting.RENDERER_SCREEN_LAYOUT.int == Settings.LayoutOption_Unspecified) {
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emulationActivity?.let {
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it.requestedOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED
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}
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@ -51,12 +51,14 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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private lateinit var windowInsets: WindowInsets
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var orientation = LANDSCAPE
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override fun onLayout(changed: Boolean, left: Int, top: Int, right: Int, bottom: Int) {
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super.onLayout(changed, left, top, right, bottom)
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windowInsets = rootWindowInsets
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if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
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if (!preferences.getBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", false)) {
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defaultOverlay()
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}
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@ -542,8 +544,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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val min = windowSize.first
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val max = windowSize.second
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PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
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.putFloat("$sharedPrefsId$orientation-X", (x - min.x).toFloat() / max.x)
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.putFloat("$sharedPrefsId$orientation-Y", (y - min.y).toFloat() / max.y)
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.putFloat("$sharedPrefsId-X$orientation", (x - min.x).toFloat() / max.x)
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.putFloat("$sharedPrefsId-Y$orientation", (y - min.y).toFloat() / max.y)
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.apply()
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}
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@ -552,13 +554,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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}
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private fun defaultOverlay() {
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if (!preferences.getBoolean(Settings.PREF_OVERLAY_INIT, false)) {
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if (!preferences.getBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", false)) {
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defaultOverlayByLayout(orientation)
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}
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resetButtonPlacement()
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preferences.edit()
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.putBoolean(Settings.PREF_OVERLAY_INIT, true)
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.putBoolean("${Settings.PREF_OVERLAY_INIT}$orientation", true)
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.apply()
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}
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@ -601,69 +603,69 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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)
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private val portraitResources = arrayOf(
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R.integer.SWITCH_BUTTON_A_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_A_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_B_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_B_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_X_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_X_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_Y_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_Y_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_ZL_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_ZR_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_DPAD_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_L_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_L_PORTRAIT_Y,
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R.integer.SWITCH_TRIGGER_R_PORTRAIT_X,
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R.integer.SWITCH_TRIGGER_R_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_PLUS_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_MINUS_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_HOME_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_HOME_PORTRAIT_Y,
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R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_X,
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R.integer.SWITCH_BUTTON_CAPTURE_PORTRAIT_Y,
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R.integer.SWITCH_STICK_R_PORTRAIT_X,
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R.integer.SWITCH_STICK_R_PORTRAIT_Y,
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R.integer.SWITCH_STICK_L_PORTRAIT_X,
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R.integer.SWITCH_STICK_L_PORTRAIT_Y
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R.integer.SWITCH_BUTTON_A_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_A_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_B_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_B_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_X_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_X_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_Y_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_Y_Y_PORTRAIT,
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R.integer.SWITCH_TRIGGER_ZL_X_PORTRAIT,
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R.integer.SWITCH_TRIGGER_ZL_Y_PORTRAIT,
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R.integer.SWITCH_TRIGGER_ZR_X_PORTRAIT,
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R.integer.SWITCH_TRIGGER_ZR_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_DPAD_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_DPAD_Y_PORTRAIT,
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R.integer.SWITCH_TRIGGER_L_X_PORTRAIT,
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R.integer.SWITCH_TRIGGER_L_Y_PORTRAIT,
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R.integer.SWITCH_TRIGGER_R_X_PORTRAIT,
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R.integer.SWITCH_TRIGGER_R_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_PLUS_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_PLUS_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_MINUS_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_MINUS_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_HOME_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_HOME_Y_PORTRAIT,
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R.integer.SWITCH_BUTTON_CAPTURE_X_PORTRAIT,
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R.integer.SWITCH_BUTTON_CAPTURE_Y_PORTRAIT,
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R.integer.SWITCH_STICK_R_X_PORTRAIT,
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R.integer.SWITCH_STICK_R_Y_PORTRAIT,
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R.integer.SWITCH_STICK_L_X_PORTRAIT,
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R.integer.SWITCH_STICK_L_Y_PORTRAIT
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)
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private val foldableResources = arrayOf(
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R.integer.SWITCH_BUTTON_A_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_A_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_B_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_B_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_X_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_X_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_Y_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_Y_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_ZL_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_ZL_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_ZR_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_ZR_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_DPAD_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_DPAD_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_L_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_L_FOLDABLE_Y,
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R.integer.SWITCH_TRIGGER_R_FOLDABLE_X,
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R.integer.SWITCH_TRIGGER_R_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_PLUS_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_PLUS_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_MINUS_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_MINUS_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_HOME_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_HOME_FOLDABLE_Y,
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R.integer.SWITCH_BUTTON_CAPTURE_FOLDABLE_X,
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R.integer.SWITCH_BUTTON_CAPTURE_FOLDABLE_Y,
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R.integer.SWITCH_STICK_R_FOLDABLE_X,
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R.integer.SWITCH_STICK_R_FOLDABLE_Y,
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R.integer.SWITCH_STICK_L_FOLDABLE_X,
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R.integer.SWITCH_STICK_L_FOLDABLE_Y
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R.integer.SWITCH_BUTTON_A_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_A_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_B_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_B_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_X_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_X_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_Y_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_Y_Y_FOLDABLE,
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R.integer.SWITCH_TRIGGER_ZL_X_FOLDABLE,
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R.integer.SWITCH_TRIGGER_ZL_Y_FOLDABLE,
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R.integer.SWITCH_TRIGGER_ZR_X_FOLDABLE,
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R.integer.SWITCH_TRIGGER_ZR_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_DPAD_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_DPAD_Y_FOLDABLE,
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R.integer.SWITCH_TRIGGER_L_X_FOLDABLE,
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R.integer.SWITCH_TRIGGER_L_Y_FOLDABLE,
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R.integer.SWITCH_TRIGGER_R_X_FOLDABLE,
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R.integer.SWITCH_TRIGGER_R_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_PLUS_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_PLUS_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_MINUS_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_MINUS_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_HOME_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_HOME_Y_FOLDABLE,
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R.integer.SWITCH_BUTTON_CAPTURE_X_FOLDABLE,
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R.integer.SWITCH_BUTTON_CAPTURE_Y_FOLDABLE,
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R.integer.SWITCH_STICK_R_X_FOLDABLE,
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R.integer.SWITCH_STICK_R_Y_FOLDABLE,
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R.integer.SWITCH_STICK_L_X_FOLDABLE,
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R.integer.SWITCH_STICK_L_Y_FOLDABLE
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)
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private fun getResourceValue(descriptor: String, position: Int) : Float {
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@ -804,18 +806,13 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
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return inEditMode
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}
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fun setOrientation(descriptor: String) {
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orientation = descriptor
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}
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companion object {
|
||||
private val preferences: SharedPreferences =
|
||||
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
|
||||
|
||||
const val LANDSCAPE = ""
|
||||
const val PORTRAIT = "-Portrait"
|
||||
const val FOLDABLE = "-Foldable"
|
||||
private var orientation = LANDSCAPE
|
||||
const val PORTRAIT = "_Portrait"
|
||||
const val FOLDABLE = "_Foldable"
|
||||
|
||||
/**
|
||||
* Resizes a [Bitmap] by a given scale factor
|
||||
|
@ -985,8 +982,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val xKey = "$buttonId$orientation-X"
|
||||
val yKey = "$buttonId$orientation-Y"
|
||||
val xKey = "$buttonId-X$orientation"
|
||||
val yKey = "$buttonId-Y$orientation"
|
||||
val drawableXPercent = sPrefs.getFloat(xKey, 0f)
|
||||
val drawableYPercent = sPrefs.getFloat(yKey, 0f)
|
||||
val drawableX = (drawableXPercent * max.x + min.x).toInt()
|
||||
|
@ -1066,8 +1063,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
|
||||
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f)
|
||||
val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f)
|
||||
val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}-X$orientation", 0f)
|
||||
val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}-Y$orientation", 0f)
|
||||
val drawableX = (drawableXPercent * max.x + min.x).toInt()
|
||||
val drawableY = (drawableYPercent * max.y + min.y).toInt()
|
||||
val width = overlayDrawable.width
|
||||
|
@ -1133,8 +1130,8 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
|
|||
|
||||
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
|
||||
// These were set in the input overlay configuration menu.
|
||||
val drawableXPercent = sPrefs.getFloat("$button$orientation-X", 0f)
|
||||
val drawableYPercent = sPrefs.getFloat("$button$orientation-Y", 0f)
|
||||
val drawableXPercent = sPrefs.getFloat("$button-X$orientation", 0f)
|
||||
val drawableYPercent = sPrefs.getFloat("$button-Y$orientation", 0f)
|
||||
val drawableX = (drawableXPercent * max.x + min.x).toInt()
|
||||
val drawableY = (drawableYPercent * max.y + min.y).toInt()
|
||||
val outerScale = 1.66f
|
||||
|
|
|
@ -35,67 +35,67 @@
|
|||
<integer name="SWITCH_BUTTON_DPAD_Y">790</integer>
|
||||
|
||||
<!-- Default SWITCH portrait layout -->
|
||||
<integer name="SWITCH_BUTTON_A_PORTRAIT_X">840</integer>
|
||||
<integer name="SWITCH_BUTTON_A_PORTRAIT_Y">820</integer>
|
||||
<integer name="SWITCH_BUTTON_B_PORTRAIT_X">740</integer>
|
||||
<integer name="SWITCH_BUTTON_B_PORTRAIT_Y">860</integer>
|
||||
<integer name="SWITCH_BUTTON_X_PORTRAIT_X">740</integer>
|
||||
<integer name="SWITCH_BUTTON_X_PORTRAIT_Y">780</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_PORTRAIT_X">640</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_PORTRAIT_Y">820</integer>
|
||||
<integer name="SWITCH_STICK_L_PORTRAIT_X">180</integer>
|
||||
<integer name="SWITCH_STICK_L_PORTRAIT_Y">640</integer>
|
||||
<integer name="SWITCH_STICK_R_PORTRAIT_X">820</integer>
|
||||
<integer name="SWITCH_STICK_R_PORTRAIT_Y">640</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_PORTRAIT_X">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_PORTRAIT_Y">240</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_PORTRAIT_X">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_PORTRAIT_Y">240</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_PORTRAIT_X">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_PORTRAIT_Y">180</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_PORTRAIT_X">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_PORTRAIT_Y">180</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_X">440</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_PORTRAIT_Y">950</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_X">560</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_PORTRAIT_Y">950</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_PORTRAIT_X">660</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_PORTRAIT_Y">950</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_X">320</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_PORTRAIT_Y">950</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_X">240</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_PORTRAIT_Y">820</integer>
|
||||
<integer name="SWITCH_BUTTON_A_X_PORTRAIT">840</integer>
|
||||
<integer name="SWITCH_BUTTON_A_Y_PORTRAIT">820</integer>
|
||||
<integer name="SWITCH_BUTTON_B_X_PORTRAIT">740</integer>
|
||||
<integer name="SWITCH_BUTTON_B_Y_PORTRAIT">860</integer>
|
||||
<integer name="SWITCH_BUTTON_X_X_PORTRAIT">740</integer>
|
||||
<integer name="SWITCH_BUTTON_X_Y_PORTRAIT">780</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_X_PORTRAIT">640</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_Y_PORTRAIT">820</integer>
|
||||
<integer name="SWITCH_STICK_L_X_PORTRAIT">180</integer>
|
||||
<integer name="SWITCH_STICK_L_Y_PORTRAIT">640</integer>
|
||||
<integer name="SWITCH_STICK_R_X_PORTRAIT">820</integer>
|
||||
<integer name="SWITCH_STICK_R_Y_PORTRAIT">640</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_X_PORTRAIT">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_Y_PORTRAIT">240</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_X_PORTRAIT">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_Y_PORTRAIT">240</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_X_PORTRAIT">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_Y_PORTRAIT">180</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_X_PORTRAIT">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_Y_PORTRAIT">180</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_X_PORTRAIT">440</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_Y_PORTRAIT">950</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_X_PORTRAIT">560</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_Y_PORTRAIT">950</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_X_PORTRAIT">680</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_Y_PORTRAIT">950</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_X_PORTRAIT">320</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_Y_PORTRAIT">950</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_X_PORTRAIT">240</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_Y_PORTRAIT">820</integer>
|
||||
|
||||
<!-- Default SWITCH foldable layout -->
|
||||
<integer name="SWITCH_BUTTON_A_FOLDABLE_X">840</integer>
|
||||
<integer name="SWITCH_BUTTON_A_FOLDABLE_Y">340</integer>
|
||||
<integer name="SWITCH_BUTTON_B_FOLDABLE_X">740</integer>
|
||||
<integer name="SWITCH_BUTTON_B_FOLDABLE_Y">380</integer>
|
||||
<integer name="SWITCH_BUTTON_X_FOLDABLE_X">740</integer>
|
||||
<integer name="SWITCH_BUTTON_X_FOLDABLE_Y">300</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_FOLDABLE_X">640</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_FOLDABLE_Y">340</integer>
|
||||
<integer name="SWITCH_STICK_L_FOLDABLE_X">180</integer>
|
||||
<integer name="SWITCH_STICK_L_FOLDABLE_Y">200</integer>
|
||||
<integer name="SWITCH_STICK_R_FOLDABLE_X">820</integer>
|
||||
<integer name="SWITCH_STICK_R_FOLDABLE_Y">200</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_FOLDABLE_X">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_FOLDABLE_Y">80</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_FOLDABLE_X">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_FOLDABLE_Y">80</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_X">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_FOLDABLE_Y">20</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_X">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_FOLDABLE_Y">20</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_X">440</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_FOLDABLE_Y">420</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_X">560</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_FOLDABLE_Y">420</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_FOLDABLE_X">680</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_FOLDABLE_Y">420</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_X">320</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_FOLDABLE_Y">420</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_X">240</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_FOLDABLE_Y">340</integer>
|
||||
<integer name="SWITCH_BUTTON_A_X_FOLDABLE">840</integer>
|
||||
<integer name="SWITCH_BUTTON_A_Y_FOLDABLE">340</integer>
|
||||
<integer name="SWITCH_BUTTON_B_X_FOLDABLE">740</integer>
|
||||
<integer name="SWITCH_BUTTON_B_Y_FOLDABLE">380</integer>
|
||||
<integer name="SWITCH_BUTTON_X_X_FOLDABLE">740</integer>
|
||||
<integer name="SWITCH_BUTTON_X_Y_FOLDABLE">300</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_X_FOLDABLE">640</integer>
|
||||
<integer name="SWITCH_BUTTON_Y_Y_FOLDABLE">340</integer>
|
||||
<integer name="SWITCH_STICK_L_X_FOLDABLE">180</integer>
|
||||
<integer name="SWITCH_STICK_L_Y_FOLDABLE">200</integer>
|
||||
<integer name="SWITCH_STICK_R_X_FOLDABLE">820</integer>
|
||||
<integer name="SWITCH_STICK_R_Y_FOLDABLE">200</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_X_FOLDABLE">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_L_Y_FOLDABLE">80</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_X_FOLDABLE">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_R_Y_FOLDABLE">80</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_X_FOLDABLE">140</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZL_Y_FOLDABLE">20</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_X_FOLDABLE">860</integer>
|
||||
<integer name="SWITCH_TRIGGER_ZR_Y_FOLDABLE">20</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_X_FOLDABLE">440</integer>
|
||||
<integer name="SWITCH_BUTTON_MINUS_Y_FOLDABLE">420</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_X_FOLDABLE">560</integer>
|
||||
<integer name="SWITCH_BUTTON_PLUS_Y_FOLDABLE">420</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_X_FOLDABLE">680</integer>
|
||||
<integer name="SWITCH_BUTTON_HOME_Y_FOLDABLE">420</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_X_FOLDABLE">320</integer>
|
||||
<integer name="SWITCH_BUTTON_CAPTURE_Y_FOLDABLE">420</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_X_FOLDABLE">240</integer>
|
||||
<integer name="SWITCH_BUTTON_DPAD_Y_FOLDABLE">340</integer>
|
||||
|
||||
</resources>
|
||||
|
|
Loading…
Reference in a new issue