vulkan: Use newer VK_EXT_metal_surface to create surface for MoltenVK.
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a10bdaf934
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4 changed files with 19 additions and 15 deletions
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@ -19,11 +19,9 @@
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#include <windows.h>
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#include <windows.h>
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// ensure include order
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// ensure include order
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#include <vulkan/vulkan_win32.h>
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#include <vulkan/vulkan_win32.h>
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#elif defined(__APPLE__)
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#include <vulkan/vulkan_macos.h>
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#elif defined(__ANDROID__)
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#elif defined(__ANDROID__)
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#include <vulkan/vulkan_android.h>
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#include <vulkan/vulkan_android.h>
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#else
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#elif !defined(__APPLE__)
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <vulkan/vulkan_wayland.h>
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#include <vulkan/vulkan_wayland.h>
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#include <vulkan/vulkan_xlib.h>
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#include <vulkan/vulkan_xlib.h>
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@ -68,7 +66,7 @@ namespace {
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break;
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break;
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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case Core::Frontend::WindowSystemType::Cocoa:
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case Core::Frontend::WindowSystemType::Cocoa:
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extensions.push_back(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
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extensions.push_back(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
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break;
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break;
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#elif defined(__ANDROID__)
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#elif defined(__ANDROID__)
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case Core::Frontend::WindowSystemType::Android:
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case Core::Frontend::WindowSystemType::Android:
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@ -11,11 +11,9 @@
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#include <windows.h>
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#include <windows.h>
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// ensure include order
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// ensure include order
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#include <vulkan/vulkan_win32.h>
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#include <vulkan/vulkan_win32.h>
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#elif defined(__APPLE__)
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#include <vulkan/vulkan_macos.h>
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#elif defined(__ANDROID__)
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#elif defined(__ANDROID__)
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#include <vulkan/vulkan_android.h>
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#include <vulkan/vulkan_android.h>
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#else
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#elif !defined(__APPLE__)
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#include <X11/Xlib.h>
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#include <X11/Xlib.h>
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#include <vulkan/vulkan_wayland.h>
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#include <vulkan/vulkan_wayland.h>
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#include <vulkan/vulkan_xlib.h>
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#include <vulkan/vulkan_xlib.h>
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@ -44,12 +42,13 @@ vk::SurfaceKHR CreateSurface(
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}
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}
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#elif defined(__APPLE__)
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#elif defined(__APPLE__)
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if (window_info.type == Core::Frontend::WindowSystemType::Cocoa) {
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if (window_info.type == Core::Frontend::WindowSystemType::Cocoa) {
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const VkMacOSSurfaceCreateInfoMVK mvk_ci{VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK,
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const VkMetalSurfaceCreateInfoEXT macos_ci = {
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nullptr, 0, window_info.render_surface};
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.pLayer = static_cast<const CAMetalLayer*>(window_info.render_surface),
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const auto vkCreateMacOSSurfaceMVK = reinterpret_cast<PFN_vkCreateMacOSSurfaceMVK>(
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};
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dld.vkGetInstanceProcAddr(*instance, "vkCreateMacOSSurfaceMVK"));
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const auto vkCreateMetalSurfaceEXT = reinterpret_cast<PFN_vkCreateMetalSurfaceEXT>(
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if (!vkCreateMacOSSurfaceMVK ||
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dld.vkGetInstanceProcAddr(*instance, "vkCreateMetalSurfaceEXT"));
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vkCreateMacOSSurfaceMVK(*instance, &mvk_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
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if (!vkCreateMetalSurfaceEXT ||
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vkCreateMetalSurfaceEXT(*instance, &macos_ci, nullptr, &unsafe_surface) != VK_SUCCESS) {
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LOG_ERROR(Render_Vulkan, "Failed to initialize Metal surface");
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LOG_ERROR(Render_Vulkan, "Failed to initialize Metal surface");
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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throw vk::Exception(VK_ERROR_INITIALIZATION_FAILED);
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}
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}
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@ -15,6 +15,8 @@
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#define VK_NO_PROTOTYPES
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#define VK_NO_PROTOTYPES
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#ifdef _WIN32
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#ifdef _WIN32
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#define VK_USE_PLATFORM_WIN32_KHR
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#define VK_USE_PLATFORM_WIN32_KHR
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#elif defined(__APPLE__)
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#define VK_USE_PLATFORM_METAL_EXT
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#endif
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#endif
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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@ -10,6 +10,8 @@
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#if !defined(WIN32) && !defined(__APPLE__)
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#if !defined(WIN32) && !defined(__APPLE__)
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#include <qpa/qplatformnativeinterface.h>
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#include <qpa/qplatformnativeinterface.h>
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#elif defined(__APPLE__)
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#include <objc/message.h>
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#endif
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#endif
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namespace QtCommon {
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namespace QtCommon {
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@ -37,9 +39,12 @@ Core::Frontend::EmuWindow::WindowSystemInfo GetWindowSystemInfo(QWindow* window)
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Core::Frontend::EmuWindow::WindowSystemInfo wsi;
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Core::Frontend::EmuWindow::WindowSystemInfo wsi;
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wsi.type = GetWindowSystemType();
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wsi.type = GetWindowSystemType();
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#if defined(WIN32)
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// Our Win32 Qt external doesn't have the private API.
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// Our Win32 Qt external doesn't have the private API.
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#if defined(WIN32) || defined(__APPLE__)
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wsi.render_surface = reinterpret_cast<void*>(window->winId());
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wsi.render_surface = window ? reinterpret_cast<void*>(window->winId()) : nullptr;
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#elif defined(__APPLE__)
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wsi.render_surface = reinterpret_cast<void* (*)(id, SEL)>(objc_msgSend)(
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reinterpret_cast<id>(window->winId()), sel_registerName("layer"));
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#else
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#else
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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QPlatformNativeInterface* pni = QGuiApplication::platformNativeInterface();
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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wsi.display_connection = pni->nativeResourceForWindow("display", window);
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