Merge pull request #837 from lioncash/priv

kernel/timer: Make data members private where applicable
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bunnei 2018-07-27 07:18:50 -07:00 committed by GitHub
commit dc4e5f9159
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2 changed files with 20 additions and 8 deletions

View file

@ -32,13 +32,17 @@ public:
return HANDLE_TYPE;
}
ResetType reset_type; ///< The ResetType of this timer
ResetType GetResetType() const {
return reset_type;
}
bool signaled; ///< Whether the timer has been signaled or not
std::string name; ///< Name of timer (optional)
u64 GetInitialDelay() const {
return initial_delay;
}
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
u64 GetIntervalDelay() const {
return interval_delay;
}
bool ShouldWait(Thread* thread) const override;
void Acquire(Thread* thread) override;
@ -67,6 +71,14 @@ private:
Timer();
~Timer() override;
ResetType reset_type; ///< The ResetType of this timer
u64 initial_delay; ///< The delay until the timer fires for the first time
u64 interval_delay; ///< The delay until the timer fires after the first time
bool signaled; ///< Whether the timer has been signaled or not
std::string name; ///< Name of timer (optional)
/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
Handle callback_handle;
};

View file

@ -328,11 +328,11 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeTimer::GetChildren() const {
const auto& timer = static_cast<const Kernel::Timer&>(object);
list.push_back(std::make_unique<WaitTreeText>(
tr("reset type = %1").arg(GetResetTypeQString(timer.reset_type))));
tr("reset type = %1").arg(GetResetTypeQString(timer.GetResetType()))));
list.push_back(
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.initial_delay)));
std::make_unique<WaitTreeText>(tr("initial delay = %1").arg(timer.GetInitialDelay())));
list.push_back(
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.interval_delay)));
std::make_unique<WaitTreeText>(tr("interval delay = %1").arg(timer.GetIntervalDelay())));
return list;
}