android: Add JNI initialization information for Game class
Unused in this PR, but will be useful later
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2 changed files with 64 additions and 0 deletions
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@ -20,6 +20,15 @@ static jmethodID s_disk_cache_load_progress;
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static jmethodID s_on_emulation_started;
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static jmethodID s_on_emulation_stopped;
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static jclass s_game_class;
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static jmethodID s_game_constructor;
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static jfieldID s_game_title_field;
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static jfieldID s_game_path_field;
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static jfieldID s_game_program_id_field;
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static jfieldID s_game_developer_field;
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static jfieldID s_game_version_field;
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static jfieldID s_game_is_homebrew_field;
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static jclass s_string_class;
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static jclass s_pair_class;
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static jmethodID s_pair_constructor;
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@ -85,6 +94,38 @@ jmethodID GetOnEmulationStopped() {
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return s_on_emulation_stopped;
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}
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jclass GetGameClass() {
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return s_game_class;
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}
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jmethodID GetGameConstructor() {
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return s_game_constructor;
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}
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jfieldID GetGameTitleField() {
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return s_game_title_field;
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}
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jfieldID GetGamePathField() {
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return s_game_path_field;
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}
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jfieldID GetGameProgramIdField() {
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return s_game_program_id_field;
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}
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jfieldID GetGameDeveloperField() {
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return s_game_developer_field;
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}
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jfieldID GetGameVersionField() {
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return s_game_version_field;
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}
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jfieldID GetGameIsHomebrewField() {
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return s_game_is_homebrew_field;
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}
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jclass GetStringClass() {
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return s_string_class;
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}
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@ -141,6 +182,19 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
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s_on_emulation_stopped =
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env->GetStaticMethodID(s_native_library_class, "onEmulationStopped", "(I)V");
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const jclass game_class = env->FindClass("org/yuzu/yuzu_emu/model/Game");
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s_game_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_class));
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s_game_constructor = env->GetMethodID(game_class, "<init>",
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"(Ljava/lang/String;Ljava/lang/String;Ljava/lang/"
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"String;Ljava/lang/String;Ljava/lang/String;Z)V");
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s_game_title_field = env->GetFieldID(game_class, "title", "Ljava/lang/String;");
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s_game_path_field = env->GetFieldID(game_class, "path", "Ljava/lang/String;");
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s_game_program_id_field = env->GetFieldID(game_class, "programId", "Ljava/lang/String;");
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s_game_developer_field = env->GetFieldID(game_class, "developer", "Ljava/lang/String;");
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s_game_version_field = env->GetFieldID(game_class, "version", "Ljava/lang/String;");
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s_game_is_homebrew_field = env->GetFieldID(game_class, "isHomebrew", "Z");
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env->DeleteLocalRef(game_class);
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const jclass string_class = env->FindClass("java/lang/String");
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s_string_class = reinterpret_cast<jclass>(env->NewGlobalRef(string_class));
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env->DeleteLocalRef(string_class);
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@ -174,6 +228,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
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env->DeleteGlobalRef(s_disk_cache_progress_class);
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env->DeleteGlobalRef(s_load_callback_stage_class);
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env->DeleteGlobalRef(s_game_dir_class);
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env->DeleteGlobalRef(s_game_class);
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env->DeleteGlobalRef(s_string_class);
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env->DeleteGlobalRef(s_pair_class);
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@ -20,6 +20,15 @@ jmethodID GetDiskCacheLoadProgress();
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jmethodID GetOnEmulationStarted();
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jmethodID GetOnEmulationStopped();
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jclass GetGameClass();
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jmethodID GetGameConstructor();
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jfieldID GetGameTitleField();
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jfieldID GetGamePathField();
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jfieldID GetGameProgramIdField();
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jfieldID GetGameDeveloperField();
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jfieldID GetGameVersionField();
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jfieldID GetGameIsHomebrewField();
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jclass GetStringClass();
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jclass GetPairClass();
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jmethodID GetPairConstructor();
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