Services/UDS: Added a function to send EAPoL-Start packets (#2920)
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
This commit is contained in:
parent
a81536f53f
commit
d673d508dd
5 changed files with 243 additions and 81 deletions
|
@ -2,8 +2,10 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstring>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
|
@ -37,9 +39,12 @@ static ConnectionStatus connection_status{};
|
|||
/* Node information about the current network.
|
||||
* The amount of elements in this vector is always the maximum number
|
||||
* of nodes specified in the network configuration.
|
||||
* The first node is always the host, so this always contains at least 1 entry.
|
||||
* The first node is always the host.
|
||||
*/
|
||||
static NodeList node_info(1);
|
||||
static NodeList node_info;
|
||||
|
||||
// Node information about our own system.
|
||||
static NodeInfo current_node;
|
||||
|
||||
// Mapping of bind node ids to their respective events.
|
||||
static std::unordered_map<u32, Kernel::SharedPtr<Kernel::Event>> bind_node_events;
|
||||
|
@ -54,6 +59,10 @@ static NetworkInfo network_info;
|
|||
// Event that will generate and send the 802.11 beacon frames.
|
||||
static int beacon_broadcast_event;
|
||||
|
||||
// Mutex to synchronize access to the connection status between the emulation thread and the
|
||||
// network thread.
|
||||
static std::mutex connection_status_mutex;
|
||||
|
||||
// Mutex to synchronize access to the list of received beacons between the emulation thread and the
|
||||
// network thread.
|
||||
static std::mutex beacon_mutex;
|
||||
|
@ -63,14 +72,26 @@ static std::mutex beacon_mutex;
|
|||
constexpr size_t MaxBeaconFrames = 15;
|
||||
|
||||
// List of the last <MaxBeaconFrames> beacons received from the network.
|
||||
static std::deque<Network::WifiPacket> received_beacons;
|
||||
static std::list<Network::WifiPacket> received_beacons;
|
||||
|
||||
/**
|
||||
* Returns a list of received 802.11 beacon frames from the specified sender since the last call.
|
||||
*/
|
||||
std::deque<Network::WifiPacket> GetReceivedBeacons(const MacAddress& sender) {
|
||||
std::list<Network::WifiPacket> GetReceivedBeacons(const MacAddress& sender) {
|
||||
std::lock_guard<std::mutex> lock(beacon_mutex);
|
||||
// TODO(Subv): Filter by sender.
|
||||
if (sender != Network::BroadcastMac) {
|
||||
std::list<Network::WifiPacket> filtered_list;
|
||||
const auto beacon = std::find_if(received_beacons.begin(), received_beacons.end(),
|
||||
[&sender](const Network::WifiPacket& packet) {
|
||||
return packet.transmitter_address == sender;
|
||||
});
|
||||
if (beacon != received_beacons.end()) {
|
||||
filtered_list.push_back(*beacon);
|
||||
// TODO(B3N30): Check if the complete deque is cleared or just the fetched entries
|
||||
received_beacons.erase(beacon);
|
||||
}
|
||||
return filtered_list;
|
||||
}
|
||||
return std::move(received_beacons);
|
||||
}
|
||||
|
||||
|
@ -83,6 +104,15 @@ void SendPacket(Network::WifiPacket& packet) {
|
|||
// limit is exceeded.
|
||||
void HandleBeaconFrame(const Network::WifiPacket& packet) {
|
||||
std::lock_guard<std::mutex> lock(beacon_mutex);
|
||||
const auto unique_beacon =
|
||||
std::find_if(received_beacons.begin(), received_beacons.end(),
|
||||
[&packet](const Network::WifiPacket& new_packet) {
|
||||
return new_packet.transmitter_address == packet.transmitter_address;
|
||||
});
|
||||
if (unique_beacon != received_beacons.end()) {
|
||||
// We already have a beacon from the same mac in the deque, remove the old one;
|
||||
received_beacons.erase(unique_beacon);
|
||||
}
|
||||
|
||||
received_beacons.emplace_back(packet);
|
||||
|
||||
|
@ -91,14 +121,33 @@ void HandleBeaconFrame(const Network::WifiPacket& packet) {
|
|||
received_beacons.pop_front();
|
||||
}
|
||||
|
||||
void HandleAssociationResponseFrame(const Network::WifiPacket& packet) {
|
||||
auto assoc_result = GetAssociationResult(packet.data);
|
||||
|
||||
ASSERT_MSG(std::get<AssocStatus>(assoc_result) == AssocStatus::Successful,
|
||||
"Could not join network");
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::Connecting));
|
||||
}
|
||||
|
||||
// Send the EAPoL-Start packet to the server.
|
||||
using Network::WifiPacket;
|
||||
WifiPacket eapol_start;
|
||||
eapol_start.channel = network_channel;
|
||||
eapol_start.data = GenerateEAPoLStartFrame(std::get<u16>(assoc_result), current_node);
|
||||
// TODO(B3N30): Encrypt the packet.
|
||||
eapol_start.destination_address = packet.transmitter_address;
|
||||
eapol_start.type = WifiPacket::PacketType::Data;
|
||||
|
||||
SendPacket(eapol_start);
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns an available index in the nodes array for the
|
||||
* currently-hosted UDS network.
|
||||
*/
|
||||
static u16 GetNextAvailableNodeId() {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
|
||||
"Can not accept clients if we're not hosting a network");
|
||||
|
||||
for (u16 index = 0; index < connection_status.max_nodes; ++index) {
|
||||
if ((connection_status.node_bitmask & (1 << index)) == 0)
|
||||
return index;
|
||||
|
@ -113,27 +162,37 @@ static u16 GetNextAvailableNodeId() {
|
|||
* authentication frame with SEQ1.
|
||||
*/
|
||||
void StartConnectionSequence(const MacAddress& server) {
|
||||
using Network::WifiPacket;
|
||||
WifiPacket auth_request;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
ASSERT(connection_status.status == static_cast<u32>(NetworkStatus::NotConnected));
|
||||
|
||||
// TODO(Subv): Handle timeout.
|
||||
|
||||
// Send an authentication frame with SEQ1
|
||||
using Network::WifiPacket;
|
||||
WifiPacket auth_request;
|
||||
auth_request.channel = network_channel;
|
||||
auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ1);
|
||||
auth_request.destination_address = server;
|
||||
auth_request.type = WifiPacket::PacketType::Authentication;
|
||||
}
|
||||
|
||||
SendPacket(auth_request);
|
||||
}
|
||||
|
||||
/// Sends an Association Response frame to the specified mac address
|
||||
void SendAssociationResponseFrame(const MacAddress& address) {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost));
|
||||
|
||||
using Network::WifiPacket;
|
||||
WifiPacket assoc_response;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
|
||||
LOG_ERROR(Service_NWM, "Connection sequence aborted, because connection status is %u",
|
||||
connection_status.status);
|
||||
return;
|
||||
}
|
||||
|
||||
assoc_response.channel = network_channel;
|
||||
// TODO(Subv): This will cause multiple clients to end up with the same association id, but
|
||||
// we're not using that for anything.
|
||||
|
@ -142,6 +201,7 @@ void SendAssociationResponseFrame(const MacAddress& address) {
|
|||
network_info.network_id);
|
||||
assoc_response.destination_address = address;
|
||||
assoc_response.type = WifiPacket::PacketType::AssociationResponse;
|
||||
}
|
||||
|
||||
SendPacket(assoc_response);
|
||||
}
|
||||
|
@ -155,16 +215,23 @@ void SendAssociationResponseFrame(const MacAddress& address) {
|
|||
void HandleAuthenticationFrame(const Network::WifiPacket& packet) {
|
||||
// Only the SEQ1 auth frame is handled here, the SEQ2 frame doesn't need any special behavior
|
||||
if (GetAuthenticationSeqNumber(packet.data) == AuthenticationSeq::SEQ1) {
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost));
|
||||
|
||||
// Respond with an authentication response frame with SEQ2
|
||||
using Network::WifiPacket;
|
||||
WifiPacket auth_request;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
|
||||
LOG_ERROR(Service_NWM,
|
||||
"Connection sequence aborted, because connection status is %u",
|
||||
connection_status.status);
|
||||
return;
|
||||
}
|
||||
|
||||
// Respond with an authentication response frame with SEQ2
|
||||
auth_request.channel = network_channel;
|
||||
auth_request.data = GenerateAuthenticationFrame(AuthenticationSeq::SEQ2);
|
||||
auth_request.destination_address = packet.transmitter_address;
|
||||
auth_request.type = WifiPacket::PacketType::Authentication;
|
||||
|
||||
}
|
||||
SendPacket(auth_request);
|
||||
|
||||
SendAssociationResponseFrame(packet.transmitter_address);
|
||||
|
@ -180,6 +247,9 @@ void OnWifiPacketReceived(const Network::WifiPacket& packet) {
|
|||
case Network::WifiPacket::PacketType::Authentication:
|
||||
HandleAuthenticationFrame(packet);
|
||||
break;
|
||||
case Network::WifiPacket::PacketType::AssociationResponse:
|
||||
HandleAssociationResponseFrame(packet);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -305,7 +375,7 @@ static void InitializeWithVersion(Interface* self) {
|
|||
u32 sharedmem_size = rp.Pop<u32>();
|
||||
|
||||
// Update the node information with the data the game gave us.
|
||||
rp.PopRaw(node_info[0]);
|
||||
rp.PopRaw(current_node);
|
||||
|
||||
u16 version = rp.Pop<u16>();
|
||||
|
||||
|
@ -315,10 +385,14 @@ static void InitializeWithVersion(Interface* self) {
|
|||
|
||||
ASSERT_MSG(recv_buffer_memory->size == sharedmem_size, "Invalid shared memory size.");
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
|
||||
// Reset the connection status, it contains all zeros after initialization,
|
||||
// except for the actual status value.
|
||||
connection_status = {};
|
||||
connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
|
||||
}
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 2);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
@ -348,12 +422,16 @@ static void GetConnectionStatus(Interface* self) {
|
|||
IPC::RequestBuilder rb = rp.MakeBuilder(13, 0);
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
rb.PushRaw(connection_status);
|
||||
|
||||
// Reset the bitmask of changed nodes after each call to this
|
||||
// function to prevent falsely informing games of outstanding
|
||||
// changes in subsequent calls.
|
||||
// TODO(Subv): Find exactly where the NWM module resets this value.
|
||||
connection_status.changed_nodes = 0;
|
||||
}
|
||||
|
||||
LOG_DEBUG(Service_NWM, "called");
|
||||
}
|
||||
|
@ -434,10 +512,13 @@ static void BeginHostingNetwork(Interface* self) {
|
|||
// The real UDS module throws a fatal error if this assert fails.
|
||||
ASSERT_MSG(network_info.max_nodes > 1, "Trying to host a network of only one member.");
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
connection_status.status = static_cast<u32>(NetworkStatus::ConnectedAsHost);
|
||||
|
||||
// Ensure the application data size is less than the maximum value.
|
||||
ASSERT_MSG(network_info.application_data_size <= ApplicationDataSize, "Data size is too big.");
|
||||
ASSERT_MSG(network_info.application_data_size <= ApplicationDataSize,
|
||||
"Data size is too big.");
|
||||
|
||||
// Set up basic information for this network.
|
||||
network_info.oui_value = NintendoOUI;
|
||||
|
@ -453,12 +534,14 @@ static void BeginHostingNetwork(Interface* self) {
|
|||
network_info.total_nodes = 1;
|
||||
// The host is always the first node
|
||||
connection_status.network_node_id = 1;
|
||||
node_info[0].network_node_id = 1;
|
||||
current_node.network_node_id = 1;
|
||||
connection_status.nodes[0] = connection_status.network_node_id;
|
||||
// Set the bit 0 in the nodes bitmask to indicate that node 1 is already taken.
|
||||
connection_status.node_bitmask |= 1;
|
||||
// Notify the application that the first node was set.
|
||||
connection_status.changed_nodes |= 1;
|
||||
node_info[0] = current_node;
|
||||
}
|
||||
|
||||
// If the game has a preferred channel, use that instead.
|
||||
if (network_info.channel != 0)
|
||||
|
@ -495,9 +578,13 @@ static void DestroyNetwork(Interface* self) {
|
|||
// Unschedule the beacon broadcast event.
|
||||
CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
|
||||
// TODO(Subv): Check if connection_status is indeed reset after this call.
|
||||
connection_status = {};
|
||||
connection_status.status = static_cast<u8>(NetworkStatus::NotConnected);
|
||||
}
|
||||
connection_status_event->Signal();
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
|
@ -540,6 +627,10 @@ static void SendTo(Interface* self) {
|
|||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
|
||||
u16 network_node_id;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
if (connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsClient) &&
|
||||
connection_status.status != static_cast<u32>(NetworkStatus::ConnectedAsHost)) {
|
||||
rb.Push(ResultCode(ErrorDescription::NotAuthorized, ErrorModule::UDS,
|
||||
|
@ -553,6 +644,9 @@ static void SendTo(Interface* self) {
|
|||
return;
|
||||
}
|
||||
|
||||
network_node_id = connection_status.network_node_id;
|
||||
}
|
||||
|
||||
// TODO(Subv): Do something with the flags.
|
||||
|
||||
constexpr size_t MaxSize = 0x5C6;
|
||||
|
@ -567,8 +661,8 @@ static void SendTo(Interface* self) {
|
|||
|
||||
// TODO(Subv): Increment the sequence number after each sent packet.
|
||||
u16 sequence_number = 0;
|
||||
std::vector<u8> data_payload = GenerateDataPayload(
|
||||
data, data_channel, dest_node_id, connection_status.network_node_id, sequence_number);
|
||||
std::vector<u8> data_payload =
|
||||
GenerateDataPayload(data, data_channel, dest_node_id, network_node_id, sequence_number);
|
||||
|
||||
// TODO(Subv): Retrieve the MAC address of the dest_node_id and our own to encrypt
|
||||
// and encapsulate the payload.
|
||||
|
@ -595,6 +689,7 @@ static void GetChannel(Interface* self) {
|
|||
IPC::RequestParser rp(Kernel::GetCommandBuffer(), 0x1A, 0, 0);
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(2, 0);
|
||||
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
bool is_connected = connection_status.status != static_cast<u32>(NetworkStatus::NotConnected);
|
||||
|
||||
u8 channel = is_connected ? network_channel : 0;
|
||||
|
@ -766,6 +861,7 @@ static void BeaconBroadcastCallback(u64 userdata, int cycles_late) {
|
|||
* @param network_node_id Network Node Id of the connecting client.
|
||||
*/
|
||||
void OnClientConnected(u16 network_node_id) {
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
ASSERT_MSG(connection_status.status == static_cast<u32>(NetworkStatus::ConnectedAsHost),
|
||||
"Can not accept clients if we're not hosting a network");
|
||||
ASSERT_MSG(connection_status.total_nodes < connection_status.max_nodes,
|
||||
|
@ -827,8 +923,11 @@ NWM_UDS::~NWM_UDS() {
|
|||
connection_status_event = nullptr;
|
||||
recv_buffer_memory = nullptr;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(connection_status_mutex);
|
||||
connection_status = {};
|
||||
connection_status.status = static_cast<u32>(NetworkStatus::NotConnected);
|
||||
}
|
||||
|
||||
CoreTiming::UnscheduleEvent(beacon_broadcast_event, 0);
|
||||
}
|
||||
|
|
|
@ -75,5 +75,14 @@ std::vector<u8> GenerateAssocResponseFrame(AssocStatus status, u16 association_i
|
|||
return data;
|
||||
}
|
||||
|
||||
std::tuple<AssocStatus, u16> GetAssociationResult(const std::vector<u8>& body) {
|
||||
AssociationResponseFrame frame;
|
||||
memcpy(&frame, body.data(), sizeof(frame));
|
||||
|
||||
constexpr u16 AssociationIdMask = 0x3FFF;
|
||||
return std::make_tuple(static_cast<AssocStatus>(frame.status_code),
|
||||
frame.assoc_id & AssociationIdMask);
|
||||
}
|
||||
|
||||
} // namespace NWM
|
||||
} // namespace Service
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <tuple>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
|
@ -47,5 +48,9 @@ AuthenticationSeq GetAuthenticationSeqNumber(const std::vector<u8>& body);
|
|||
/// network id, starting at the frame body.
|
||||
std::vector<u8> GenerateAssocResponseFrame(AssocStatus status, u16 association_id, u32 network_id);
|
||||
|
||||
/// Returns a tuple of (association status, association id) from the body of an AssociationResponse
|
||||
/// frame.
|
||||
std::tuple<AssocStatus, u16> GetAssociationResult(const std::vector<u8>& body);
|
||||
|
||||
} // namespace NWM
|
||||
} // namespace Service
|
||||
|
|
|
@ -274,5 +274,26 @@ std::vector<u8> GenerateDataPayload(const std::vector<u8>& data, u8 channel, u16
|
|||
return buffer;
|
||||
}
|
||||
|
||||
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info) {
|
||||
EAPoLStartPacket eapol_start{};
|
||||
eapol_start.association_id = association_id;
|
||||
eapol_start.friend_code_seed = node_info.friend_code_seed;
|
||||
|
||||
for (int i = 0; i < node_info.username.size(); ++i)
|
||||
eapol_start.username[i] = node_info.username[i];
|
||||
|
||||
// Note: The network_node_id and unknown bytes seem to be uninitialized in the NWM module.
|
||||
// TODO(B3N30): The last 8 bytes seem to have a fixed value of 07 88 15 00 04 e9 13 00 in
|
||||
// EAPoL-Start packets from different 3DSs to the same host during a Super Smash Bros. 4 game.
|
||||
// Find out what that means.
|
||||
|
||||
std::vector<u8> eapol_buffer(sizeof(EAPoLStartPacket));
|
||||
std::memcpy(eapol_buffer.data(), &eapol_start, sizeof(eapol_start));
|
||||
|
||||
std::vector<u8> buffer = GenerateLLCHeader(EtherType::EAPoL);
|
||||
buffer.insert(buffer.end(), eapol_buffer.begin(), eapol_buffer.end());
|
||||
return buffer;
|
||||
}
|
||||
|
||||
} // namespace NWM
|
||||
} // namespace Service
|
||||
|
|
|
@ -67,6 +67,27 @@ struct DataFrameCryptoCTR {
|
|||
|
||||
static_assert(sizeof(DataFrameCryptoCTR) == 16, "DataFrameCryptoCTR has the wrong size");
|
||||
|
||||
constexpr u16 EAPoLStartMagic = 0x201;
|
||||
|
||||
/*
|
||||
* Nintendo EAPoLStartPacket, is used to initaliaze a connection between client and host
|
||||
*/
|
||||
struct EAPoLStartPacket {
|
||||
u16_be magic = EAPoLStartMagic;
|
||||
u16_be association_id;
|
||||
// This value is hardcoded to 1 in the NWM module.
|
||||
u16_be unknown = 1;
|
||||
INSERT_PADDING_BYTES(2);
|
||||
|
||||
u64_be friend_code_seed;
|
||||
std::array<u16_be, 10> username;
|
||||
INSERT_PADDING_BYTES(4);
|
||||
u16_be network_node_id;
|
||||
INSERT_PADDING_BYTES(6);
|
||||
};
|
||||
|
||||
static_assert(sizeof(EAPoLStartPacket) == 0x30, "EAPoLStartPacket has the wrong size");
|
||||
|
||||
/**
|
||||
* Generates an unencrypted 802.11 data payload.
|
||||
* @returns The generated frame payload.
|
||||
|
@ -74,5 +95,12 @@ static_assert(sizeof(DataFrameCryptoCTR) == 16, "DataFrameCryptoCTR has the wron
|
|||
std::vector<u8> GenerateDataPayload(const std::vector<u8>& data, u8 channel, u16 dest_node,
|
||||
u16 src_node, u16 sequence_number);
|
||||
|
||||
/*
|
||||
* Generates an unencrypted 802.11 data frame body with the EAPoL-Start format for UDS
|
||||
* communication.
|
||||
* @returns The generated frame body.
|
||||
*/
|
||||
std::vector<u8> GenerateEAPoLStartFrame(u16 association_id, const NodeInfo& node_info);
|
||||
|
||||
} // namespace NWM
|
||||
} // namespace Service
|
||||
|
|
Loading…
Reference in a new issue