Update style rules with to better match current practice.
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1 changed files with 16 additions and 22 deletions
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@ -7,19 +7,14 @@ Citra is a brand new project, so we have a great opportunity to keep things clea
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* Don't ever introduce new external dependencies into Core
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* Don't ever introduce new external dependencies into Core
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* Don't use any platform specific code in Core
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* Don't use any platform specific code in Core
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* Use namespaces often
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* Use namespaces often
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* Avoid the use of C-style casts and instead prefer C++-style `static_cast` and `reinterpret_cast`. Never use `const_cast` or `dynamic_cast` (we build with RTTI disabled). The only exception to this rule is for casting between two numeric types, where C-style casts are encouraged for brevity and readability.
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### Naming Rules
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### Naming Rules
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* Functions
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* Functions: `PascalCase`
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* PascalCase, "_" may also be used for clarity (e.g. ARM_InitCore)
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* Variables: `lower_case_underscored`. Prefix with `g_` if global.
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* Variables
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* Classes: `PascalCase`
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* lower_case_underscored
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* Files and Directories: `lower_case_underscored`
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* Prefix "g_" if global
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* Namespaces: `PascalCase`, `_` may also be used for clarity (e.g. `ARM_InitCore`)
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* Classes
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* PascalCase, "_" may also be used for clarity (e.g. OGL_VideoInterface)
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* Files/Folders
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* lower_case_underscored
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* Namespaces
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* PascalCase, "_" may also be used for clarity (e.g. ARM_InitCore)
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### Indentation/Whitespace Style
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### Indentation/Whitespace Style
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Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
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Follow the indentation/whitespace style shown below. Do not use tabs, use 4-spaces instead.
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@ -36,25 +31,25 @@ namespace Example {
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// Declare globals at the top
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// Declare globals at the top
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int g_foo = 0;
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int g_foo = 0;
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char* g_some_pointer; // Notice the position of the *
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char* g_some_pointer; // Pointer * and reference & stick to the type name
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/// A colorful enum.
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/// A colorful enum.
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enum SomeEnum {
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enum SomeEnum {
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COLOR_RED, ///< The color of fire.
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COLOR_RED, ///< The color of fire.
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COLOR_GREEN, ///< The color of grass.
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COLOR_GREEN, ///< The color of grass.
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COLOR_BLUE ///< Not actually the color of water.
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COLOR_BLUE, ///< Not actually the color of water.
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};
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};
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/**
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/**
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* Very important struct that does a lot of stuff.
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* Very important struct that does a lot of stuff.
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* Note that the asterisks are indented by one space.
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* Note that the asterisks are indented by one space to align to the first line.
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*/
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*/
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struct Position {
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struct Position {
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int x, y;
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int x, y;
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};
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};
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// Use "typename" rather than "class" here, just to be consistent
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// Use "typename" rather than "class" here
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template
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template <typename T>
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void FooBar() {
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void FooBar() {
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int some_array[] = {
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int some_array[] = {
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5,
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5,
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@ -72,7 +67,7 @@ void FooBar() {
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// Comment directly above code when possible
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// Comment directly above code when possible
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if (some_condition) single_statement();
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if (some_condition) single_statement();
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// Place a single space after the for loop semicolons
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// Place a single space after the for loop semicolons, prefer pre-increment
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for (int i = 0; i != 25; ++i) {
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for (int i = 0; i != 25; ++i) {
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// This is how we write loops
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// This is how we write loops
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}
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}
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@ -83,6 +78,9 @@ void FooBar() {
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if (this || condition_takes_up_multiple &&
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if (this || condition_takes_up_multiple &&
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lines && like && this || everything ||
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lines && like && this || everything ||
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alright || then) {
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alright || then) {
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// Leave a blank space before the if block body if the condition was continued across
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// several lines.
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}
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}
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switch (var) {
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switch (var) {
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@ -101,11 +99,7 @@ void FooBar() {
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break;
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break;
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}
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}
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std::vector
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std::vector<T> you_can_declare, a_few, variables, like_this;
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you_can_declare,
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a_few,
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variables,
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like_this;
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}
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}
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}
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}
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