Use TARGET_FILE_DIR generator expression
Use $<TARGET_FILE_DIR:...> where appropriate instead of trying to guess where the binary will end up.
This commit is contained in:
parent
9c739f1506
commit
c9c5d140b8
4 changed files with 4 additions and 8 deletions
|
@ -3,7 +3,7 @@
|
||||||
|
|
||||||
function(copy_yuzu_FFmpeg_deps target_dir)
|
function(copy_yuzu_FFmpeg_deps target_dir)
|
||||||
include(WindowsCopyFiles)
|
include(WindowsCopyFiles)
|
||||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
|
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
|
||||||
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
|
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
|
||||||
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
|
string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
|
||||||
windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
|
windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
|
||||||
|
|
|
@ -4,7 +4,7 @@
|
||||||
function(copy_yuzu_Qt5_deps target_dir)
|
function(copy_yuzu_Qt5_deps target_dir)
|
||||||
include(WindowsCopyFiles)
|
include(WindowsCopyFiles)
|
||||||
if (MSVC)
|
if (MSVC)
|
||||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
|
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
|
||||||
set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
|
set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
|
||||||
else()
|
else()
|
||||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/")
|
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/")
|
||||||
|
|
|
@ -3,6 +3,6 @@
|
||||||
|
|
||||||
function(copy_yuzu_SDL_deps target_dir)
|
function(copy_yuzu_SDL_deps target_dir)
|
||||||
include(WindowsCopyFiles)
|
include(WindowsCopyFiles)
|
||||||
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
|
set(DLL_DEST "$<TARGET_FILE_DIR:${target_dir}>/")
|
||||||
windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
|
windows_copy_files(${target_dir} ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
|
||||||
endfunction(copy_yuzu_SDL_deps)
|
endfunction(copy_yuzu_SDL_deps)
|
||||||
|
|
|
@ -378,11 +378,7 @@ if(UNIX AND NOT APPLE)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
if (WIN32 AND QT_VERSION VERSION_GREATER_EQUAL 6)
|
if (WIN32 AND QT_VERSION VERSION_GREATER_EQUAL 6)
|
||||||
if (MSVC AND NOT ${CMAKE_GENERATOR} STREQUAL "Ninja")
|
set(YUZU_EXE_DIR "$<TARGET_FILE_DIR:yuzu>")
|
||||||
set(YUZU_EXE_DIR "${CMAKE_BINARY_DIR}/bin/$<CONFIG>")
|
|
||||||
else()
|
|
||||||
set(YUZU_EXE_DIR "${CMAKE_BINARY_DIR}/bin")
|
|
||||||
endif()
|
|
||||||
add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/yuzu.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
|
add_custom_command(TARGET yuzu POST_BUILD COMMAND ${WINDEPLOYQT_EXECUTABLE} "${YUZU_EXE_DIR}/yuzu.exe" --dir "${YUZU_EXE_DIR}" --libdir "${YUZU_EXE_DIR}" --plugindir "${YUZU_EXE_DIR}/plugins" --no-compiler-runtime --no-opengl-sw --no-system-d3d-compiler --no-translations --verbose 0)
|
||||||
endif()
|
endif()
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue