Fill in more fields in TouchScreenEntryTouch
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1 changed files with 9 additions and 4 deletions
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@ -166,13 +166,18 @@ private:
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touchscreen.entries[curr_entry].header.timestamp = sample_counter;
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touchscreen.entries[curr_entry].header.timestamp = sample_counter;
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TouchScreenEntryTouch touch_entry{};
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TouchScreenEntryTouch touch_entry{};
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float x;
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auto [x, y, pressed] = touch_device->GetStatus();
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float y;
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touch_entry.timestamp = timestamp;
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bool pressed;
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std::tie(x, y, pressed) = touch_device->GetStatus();
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touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
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touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
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touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
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touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
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touch_entry.touch_index = 0;
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// TODO(DarkLordZach): Maybe try to derive these from EmuWindow?
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touch_entry.diameter_x = 15;
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touch_entry.diameter_y = 15;
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touch_entry.angle = 0;
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// TODO(DarkLordZach): Implement multi-touch support
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if (pressed) {
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if (pressed) {
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touchscreen.entries[curr_entry].header.num_touches = 1;
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touchscreen.entries[curr_entry].header.num_touches = 1;
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touchscreen.entries[curr_entry].touches[0] = touch_entry;
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touchscreen.entries[curr_entry].touches[0] = touch_entry;
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