vulkan_common: quiet some validation errors
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4e89979c87
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2 changed files with 3 additions and 1 deletions
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@ -16,6 +16,8 @@ VkBool32 Callback(VkDebugUtilsMessageSeverityFlagBitsEXT severity,
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case 0x682a878au: // VUID-vkCmdBindVertexBuffers2EXT-pBuffers-parameter
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case 0x682a878au: // VUID-vkCmdBindVertexBuffers2EXT-pBuffers-parameter
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case 0x99fb7dfdu: // UNASSIGNED-RequiredParameter (vkCmdBindVertexBuffers2EXT pBuffers[0])
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case 0x99fb7dfdu: // UNASSIGNED-RequiredParameter (vkCmdBindVertexBuffers2EXT pBuffers[0])
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case 0xe8616bf2u: // Bound VkDescriptorSet 0x0[] was destroyed. Likely push_descriptor related
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case 0xe8616bf2u: // Bound VkDescriptorSet 0x0[] was destroyed. Likely push_descriptor related
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case 0x1608dec0u: // Image layout in vkUpdateDescriptorSet doesn't match descriptor use
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case 0x55362756u: // Descriptor binding and framebuffer attachment overlap
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return VK_FALSE;
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return VK_FALSE;
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default:
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default:
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break;
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break;
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@ -1058,7 +1058,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
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test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
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test(has_ext_transform_feedback, VK_EXT_TRANSFORM_FEEDBACK_EXTENSION_NAME, false);
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test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
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test(has_ext_custom_border_color, VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME, false);
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test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
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test(has_ext_extended_dynamic_state, VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME, false);
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test(has_ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, false);
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test(has_ext_subgroup_size_control, VK_EXT_SUBGROUP_SIZE_CONTROL_EXTENSION_NAME, true);
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test(has_ext_provoking_vertex, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME, false);
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test(has_ext_provoking_vertex, VK_EXT_PROVOKING_VERTEX_EXTENSION_NAME, false);
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test(has_ext_vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
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test(has_ext_vertex_input_dynamic_state, VK_EXT_VERTEX_INPUT_DYNAMIC_STATE_EXTENSION_NAME,
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false);
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false);
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