yuzu: Move compatibility list specifics to their own source files

Lets us keep the generic portions of the compatibility list code
together, and allows us to introduce a type alias that makes it so we
don't need to type out a very long type declaration anymore, making the
immediate readability of some code better.
This commit is contained in:
Lioncash 2018-09-09 19:09:37 -04:00
parent 6d64ecf359
commit bd8065295c
10 changed files with 54 additions and 33 deletions

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@ -9,6 +9,8 @@ add_executable(yuzu
about_dialog.h about_dialog.h
bootmanager.cpp bootmanager.cpp
bootmanager.h bootmanager.h
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp configuration/config.cpp
configuration/config.h configuration/config.h
configuration/configure_audio.cpp configuration/configure_audio.cpp

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@ -0,0 +1,18 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <fmt/format.h>
#include "yuzu/compatibility_list.h"
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id) {
return std::find_if(compatibility_list.begin(), compatibility_list.end(),
[program_id](const auto& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}

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@ -0,0 +1,17 @@
// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <unordered_map>
#include <QString>
#include "common/common_types.h"
using CompatibilityList = std::unordered_map<std::string, std::pair<QString, QString>>;
CompatibilityList::const_iterator FindMatchingCompatibilityEntry(
const CompatibilityList& compatibility_list, u64 program_id);

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@ -19,6 +19,7 @@
#include "common/file_util.h" #include "common/file_util.h"
#include "common/logging/log.h" #include "common/logging/log.h"
#include "core/file_sys/patch_manager.h" #include "core/file_sys/patch_manager.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h" #include "yuzu/game_list.h"
#include "yuzu/game_list_p.h" #include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h" #include "yuzu/game_list_worker.h"

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@ -4,8 +4,6 @@
#pragma once #pragma once
#include <unordered_map>
#include <QFileSystemWatcher> #include <QFileSystemWatcher>
#include <QHBoxLayout> #include <QHBoxLayout>
#include <QLabel> #include <QLabel>
@ -21,6 +19,7 @@
#include <QWidget> #include <QWidget>
#include "common/common_types.h" #include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class GameListWorker; class GameListWorker;
class GMainWindow; class GMainWindow;
@ -90,9 +89,7 @@ signals:
void GameChosen(QString game_path); void GameChosen(QString game_path);
void ShouldCancelWorker(); void ShouldCancelWorker();
void OpenFolderRequested(u64 program_id, GameListOpenTarget target); void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
void NavigateToGamedbEntryRequested( void NavigateToGamedbEntryRequested(u64 program_id, CompatibilityList& compatibility_list);
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
private slots: private slots:
void onTextChanged(const QString& newText); void onTextChanged(const QString& newText);
@ -114,7 +111,7 @@ private:
QStandardItemModel* item_model = nullptr; QStandardItemModel* item_model = nullptr;
GameListWorker* current_worker = nullptr; GameListWorker* current_worker = nullptr;
QFileSystemWatcher* watcher = nullptr; QFileSystemWatcher* watcher = nullptr;
std::unordered_map<std::string, std::pair<QString, QString>> compatibility_list; CompatibilityList compatibility_list;
}; };
Q_DECLARE_METATYPE(GameListOpenTarget); Q_DECLARE_METATYPE(GameListOpenTarget);

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@ -176,14 +176,3 @@ public:
return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong(); return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
} }
}; };
inline auto FindMatchingCompatibilityEntry(
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list,
u64 program_id) {
return std::find_if(
compatibility_list.begin(), compatibility_list.end(),
[program_id](const std::pair<std::string, std::pair<QString, QString>>& element) {
std::string pid = fmt::format("{:016X}", program_id);
return element.first == pid;
});
}

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@ -20,6 +20,7 @@
#include "core/file_sys/registered_cache.h" #include "core/file_sys/registered_cache.h"
#include "core/hle/service/filesystem/filesystem.h" #include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h" #include "core/loader/loader.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/game_list.h" #include "yuzu/game_list.h"
#include "yuzu/game_list_p.h" #include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h" #include "yuzu/game_list_worker.h"
@ -75,9 +76,8 @@ QString FormatPatchNameVersions(const FileSys::PatchManager& patch_manager, bool
} }
} // Anonymous namespace } // Anonymous namespace
GameListWorker::GameListWorker( GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan,
FileSys::VirtualFilesystem vfs, QString dir_path, bool deep_scan, const CompatibilityList& compatibility_list)
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list)
: vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan), : vfs(std::move(vfs)), dir_path(std::move(dir_path)), deep_scan(deep_scan),
compatibility_list(compatibility_list) {} compatibility_list(compatibility_list) {}

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@ -16,6 +16,7 @@
#include <QString> #include <QString>
#include "common/common_types.h" #include "common/common_types.h"
#include "yuzu/compatibility_list.h"
class QStandardItem; class QStandardItem;
@ -32,9 +33,8 @@ class GameListWorker : public QObject, public QRunnable {
Q_OBJECT Q_OBJECT
public: public:
GameListWorker( GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan,
std::shared_ptr<FileSys::VfsFilesystem> vfs, QString dir_path, bool deep_scan, const CompatibilityList& compatibility_list);
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
~GameListWorker() override; ~GameListWorker() override;
/// Starts the processing of directory tree information. /// Starts the processing of directory tree information.
@ -67,6 +67,6 @@ private:
QStringList watch_list; QStringList watch_list;
QString dir_path; QString dir_path;
bool deep_scan; bool deep_scan;
const std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list; const CompatibilityList& compatibility_list;
std::atomic_bool stop_processing; std::atomic_bool stop_processing;
}; };

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@ -47,6 +47,7 @@
#include "video_core/debug_utils/debug_utils.h" #include "video_core/debug_utils/debug_utils.h"
#include "yuzu/about_dialog.h" #include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h" #include "yuzu/bootmanager.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h" #include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_dialog.h" #include "yuzu/configuration/configure_dialog.h"
#include "yuzu/debugger/console.h" #include "yuzu/debugger/console.h"
@ -725,14 +726,11 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
} }
void GMainWindow::OnGameListNavigateToGamedbEntry( void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
u64 program_id, CompatibilityList& compatibility_list) {
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list) { const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
QString directory; QString directory;
if (it != compatibility_list.end()) if (it != compatibility_list.end())
directory = it->second.second; directory = it->second.second;

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@ -13,6 +13,7 @@
#include "common/common_types.h" #include "common/common_types.h"
#include "core/core.h" #include "core/core.h"
#include "ui_main.h" #include "ui_main.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h" #include "yuzu/hotkeys.h"
class Config; class Config;
@ -137,9 +138,7 @@ private slots:
/// Called whenever a user selects a game in the game list widget. /// Called whenever a user selects a game in the game list widget.
void OnGameListLoadFile(QString game_path); void OnGameListLoadFile(QString game_path);
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
void OnGameListNavigateToGamedbEntry( void OnGameListNavigateToGamedbEntry(u64 program_id, CompatibilityList& compatibility_list);
u64 program_id,
std::unordered_map<std::string, std::pair<QString, QString>>& compatibility_list);
void OnMenuLoadFile(); void OnMenuLoadFile();
void OnMenuLoadFolder(); void OnMenuLoadFolder();
void OnMenuInstallToNAND(); void OnMenuInstallToNAND();