GSP: Fix a major regression introduced in ffda035c, due to which no display transfers were triggered at all anymore.

This commit is contained in:
Tony Wasserka 2014-07-23 14:42:15 +02:00
parent a3e029fad0
commit bd798390d5

View file

@ -205,8 +205,16 @@ void ExecuteCommand(const Command& command) {
break; break;
} }
// TODO: Check if texture copies are implemented correctly..
case CommandId::SET_DISPLAY_TRANSFER: case CommandId::SET_DISPLAY_TRANSFER:
{
auto& params = command.image_copy;
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), params.in_buffer_address >> 3);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), params.out_buffer_address >> 3);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
// work well enough for running demos. Need to figure out how these all work and trigger // work well enough for running demos. Need to figure out how these all work and trigger
// them correctly. // them correctly.
@ -216,7 +224,9 @@ void ExecuteCommand(const Command& command) {
SignalInterrupt(InterruptId::P3D); SignalInterrupt(InterruptId::P3D);
SignalInterrupt(InterruptId::DMA); SignalInterrupt(InterruptId::DMA);
break; break;
}
// TODO: Check if texture copies are implemented correctly..
case CommandId::SET_TEXTURE_COPY: case CommandId::SET_TEXTURE_COPY:
{ {
auto& params = command.image_copy; auto& params = command.image_copy;
@ -226,8 +236,7 @@ void ExecuteCommand(const Command& command) {
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
// TODO: Should this only be ORed with 1 for texture copies? // TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
// trigger transfer
WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1); WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
break; break;
} }