video_core: Add missing override specifiers
Ensures that the signatures will always match with the base class. Also silences a few compilation warnings.
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3 changed files with 4 additions and 4 deletions
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@ -538,12 +538,12 @@ private:
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return nullptr;
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}
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void Register(const Surface& object) {
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void Register(const Surface& object) override {
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RasterizerCache<Surface>::Register(object);
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}
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/// Unregisters an object from the cache
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void Unregister(const Surface& object) {
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void Unregister(const Surface& object) override {
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if (object->IsReinterpreted()) {
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auto interval = GetReinterpretInterval(object);
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reinterpreted_surfaces.erase(interval);
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@ -21,7 +21,7 @@ public:
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CommandBufferPool(const VKDevice& device)
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: VKFencedPool(COMMAND_BUFFER_POOL_SIZE), device{device} {}
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void Allocate(std::size_t begin, std::size_t end) {
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void Allocate(std::size_t begin, std::size_t end) override {
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const auto dev = device.GetLogical();
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const auto& dld = device.GetDispatchLoader();
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const u32 graphics_family = device.GetGraphicsFamily();
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@ -97,7 +97,7 @@ private:
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class VKFenceWatch final : public VKResource {
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public:
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explicit VKFenceWatch();
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~VKFenceWatch();
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~VKFenceWatch() override;
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/// Waits for the fence to be released.
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void Wait();
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