FenceManager: Manage syncpoints and rename fences to semaphores.
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parent
96bb961a64
commit
b7bc3c2549
11 changed files with 123 additions and 25 deletions
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@ -229,6 +229,13 @@ public:
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return true;
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}
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bool HasUncommitedFlushes() {
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if (uncommited_flushes) {
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return true;
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}
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return false;
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}
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void PopAsyncFlushes() {
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if (commited_flushes.empty()) {
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return;
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@ -405,7 +405,7 @@ void Maxwell3D::ProcessQueryGet() {
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switch (regs.query.query_get.operation) {
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case Regs::QueryOperation::Release:
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if (regs.query.query_get.fence == 1) {
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rasterizer.SignalFence(regs.query.QueryAddress(), regs.query.query_sequence);
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rasterizer.SignalSemaphore(regs.query.QueryAddress(), regs.query.query_sequence);
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} else {
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StampQueryResult(regs.query.query_sequence, regs.query.query_get.short_query == 0);
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}
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@ -487,7 +487,7 @@ void Maxwell3D::ProcessSyncPoint() {
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const u32 increment = regs.sync_info.increment.Value();
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[[maybe_unused]] const u32 cache_flush = regs.sync_info.unknown.Value();
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if (increment) {
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system.GPU().IncrementSyncPoint(sync_point);
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rasterizer.SignalSyncPoint(sync_point);
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}
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}
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@ -22,7 +22,11 @@ namespace VideoCommon {
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class FenceBase {
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public:
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FenceBase(GPUVAddr address, u32 payload) : address{address}, payload{payload} {}
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FenceBase(u32 payload, bool is_stubbed)
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: address{}, payload{payload}, is_semaphore{false}, is_stubbed{is_stubbed} {}
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FenceBase(GPUVAddr address, u32 payload, bool is_stubbed)
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: address{address}, payload{payload}, is_semaphore{true}, is_stubbed{is_stubbed} {}
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constexpr GPUVAddr GetAddress() const {
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return address;
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@ -32,22 +36,49 @@ public:
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return payload;
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}
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constexpr bool IsSemaphore() const {
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return is_semaphore;
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}
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private:
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GPUVAddr address;
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u32 payload;
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bool is_semaphore;
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protected:
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bool is_stubbed;
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};
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template <typename TFence, typename TTextureCache, typename TTBufferCache>
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class FenceManager {
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public:
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void SignalFence(GPUVAddr addr, u32 value) {
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void SignalSemaphore(GPUVAddr addr, u32 value) {
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TryReleasePendingFences();
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bool should_flush = texture_cache.HasUncommitedFlushes();
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should_flush |= buffer_cache.HasUncommitedFlushes();
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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TFence new_fence = CreateFence(addr, value);
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TFence new_fence = CreateFence(addr, value, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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}
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void SignalSyncPoint(u32 value) {
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TryReleasePendingFences();
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bool should_flush = texture_cache.HasUncommitedFlushes();
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should_flush |= buffer_cache.HasUncommitedFlushes();
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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TFence new_fence = CreateFence(value, !should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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rasterizer.SyncGuestHost();
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}
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@ -62,8 +93,12 @@ public:
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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auto& gpu{system.GPU()};
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if (current_fence->IsSemaphore()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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}
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fences.pop();
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}
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}
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@ -74,7 +109,8 @@ protected:
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: system{system}, rasterizer{rasterizer}, texture_cache{texture_cache}, buffer_cache{
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buffer_cache} {}
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virtual TFence CreateFence(GPUVAddr addr, u32 value) = 0;
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virtual TFence CreateFence(u32 value, bool is_stubbed) = 0;
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virtual TFence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) = 0;
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virtual void QueueFence(TFence& fence) = 0;
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virtual bool IsFenceSignaled(TFence& fence) = 0;
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virtual void WaitFence(TFence& fence) = 0;
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@ -96,8 +132,12 @@ private:
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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auto& gpu{system.GPU()};
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if (current_fence->IsSemaphore()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload());
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} else {
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gpu.IncrementSyncPoint(current_fence->GetPayload());
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}
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fences.pop();
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}
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}
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@ -49,8 +49,11 @@ public:
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/// Records a GPU query and caches it
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virtual void Query(GPUVAddr gpu_addr, QueryType type, std::optional<u64> timestamp) = 0;
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/// Signal a GPU based fence
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virtual void SignalFence(GPUVAddr addr, u32 value) = 0;
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/// Signal a GPU based semaphore as a fence
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virtual void SignalSemaphore(GPUVAddr addr, u32 value) = 0;
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/// Signal a GPU based syncpoint as a fence
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virtual void SignalSyncPoint(u32 value) = 0;
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/// Release all pending fences.
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virtual void ReleaseFences() = 0;
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@ -8,17 +8,26 @@
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namespace OpenGL {
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GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload)
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: VideoCommon::FenceBase(address, payload), sync_object{} {}
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GLInnerFence::GLInnerFence(u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(payload, is_stubbed), sync_object{} {}
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GLInnerFence::GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed)
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: VideoCommon::FenceBase(address, payload, is_stubbed), sync_object{} {}
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GLInnerFence::~GLInnerFence() = default;
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void GLInnerFence::Queue() {
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if (is_stubbed) {
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return;
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}
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ASSERT(sync_object.handle == 0);
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sync_object.Create();
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}
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bool GLInnerFence::IsSignaled() const {
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if (is_stubbed) {
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return true;
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}
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ASSERT(sync_object.handle != 0);
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GLsizei length;
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GLint sync_status;
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@ -27,6 +36,9 @@ bool GLInnerFence::IsSignaled() const {
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}
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void GLInnerFence::Wait() {
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if (is_stubbed) {
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return;
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}
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ASSERT(sync_object.handle != 0);
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while (glClientWaitSync(sync_object.handle, 0, 1000) == GL_TIMEOUT_EXPIRED)
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;
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@ -36,8 +48,12 @@ FenceManagerOpenGL::FenceManagerOpenGL(Core::System& system, VideoCore::Rasteriz
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TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache)
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: GenericFenceManager(system, rasterizer, texture_cache, buffer_cache) {}
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Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value) {
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return std::make_shared<GLInnerFence>(addr, value);
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Fence FenceManagerOpenGL::CreateFence(u32 value, bool is_stubbed) {
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return std::make_shared<GLInnerFence>(value, is_stubbed);
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}
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Fence FenceManagerOpenGL::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
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return std::make_shared<GLInnerFence>(addr, value, is_stubbed);
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}
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void FenceManagerOpenGL::QueueFence(Fence& fence) {
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@ -17,7 +17,8 @@ namespace OpenGL {
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class GLInnerFence : public VideoCommon::FenceBase {
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public:
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GLInnerFence(GPUVAddr address, u32 payload);
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GLInnerFence(u32 payload, bool is_stubbed);
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GLInnerFence(GPUVAddr address, u32 payload, bool is_stubbed);
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~GLInnerFence();
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void Queue();
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@ -39,7 +40,8 @@ public:
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TextureCacheOpenGL& texture_cache, OGLBufferCache& buffer_cache);
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protected:
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Fence CreateFence(GPUVAddr addr, u32 value) override;
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Fence CreateFence(u32 value, bool is_stubbed) override;
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Fence CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) override;
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void QueueFence(Fence& fence) override;
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bool IsFenceSignaled(Fence& fence) override;
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void WaitFence(Fence& fence) override;
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@ -683,14 +683,23 @@ void RasterizerOpenGL::SyncGuestHost() {
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buffer_cache.SyncGuestHost();
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}
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void RasterizerOpenGL::SignalFence(GPUVAddr addr, u32 value) {
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void RasterizerOpenGL::SignalSemaphore(GPUVAddr addr, u32 value) {
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auto& gpu{system.GPU()};
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if (!gpu.IsAsync()) {
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(addr, value);
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return;
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}
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fence_manager.SignalFence(addr, value);
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fence_manager.SignalSemaphore(addr, value);
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}
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void RasterizerOpenGL::SignalSyncPoint(u32 value) {
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auto& gpu{system.GPU()};
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if (!gpu.IsAsync()) {
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gpu.IncrementSyncPoint(value);
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return;
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}
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fence_manager.SignalSyncPoint(value);
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}
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void RasterizerOpenGL::ReleaseFences() {
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@ -71,7 +71,8 @@ public:
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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void SignalFence(GPUVAddr addr, u32 value) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void FlushCommands() override;
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@ -543,7 +543,7 @@ void RasterizerVulkan::SyncGuestHost() {
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buffer_cache.SyncGuestHost();
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}
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void RasterizerVulkan::SignalFence(GPUVAddr addr, u32 value) {
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void RasterizerVulkan::SignalSemaphore(GPUVAddr addr, u32 value) {
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auto& gpu{system.GPU()};
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auto& memory_manager{gpu.MemoryManager()};
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memory_manager.Write<u32>(addr, value);
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memory_manager.Write<u32>(addr, value);
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return;
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}
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fence_manager.SignalFence(addr, value);
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fence_manager.SignalSemaphore(addr, value);
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*/
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}
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void RasterizerVulkan::SignalSyncPoint(u32 value) {
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auto& gpu{system.GPU()};
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gpu.IncrementSyncPoint(value);
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/*
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if (!gpu.IsAsync()) {
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gpu.IncrementSyncPoint(value);
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return;
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}
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fence_manager.SignalSyncPoint(value);
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*/
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}
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@ -122,7 +122,8 @@ public:
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void InvalidateRegion(VAddr addr, u64 size) override;
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void OnCPUWrite(VAddr addr, u64 size) override;
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void SyncGuestHost() override;
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void SignalFence(GPUVAddr addr, u32 value) override;
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void SignalSemaphore(GPUVAddr addr, u32 value) override;
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void SignalSyncPoint(u32 value) override;
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void ReleaseFences() override;
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void FlushAndInvalidateRegion(VAddr addr, u64 size) override;
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void FlushCommands() override;
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@ -337,6 +337,13 @@ public:
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uncommited_flushes.reset();
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}
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bool HasUncommitedFlushes() {
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if (uncommited_flushes) {
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return true;
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}
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return false;
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}
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bool ShouldWaitAsyncFlushes() {
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if (commited_flushes.empty()) {
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return false;
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