input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast
It's valid to static_cast a void pointer back into its proper type.
This commit is contained in:
parent
2c679cda51
commit
b73ea457cc
1 changed files with 4 additions and 2 deletions
|
@ -33,14 +33,16 @@ static std::string GetGUID(SDL_Joystick* joystick) {
|
||||||
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
|
/// Creates a ParamPackage from an SDL_Event that can directly be used to create a ButtonDevice
|
||||||
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
static Common::ParamPackage SDLEventToButtonParamPackage(SDLState& state, const SDL_Event& event);
|
||||||
|
|
||||||
static int SDLEventWatcher(void* userdata, SDL_Event* event) {
|
static int SDLEventWatcher(void* user_data, SDL_Event* event) {
|
||||||
SDLState* sdl_state = reinterpret_cast<SDLState*>(userdata);
|
auto* const sdl_state = static_cast<SDLState*>(user_data);
|
||||||
|
|
||||||
// Don't handle the event if we are configuring
|
// Don't handle the event if we are configuring
|
||||||
if (sdl_state->polling) {
|
if (sdl_state->polling) {
|
||||||
sdl_state->event_queue.Push(*event);
|
sdl_state->event_queue.Push(*event);
|
||||||
} else {
|
} else {
|
||||||
sdl_state->HandleGameControllerEvent(*event);
|
sdl_state->HandleGameControllerEvent(*event);
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue