renderer_vulkan/wrapper: Add buffer and image handles

This commit is contained in:
ReinUsesLisp 2020-03-31 20:28:33 -03:00
parent d85ca0ab33
commit affee77b70
2 changed files with 24 additions and 0 deletions

View File

@ -420,4 +420,12 @@ std::vector<VkCheckpointDataNV> Queue::GetCheckpointDataNV(const DeviceDispatch&
return checkpoints; return checkpoints;
} }
void Buffer::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindBufferMemory(owner, handle, memory, offset));
}
void Image::BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const {
Check(dld->vkBindImageMemory(owner, handle, memory, offset));
}
} // namespace Vulkan::vk } // namespace Vulkan::vk

View File

@ -584,4 +584,20 @@ private:
const DeviceDispatch* dld = nullptr; const DeviceDispatch* dld = nullptr;
}; };
class Buffer : public Handle<VkBuffer, VkDevice, DeviceDispatch> {
using Handle<VkBuffer, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
class Image : public Handle<VkImage, VkDevice, DeviceDispatch> {
using Handle<VkImage, VkDevice, DeviceDispatch>::Handle;
public:
/// Attaches a memory allocation.
void BindMemory(VkDeviceMemory memory, VkDeviceSize offset) const;
};
} // namespace Vulkan::vk } // namespace Vulkan::vk