Kernel: Remove g_program_id
This has been obsoleted by the field in Process.
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6 changed files with 3 additions and 21 deletions
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@ -11,6 +11,7 @@
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#include "core/file_sys/archive_savedata.h"
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#include "core/file_sys/disk_archive.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/settings.h"
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@ -36,7 +37,7 @@ ArchiveFactory_SaveData::ArchiveFactory_SaveData(const std::string& sdmc_directo
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}
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ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const Path& path) {
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std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id);
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std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->program_id);
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if (!FileUtil::Exists(concrete_mount_point)) {
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// When a SaveData archive is created for the first time, it is not yet formatted
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// and the save file/directory structure expected by the game has not yet been initialized.
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@ -51,7 +52,7 @@ ResultVal<std::unique_ptr<ArchiveBackend>> ArchiveFactory_SaveData::Open(const P
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}
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ResultCode ArchiveFactory_SaveData::Format(const Path& path) {
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std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_program_id);
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std::string concrete_mount_point = GetSaveDataPath(mount_point, Kernel::g_current_process->program_id);
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FileUtil::DeleteDirRecursively(concrete_mount_point);
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FileUtil::CreateFullPath(concrete_mount_point);
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return RESULT_SUCCESS;
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@ -19,7 +19,6 @@ namespace Kernel {
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unsigned int Object::next_object_id;
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SharedPtr<Thread> g_main_thread;
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HandleTable g_handle_table;
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u64 g_program_id;
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void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
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auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
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@ -141,7 +140,6 @@ void Init() {
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Kernel::TimersInit();
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Object::next_object_id = 0;
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g_program_id = 0;
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g_main_thread = nullptr;
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}
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@ -273,12 +273,6 @@ private:
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extern HandleTable g_handle_table;
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/// The ID code of the currently running game
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/// TODO(Subv): This variable should not be here,
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/// we need a way to store information about the currently loaded application
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/// for later query during runtime, maybe using the LDR service?
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extern u64 g_program_id;
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/// Initialize the kernel
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void Init();
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@ -131,7 +131,6 @@ ResultStatus LoadFile(const std::string& filename) {
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// Load application and RomFS
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if (ResultStatus::Success == app_loader.Load()) {
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Kernel::g_program_id = app_loader.GetProgramId();
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Service::FS::RegisterArchiveType(Common::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
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return ResultStatus::Success;
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}
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@ -293,8 +293,4 @@ ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const {
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return ResultStatus::ErrorNotUsed;
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}
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u64 AppLoader_NCCH::GetProgramId() const {
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return *reinterpret_cast<u64 const*>(&ncch_header.program_id[0]);
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}
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} // namespace Loader
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@ -213,12 +213,6 @@ public:
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*/
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ResultStatus ReadRomFS(std::vector<u8>& buffer) const override;
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/*
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* Gets the program id from the NCCH header
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* @return u64 Program id
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*/
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u64 GetProgramId() const;
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private:
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/**
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