diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index c0e3c5fa9..4422a572b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { QMenu context_menu; QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); + QAction* open_transferable_shader_cache = + context_menu.addAction(tr("Open Transferable Shader Cache")); context_menu.addSeparator(); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); @@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); connect(open_lfs_location, &QAction::triggered, [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); + connect(open_transferable_shader_cache, &QAction::triggered, + [&]() { emit OpenTransferableShaderCacheRequested(program_id); }); connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); connect(navigate_to_gamedb_entry, &QAction::triggered, diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index b317eb2fc..8ea5cbaaa 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -66,6 +66,7 @@ signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); + void OpenTransferableShaderCacheRequested(u64 program_id); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 41ba3c4c6..9efe626d0 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -648,6 +648,8 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); + connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, + &GMainWindow::OnTransferableShaderCacheOpenFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -1082,6 +1084,42 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } +void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { + ASSERT(program_id != 0); + + constexpr char open_target[] = "Transferable Shader Cache"; + const QString tranferable_shader_cache_folder_path = + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + + DIR_SEP + "transferable"; + + const QString transferable_shader_cache_file_path = + tranferable_shader_cache_folder_path + DIR_SEP + + QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; + + if (!QFile(transferable_shader_cache_file_path).exists()) { + QMessageBox::warning(this, + tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), + tr("File does not exist!")); + return; + } + LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); + + // Windows supports opening a folder with selecting a specified file in explorer. On every other + // OS we just open the transferable shader cache folder without preselecting the transferable + // shader cache file for the selected game. +#if defined(Q_OS_WIN) + const QString explorer = "explorer"; + QStringList param; + if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { + param << QLatin1String("/select,"); + } + param << QDir::toNativeSeparators(transferable_shader_cache_file_path); + QProcess::startDetached(explorer, param); +#else + QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); +#endif +} + static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { std::size_t out = 0; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index e07c892cf..7f3aa998e 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -176,6 +176,7 @@ private slots: /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); + void OnTransferableShaderCacheOpenFile(u64 program_id); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id,