vulkan/blit_image: Commit descriptor sets within worker thread

Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread.
This commit is contained in:
ReinUsesLisp 2021-07-20 21:52:29 -03:00 committed by ameerj
parent f6796cad9c
commit a55ff22900

View file

@ -376,11 +376,11 @@ void BlitImageHelper::BlitColor(const Framebuffer* dst_framebuffer, const ImageV
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = is_linear ? *linear_sampler : *nearest_sampler;
const VkPipeline pipeline = FindOrEmplacePipeline(key);
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_view, descriptor_set,
&device = device](vk::CommandBuffer cmdbuf) {
scheduler.Record([this, dst_region, src_region, pipeline, layout, sampler,
src_view](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, descriptor_set,
@ -402,12 +402,11 @@ void BlitImageHelper::BlitDepthStencil(const Framebuffer* dst_framebuffer,
const VkPipelineLayout layout = *two_textures_pipeline_layout;
const VkSampler sampler = *nearest_sampler;
const VkPipeline pipeline = BlitDepthStencilPipeline(dst_framebuffer->RenderPass());
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([dst_region, src_region, pipeline, layout, sampler, src_depth_view,
src_stencil_view, descriptor_set,
&device = device](vk::CommandBuffer cmdbuf) {
src_stencil_view, this](vk::CommandBuffer cmdbuf) {
// TODO: Barriers
const VkDescriptorSet descriptor_set = two_textures_descriptor_allocator.Commit();
UpdateTwoTexturesDescriptorSet(device, descriptor_set, sampler, src_depth_view,
src_stencil_view);
cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
@ -448,14 +447,12 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
const VkPipelineLayout layout = *one_texture_pipeline_layout;
const VkImageView src_view = src_image_view.Handle(Shader::TextureType::Color2D);
const VkSampler sampler = *nearest_sampler;
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
const VkExtent2D extent{
.width = src_image_view.size.width,
.height = src_image_view.size.height,
};
scheduler.RequestRenderpass(dst_framebuffer);
scheduler.Record([pipeline, layout, sampler, src_view, descriptor_set, extent,
&device = device](vk::CommandBuffer cmdbuf) {
scheduler.Record([pipeline, layout, sampler, src_view, extent, this](vk::CommandBuffer cmdbuf) {
const VkOffset2D offset{
.x = 0,
.y = 0,
@ -476,6 +473,7 @@ void BlitImageHelper::Convert(VkPipeline pipeline, const Framebuffer* dst_frameb
.tex_scale = {viewport.width, viewport.height},
.tex_offset = {0.0f, 0.0f},
};
const VkDescriptorSet descriptor_set = one_texture_descriptor_allocator.Commit();
UpdateOneTextureDescriptorSet(device, descriptor_set, sampler, src_view);
// TODO: Barriers