vk_master_semaphore: Use fetch_add to increase master semaphore tick

This commit is contained in:
ReinUsesLisp 2021-05-07 00:29:08 -03:00 committed by ameerj
parent b10cf64c48
commit a515036604
2 changed files with 4 additions and 6 deletions

View File

@ -39,9 +39,9 @@ public:
return KnownGpuTick() >= tick; return KnownGpuTick() >= tick;
} }
/// Advance to the logical tick. /// Advance to the logical tick and return the old one
void NextTick() noexcept { [[nodiscard]] u64 NextTick() noexcept {
++current_tick; return current_tick.fetch_add(1, std::memory_order::relaxed);
} }
/// Refresh the known GPU tick /// Refresh the known GPU tick

View File

@ -168,9 +168,7 @@ void VKScheduler::SubmitExecution(VkSemaphore semaphore) {
EndPendingOperations(); EndPendingOperations();
InvalidateState(); InvalidateState();
const u64 signal_value = master_semaphore->CurrentTick(); const u64 signal_value = master_semaphore->NextTick();
master_semaphore->NextTick();
Record([semaphore, signal_value, this](vk::CommandBuffer cmdbuf) { Record([semaphore, signal_value, this](vk::CommandBuffer cmdbuf) {
cmdbuf.End(); cmdbuf.End();