texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not being accounted for.
This commit is contained in:
parent
0cd08b3e72
commit
a0365217f5
1 changed files with 1 additions and 1 deletions
|
@ -434,7 +434,7 @@ void TexturePass(Environment& env, IR::Program& program) {
|
|||
throw NotImplementedException("Unexpected separate sampler");
|
||||
}
|
||||
const bool is_written{inst->GetOpcode() != IR::Opcode::ImageRead};
|
||||
const bool is_read{inst->GetOpcode() == IR::Opcode::ImageRead};
|
||||
const bool is_read{inst->GetOpcode() != IR::Opcode::ImageWrite};
|
||||
if (flags.type == TextureType::Buffer) {
|
||||
index = descriptors.Add(ImageBufferDescriptor{
|
||||
.format = flags.image_format,
|
||||
|
|
Loading…
Reference in a new issue