Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
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2 changed files with 4 additions and 0 deletions
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@ -348,6 +348,7 @@ static constexpr auto RangeFromInterval(Map& map, const Interval& interval) {
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}
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}
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void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
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std::lock_guard lock{pages_mutex};
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const u64 page_start{addr >> Memory::PAGE_BITS};
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const u64 page_start{addr >> Memory::PAGE_BITS};
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const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
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const u64 page_end{(addr + size + Memory::PAGE_SIZE - 1) >> Memory::PAGE_BITS};
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@ -9,6 +9,7 @@
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#include <cstddef>
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#include <cstddef>
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#include <map>
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#include <map>
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#include <memory>
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <optional>
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#include <tuple>
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#include <tuple>
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#include <utility>
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#include <utility>
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@ -230,6 +231,8 @@ private:
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using CachedPageMap = boost::icl::interval_map<u64, int>;
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using CachedPageMap = boost::icl::interval_map<u64, int>;
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CachedPageMap cached_pages;
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CachedPageMap cached_pages;
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std::mutex pages_mutex;
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};
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};
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} // namespace OpenGL
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} // namespace OpenGL
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