shader: Implement S2R Tid{XYZ} and CtaId{XYZ}

This commit is contained in:
ReinUsesLisp 2019-05-03 03:00:51 -03:00
parent ada79fa8ad
commit 9c3461604c
4 changed files with 69 additions and 15 deletions

View File

@ -1513,6 +1513,16 @@ private:
return "uintBitsToFloat(config_pack[2])";
}
template <u32 element>
std::string LocalInvocationId(Operation) {
return "utof(gl_LocalInvocationID"s + GetSwizzle(element) + ')';
}
template <u32 element>
std::string WorkGroupId(Operation) {
return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
}
static constexpr OperationDecompilersArray operation_decompilers = {
&GLSLDecompiler::Assign,
@ -1652,6 +1662,12 @@ private:
&GLSLDecompiler::EndPrimitive,
&GLSLDecompiler::YNegate,
&GLSLDecompiler::LocalInvocationId<0>,
&GLSLDecompiler::LocalInvocationId<1>,
&GLSLDecompiler::LocalInvocationId<2>,
&GLSLDecompiler::WorkGroupId<0>,
&GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>,
};
std::string GetRegister(u32 index) const {

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@ -1035,6 +1035,18 @@ private:
return {};
}
template <u32 element>
Id LocalInvocationId(Operation) {
UNIMPLEMENTED();
return {};
}
template <u32 element>
Id WorkGroupId(Operation) {
UNIMPLEMENTED();
return {};
}
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
const std::string& name) {
const Id id = OpVariable(type, storage);
@ -1291,6 +1303,12 @@ private:
&SPIRVDecompiler::EndPrimitive,
&SPIRVDecompiler::YNegate,
&SPIRVDecompiler::LocalInvocationId<0>,
&SPIRVDecompiler::LocalInvocationId<1>,
&SPIRVDecompiler::LocalInvocationId<2>,
&SPIRVDecompiler::WorkGroupId<0>,
&SPIRVDecompiler::WorkGroupId<1>,
&SPIRVDecompiler::WorkGroupId<2>,
};
const ShaderIR& ir;

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@ -13,6 +13,7 @@ using Tegra::Shader::ConditionCode;
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
using Tegra::Shader::Register;
using Tegra::Shader::SystemVariable;
u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
@ -58,20 +59,33 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
break;
}
case OpCode::Id::MOV_SYS: {
switch (instr.sys20) {
case Tegra::Shader::SystemVariable::InvocationInfo: {
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
SetRegister(bb, instr.gpr0, Immediate(0u));
break;
}
case Tegra::Shader::SystemVariable::Ydirection: {
// Config pack's third value is Y_NEGATE's state.
SetRegister(bb, instr.gpr0, Operation(OperationCode::YNegate));
break;
}
default:
UNIMPLEMENTED_MSG("Unhandled system move: {}", static_cast<u32>(instr.sys20.Value()));
}
const Node value = [&]() {
switch (instr.sys20) {
case SystemVariable::Ydirection:
return Operation(OperationCode::YNegate);
case SystemVariable::InvocationInfo:
LOG_WARNING(HW_GPU, "MOV_SYS instruction with InvocationInfo is incomplete");
return Immediate(0u);
case SystemVariable::TidX:
return Operation(OperationCode::LocalInvocationIdX);
case SystemVariable::TidY:
return Operation(OperationCode::LocalInvocationIdY);
case SystemVariable::TidZ:
return Operation(OperationCode::LocalInvocationIdZ);
case SystemVariable::CtaIdX:
return Operation(OperationCode::WorkGroupIdX);
case SystemVariable::CtaIdY:
return Operation(OperationCode::WorkGroupIdY);
case SystemVariable::CtaIdZ:
return Operation(OperationCode::WorkGroupIdZ);
default:
UNIMPLEMENTED_MSG("Unhandled system move: {}",
static_cast<u32>(instr.sys20.Value()));
return Immediate(0u);
}
}();
SetRegister(bb, instr.gpr0, value);
break;
}
case OpCode::Id::BRA: {

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@ -181,7 +181,13 @@ enum class OperationCode {
EmitVertex, /// () -> void
EndPrimitive, /// () -> void
YNegate, /// () -> float
YNegate, /// () -> float
LocalInvocationIdX, /// () -> uint
LocalInvocationIdY, /// () -> uint
LocalInvocationIdZ, /// () -> uint
WorkGroupIdX, /// () -> uint
WorkGroupIdY, /// () -> uint
WorkGroupIdZ, /// () -> uint
Amount,
};