Use constexpr char array instead of string where applicable

Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com>
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Mat M 2019-02-08 14:03:10 +01:00 committed by GitHub
parent 9d411699d8
commit 996ddb202b
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1 changed files with 1 additions and 1 deletions

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@ -1072,7 +1072,7 @@ void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) {
ASSERT(program_id != 0);
std::string transferable_shader_cache_file_path;
const std::string open_target = "Transferable Shader Cache";
constexpr char open_target[] = "Transferable Shader Cache";
const std::string tranferable_shader_cache_folder =
FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir) + "opengl" + DIR_SEP "transferable";