Merge pull request #4052 from ReinUsesLisp/debug-output
renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled
This commit is contained in:
commit
98d2461529
1 changed files with 2 additions and 4 deletions
|
@ -751,11 +751,9 @@ void RendererOpenGL::RenderScreenshot() {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool RendererOpenGL::Init() {
|
bool RendererOpenGL::Init() {
|
||||||
if (GLAD_GL_KHR_debug) {
|
if (Settings::values.renderer_debug && GLAD_GL_KHR_debug) {
|
||||||
glEnable(GL_DEBUG_OUTPUT);
|
glEnable(GL_DEBUG_OUTPUT);
|
||||||
if (Settings::values.renderer_debug) {
|
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
||||||
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
|
|
||||||
}
|
|
||||||
glDebugMessageCallback(DebugHandler, nullptr);
|
glDebugMessageCallback(DebugHandler, nullptr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue